The Red Solstice is a tactical 8 player co-op survival game set in the distant future on Mars. Join the fight and lead your customized squad as you roam freely over huge maps, completing random objectives and dealing with random events. The goal is to strategize, survive and conquer by any means necessary.
Brugeranmeldelser: Meget positive (401 anmeldelser)
Udgivelsesdato: 10. jul 2014

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Hvad udviklerne siger:

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

Approximately how long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy!

We really love this game and are/will do anything that's necessary for our Early Access and -- eventually -- the full launch to be a success.

If you have any questions, suggestions on bugs, please do report. :)

Currently in early access you can advance your character, play multiplayer game in sessions with all 8 classes and try to survive for 1h in random encounters.”

Will the game be priced differently during and after Early Access?

“We are offering some great discounts and bundles during Early Access, so by purchasing early you're definitely getting a great deal. The price will be higher at launch.”

How are you planning on involving the Community in your development process?

“We're looking for YOU to provide as much feedback and bug reports as you can! We want The Red Solstice to be one of the best co-op/multiplayer games on Steam, and we'll need YOUR help to get it there. Feel free to ask us any questions on the Steam forums, our Facebook page, Twitter or wherever else you want. We'll also schedule frequent play sessions and special events with the development team, so keep your eye out!”
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Includes four copies of The Red Solstice - Send the extra copies to your friends!

 

Anbefalet af kuratorer

"Sci-fi action-terror with 8-player co-op... Need I say more? Okay, fine. It really doesn't get much more intense than playing TRS with a good team."

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29. oktober

The Red Solstice gets free Horrors of Mars update. Get it at 40% discount for a limited time!


8-Player Tactical Co-Op Survival Game Is 40% Off on Steam Today

Iron Ward has launched a major, free update for The Red Solstice, its 8-player, tactical co-op survival game. The Horrors of Mars update adds two deadly new bosses that will greatly impact gameplay, requiring extensive teamwork to defeat. The update also includes extensive gameplay improvements, including completely overhauled tutorials and other features that help make the learning experience a bit easier on new players, as well as significant network optimization, new Steam achievements and a range of gameplay fixes and balancing.

Take a look at the two new bosses in this new trailer for the Horrors of Mars update here.


List of notable changes done in the last few weeks and included in this patch:

Gameplay changing boss fights:
Ker, the sandworm:
- Surprises prey with subterranean attacks
- Protective carapace provides heavy armor
- Gangly, spiny legs strike swiftly
- Mandibles and teeth will tear soldiers apart

Ripjaw
- Incredibly fast and agile
- Terrifying roar strikes fear into all but the bravest
- Isolates prey, dragging them into darkness
- May be showing signs of maternal behavior

Learning curve adjustments:
- Expanded “prologue” (tutorial mission) to make some game systems more clear to beginners.
- Implemented new readable instruction type tutorial that can be accessed from the game lobby and from the game itself (will pause the game if playing solo). Click the question mark icon right of the minimap to access new tutorial.

Network optimizations:
1) movement
- 2 separate systems to fight both desynchronisation and low responsiveness in high latency environments.
- Forced delay: user’s avatar will respond locally with a delay to allow the package to reach other players, so that the action can be performed simultaneously
- Dead reckoning: if packet travel time is so large that introducing a delay would negatively impact user experience, movement will be executed locally before other players get the information, but they will calculate that player’s real position using his speed, locally reported position and network latency

2) Attack
- In higher network latency environments, long packet travel times caused issues with some shots not doing damage.
- Introduced desynchronisation fighting algorithms based on network latency prediction and forced action delay

3) Skills
- Introduced desynchronisation fighting algorithms based same principles as above

4) Unconnected ping
- Users will now be able to see hosts ping in the lobby without having to connect to him

5) Network traffic reduction
- Various packets have been reduced in size and some network algorithms have been optimized, resulting in considerably less network traffic generated


Reworked controls system:
- All actions (except for inventory hotkeys) were bindable to one key only.
- New system allows for one action to be bound to a combination of up to three keys


Technical improvements:
- Changed texture compression method, leading to considerably faster loading times.
- Optimized graphical engine, allowing for additional 10-ish fps
- Fixed number of engine issues that were compromising game stability
- Selecting resolution greater then desktop resolution will reset the in game setting to match the desktop resolution.

