The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
Análisis de usuarios: Muy positivos (426 análisis)
Fecha de lanzamiento: 10 de Jul, 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Intel HD Graphics - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Recomendado por mentores

"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."

Actualizaciones recientes Ver todos (18)

18 de Diciembre

New map, new graphics, new boss, new music. Now on sale, 50% off

With this update we officially feature a new industrial themed map. It provides a dark and gritty feel. It's narrow corridors and a central defense position will require some new strategies and should provide a fresh experience to veteran players. Monsters will move 10% faster on this map.

Along with the new map we feature four new missions:

  • In the Eye of the storm mission players will be trying to restart failed reactors and bring back colony shields while running in the dark. Remember that box of road flares you threw away? Well, sh*t happens...

  • Enemy at the Gates mission will teach players a valuable lesson, that the enemy at the gates is much better then the enemy rushing through the wide open gates.

  • Colony Defense System makes the marines deal with a case of hacked turrets. Sometimes it's worth finding the person responsible and undoing the damage they have done. Sometimes it might be preferable just to clean the mess up with some explosives.

  • There are many enemies in The Red Solstice. Good thing is that they can't multiply on their own. Until now. "Kill it before it lays eggs" is no longer a valid option. Can you contain the infestation from spreading before you face overgrowth?

Sargon is a burrower boss that has been introduced some time ago and has seen some tweaks to make him work properly. He is working now and we love him :)

As you have noticed, with the past updates we have been introducing some new skills, including marksman's seismic pillar and assault's T1 sensors overhaul.
It is also worth mentioning that the pistol got a new burst mode that replaced seldomly used aimed mode. It was introduced as an experimental "ninja change", but we feel it can be fully featured now.

Prologue mission has been re-evaluated and a number of potential weak points have been identified. Some of them we have already managed to improve upon, so the prologue should serve it's purpose of teaching new players gameplay basics a bit better.

Recent sound engine changes have allowed us to introduce fade in/fade out effects that should make sound transitions a bit more fluid.
Our composer has created some new music we'll be using to create a more dramatic atmosphere for the evacuation mission.

As a result of ongoing graphics engine upgrades, HDR effects were introduced, allowing us to create much better glow effects, more lively explosions, more toxic toxic clouds and overall more modern feel. A bug was introduced with the initial deployment of HDR system causing crashes on certain machines. With this update those issues should be resolved. HDR effects can be adjusted in the options menu.

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5 de Diciembre

Update 2.68 new missions, new item and more

With this update we bring you two new missions.

First one is a mission featuring insurgents in what might be called a very explosive situation. It has a random chance of starting on wave 9

Second starts at random times and involves some machines gone bad.

A new legendary item has also been added that will not only give your marine some very nice stat upgrades, but will also make him look nice and fluffy. Of course, such legendary items can be acquired only by players who dare to play on atreiden difficulty.

Marksman gets a new "seismic pillar" skill with this update. It should prove very useful for both crowd control and dealing with burrowed targets.

Assault gets a considerable upgrade on his T1 sensors.

As a result of some fiddling with graphics, game has been reported to be working on some integrated GPU machines that were not being able to run it before. If you were unable to run the game before, please check if you can run it now and let us know.

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Acerca de este juego

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

Requisitos del sistema

    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Análisis útiles de usuarios
A 24 de 31 personas (77%) les ha sido útil este análisis
653.4 h registradas
Publicado: 29 de Noviembre
Análisis de acceso anticipado
The playerbase has fallen below the critical level needed to sustain the 8-man game lobbies, and little seems to bring them back.

There's also no single player mode, leaving players nothing to do if they cannot find a lobby.
¿Te ha sido útil este análisis? No
A 16 de 22 personas (73%) les ha sido útil este análisis
71.4 h registradas
Publicado: 25 de Noviembre
Análisis de acceso anticipado
I can not recommend this game right now.

This game is great, you start out with little to no idea what to do, you die, sometimes you might get saved, sometimes you don't.
You earn EXP and it means something, from new weapons and classes to small increases to damage and movement speed.
You have a lot of fun dying and dying again.

The downfall is for any of this to take place you need to have other people online to play with, And even right after patch, you will be lucky to get 6/8 lobby filled. As it stands I can not recommend picking this game up unless it is on sale or it is fully released, they complete single player, or they add NPC's that do more than follow you, because no one is playing it, and I know this review is kinda self defeating, but it is the truth.

¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
38.5 h registradas
Publicado: 6 de Diciembre
Análisis de acceso anticipado
This game is epic, and only in early access.

Ignore the really bad voice acting at the start, and jump in. At first you'll be thinking what the hecks going on, not enough ammo, getting swarmed by the creeps and dying fast, but stick with it for a couple of rounds multiplayer, and buddy up to a vet and a whole world will open up to you.

It has good progression after the initial steep learning start, and enough different builds of skills, classes and gear to keep you going.

This game is true co-op, you go it alone you die, you need your team mates, and they need you.

As with all multiplayer games there are a group of jerks out there who aren't worth playing with, but just avoid them and find a good squad to run with.

Mechanics are a sci-fi diablo esq, but with much more options in build and pick-upable equipment, including changing fire modes on rifle (single, burst, full auto)
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
719.0 h registradas
Publicado: 20 de Diciembre
Análisis de acceso anticipado
** Early Acess Review as of 12-20-2014**

8 Player Co-OP. If your a fan of the War3 mod or the SC2 where teamwork is key to survive the game then look no futher. The game is fun and addictive but has a moderate learning curve. The grind for skills isn't that bad since most of the major skill a player would use in any classes could be attain in 5-6 games depending on ability to play the game.

*Playing mode* There are as 2 maps playable and a 3rd one in testing. This is all for CO-OP.
There is no single player at this moment but should be added but no time table for it.
To me this game primary focus is the CO-OP aspect to create a growing community and hope for an editor to come out to provide user created content soon!!

The developers are active and particpate with the community on daily bases and patches come frequent enough with fixes and new content.

The community with is still growing but are open to new people to joining everyday. You will meet people all over the world with one goal in common to kill zombies and spray lead till they stop moving.


Pro-- Good game, Growing community, Responsive Developers, CO-OP fun.

Con-- Growing community, Lack of Single Player for some people atm, Moderate learning curve

I play this game for about 700hrs so my POV is over the progress from the start of the game till now.
¿Te ha sido útil este análisis? No
A 4 de 6 personas (67%) les ha sido útil este análisis
0.2 h registradas
Publicado: 5 de Diciembre
Análisis de acceso anticipado
All i can say is that this game kicked my ♥♥♥! :) though thats what i hear is its "thing" its meant to be hard.. and they did a good job at that.. I wouldnt play it online with people i dont know, or with a buddy, but if you have 4-8 buddies online you can coordinate with, it would be a great tactical top-down shooter..

Im going to not put it on recommendation for the fact that you do need a pre-set group.. not because its a bad game, but just because it will be hard for a casual player to hop in and out
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
10.3 h registradas
Publicado: 2 de Diciembre
Análisis de acceso anticipado
It needs to be more UA3 and less NotD. Fun game, but needs a lot of work.
-More weapons, modular, customizable. Better firing animations and sounds.
-Better lighting and effects.
-General aesthetics improvement, artwork leaves alot to be desired. Both marines and the mobs, even the environment.
-Needs more of a kinetic feel to the game, physics, whatever.
-Bullet impacts, death animations.
-SMARTCASTING for abilities. Don't want to press 1 and then click. Just want press 1 and activates where mouse is.
-More rpg elements.
-Sound effects, more variety. And less "BUTUTU BUTUTU", more "BRRRRRRT".
Right now the sounds they have are very repetetive and cause some serious audio fatigue.
-Better user interfaces in general, more tactile feedback for button presses.
-Chat system... tabs. I want to be able to see other lobbies in tabs, while in a room, etc.

I'm sure the devs have a more extensive and specific list of things they need to add or improve. The above are just my opinions for what I would want out of this game.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
27.9 h registradas
Publicado: 14 de Diciembre
Análisis de acceso anticipado
This game is really cool and difficult. And this game is fun.

When you first start the game - well, you die... and die some more times. And then some more. When you see big enemies' level of HP for the first time you think "Holy cow! We are never gonna be able to kill this". And you die. And yet you enjoy it ) You want to survive, to find a way to finally beat the mission, to save the day.

