HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.
用户评测:
最新:
多半好评 (254 篇评测) - 过去 30 天内的 254 篇用户评测中有 76% 为好评。
总体:
特别好评 (17,469 篇评测) - 17,469 篇用户的游戏评测中有 85% 为好评。
发行日期: 2014年2月14日

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开发者的话:

“We are extremely happy to now offer HAWKEN as an Early Access title on Steam! We've been working hard fixing bugs, addressing feedback from the community and polishing up our design as we push forward towards our final release. HAWKEN is in the very final stages of BETA so you may notice a few bugs but we're ready for an expanded audience to try the game and have fun! HAWKEN is Free to Play so don't be shy about giving the game a try or recruiting your friends and family!

Please note that a pilot account is required to play HAWKEN. Use the following address to create a pilot account and you will be playing in no time at all: http://www.playhawken.com/enlist

We currently have 2 bundles available for purchase which offer players great game content at great discounts. We have a new lower price on the Prosk Starter Bundle and just launched the Mercenary Bundle which saves you an approximate 60% off the cost of purchasing each item individually!

If you were a player of HAWKEN previous to our presence on Steam please note that we are no longer be using our own launcher for the game but instead will be using Steam as a sole content delivery method. As a result we recommend that players uninstall any previous versions of the game before downloading the game here to avoid any potential conflicts. All your progress is stored remotely so you won't have to worry about losing anything!

We're excited to now bring HAWKEN to even more players and look forward to seeing you on the battlefield!”
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玩 HAWKEN

Free to Play
 

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6月20日

Dev Update - Q&A

Now that we're home from E3 I've put together the questions you have and had the Devs take a pass at answering. I hope this information helps put your minds at ease that the PC is still going to be around. We're not replacing it with the consoles, the consoles are a new addition to the Hawken family. Click here to read the full Q&A/

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6月13日

Dev Update - Catching Up! Coming Soon - PS4 & Xbox One!

The E3 Announcement for Hawken on Play Station 4 and Xbox One is finally released!  We hope you're just as excited as we are about the news. 
 
Ever wondered just what was going on for the past year or so? We figured a high level timeline might be of interest :) 
 
The long and short of it is that the console port is a fantastic addition to Hawken. It brings the gameplay we all love to a very wide audience, and we’ve all kinds of good plans for the future. The PC platform is going see all kinds of benefits; we’re in the process of getting all platforms up to feature parity, and from that point on, the Illal sky is the limit.
 
March 2015 – Reloaded Games acquires Hawken assets

This was the big rescue-style emergency recovery action to make sure Hawken didn’t disappear.

June 2015 – Console port starts to ramp up
 
505 Games happened to notice when we acquired the Hawken assets. They pretty quickly mentioned they thought a console port would make a lot of sense, and so after some negotiation time and some exploratory research, an agreement was signed that put Hawken on the road to becoming a console title. Prior to then, we had to sort of remain in a bit of a holding pattern, because depending on the possible console port work, the nature of immediate development efforts would have been drastically different. This is probably when you may have noticed capnjosh becoming a little less-than-precise in his communications ;)

July 2015 – Initial code merge for PlayStation 4 port
 
This involved merging some 26,000 files. I'm sure you can imagine how mind-numbing that can be. Our tech director had done this a number of times before, so when he finished, the game was surprisingly close to running. Things generally compiled, but, as you can guess, it becomes a hugely painful process of addressing every compilation problem, adding more logging, iterating, and generally going into super-focus mode for hours and hours and days and days. If you don’t mind doing that, then, well game dev may be for you.

August 2015 – First raw PlayStation builds
 
This phase took the longest, since it had to set things up to work with the upcoming Xbox One merge. It also was where we had to also port the Hawken-specific online subsystems; this proved to pretty time-consuming on its own. All throughout, we made sure it ran on PC, which helped with testing overall, and it also allowed for faster dev work for the rest of the team. 
 
September 2015 – Xbox One code merge and first builds

During this process we had to upgrade to DirectX 11. We had to merge 3 different rendering pipelines into one so future development could be faster. 

October 2015 –  Significant playable builds for console. UI starts to become a challenging little beast
 
Here’s where the development started to get interesting. Talk about complex.

