2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
用户评测:
Overall:
特别好评 (859 篇评测) - 859 篇用户的游戏评测中有 84% 为好评。
发行日期: 2015年7月9日

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4月18日

Red Solstice Tournament Results and...!!!

All teams showed an incredible skill, approach and tactics, and the scoring was very close but the time was on TEAM ROCK side!

1st place: TEAM ROCK with 12305 points
2nd place: TEAM STH with 12265 points
3rd place: TEAM TFT with 12135 points
4th place: TEAM Rx with 8420 points..


Short recap:
Team ROCK, almost wiped at start with it's bold move to start the game by capturing the Point Capture, but managed to pull it out and secure the fastest evac by guarding and escorting squishy followers through entire game!

Team S*** Tier Heroes, controlled the flow of the game perfectly, every situation was well thought and and their tactic was executed flawlessly, but due to reviving followers at the dropship they lost those few precious seconds!

Team Failtrain, not executed perfectly, but definitely with most style, using terminator nukes just for showoff because they could, their downfall was being too late for the wave 15 last mission, and they lost too much time!

Team Rx, they were not hardcore veterans, but their game had the soul, it showed how a team can work very well togheter in unpredictable situations, and how things can rise and fall and change on the field. Specially noted for the Vindicator discharge in the middle of the team, and surviving that!

And because everyone showed such great moves and tactics, we're awarding FLUFFY SHOTGUN to EVERY participant of the tournament, including the people that were sitting on the bench as the backup!

And everyone who participated in the tournament will get access to closed alpha of the new thing that will be available next month!



Big thanks and appreciation to the community goes from Ironward!

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4月15日

The Red Solstice tournament update

We are very excited to announce a TRS Weekend on Twitch, your community having grabbed the bull by the horn, ready to compete for the 2016 title. This year's crown will be awarded on Sunday evening by the Ironward development studio, on top of game prizes and in-game rewards.

First of all very important notice:
After careful analysis of practice rounds, we have decided to make a change to the scoring system. Staying in overrun will no longer grant extra points. Instead, every 35 seconds after wave 15, a 50 point penalty will be added.

A few more points and reminders:

- Team leaders must arrive on TeamSpeak on Sunday at 1PM US Eastern, or 5PM GMT.

- If you can sit on the bench throughout Sunday, while your team isn't competing, please let us know. We already have a few volunteers, ready to jump in a game should registered players not show. Thanks to everyone who raised their hand last Sunday on TeamSpeak.

- If you are willing to be on webcam during the stream, please let us know. We hope to get a minimum of 2 team members on the Skype Video Call, at the time their team plays. No microphone is necessary, and all you're expected to do is play the game.

- All events between Saturday and Sunday will be televised on Twitch.tv/opnoobsonline. Please bookmark the webpage at your earliest convenience.

We look forward to seeing you on Twitch, and more importantly, on TeamSpeak!


Good luck, happy practice time, and until Saturday!

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评测

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

关于这款游戏

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

系统需求

    最低配置:
    • 操作系统: Windows 7 or Later
    • 处理器: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • 内存: 4 GB RAM
    • 图形: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: A Fine High Definition Audio Device Never Hurt Anyone
    • 附注事项: OpenGL / OpenAL
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
27.2 小时(记录在案的)
发布于:3月3日
我只能说对于我,这游戏没买错,虽然没想象中的容易,但困难的配合和要求满人队伍来对抗的强怪,令我深陷其中..................................................................9/10分,除了操作方式略微简陋,其他都很棒~
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2月9日
准确地说,更像当年的亡者之夜余波,跟着任务各种跑。操作也还保留着当年的右键式操作,各种物品技能快捷键让我这个手残蛋疼不已。玩这个游戏真让我回想起在浩方被老兵带着通关亡2和余波的日子,可惜steam上玩的人不多,刷不出几个房,想让人带都没机会。就当是买情怀了。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
159.5 小时(记录在案的)
发布于:3月25日
ASSAULT突击步兵:不要再F2了 我是不会跟团的
MEDIC医护兵:我到底该给谁去debuff 我到底该给谁打兴奋剂
DEMOLITION爆破专家: 劳资TM就是要干爆这个肉山
RECON侦察兵 :干我屌事
HEAVY SUPPORT重装步兵 :重复!我需要AMMO!重复!我需要AMMO!
HELLFIRE地狱火: 不开枪过关是游戏的一环 不爽不要玩
TERMINATOR终结者: 吔我3W自爆啦!!!!!
MARKSMAN神枪手:真是一口及时的兴奋剂啊 让我们下次再一起游戏吧
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
734.5 小时(记录在案的)
发布于:3月7日
合作,就是生存的唯一要素。【死在逃亡路上的个人英雄行为主义者请点击右上角。】
这款游戏整体上来说,
没有中文版。【不期待以后会出。】
老兵对新兵不怎么友好。【存在某些以自我为中心的高玩】
操作也相对繁琐。【开发者一直在完善这款游戏。相信以后会更加完美。】
这篇评测是否有价值? 欢乐
31 人中有 29 人(94%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
96.8 小时(记录在案的)
发布于:2015年11月18日
I feel bad writing this review, because even with a thumbs up, I feel like I'll be cutting the game off at the knees. But better you know the truth, I guess.