Today was the first time for me when team was able to fully finish the mission. First time in 11,5 hours of gameplay. And this victory feels really good, even taking into accont the fact that I died at the the very end of mission. (Remember - you die at every corner! One mistake - and you are dead meat! )

So - try this game )

To other aspects:
This game is still early access and not all options, missions and features are available. :-( controls take some time to get used to. :-\
Game community is really small :-( ,
but nice and helpfull :-) .
You can easily join a team with experienced players, get advice and experience nice teamwork. :-)
Nowadays there are rarely more than two of three teams assembling to play at any time. Sometimes there are only 10 people or less in lobby. :-(

¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
5.7 h registradas
Publicado: 10 de Diciembre
Análisis de acceso anticipado
Really good game. Get a couple of buds together and have a blast. It is difficult though. Ammo becomes scarce.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
2.5 h registradas
Publicado: 13 de Diciembre
Análisis de acceso anticipado
The mechanics are becoming quite nice.

A very good stand alone of a Star Craft / Warcraft map series.
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
174.3 h registradas
Publicado: 26 de Noviembre
Análisis de acceso anticipado
It's a challanging, but very fun game to play. It's a great feeling when everyone in your match comes together to work as a team and achieve a true victory in this game.
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
10.3 h registradas
Publicado: 8 de Diciembre
Análisis de acceso anticipado
Very fun game indeed, make sure you follow team mates and listen to people who are clearly more experienced than you . Havent logged many hours in but from what iv experienced this games worth the money and its only going to get better in time ! just give positive feedback and help to make this game a tripple a title !
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
14.0 h registradas
Publicado: 15 de Diciembre
Análisis de acceso anticipado
indeed recommended for all those who enjoy coop survival teamwork games. really hard which makes trying it again and again even better.
¿Te ha sido útil este análisis? No
A 3 de 6 personas (50%) les ha sido útil este análisis
6.6 h registradas
Publicado: 24 de Noviembre
Análisis de acceso anticipado
Holy crap this game is fun!
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado: 27 de Julio
Análisis de acceso anticipado
Se trata de un gran juego tactico perfecto para los amantes del genero survival horror futuristas.

A pesar de parecer a priori un titulo de pura accion, se centra mas bien en la gestion de recursos (municion, buffs, items) unido a un alto nivel cooperativo con hasta 8 jugadores.
Lo mas interesante resulta el modo de control del personaje; se suele disparar automaticamente haciendo que el jugador preste especial atencion a la supervivencia de grupo y plantee tacticas que puedan hacer que las misiones se lleven a cabo satisfactoriamente.
Esto unido a la ambientacion y al tipo de sistema de personajes por niveles, da una gran base para que en el futuro se convierta en un gran titulo.

Se habla de futuro porque por ahora el juego aun estar en estado de beta carece de muchas cosas para que realmente merezca la pena ser comprado, esto es; diferentes misiones, mas clases de personajes, otros tipo de juego, mas y diferentes enemigos, variedad de ambientes y sobre todo una campaña cooperativa con continuidad y que haga que el jugador sienta gradualmente un minimo de nivel de inmersion.
Resaltar que el juego de por si requiere un hardware decente, por lo que los desarrolladores deberian de prestar especial atencion en este apartado y mejorar la optimizacion del cliente en gran medida.

Todo esto seguramente se llevara a cabo con el tiempo ya que el equipo que esta dirigiendo el titulo se muestra muy entregados a su proyecto y regularmente actualizan el juego añadiendo mejoras, estabilidad y algo de contenido.

En definitiva, sin duda alguna, The Red Solstice se convertira en un divertido y ameno juego de accion tactica, simplemente necesita seguir creciendo hasta alcanzar un buen nivel de contenido y optimizacion.

Un saludo.
¿Te ha sido útil este análisis? No
A 342 de 372 personas (92%) les ha sido útil este análisis
543.7 h registradas
Publicado: 3 de Julio
Análisis de acceso anticipado
I'll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire(aka.Firebat), Marksman, Terminator, Recon, Assault, Heavy Support
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, it's still very balanced:
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)

You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.
GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)
Stuff I did not mention in this review: Random Environment Settings/Maps

All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun.