November 2015 – UI proves to be far more of a problem than anticipated.

The problem essentially boiled down to pretty old tech debt. The UI code had had to be structured to handle a lot more than ActionScript 2 was really well-suited to handle, so there were added layers of complexity that made work very slow for people unfamiliar with all the context behind where and why things were coded the way they were. Clean, well-engineered code, yes, but very complex.
 
December 2015 – Started a UI rebuild; winter illness

The idea behind this was that we could not get satisfactory console controller input. Shifting focus between all the elements on the existing UI was proving near impossible. So, we sort of had no choice but to try rebuilding a new UI framework using all the experience of past console port work and current best practices. This process was very time consuming, and I’m sure our publisher can emphasize how worrisome it all was ;)
 
January 2016 – Revert to old UI with help of original U programmer; framerate gets better
 
Out of nowhere, Jay Elwanger happened to become available. He knew how and why code was the way it was and he loved Hawken. He was able to do a proof-of-concept UI update that indicated we did not have to scrap the entire old UI. This work allowed us to put focus back on the engine-specific porting work.
 
February 2016 – Services layer updates, continue UI, reschedule launch dates

We upgraded frameworks for the back-end services, we improved handling, created all the server-to-server communications systems required for console authentication and purchases. Kind of a complex bundle of things there, let me tell ya. Good thing is it’s all fairly reusable and pretty clean.
 
March 2016 – More services updates, hosting and deployment adjustments
 
The services layer saw upgrades to things like processing efficiency, security, and compression of data in transit over the network. Hosting systems and the services layer had to updated to handle the now-multiple platforms per environment. Deployment systems, build servers, gameserver hosts, and services machines all saw changes. And all the while we had to keep in mind how we can ensure the live PC game is supported.

April 2016 – First certification checks on Xbox One
 
The Xbox team at Microsoft was excited to see Hawken on the Xbox One, and they actually did a few pre-certification reviews for us. And then they even had an expert do an analysis of some PIX captures. You know when you get to hear a true expert on some topic sort of explain what they’re seeing, what they suspect could be a cause, and then some historical background on why something could be happening? Yeah, there are some really smart people over at Microsoft.
 
May 2016 – First certification submissions, massive bug fixing

Having a game build in certification testing is nerve-wracking. You go for several days fearing the worst – dozens of Condition For Resubmission items (in Xbox parlance) or Must Fix items (in Play Station testing terms). The stakes are high at this point ; it takes a week or two from the time you do final commits for a build to when that build is done with submission testing. Getting fixes retested and approved can be that long plus the time it takes to find and fix the issues. It was in May that we lost someone who had become a great friend and huge Hawken supporter, Jay Elwanger. We were all stunned and we still miss him. He loved Hawken, and he poured some fantastic work into this game. I’m proud to have known him.

Summer 2016 – Launch, relaunch, and updates
 
There will undoubtedly be some cleanup and fixes required after the console launch, but during all that we will be preparing for the PC relaunch. Why didn’t we do the PC first? A commitment to launch the console version first and the desire to solidify that release before we tackle the task of making sure all the existing data in the PC game is handled right. We also have what we expect to performance improvements, a new patcher, and the new faster services layer. Most importantly, we have structured the project so that any development efforts apply across all platforms, so once we have all the platforms up to the same version, all future development should proceed in lock-step.
 
Future development targets, roadmap, and more will be released over the coming weeks.

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评测

“It's the type of experience that gets under your skin, making you want to come back for more.”
-IGN

