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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Fecha de lanzamiento: 31 Jul 2014
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Our Pixel Piracy status update - 18-24th August

22 agosto 2014

Hi all,

hope you had a good week folks, Jesús Fabre here, to inform you of our most recent news and progresses on the game:

Since last update, Mikko continued working very hard on the new extensible XML savegame format. I will go a bit into detailing this improvement:

The new savegame format will allow us to easily fix many things that aren't working properly in the game, especially the AI system that manages how pirates tasks are being prioritised. In the future we want not only to improve the way pirates behave by their own autonomy, also we want you to be able to set which tasks are the most important for each pirate at each moment in the game. That's why we need this standard and extensible savegame format (that will allow us to store these parameters and MANY others related to other stuff we can add in the game in the future). Also, don't worry, we will convert all your current savegame files to the new format, so you won't lose any of your saved progress in the game.

As you can imagine by how complex it sounds, this is really taking tons of time from Mikko, exactly 12 full days of work at the moment since he started more than a month ago. But things are progressing quite well, and hopefully next week we'll be testing it!

I started introducing the biggest change being made to the game code, so you will understand why today is Friday and we don't have any PP update to offer you. Well, the thing is Mikko was working on the new savegame format until Tuesday, and as you saw it's quite complex, so due to not being sure of being able to finish this before the weekend, he stopped his work on the savegames temporarily and jumped on these small fixes:

-Add Bleed effect to crew cards.
-Intro video sound volume from sfx volume.
-Animal cage tooltip shows incorrect %.
-Change sail cost to 50 (+1 sail speed) and Wood Wheel cost to 100 (+2 sail speed).

That was what we had fixed on Wednesday, and here's when the big fix on the upcoming update comes up. We needed to solve the issues with grappling from and to ship:

As this is a game breaking bug, it instantly became our nº1 priority since Wednesday. Mikko has been focusing in solving this particular issue in every possible scenario, going as deep as it was necessary into the code. For good, that took him to fix many small issues not only in the grappling movements, but in the general crew movement layer of the game.

As many of you may have experienced, there are some serious problems when you walk on damaged blocks or try to climb on damaged stairs. As of now, Mikko has fixed the issues with grappling, but climbing damaged stairs is still not working properly, so he needs a bit more time on Monday to have a build ready to test.

You can be sure we tried to have a build ready for today until the last moment, but wasn't possible. At the end of the day, what we really want is to deliver updates that really represent an improvement and show how much care we put into fixing everything is currently not working properly in PP. So expect to get this upcoming patch by around next Wednesday or Thursday. We want to make sure your pirates movement is the best it can possibly be!

In general, after all the reports we saw after launch, we want to put a lot of care into making the experience of Pixel Piracy the best we can, so please know we really appreciate your patience, as we also appreaciate your feedback!

Thanks for staying there, trusting us.
Jesús Fabre and all the Pixel Piracy Team.

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Quadro Delta's current direction and Pixel Piracy's future look bright!

15 agosto 2014

Hello there everyone, Alexander Poysky here.

I've been quite silent since launch, that's due to the fact that it's been 12 months since I've actually had a single day off and I NEEDED (more than wanted, mind you!) to take a whole week and simply disconnect.

The amount of stress and pressure launch placed upon Vitali (who is now in Russia for a week) and I was immense, and the trials and tribulations that launch presented afterwards were as well, but we are obviously well on our way to getting Pixel Piracy where it deserves to be thanks to the fantastic work of Mikko, and Jesus's dedication to the community.

I've been asked where Quadro Delta is heading from here, and while I cannot give away any surprises, let me say that we DO have a few in store for the upcoming future.

Support for Pixel Piracy, as you can see, is going to continue for a long time, and Vitali and I are now doing "other things" that we cannot disclose for now!

Stay tuned for updates ;)


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“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

Acerca del juego

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit

Requisitos del sistema (PC)

    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Requisitos del sistema (MAC)

    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work :
    • Additional Notes:

Requisitos del sistema (Linux)

    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes:
Análisis útiles de usuarios
A 54 de 69 personas (78%) les ha sido útil este análisis
33 productos en la cuenta
7 análisis
22.3 h registradas
Análisis de acceso anticipado
Presentado por los creadores de Terraria.

Resumen: Eres un pirata, Arrasa, Contrata, Re-Contrata, Conquista todo el mar y su al rededor con ella.