Other improvements:
- Barrels, stroll substance and some other destroyable items will now have health bar shown
- New menu music

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22. oktober

Update 2.40 is here!

It's been some time since we have done an official blog post about what's been happening with the game. We're all working 110 percent, trying to polish everything we've prepared for the Horrors of Mars update that's coming up next week, so again we end up putting everything else off.

There has been a testers version update on Friday showcasing some of the stuff we are doing, and today, in big part thanks to your feedback, we feel we have done enough fixing to release some of the changes as an official update.

As announced, there have been further changes to netcode and movement algorithms, making characters move a bit more precisely over systems with high latency times. Also included in the testers version was the new netcode responsible for engaging and disengaging weapons fire. New system is taking into account the latency between host and client, so characters should start and stop firing at the same time on both system, greatly reducing the issue where client has begun firing, but dealt no damage until host received the "I started firing" packet.

Similar system is being implemented for all skills and is expected to be ready for next week's update.

We have also managed to reintroduce ping display in game lobby, so you should be able to determine if you'll be able to play on a particular host without having to start the game.
Since steam needs to open a channel for peer to peer communication before ping packets can be exchanged, it takes a few moments before values start appearing.

Textures have been converted to a new format that is a bit larger but much faster to load, so loading times should be noticeably improved.

Further optimizations have been introduced to the graphics engine. On our machines we are seeing about 10 FPS increase.

language game files have been changed as a part of the work we're doing on the text renderer, preparing for better localization options in the future. This change should not impact the game in any way at this point.

Some additional deep nested bugs in the system have been found and eliminated, so we hope white screen issues have been resolved.

Controls system has been reworked to enable mapping up to three buttons for one action. As a result of that change, you'll need to reset or remap all your controls in the options menu.

Descriptions for skills, components etc. have been updated to represent real in game values. Please note that, no changes in that area except for purely visual ones have been made. Nothing has been really buffed or nerfed just some wrong values have been fixed.

Followers will no longer stand idle until a player finds them. They will defend themselves by shooting at the monsters attacking them.


Additional smaller tweaks include:
glow being properly disabled if turned off in options menu,
turrets are properly activated when a mission is finished,
added class icons in party info,
orbital beacon will not call down shiva when used,
reload icon will not be displayed if character is invisible when he enters APC,
fixed STROL counter,
no more double evacs,
followers will no longer stand idle, they will shoot until player finds them.

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Om dette spil

The Red Solstice is a tactical, 8-player, co-op survival game set in the distant future on Mars.

One game session can last up to one hour, during which players can roam freely over huge maps, completing randomized objectives and dealing with random events.
The goal is to try to survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes. Each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.



NOTICE: It's still Early Access and there are some rough edges and known issues with Windows XP & Intel HD graphics!

Systemkrav

    Minimum:
    • OS: Windows 7 or Later
    • Processor: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: A Fine High Definition Audio Device Never Hurt Anyone
    • Additional Notes: OpenGL / OpenAL
Helpful customer reviews
12 af 17 brugere (71%) fandt denne anmeldelse brugbar
167.5 timer bogført
Indsendt: 29. oktober
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When you're first starting out, the game is really hard even on the easiest difficulty setting. I HIGHLY recommend reading the player guides if you want to get any good at this game. Once you know what you're doing and have a coordinated team, beating the game on easy and normal difficulty is a piece of cake. In that case, you might want to try hard or nightmare difficulty, both of which are extremely brtual.

The community here is quite small. The veterans are quite welcoming if you're willing to learn, follow directions and get teamspeak. You don't have to talk on TS if you don't want to. As long as you can hear everyone else, then it's okay.
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 5 brugere (60%) fandt denne anmeldelse brugbar
5.0 timer bogført
Indsendt: 18. november
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Pretty fun game, only downside is the lack of players that still play the game.... gg the same 10 people everynight for 2 weeks
Fandt du denne anmeldelse brugbar? Ja Nej
9 af 17 brugere (53%) fandt denne anmeldelse brugbar
3.4 timer bogført
Indsendt: 26. oktober
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Does exactly what it says on the tin.

It's a bit rough around the edges in terms of UI design which doesn't look great but the gameplay is solid and a blast from the past for any of those who played the old WarCraft III custom maps NOTD(Night of the Dead).