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
¿Te ha sido útil este análisis? No
A 76 de 88 personas (86%) les ha sido útil este análisis
209.5 h registradas
Publicado: 23 de Agosto
Análisis de acceso anticipado
What is there to say about The Red Solstice...
It's an early access, kickstarter game, birthed from Starcraft and Warcraft mods, NOTD or Night Of The Dead. It's a top down, action based, strategy, horror, survival game, where you control a single soldier, in a group of 1-8 players fighting against waves of monstrous AI controlled enemies. It's being built by a small team in Croatia who are working diligently towards their project over the past few years. A month or so ago, the game's “early access” beta release was made public and was met with mixed reviews. The game was extremely buggy, crashing frequently, lacked content and was poorly balanced. Over the past month of playing some of these issues have been fixed, making it a reasonably playable game. That being said, this game is far from perfect and still needs a lot of work.

As of the time of this review, some-to-most of the bugs have been smoothed out. It's been a long and tedious road of waiting out the fixes, but the game seems to crash much less frequently lately. Though the developer was quoted in saying “the net-code is perfect,” disconnects and crashes still happen from time to time, often at teeth grinding moments. These crashes come at a loss of precious experience, which following many 'balancing changes' has become more difficult to accumulate.

The game balancing has been getting tweaked every week to make it increasingly difficult for the average player. Without a solid team, with each player having individually invested over 100+ hours, the chance of survival is very low. The learning curve in the game is already steep, developing 'run away skills' and learning from tactical errors (death), it's hard to not believe that the developers want this game to be as difficult as possible. As of official patch 1.94 the news release title is “Now Dying Has Just Become Even More Fun,” which though it sounds like an oxymoron, describes the way the developers want the game to be played. The difficulty rankings have four stages from an easy mode for new players and the soldier mode for everyone else, to bleeding edge veteran and unplayable hard mode. (The last patch raised the difficulty on soldier, so I can't say just how reasonable the veteran mode is.) Other small tweaks have also been continuously implemented such as making followers too slow to keep up when the heat of battle is on, preventing anyone but leadership characters from using several key items, upgrading health and damage of enemies while decreasing damage output of players, and many others. These tweaks gear the player towards a singular path of gameplay that the development team have in mind, which begins to limit feasible gameplay options.

The amount of content in the game so far is extremely limited, but with a lot of potential. So far there is no single-player mode outside of a Tutorial, so the majority of gameplay is multi-player focused. There are other game options that are not available at this time, like single player and mission mode, but there is little information about them and they are far from being released. This being said, there are only two game modes available right now on two maps: defend the bunker, and survival mode. There are options to add lengthy primary and miniature secondary missions, fast mode that speeds up waves, nightmare mode that brings in bosses every round and others. Each of which change the game mechanics slightly and offer potentially greater rewards per option choice. There are also a hand full of characters including a grunt like assault class, a sniper marksman, medic, demolition and others. They are all unique and have their own perks and uses, though some of the perks are broken, missing, or just completely useless. Many players will kick you out of their game lobbies if they find that your build isn't what they want, or you might find yourself being ridiculed in game for a small mistake made, whether you knew what you were doing was wrong or not. This mentality of “my house, my rules” has created a small player base, and has limited game type availability.

I really do mean the player base is small. Following many patches that made the game more difficult and the amount of frustrating and game-breaking bugs, the majority of the player base have either moved on or decided that they will wait for the game to come closer towards a fully realized project. What is left has been described as an unruly class system of elite veteran players who stuck out the storm and are worn around the edges, and newer players who the elites seem to clash with. This isn't to say that a new player can't find supportive team mates, but there is a lot of discrimination, misinformation, poor sports and 'know-it-all' types that start verbal confrontations on both forums and in-game. It's a mixed bag of chips, but nothing that an experienced game-player wouldn't expect. This being said, because the community is so small at 60-150 players online at a time, be ready to run into the same people over and over again. That obnoxious guy that you fought with in the forums will inevitably end up in one of your games, and he has explosives in his inventory, so be aware!

Though this game lacks much needed fluidity and polish, I personally enjoy the game. I've put in over 200 hours at the time of this review and plan on putting in more. I can't say that I will dedicate as much time though, as the game's content has run dry for me and I find myself at times fearing retribution from the developers from writing a disagreeing statement in the Steam forums and for this sour review. As a new player, online guides are available, and there are helpful players but I wouldn't bother putting in the time if you don't already know all of the frustrations of what an early access game with an disgruntled community is. I would love to recommend this game to my friends and get them engaged. It would be great to bring in new players and breathe some new life into this game. It would be great... but I can't do that. Not at 20 dollars. Not with the community as angry as it is at the questionable changes being made. Not with the lack of content. This game has promise, let's wait and see what happens.


