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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
发行日期: 2014年7月5日
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“Hello and thank you so much for deciding to check our game out!

While we initially had no intention of releasing the title on early access we have decided to due to the absolutely overwhelming amount of petitions to do so both in our e-mails and on Reddit.

It is thanks to you that we made it this far, thanks to you that we were voted into Green-light in under 13 days, and thanks to you we will finally realize our dream of producing a game that appeals to almost everyone who plays!

We are VERY hard at work on the game, with constant content patches and updates on a weekly basis, and feel that Early Access will only help speed things up. With the possibility of receiving your feedback in real-time , releasing to a broad spectrum of players from all over the world, and the prospect of having you enjoy it, we will be working our fingers to the bone!

As with every alpha project available, one doesn't want know what to expect. To make sure you actually enjoy the game before buying it feel free to use the available version of the game we have on our website www.piracysim.com for free! We aren't trying to cash in a quick buck here, so please, by all means play the game and make sure it's enjoyable to you prior to putting your hard earned money down!

The game is coming along in leaps and bounds, and we have a tentative final launch date of March or April, but that doesn't mean we will stop work on it. Once the game is at 1.0 we will spend two years updating it consistently, with new content being added every patch! Expect a VERY broad scope, an incredible amount of objects and loot, and a game life-span of around 40 hours by the time we are done.

We will be adding a factional warfare system, end-game systems and sub-systems that will let you run a pirate cove, trading, MANY quests, MANY unique abilities, traits, captains, and crew members, and fleshing out current systems so that they provide the best user experience possible.

During Early Access we will be launching with a 15 % discount as thanks for your continued support, and afterwards will always try to maintain a good pricing relationship. We feel around 15 $ is a sweet spot we would like to work with as a final price.

The steam community will be absolutely critical to the project's completion. We will rely on you to give feedback, support, advice, and even ideas to us. Remember, we have gotten this far with four hands, imagine how far thousands upon thousands more will do!

Once again we want to thank you from the bottom of our hearts. When we began we had no idea how much our choices would sway people, or how a single decision would deem us worthy of such overwhelming support. You are the heart of this project, and ultimately, whom we want to present it to.

Vitali Kirpu and Alexander Poysky”
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Final Build (We are on Release Candidate 2 right now)

2014年7月22日

Hello there everyone!

We are now testing our SECOND release candidate version, and intial tests look awesome.

There's still some tweaking to be done, but we are more than comfortable with the first build that we went ahead and got our closed testers group the second this afternoon, which contains loads of new tweaks and final bug stomps.

Everything on mantis has been adressed to my knowledge, and the tutorial overlay is complete. Tweaks have been done to prioritzation, pooping, all the way to skill optimization and descriptions.

There's literally no stone we haven't unturned in order to tweak it a bit.

See, here's the thing. While BUILDING the game, tweaking is kind of sort of pointless in the sense that maybe next week we'll add a new system that will render the previous one useless or obsolete (as was the case with the COMBAT system causing the old saves to become completely useless).

The good thing is, that with all of that out of the way, it's simply a matter of looking at the game not as a set of ikea wood panels all lined up and the instruction manual lost, as was the case of tweaking BEFORE (you don't know if screwing in a screw will cause the part to be out of place in a few steps or not!).

Now, we have an ikea cabinet that has all the screws in place, that are a little loose. What we are doing is screwing them all in nice and tight, which is what this final week is for.

We WON'T release a public version because we want you guts to try the product as a finished one, something that is SOLID and POLISHED. Right now, there are still a few screws loose, and we want to knock your socks off with the transition from Early Access to Final Build.

I hope this clears up any misgivings you might have.

OH YEAH, release. There are two dates that come into mind, both on thursday, and it all comes down to how quickly we finish screwing the final screws in.

I want the final build to be tested for at least 5 days solid by our large group of testers prior to launch, so it'll either be Thursday 31st, or the 7th.

ALSO, remember to never forget the following (lol) : WE WILL CONTINUE UPDATING THE GAME FOR A LOOOOOOOOOOOONG TIME ON A VERY REGULAR BASIS. EXPECT LOADS AND LOADS OF NEW CONTENT.

1.0 means Public-Ready, not "we'll leave it at 1.0 to collect dust."

Not as far off as you expected is it?

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We are testing the final builds of the game!

2014年7月18日

Hello there everybody, I just wanted to touch base with you all to let you know what's up.