“Perfectly balanced mech warfare”
-Polygon

“HAWKEN is everything I ever wanted in a mech shooter”
-Kotaku

Key Features

  • Fast Mech Gameplay: War is a Machine. Pilot hulking death machines and use massive weaponry to destroy your foes.
  • 18 Unique Mechs: Determine your method of mass destruction. Choose from 18 unique classes including the lightweight assassin like Reaper, the medium blitz mode Raider and the heavy tank-like Incinerator. Each mech is unique with their own special abilities, stats and weapon loadouts.
  • 6 Game Modes: Play cooperatively or competitively in the 6 game modes available. Deathmatch, Team Deathmatch, Missile Assault, Siege, Co-Op Bot Destruction and Co-Op TDM.
  • Stunning Dystopian Environments: Experience a planet in the depths of war. Battle across decaying cityscapes, desert towns, post-apocalyptic wastelands, jungle outposts and secret weapons facilities.
  • Loadout Customization: Customize your playstyle with a wide array of internals that offer passive improvements, as well as offensive, defensive and functional items. There's also a plethora of cosmetic enhancements to truly personalize your mech.
  • Arsenal of Weapons: Choose your weapons wisely. Massive sniper rifles, rotary cannons, ballistic spike guns, fireball launchers, corrosive chemical weapons and dual mode explosive launchers are just a few of your options for ordnance.
  • Variety of Items: Use the right tool for the job. Deploy a hologram to fool enemy mechs, use an EMP to shutdown their core systems and then launch a high explosive grenade or detonator for their fiery demise. Choose from 12 unique items which offer a variety of gameplay.
  • Enhanced NVIDIA PhysX: Take your battle experience to the next level with the latest in NVIDIA’s PhysX technology. Explosion and particle effects are incredibly more detailed to provide the optimal visual experience of mech warfare.
  • Oculus Rift Support: Fully immerse yourself in mech battles with gameplay support for the Oculus Rift.

关于这款游戏



HAWKEN is a multiplayer first person shooter for PC that places you inside a mechanized war machine on the battlefield of a dystopian world called Illal. With strategic, fast-paced gameplay, HAWKEN features incredible alien landscapes, customizable and upgradable mechs, and dynamic experiences across multiple competitive game modes.


HAWKEN features 6 game modes: Team Deathmatch, Co-Op Bot Destruction, Missile Assault, Siege, Deathmatch and Co-Op TDM. Each mode offers a unique gameplay experience that requires a different approach and hones a separate set of skills.

  • Team Deathmatch
    Two teams of six group together and battle as a team in a race to 40 kills. Fighting as a group and knowing when to play defensively is essential to survival.

  • Co-Op Bot Destruction
    Team up with three other pilots for 25 waves of increasingly intense encounters against computer controlled mechs and attack drones. Every fifth wave is led by one or more elite boss mechs that can’t be defeated alone. Move as a group, plan your attack, and spend your resources wisely to eek out a victory against all odds. Co-Op Bot Destruction is currently available on the Facility and Front Line maps, each featuring a unique set of enemies.

  • Missile Assault
    Split your team of six into groups and compete over three missile silos spread across the map. Capture a silo and maintain control over it to launch missiles against the enemy team’s base ship. Control all three missile silos to do bonus damage and end the battle even sooner. Flexibility and effective use of items are the key to destroying the enemy base before they destroy yours.

  • Siege
    Collect EU from two energy sources in neutral territory and return them to base to launch an attack ship at the enemy base. Fight for control over the Anti Aircraft battery in the center of the map to keep your ship from being shot down before it reaches and destroys the enemy base. There is no time limit in Siege, but every ship you launch is more powerful than the last.

  • Deathmatch
    Watch your radar and be careful not to expose yourself until you have the advantage in an intense free-for-all battle. The player with the highest score after 10 minutes wins.

  • Co-Op TDM
    Team up with 5 other pilots for online TDM against computer controlled mechs. If you want to jump into a match and have some fun without concerning yourself with human opponents, then this is the mode for you!


HAWKEN features a wide range of customization options that allow you to craft a unique look and equipment loadout that other players will remember.

  • Cosmetic
    Strike fear in your enemies and confidence in your allies with unique trim colors & paint patterns, chassis parts, thrusters, and repair drones. Taunt defeated opponents and make your teammates laugh with comic mech emotes and deployable hologram generators. Make yourself at home in your mech by using cockpit decorations, custom HUD colors and different combinations of primary and secondary reticles!

  • Practical
    Customize your play style and abilities with passive internals and deployable items. Internals take one to three of six available internal slots and range in effect from giving your mech a unique ability, such as dashing or doing a 180 spin in mid-air, to temporarily boosting damage or healing each time you gain a kill or assist. Items can serve as an additional weapon (e.g. EMPs, Grenades), a deployable piece of equipment that helps you and your teammates (e.g. Portable Scanner, Shield) or one that disrupts your enemies (e.g. Machine Gun or Rocket Turret, Radar Scrambler). Select a loadout that matches your play style to defeat your enemies quickly, support your team, or control tactically important areas of the map.