The idea is to control your space marine in a squad and survive each wave getting progressively harder. You can choose to spawn in on a dropship with your team mates or drop in independently at a random location not too far from the main drop point which gives you a chance to scavenge for valuables such as ammunition, medical kits and various items to help you survive.

Gameplay is top down perspective and point and click to move your marine around the map and attack. There is an auto attack feature but you have a penalty. There's different classes with unique abilities and roles.

Overall worth it and pretty good. The UI needs a revamp but otherwise there isn't many huge bugs in the game as it is. The only negative point is there isn't as many players as there should be which makes it hard to find a group. However, if you have a few friends to get together this is perfect for a few hours every now and then to enjoy.
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 4 brugere (50%) fandt denne anmeldelse brugbar
19.5 timer bogført
Indsendt: 11. november
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The game is hard very hard, and tough to get into, but you'll want to keep trying and keep learning to see the victory screen, it will be glorious!
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 3 brugere (33%) fandt denne anmeldelse brugbar
4.5 timer bogført
Indsendt: 6. november
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If you enjoyed playing the RPG custom games in StarCraft, you will love this game. It builds upon that concept, bringing players into a new world with an interesting progression system and customizable options. It is still a work in progress and I look forward to watching it continue to expand and get even better.

For a more in-depth preview, visit http://fovgames.com/2014/09/01/the-red-solstice-alpha/
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0 af 1 brugere (0%) fandt denne anmeldelse brugbar
1.5 timer bogført
Indsendt: 20. november
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good game,have a spare copy if anyone wants to trade i do it for half the price of it now for dota or cs items message me for more info ty :)
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1 af 4 brugere (25%) fandt denne anmeldelse brugbar
2.4 timer bogført
Indsendt: 6. november
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Epic game. Great atmosphere! Unforgiving =D
Fandt du denne anmeldelse brugbar? Ja Nej
0 af 3 brugere (0%) fandt denne anmeldelse brugbar
9.8 timer bogført
Indsendt: 6. november
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EARLY ACCESS THOUGHTS.
Do you remember this map in Warcraft 3? Where you and other people play as a marine trying to survive in a city? Yeah, this game is basicly it on a new level. The game is good and decently optimized.
But devs need to solve one thing ASAP: they need to figure out how to hold players in this game.
Hear me out here. With this game in it current state devs will never be able to hold an average player for more than a 5-10 hours. And the rotation of players will be too small for this game to be populated. Devs need to make something for players to come back for, make game as random as possible.
Best solution i see is making more random events. Making more rewards. Making more progression trackers. Making map being random or semi-random on each new play. Add more winning conditions, so players losing every game will not feel themselves drained and abandoned.
I played 10 hours and i don't think there is something to come back for. Maybe once a week with a friend. Maybe. But thats not enough. How will they keep money flowing? I don not know. I just hope they will figure this out. Microtransactions on customization is something i could easily accept.
Fandt du denne anmeldelse brugbar? Ja Nej
4 af 12 brugere (33%) fandt denne anmeldelse brugbar
48.6 timer bogført
Indsendt: 31. oktober
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12 games in.....
lost and defeated on every game...
and im loving it....
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 6 brugere (17%) fandt denne anmeldelse brugbar
0.7 timer bogført
Indsendt: 2. november
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Really good RTS style tactical coop game. Play with up to 7 friends and go against hordes of Mars' horrifying inhabitants. i must admit the game is pretty challenging but not too much of a learning curve if you watch some gameplay vids and or play with friends.
Overall i recommend this game even in its early access state.
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1 af 6 brugere (17%) fandt denne anmeldelse brugbar
108.9 timer bogført
Indsendt: 1. november
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squad based, skill based anti zombie/bio horror diabloesk shooter. every class brings needed skills to the table, every class is unique. just remember, never wander off by yourself. just like a horror movie, you would be a bit character who gets to scream and die.


i still like the game but with current setup, if you screw up... even just a little, yer dead. the older version used to have some leeway as to how you played. but i still like it.
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2 af 9 brugere (22%) fandt denne anmeldelse brugbar
7.5 timer bogført
Indsendt: 29. oktober
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This game is a lot of fun, reminds me of shadow grounds. worth every penny
Fandt du denne anmeldelse brugbar? Ja Nej
0 af 5 brugere (0%) fandt denne anmeldelse brugbar
17.2 timer bogført
Indsendt: 2. november
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The game is very tactical, you need to work as a team (this however means it has the problem of random groups which could lead to nothing), it takes alot of planning and failing a few times over to learn what comes when, and what you need to be ready for.

