2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
用户评测: 特别好评 (831 篇评测) - 831 篇用户评测中有 85% 为好评。
发行日期: 2015年7月9日

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2015年12月22日

The Winter Solstice 1.34 update

Update is up, and we're almost not late.

We noticed Red storm was not very popular among game modes, so we decided to rework it a bit. We decided to make it a bit more dynamic mode that puts players in the center of action as soon as possible and offers a bit shorter match length.

Red storm mode now begins at wave 8 with marines a level 7 with some initial items based on selected class. To make things a bit more interesting, Red storm will no longer have constant penalties, but will vary in strength. Also, every power station activated will reduce total penalties by 3%.
Red storm buff network synchronization has also been reworked, allowing for much better performance. Secondary missions will be given every 200 seconds.

With this patch we also introduce leader auras. If a player is near another player with much higher rank, his own rank bonuses will be replaced by half of higher player's stats. For example, if one player has 20 bonus health and other has 5, that other player will, if he is within 30m, be granted a total of 10 bonus health, with 5 as his base stat, and another 5 as an additional buff.

Monster scale now affects their other stats, so monsters that are a bit bigger will now move a bit slower. We hope that it will help reduce monster stacking. Thanks to Yegor for the suggestion.

Some problems with medal stat calculation and stat display in host game menu have been resolved.

Additional minor tweaks include increase of chemical bomb damage and safety zone extension with power cell usage to 17%.

Also, as is appropriate for this time of the year, the Evil Santa is back for some killing. Marines also got some season appropriate decorations.


Enjoy winter solstice, this year's longest night with all the best wishes from Ironward team.

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2015年12月7日

Progress update

Hello everyone!

It's been a bit quiet last few weeks, so we just wanted to let everyone know what's going on and what to expect.

First of all despite the speculation, no we haven't moved to Hawaii.

After the release and post release fixing frenzy was over, we had to start planning for the future. After testing some new tools and discussing our possibilities at length we have made some final decisions concerning our companies future path and have started working on a new project. We can't say much about it at this point, but it will be situated in The Red Solstice universe.

That of course, does not mean that we have stopped or that we plan to stop working on The Red Solstice any time soon. In fact, we have been preparing an update that should be out by the end of next week, consisting of medals revamp plus some bug fixes.

Another patch should be out for the winter holidays. After that, we will be preparing for a bigger expansion featuring new maps and weapons, that might come out as a DLC. At that time we will again re-evaluate the situation and determine where our effort is best invested.

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评测

“The Red Solstice is evocative, deeply engaging action that lives primarily in its diversity of tactics.”
81/100 – http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/29007/81273/0/The_Red_Solstice.html

“What do you get when you take the likes of Dead Space and Starcraft and throw them in a blender? A bloody cascade that is The Red Solstice.”
85/100 – HookedGamers

“Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food.”
4.5/5 – Co-Optimus

New Soundtrack and Free Update

You can now purchase the intense 18-track soundtrack for The Red Solstice! In addition to the soundtrack, we have just released a brand new, free update for TRS, adding the new Point Capture game mode, medals and multiplayer bots. There have never been more ways to die on Mars.

关于这款游戏

If you think you have what it takes to survive the onslaught, go forth, Space Marine!

The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.

Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.

Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.

Key features

  • Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
  • Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
  • Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
  • Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
  • Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
  • Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.

系统需求

    最低配置:
    • 操作系统: Windows 7 or Later
    • 处理器: Intel Core i5-2320 CPU @ 3.00 Ghz or Better
    • 内存: 4 GB RAM
    • 图形: ATI Radeon HD 3800 / Nvidia GeForce 9600 GT or Better
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: A Fine High Definition Audio Device Never Hurt Anyone
    • 附注事项: OpenGL / OpenAL
有价值的用户评测
12 人中有 10 人(83%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
5.3 小时(记录在案的)
发布于:2015年10月20日
魔兽RPG地图——亡者之夜

想当初,网吧经常N人黑,被队友雷炸死,被怪弄死,反正各种死。特别是喷火兵。。已经脱离黑枪的境界了

每次说好的队形队形,怪来了结果全部跑了。。。

玩过那张图的这个可以打折的时候入,好评好评好评,来吧~吃了这法安利
这篇评测是否有价值? 欢乐
8 人中有 7 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
45.3 小时(记录在案的)
发布于:2015年10月19日
本作是死亡之夜(以下简称NOTD)系列的续作.