Game Guide



HAWKEN offers pilots numerous mechs in three different weight classes that fill a variety of distinct roles on the battlefield. Find the mechs that match your play style and study the strengths and weaknesses of enemy mechs in our comprehensive mech guide.
http://www.playhawken.com/game-guide/mechs


HAWKEN has numerous maps to explore. But you can’t always enjoy the scenery--or get your bearings--while boosting away from enemies. Our Map Guide includes interactive maps showing major points of interest for every game mode on every map, plus lore, screenshots, gameplay tips, and more.
http://www.playhawken.com/game-guide/maps


Every mech starts with one primary weapon. You can purchase two additional primary weapons in the garage. You can purchase the alternate primary weapon at mech rank 3 and the prestige weapon at mech rank 5. You can swap your primary weapon in the Garage or in the Staging Area before a match or between respawns. Each mech only has one secondary weapon. They cannot be switched out for alternatives like primary weapons. However, all secondary weapons possess a special ability that provides additional functionality. Use the middle mouse button to activate that ability.
http://www.playhawken.com/game-guide/weapons


HAWKEN lets you change your equipment to customize and upgrade your mechs. You can equip a variety of useful items and deploy them in battle to gain an edge over your opponents.
http://www.playhawken.com/game-guide/items

系统需求

    最低配置:
    • 操作系统: Windows XP, Windows Vista, Windows 7 (32bit or 64bit)
    • 处理器: 2Ghz Dual Core
    • 内存: 3 GB RAM
    • 图形: 512 MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA 9800 GTX or AMD HD 5670)
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
    • 附注事项: 1280 x 720 or Higher Resolution
    推荐配置:
    • 操作系统: Windows XP, Windows Vista, Windows 7 (64bit)
    • 处理器: 3Ghz Dual Core
    • 内存: 4 GB RAM
    • 图形: 1024MB Graphics Card Supporting DirectX 9.0c and Shader Model 3.0 (NVIDIA GTX 460 or AMD HD 6850)
    • 网络: 宽带互联网连接
    • 存储空间: 需要 5 GB 可用空间
消费者评测
消费者评测系统更新!了解更多
最新:
多半好评 (254 篇评测)
总体:
特别好评 (17,469 篇评测)
最近发布
蕾姆一生推
( 0.7 小时(记录在案的) )
抢先体验版本评测
发布于:7月20日
什么破游戏,老是动不了机甲,但是能开枪 都2年了还early access?垃圾游戏,差评 赶紧删除
是否有价值? 欢乐
Usagi
( 13.3 小时(记录在案的) )
抢先体验版本评测
发布于:7月15日
nice game when you play with your firend. Coop mod is a little bit simple.
是否有价值? 欢乐
509154356
( 1.9 小时(记录在案的) )
抢先体验版本评测
发布于:7月11日
游戏不错. 可惜就是没有中文翻译。
是否有价值? 欢乐
Percy.Jackson
( 0.4 小时(记录在案的) )
抢先体验版本评测
发布于:7月10日
感觉还行吧 界面很真 CG做得很好 就是感觉瞬爆有点难控制233 支持!
是否有价值? 欢乐
Stamic
( 6.4 小时(记录在案的) )
抢先体验版本评测
发布于:7月9日
作为一款机战游戏,Hawken是一个佳作,其作为一个机师的真实感极强。新手很容易购买到自己心仪的新机甲,容易上手,且机甲类型多。虽然网络同步较差,但是即使在中国玩亚服一般也很顺畅。