Due to some of the comments left here, RESPECTFULLY, please don't comment here if you intend to start a flame war, slander me, or if you haven't fully read the review and have nothing constructive to say. This is a review from the perspective of myself and the people that I play with. This review was carefully written and I stand by everything I've put in the review. That being said, obviously it doesn't represent the developers or friends of the developers, so please keep that in mind. If you don't agree with what I've said here, that's perfectly fine! I'm glad that you have a differing opinion! Feel free to play the game yourself and write your own review and feel free to state whatever you like! If you don't think what I've said here is accurate and is misleading, feel free to also check the 'unhelpful button,' if it doesn't help you! This review was written because The people I've played with selected me to voice the state of the game.

Please, lets not continue the negative and often pointless banter that has been so prevalent on the forums here.
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A 84 de 106 personas (79%) les ha sido útil este análisis
22.0 h registradas
Publicado: 9 de Julio
Análisis de acceso anticipado
I got involved with TRS after seeing it on Kickstarter and downloading the demo. I was vaguely familiar with the Blizzard mod (Night of the Dead) that it was based on but haven't really played anything like it since. That's because there hasn't been anything like it since! The Red Solstice is a hard as balls co-op survival game that is perfect for Steamworks and I'm happy to be helping Ironward launch it on Early Access and grow the community as the game heads toward a full release. Move it, marine!
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A 62 de 80 personas (78%) les ha sido útil este análisis
23.3 h registradas
Publicado: 9 de Julio
Análisis de acceso anticipado
I played The Red Solstice a lot during the alpha test, and wrote up an alpha hands-on that explains why I like this game. Here is the link just in case anyone might find it useful since much of it still applies to the early access test:

What was great about the game then is still great now, and things will improve over time during the early access test. TRS is a challenging co-op game that pulls no punches. You will die a lot, and it can be frustrating. But, at the same time, it can extremely satisfying when your team pulls off a successful run. Not for the faint of heart or easily frustrated, but highly recommended if you like hectic co-op isometric tactical shooters.

In addition, there is a lot of tactical depth to the game that isn't apparent at first glance. Having eight classes, each with their own skills, means that team composition can vary widely and be tailored to the strategy. Faster marines for highly mobile teams and scouting, or slow but heavily armed marines for hunkering down. Each class shares a global XP rank that benefits all classes, but then has its own XP rank for just that class. This means that specializing can really pay off in the long run.

In game there is a large number of items that can be found and used (mines, turrets, medical supplies, ammo, tac-nukes, and so on), and proper use of these can also greatly affect the tactics.

All in all, a very exciting nail-biting game. The early access build is not without some glitches, and it is missing a lot of content, SO KEEP THAT IN MIND before purcahsing the game right now. Nonetheless I am very much enjoying the game just as much as I did during the alpha.
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A 43 de 63 personas (68%) les ha sido útil este análisis
18.5 h registradas
Publicado: 10 de Julio
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One of the best tactical shooter games on steam, and it's still in alpha. The scope for different strategies is massive, think alien swarm; but with more players, more classes, more weapons/drops and far more interactive maps. As of now I have only played the survival mode but am already hooked. The Devs are also ridiculously dedicated, and responded to questions asked (on the day of release of all times!) immediatly. It is a game which will most likely grow to have a brilliant, friendly community like other stratgey based games. Couldn't recommend it enough.
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A 18 de 24 personas (75%) les ha sido útil este análisis
3.6 h registradas
Publicado: 12 de Septiembre
Análisis de acceso anticipado
Genre - Co-op Squad based survival
On paper this game sounds great to me. You are part of a squad of marines have to complete missions and protect each other from alien hordes. There are different classes with their own perks and unlocks as you play through the game. However, it doesn't quite work at the moment. The objectives are not clear and a lot of players tend to play bunker, which seems to involve staying in one place and killing endless swarms of aliens. When you do get into fighting the inventory is difficult to navigate and it is not clear what the stuff does. The shooting seems to just involve selecting auto aim and reloading when needed. Really wish I had invested in another early access game as think there is too much that needs changing here to make this game enjoyable, although I could be wrong...please prove me wrong developers!
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