本作作为NOTD的续作,自然吸收了前座的所有优点以及改进了游戏体验。
例如增加了教程关卡以及单人战役让新手上手。
难度是自定义而不是看队伍平均经验。
除了一贯的军衔(等级)系统又加入了新的兵种军衔。
而且兵种的技能,武器,属性不像是前系列单调,而是让玩家自定义搭配。
__________________________________________________

当然了,没有汉化。 但是不影响玩游戏,因为有人在steam里写中文指南,里面写了关于各职业技能以及所有你应该知道的事情。 只是作者并没有更新内容
以及目前游玩的国人也是用一双手就能算出来的程度。
所以最好叫上你们的朋友们一起玩。
顺便一提如果你进入了400ping的游戏房间在玩的时候并不太会影响游戏过程。
之后有一个最大的问题是,没有断线重连!

最后我的评分是 8/10
当然以前玩NOTD的老人们都应该买了这游戏


这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
157.3 小时(记录在案的)
发布于:2015年9月14日
非常棒 ,这个是和NOTD类似的游戏,以前玩魔兽的时候就开始玩这图,星际2的时候也玩。这游戏就和NOTD系列一样,感兴趣的人爱的要死,但不感兴趣的人就不愿意玩了。总的来说这个游戏还是不错的,继承了NOTD的优势,但细节上面目前还有待提高。比如游戏主屏幕以及游戏准备界面,感觉太一般,没上心好好做。还有就是里面的各种职业贴图,实在做的太烂。既然是专门以NOTD系列为题材做得游戏,就要做的好一点,精细一点嘛,不要懒得连个贴图都不肯好好画。难度上的话,soldier难度只要是有2-3个核心玩家,外加懂得听指令的队友,一般都能通。包括tactical mode,我自己也能打到15关,目测稍微仔细小心点可能也能通。主要这游戏玩的人少,我觉得还得加大力度宣传,而且这价格的确也是略贵,要不是以前玩过NOTD,知道是开发NOTD的团队弄的这游戏,我肯定也不会买。我最高看到在线的人数大概不到50人,一般的时间段甚至就两三人。鉴于我对NOTD的热爱,以及这款游戏的制作水准,我觉得还是应该推荐给大家!
这篇评测是否有价值? 欢乐
8 人中有 4 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.5 小时(记录在案的)
发布于:2015年12月18日
他们说是魔兽”死亡之夜“,然而我并没有玩过.....

我只是为了做某网站的评测任务
这篇评测是否有价值? 欢乐
54 人中有 46 人(85%)觉得这篇评测有价值
149.4 小时(记录在案的)
发布于:2015年9月13日
Got into it quite early in the Beta, when it was still a bit of a buggy mess. You still played it, because it was fun. The learning curve is nothing to laugh about, and it is not exactly the noobfriendliest of communities, especially some of the first players sometimes lack the nerves to deal with new players.
Once you get into it though, you will have an awesome experience. Highly tactical, once you get off "Soldier"-difficulty, relies 100% on each teammate.

By now the game has several different maps, playable on 4 difficulties and a handful of different modes that change up the experience like the "Red Storm" mode where you are weak when outside of buildings, but stronger inside, or swarm and fast modes that increase the pressure on your squad. All with 8 different classes, completely customizable with different weapons and abilities, that have to be utilized harmoniously to win.

Protip: Get a mic. Theres a central TRS teamspeak server, that anyone in the game lobby can give you, and coordinating an 8 man team is just so much easier with voice. Learning the game and getting taught will be 10 times faster if you go on ts with one or two of your squadmates.

The best way to get into it would be to grab a few freinds, put it on easy, and just jump into it. You will die. A LOT. but thats fine, and you will have fun getting to know all the different abilities and weapons before getting on with the pros who might be more interested in winning than teaching.

Sadly, this game has a very small player base, so don't expect to play 8 man games 24/7. There are high times each day, where there are usually 2-4 different games going on, but expect to do some waiting in lobby for members. However, this means that you get to know people very quickly, and if you are somewhat nice and don't harass people, you will be welcomed in the community.
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