As a Super Robot Wars game,Hawken is an exactly fantastic one.We can feel that we are a real pilots. New players can buy a new mechas easily.And there are lots of kinds of mechas.
It's really fun.It's a fair game and friendly game.
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2972506463
( 3.2 小时(记录在案的) )
抢先体验版本评测
发布于:7月9日
支持Win10吗???64BIT的!!
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saikou
( 0.7 小时(记录在案的) )
抢先体验版本评测
发布于:7月5日
D.Va online!
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Protoss Dark Templar
( 6.2 小时(记录在案的) )
抢先体验版本评测
发布于:7月4日
第一次玩的时候,因为延迟有点高所以很不舒服,但是这都不影响我的这游戏的兴趣,根本停不下来(๑•̀ㅂ•́)و✧,我第一次买VPN就是因为这个。
是否有价值? 欢乐
蛋白酱™
( 5.3 小时(记录在案的) )
抢先体验版本评测
发布于:6月28日
很不错的一款游戏,就是玩的人不是很多,通常只有团队死斗才有玩家。
还有很想吐槽的就是,为什么同步的时间你那么长!面都泡好了依然在同步TAT
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´_>`
( 3.3 小时(记录在案的) )
抢先体验版本评测
发布于:6月24日
游戏是不错 但是没有vpn就不要玩了 - - 不能进的
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
8 人中有 8 人(100%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
推荐
5.3 小时(记录在案的)
抢先体验版本评测
发布于:6月28日
很不错的一款游戏,就是玩的人不是很多,通常只有团队死斗才有玩家。
还有很想吐槽的就是,为什么同步的时间你那么长!面都泡好了依然在同步TAT
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
推荐
0.4 小时(记录在案的)
抢先体验版本评测
发布于:7月10日
感觉还行吧 界面很真 CG做得很好 就是感觉瞬爆有点难控制233 支持!
这篇评测是否有价值? 欢乐
最有价值的评测  总体
163 人中有 160 人(98%)觉得这篇评测有价值
推荐
2.4 小时(记录在案的)
抢先体验版本评测
发布于:2014年3月2日
这年头的机甲fps也出了不少,特别是网游方面,之前有一个CE3引擎的类似的网游,可惜折戟沉沙。
作为一名机甲游戏的爱好者,我当然也是对HAWKEN充满了期待。
就画面来说,对于处于beta之中的游戏,能够达到HAWKEN这样的水准应该是相当不错的了。无论是光影的渲染,还是细腻的建模和精美的贴图,都能很好的展现游戏的魅力。
不过也许是beta的缘故,游戏的音乐音效显得较为单调,特别是在战斗中。千篇一律的开火声音,乏味的背景音乐,很难调动起玩家的情绪。音效抓不住玩家的神经,经常打着打着就走了神。这一点希望能在以后的版本中得到提高。
另外谈一下游戏性,个人认为HAWKEN的操作在同类游戏中应该是比较顺手的。快速转身系统的设定也很新颖,能够让游戏多出更多的可操作性。各个机甲的设定也都各有特色,道具、武器和机甲本身的配合也较考验玩家的技术。不过可惜的是,游戏中似乎并没有配置近战武器,这多多少少有点令人失望,希望能在以后的版本中加入更多的武器系统。

说了这么多,最后说一下大家比较关心的就是这个游戏的坑钱程度。应该来说,游戏内置货币的基本上在游戏中没有一丁点的作用,除开几件基础道具和武器,几乎所有的武器、道具、部件甚至是机甲涂装都要花现金来购买。厂商需要赚钱我们玩家都理解,但是处于beta阶段就大张旗鼓的开始坑钱,这实在是令我不解甚至气愤。如果厂商再不对这样恶劣的收费方式进行调整,游戏的寿命不会长久。
这篇评测是否有价值? 欢乐
111 人中有 107 人(96%)觉得这篇评测有价值
推荐
5.3 小时(记录在案的)
抢先体验版本评测
发布于:2014年2月14日
很好玩的FPS机甲类游戏,但是本来在内测时客户端有中文界面的,到STEAM这里就没中文了。
这篇评测是否有价值? 欢乐
28 人中有 28 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
88.7 小时(记录在案的)
抢先体验版本评测
发布于:2014年3月8日
很不错的机甲类动作游戏,丰富的机体配件和改造零件,改造自由度略高,游戏物价适中,只要肯认真完没有你买不起的。游戏的机甲等级与驾驶员等级系统分开,不管是机甲还是驾驶员,每升一级都有相应的奖励,让人充分享受到培养自己的机甲以及自己成长的乐趣。游戏节奏很快,基本上手就没有停下来过,特别是残血连杀时的快感让人欲罢不能,新手一开始可能会由于不熟悉游戏导致接连送人头,每台机甲都有自己的特色自己的打法,建议新手一开始找准自己的风格选一台自己感觉上手的慢慢熟悉,只要一上手你就能成为皇牌机师,切记队友是你坚实的后盾,多看雷达了解敌人和队友的分布寻找突破口,咱已经好久没玩到这么让人热血沸腾的机甲游戏了!
由于中国服务器代理的原因导致没有简体中文,但是港澳台地区没有代理制作组应该可以做繁体中文。
这篇评测是否有价值? 欢乐
18 人中有 18 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
9.9 小时(记录在案的)
抢先体验版本评测
发布于:2月14日
很优秀的机甲游戏,可惜鬼服了