This game is good if you like playing with many others and play a role in it all.
This game is bad if you like playing on your own and don't keep a tactical eye on your surroundings.
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0 af 5 brugere (0%) fandt denne anmeldelse brugbar
0.1 timer bogført
Indsendt: 7. november
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very funny game... for this price very possitive...
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1 af 8 brugere (13%) fandt denne anmeldelse brugbar
63.2 timer bogført
Indsendt: 30. oktober
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It's really startting to get there now, net code is much improved and more importantly it's 40% OFF at the moment! ;)
Fandt du denne anmeldelse brugbar? Ja Nej
30 af 71 brugere (42%) fandt denne anmeldelse brugbar
208.6 timer bogført
Indsendt: 26. oktober
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Not enough players. Only 17 players in Global channel. Maximum 30 around in weekend term.
Can You believe it? That's current situation.
Just sit in Global lobby. In brief, You can't play.
[ Oh, come on. Don't cheat people. You know hard to join 8/8 match. Not only weekday, But Also weekend too. ]

If You can't believe what I said, Check this TS3 adress then count how many players in Red Solstice channel.
ts.game-com.de

Now, We Reap what we sow. Avoid novice players When It released on steam market.

Thus, Serious bug issue rule that time.
Crash the game program,Interface issue - Searched Dead NPC veteran/marine remain & destroyed STROL(ingame object) Counting system didn't work properly.
Although, Most of them has been fixed up. Recently.

If You gladly throw some $ for alpha version game & Don't even think about play it during weekday term, Go for it.
This game is fun When You know how to play it & Able to see lot of players.
But It's pretty hard at first time & impossible for now.

http://steamcommunity.com/sharedfiles/filedetails/?id=333403520
Screen shot : Only 8 Players Online,2 in Global lobby(Include me) - Global channel.

* Situation has been changed in 2014-10-29, Sale promotion let lot of new player base for now.
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15 af 39 brugere (38%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 27. oktober
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Please take time to read this before you buy. I bought this game because I saw on Steam it had pretty good reviews and after watching some gameplay videos, I wanted to try it out. When I get into the game, the setting were not the optimal settings I wanted. I changed them and had to reset my game. I did that and now the mouse cursor was way off point. I decided to go on the discussion forums for this and see if anyone could help. When I did that, they had a section for bugs and other problems and they were LOADED with pages of bugs people were reporting. I understand it's still in the process of being made but wow, it was a lot. I posted about my problem. I even tried doing other things that people posted on different forums but nothing worked. The dev. replied back "You probably changed your resolution to bigger ratio your monitor doesn't support it, we'll be fixing this very soon. In the meantime go to users\local\theredsolstice and change settings.ini there to fix the problem." My resolution is set to my optimal screen resolution which is 1920x1080 so that can't be the problem. I tried another time going into the hard drive settings. It says 1280x720 and go into game and still 1920x1080. The game is unplayable for me. I feel like I lost $20. This is my first Steam review but I feel like this needed to be noted. If you're looking into buying this now, I'd wait till they seem to get everything under control.
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7 af 22 brugere (32%) fandt denne anmeldelse brugbar
1.9 timer bogført
Indsendt: 3. november
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Incomplete game DEMO, nearly an hour of game play, designed to trick people into paying, hoping for complete game.
- Development site forum identifies as 'Alpha' state, though advertised as 'Beta' and 'Early Release'....Alpha state is more accurate.
- Asking 'uncomfortable' questions in forum results in bann.
- Development team appears to consist of Russian Hackers: Buyer Beware!
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17 af 51 brugere (33%) fandt denne anmeldelse brugbar
0.9 timer bogført
Indsendt: 25. oktober
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no one accept rookie in this game.
Go play War3 NOTD is better than this game.
Players are bad.

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8 af 65 brugere (12%) fandt denne anmeldelse brugbar
0.5 timer bogført
Indsendt: 29. oktober
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Although i buy the most expensive version and i hope to enjoy it... however i have to say

Update... I am able to play this game, however, the control is not that good. Weird
Even worst i cannot get back the bonus item... just bad!
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