Cosas buenas:
-Alpha, Para ser un juego siendo alpha esta con un contenido aceptable y para pasarte todo el rato arrasando.
-Graficos, Es una ♥♥♥♥♥♥ comparandolo con Titanfall o parecidos, Pero para esta clase de juego (Tanto como su estilo 2D) Esta muy aceptable.
-Construccion libre, Haz tu barco a tu gusto, tanto con decoraciones o con cosas utiles.
-Estrategico, Tienes que pensar que pirata mandar en el momento adecuado para hacer un robo o matanza perfecta.
-Aleatorio, No importa que tanto reviertas un nivel, Siempre sera diferente enemigo, isla, o cualquier otra cosa.
-Duracion, Si te aburrias de matar piratas que ahora no te tocan practicamente, Preparate para enfrentarte a la Orden, Republica, El imperio y una faccion mas que si los atacas. Si es que los enemigos legendarios no te matan primero.

Cosas malas (Principales)
-Bugs, Aun es una Alpha, Asi que poco a poco se va a solucionar, Aunque en toda mi experiencia e visto pocos.
-Sistemas complejos, Hasta el momento el sistema funciona pero no es de todo comoda, Aunque su uso no se usa demasiado, Lo que lo hacer un problema menor.
-Objetivo, Ademas de arrasar con todo el mar no se tiene un objetivo en claro.

Contando que es una alpha ira para bien y mal (Algunas cosas tal vez mejoren o incluso empeoren) Pero de mis 12 horas de juego, No me arrepiento de tener ese juego en mi biblioteca.

Publicado: 16 abril 2014
¿Te ha sido útil este análisis? No
A 5 de 7 personas (71%) les ha sido útil este análisis
49 productos en la cuenta
3 análisis
14.5 h registradas
Yarr marineros, ¿buscais aventura? La habeis encontrado. Que no os engañen los gráficos grumetes, son parte del encanto de este juego. Crea a un aguerrido capitán, o a un capitán inutil y gordo, la suerte decidirá. Escoge como será tu mundo, la dificultad y con que ventaja empezar (arma chula, compañero al empezar o más oro). Tu objetivo es el mayor tesoro del mundo, caray, vale la pena y no se copia de nadie, pero no sera tan facil. El mapa lo guardan los 4 yonkou, digo, piratas legendarios y tendrás que vencerlos. Parece una ardua tarea pero con un poco de ron es más facil. Piratas variados con muchas características: gordos, anoréxicos, borrachos, abstemios, viejos, traidores, ciegos, fuertes, leales... Hazte un barco como quieras, ataca otros piratas, roba barcos o húndelos, visita islas lucha contra tribus caníbales, vikingos, asiaticos, esqueletos, monstruos... Percebes, tantos enemigos, tanto que hacer, ¿Podrás? Pero aun falta lo más chungo, tienes que hacerlo mientras mantienes a tus piratas alimentados y con la moral alta a base de alcohol o pagándoles sus sueldos, tacaño.
Además equípa armas a tus piratas, mejóralas, armas a distancia, habilidades, hbilidades definitivas, objetos con habilidades pasivas... Limpia tu barco de ♥♥♥♥♥♥, consigue cañones, tesoros, descubre cosas, investiga tu mundo, captura animales, encuentra eventos, y más. Es muy divertido, es más desafiante de lo que puede parecer, se le puede echar bastante rato, juega con calma y con cabeza, no tengas prisa por pegarte con los más fuertes. Totalmente recomendado, lo comprarás como un grumetillo de agua dulce y acabarás como un viejo lobo de mar con agua salada por sangre en sus venas.
Publicado: 4 agosto 2014
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
426 productos en la cuenta
2 análisis
23.3 h registradas
Crea tu banda de despojos humanos, tunea tu barco hasta convertirlo en una máquina de destrucción masiva, llénalo de animales despreciables, y condúcelos a todos hasta la GLORIA.

Roguelike divertido como pocos. Recomendable 100%.
Publicado: 31 julio 2014
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
81 productos en la cuenta
8 análisis
8.5 h registradas
Análisis de acceso anticipado
Muy recomendable, de los creadores de Terraria es un gran juego con horas de diversión. Una lástima que todavía no tenga multijugador!
Publicado: 28 junio 2014
¿Te ha sido útil este análisis? No
A 7 de 15 personas (47%) les ha sido útil este análisis
62 productos en la cuenta
2 análisis
10.0 h registradas
Análisis de acceso anticipado
El juego aún esta MUY en ciernes. No obstante, es un juego con muchisimo potencial. Su peor defecto es que cada vez que grabas una partida y despues vuelves a cargarla, todos tus piratas estan muertos o caen al mar de la nada, la cantidad es bugs es sencillamente enorme, no creo que tal como esta, sea apto para el consumo comercial, al menos hasta unas cuantas actualizaciones más.
Publicado: 11 mayo 2014
¿Te ha sido útil este análisis? No


Indiedb IOTY Editors choice 2013