画面
** HAWKEN并没有把机甲外形做得精致化、更有未来感,而是采用了蒸汽朋克的风格。粗犷的外形却又不失细节,使其形成了自己独特的风格。这种风格仁者见仁智者见智,我个人认为接受了这种设定后还是挺喜欢的。
** 缺点是主界面的选项多而且有的功能重复,比如不知所谓的home选项(选中就是为了看固定视角的自己机甲么,玩家还不能自由移动视角,这完全可以和机库整合在一起),玩家档案选项(明明界面右上角已经显示了玩家档案而且点进去页面一样。),训练房选项明明可以放在游戏模式的选项里等等。不过整体界面风格跟机甲的风格很搭,算是补足了。另外,个人十分喜欢主界面BGM。

游戏性
--机甲。游戏内机甲的种类非常多,每个机甲都有自己特有的武器和技能。有奶有输出有肉盾。除了一开始的一个新手机甲外,每天都有三个不同的机甲可以试玩。试玩的机甲获得的经验不能用于升级其配件。每场战斗结束后会结算金钱和经验,金钱可以购买新机甲或武器。所有机甲自带维修和喷气背包。
--武器。每个机甲自带一个主手初始武器和一个副手专属武器。初始武器可以更换,更高级的武器需要机甲在战斗中获得的经验来解锁。虽说每个机甲都有自己独特的武器,但是基本也就是步枪榴弹,霰弹和狙击这几种。玩家需要把武器与自己机甲的技能相配合才能发挥出最大威力。
--地图。算上测试地图一共11幅。包括了丛林城市沙漠雪山等场景。

操作
** shift+左右可以气动躲闪,shift+后可以迅速后转,空格使用推进器(空气背包),整体操作配合上音效动作感十足。

游戏模式
** 纯粹的机甲对战,没有步兵协同作战。模式有:
--围攻模式:以摧毁对方基地为目标,机甲需要去资源点灌满电池返回基地给飞船充能,充能完毕后己方飞船会起飞并对敌方基地与飞船造成巨大伤害,玩家可占领防空据点攻击敌方飞船。直到一方基地被摧毁。
--导弹攻击:与其他游戏的占点类似。共三个导弹基地,占领后发射导弹攻击敌方基地,直到一方基地被摧毁为止。
--团队死亡竞赛: 在5分钟内分数最高的、或者击杀数先达到40个的一方获胜。
--死亡竞赛:与团队死亡竞赛类似,只不过以个人为单位。
--无尽挑战(AI对抗):玩家一起对抗一波一波的敌人。当玩家数量不足时用机器人填充队伍。
--团队死亡竞赛(AI对抗): 玩家组队对抗电脑。当玩家数量不足时用机器人填充队伍。