First off, the game is based on a WC3 custom map called Night of the Dead. You are space marines prancing around a Mars colony full of zombies. You select a suit (read: class), a primary weapon, a secondary weapon, 4 suit components (read: skill...not trees. Paths, maybe? 5 sequential, mostly passive abilities), up to 3 powerups (which add some bonuses at the cost of other penalties), and you go off to try and survive a ~1 hour long match. You find items and accomplish objectives which will strengthen your team, while endless waves of zombies try to murder you to death. The customization isn't that deep, but you'll find plenty to tinker with if you're the fiddy sort. I enjoy it greatly.

Singleplayer exists, but it's not the focus. You control 4 marines and run around doing the same kind of stuff. It's fun. Probably not full price fun, but fun nonetheless.

Multiplayer is the real heart of the game. In order to stand any chance, each player must possess basic tactical acumen and practice it for the entirety of the hour. Further, you have to possess some expertise in your class and use the right abilities at the right times, and understand the flow and structure of the game. Put simply, you are going to lose. You're going to lose a lot. It's a very hard game. Some vets will come and say "oh, no, it's not hard, just git gud". Well, fair enough, but the game has a very steep learning curve. It's simple to play, very difficult to master. That's a good thing, I think. But still, expect to lose a crap ton.

There is a meta-progression, where you increase in rank (which unlocks stuff, and gives some very minor bonuses) and suit rank (gives very minor bonuses to a particular class when you play it), and medals (also small, but welcome bonuses to individual suits). It starts off fast, but becomes extraordinarily grindy to max. But that's OKAY. When I say very minor bonuses, I mean it. The game is much like Left 4 Dead, or Vermintide in that the game is almost entirely about good teamwork, and somewhat about individual skill, and very little about raw stats or xp. About 70% of winning is teamwork, 20% is individual competence, 9% is having enough xp to play the classes you need, and 1% is xp-rewarded stat bonuses. On top of all that, you can prestige (yes, lose one full 0 to max xp amount) in order to get even more tiny bonuses. That said, unless you're a total no-lifer, don't expect to max anything here.

Now let's talk about the community. In order to accomplish anything, you will need to bring friends or make friends. I was able to take my little gaming collective of 3 into the game and we died a bunch, but we were able to improve considerably and also not hate or ruin the game for each other. That's pretty ideal. If you can't bring your own friends, you'll probably need to find a few veterans on the forums. The community is incredibly small, and if you just join a public game, you will get 5 minutes in, and then die, and everyone else will die, and everyone will swear a lot and blame each other. You will swear that nobody else in the world but you knows how to play the game better than a chimpanzee with a congenital learning disability. You will rage that it will take you 9650 games to reach the next rank if you keep dying on wave 2. You will go out into the darkness, and there will be a great wailing and gnashing of teeth. Sometimes, you'll sit in the lobby and there won't be enough people to form one lousy game.

Yeah. You need to either bring your own community to this game, or else ingratiate yourself to the crusty old veterans who've solved this puzzle ages ago.

But overall, I recommend this game as everything about it is a labor of love. They adapted Night of the Dead from Warcraft 3 to bring the game to its fullest potential, to introduce it to new people, many of whom don't even own Warcraft 3. It's certainly not for the money, given the sad state of the community. And the players work on it out of passion too. I see more and higher quality guides for Red Solstice than I see for most AA games these days. The people who make and play this game obviously care about it a lot. There is some talk about how to strengthen the community, but the fact of the matter is, in my opinion, you just can't. It's a niche game, it's a difficult game, it has virtually no marketing, and the story is the narrative version of a toupee. 99% of gamers would take one look at it and turn right around. Red Solstice is a hidden co-op gem, on the same level as AI War. It's a very rare taste. It'll never be very popular, and that's fine, because it doesn't need to be. It's just fun. I like it a lot.

One last note: expect to do a lot of research. Many of the deeper mechanics are buried within documentation that exists only on the forum, or one guy's steam guide, and some haven't been written down at all.
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