总结
** 总的来说, HAWKEN作为一款纯机甲游戏是十分优秀的,无论是操作,音效还是画面都很有代入感。游戏本身86%的好评,只可惜玩家数量十分稀少,从 https://steamdb.info/app/271290/graphs/ 了解到,高峰期,也就是下午直到凌晨只有200+的人在线,上午更是只有可怜的100人左右。这对一个多人游戏而言是致命的。我在玩的时候稍微晚一点就很难匹配到人,只能以合作打电脑为主。这让我想起了之前评测的 Nuclear Dawn 。不过那个更惨。。。现在平均只有20几个人在线。。。两款游戏都有86%左右的好评却没有很多活跃玩家,实在是可惜,不过两款游戏都有机器人的加入略微弥补了一下玩家少的不足,也算是无奈之举吧。
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40.2 小时(记录在案的)
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发布于:2014年4月21日
我所玩过最赞的机甲游戏!(我才不会告诉你我只玩过这一款)由界面到场景都让人眼前一亮,看着电冰箱和微波炉们突突突,节奏很快很紧张,10分钟一场比赛,期间基本没有闲下来的时间,不是打爆敌人就是被敌人打爆,机甲也是各具特色,互相克制,但是每周只有两款免费,其他要游戏币或者氪金,否则就只能用初始的苦逼微波炉。不过打一把给的钱真是……嘛,毕竟免费游戏,这个不坑你钱哪个坑?要想入新机体?要不就是打50多把,要不直接乖乖去氪金,啊对了,还有各种涂装饰品外观和修理机甲等等等等的,当然那些也是属于氪金范畴就不多说了。
总体而言,游戏很赞,画面很赞

……不过说白了就是CS之电冰箱大战嘛……
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22.6 小时(记录在案的)
抢先体验版本评测
发布于:2014年2月27日
很好玩的游戏,就是国内延迟一般 。有时候还同步大半天服务器。但是,我付了钱你倒是给我掉卡啊!
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132.7 小时(记录在案的)
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发布于:2014年7月10日
玩了这么久终究还是删掉了,很喜欢这个游戏,但是ping实在太高了,低ping玩家导弹都可以命中我,我却连机枪都要打提前量。所以我玩的也挺菜的,但多少想在告别前分享点心得,高手勿喷。

在这里先鄙视一下坑爹的空中网,买下了代理权,但官网已经一年多没更新了。唯一的结果就是导致原来官方中文取消,更不要说中国服务器了。

服务器其实是可选的,游戏右上有一个按钮可以选择server,默认是美国东部,选新加坡、澳大利亚什么的ping还不算太高,但是其他地区的服务器基本没人……有人也多是高手,打人不带miss的,一管血瞬间……

游戏本身我很喜欢,一直觉得这种机甲才比较真实,这种真实的机甲暴帅。游戏中分三种机甲,轻型、中型、重型,轻型血少体积小,动作灵活,难打中(特别是我们这种高ping的);中型比较中庸,适应各种情况;重型血多,动作迟缓。在这里提醒一下大家,很多重型的F技是堡垒形态,会增强正面防御,减弱背后防御。但是此技要慎用,别被它霸气的外表唬住了,开了以后移动极慢,基本就是个靶子,周围有队友或者掩体,确定敌人无法近身再用。这个游戏躲避非常重要,所以轻型相当imba。

对于和我一样高ping的玩家,我要推荐一款武器:地狱火,它属于右手装备,可以发射多枚小导弹,总体威力比猎鹰导弹小一点,但是它的优点在于按鼠标中键可以自动瞄准敌人,只要瞄准了敌人发射,敌人来不及躲到掩体里,那命中率几乎是必中!有地狱火的机甲有两款,一款是中型图标是一个盾牌,一款是重型图标是重装下面有一个瞄准的图案。但有时自动瞄准也会延误战机,所以使用时也不要过于依赖自动瞄准,敌方依赖掩体时直接预判,由于散布面大,命中能力也很不错,虽然伤害不算高,一直命中对方也能给对方造成不小的心理压力~

还有游戏时间达到一小时后,会送你500mc,你如果不想花钱的话这是你唯一一次获得的mc,其实很多东西都可以用hc买,只能用mc买的东西有机体外形、涂装这类装饰道具,几天的经验、hc双倍加成,和把满级机体获得的经验转移到其他机体上。这500mc千万不要浪费在用hc能买的东西上,个人建议留着转移经验,实在觉得能把加成最大化利用,想买双倍的话,我觉得hc加成更有用一些,这游戏赚钱还是蛮慢的。主要是东西略贵,我玩4个小时,算上几个首胜大概能赚4000左右,大多机甲价格在12800,买个左手武器统一5600,买齐一个机甲一身的装备(配件、道具)比买机甲还贵,如果想要几种搭配方式还要更贵……

就想到这些了,就码这些字告别这款游戏吧,希望能对想玩这款游戏的人有帮助~
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