We have been working hand in hand with our EXTREMELY dedicated testing group, whom have been nothing but patient with us over the past few weeks.

While I'm not going to commit to a final launch date, because it can very by a factor of DAYS (not weeks, or months, DAYS), I will say that we are about fifteen days off, possibly less.

Now, having said this, there are more things to launch than simply having the game properly set up. There's the PR, the youtubers, the exact date (We wouldn't want to launch in the middle of Quake-Con now would we!), and two or three other underlying factors that will determine the exact date.

As such, what we will MIGHT (the alternative is to just push on and release even earlier) do, in the spirit of not messing with those early access supporters who have been with us for so long is release a beta 0.99 version, which will essentially be the 1.0 build without the final little bells and whistles.

I'd say it's a decent tradeoff for waiting a few extra days isn't it!

Once the testers can't find anything to complain about on it, we'll push it, once you guys can't find anything to complain about, we'll polish and launch!

Enjoy!

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评测

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

关于游戏

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

系统需求(PC)

    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

系统需求(MAC)

    Minimum:
    • OS: 10
    • Processor: Intel I-3

系统需求(Linux)

    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
有价值的用户评测
14 人中的 14 人(100%)觉得这篇评测有价值
帐号内拥有 32 项产品
14 篇评测
11.9 小时(记录在案的)
抢先体验时期的评测
沙盒类的,培养海盗,建造自己的船,掠夺岛屿或敌船的游戏。
在海上航行要不要这么模拟,海鸟会在你船上拉屎海盗也是随地便便,因为没有人会清理便便所以满船便便。你的船员由于不会煮饭只能吃水果而不吃生的鱼和生的肉。。

抢先体验BUG略多了
1.有时候你的海盗登录敌船时投出锁钩,锁钩会直接飞出地图,你的海盗沿着锁钩爬出地图……然后又出现在敌人的船上。。
2.海盗沿着空气直线爬行,而锁勾投掷在了别处…
3.占领敌船时系统偶尔会把你扔在半空中,然后掉进到海里,GAME OVER。
4.海盗有时候会卡进船体里,或者试图爬出来却不幸掉进海里。
5.如果你的物品放在半空中的话海盗是拿不到,只会在物品的底下一直打转。。

不平衡的事情先放在这里说了。
因为抢先体验,平衡方面还不是很完美,昨天才更新敌人的海盗会登陆你的船,今天才平衡了一些物品的回血效果和武器装备技能。
1.比如远程武器的攻击速率的问题,自从今天6.25更新了以后,我靠那是迷你机枪吗!?一个人就能把一只螃蟹原地射上天,无限COMBO射速惊人。。
2.物品多的令人发指,近战武器远程武器,装备还有消耗品,敌人掉落战利品种类实在太多,分类功能还暂时没有,导致你的物品栏永远杂乱无章。你通常是打完若干场战斗后,发现了某个有用的回血物品,当你想用的时候,翻呀翻呀找啊。而所有的物品都不能扔掉和摧毁,只能卖掉。。。
3.地图很大能探索的地方相当多,虽然是多但种类基本才有三种:无主的海岛,城镇和敌船。。
4.你经常碰到标注的威胁级别和实际的威胁级别不相符的海盗。

酒馆音乐让人眼前一亮,因为几乎全是大型械斗,远程武器乱射+船上加农炮乱轰,战斗真是相当激烈乱的不行。音效听来也很带感,乱的都分不清砍死的海盗是敌人还是你。
海盗在航行的时候偶尔会唱歌,酒馆里永远是欢歌载舞的,真棒。。
物品描述也是相当的恶搞。海盗除了出身不同,还有一个三句话的个人简历,可以好好读读虽然是英文的、、海盗还会有自己的特征,比如酒鬼是在酒馆里不增加士气。

在自己的船上装加农炮,但功能还不是很完善。
敌人的炮手准头永远炸你的弹药库,而你的炮手不知道在打什么东西,也无法指定目标,也不能控制发射时机。。全自动不可控
加农炮还有一个问题,在自己船上也照打不误,还可以0角度向天发射,自己炸自己弹药库。。

虽然还是测试版,但是给人的感觉已经很棒了,我买了以后怎么感觉更新更频繁了?
今天海盗才50血出头,一更新完全体血量都在500+了。以前技能书需要10个技能点才能学习,现在要1个。以前技能书300个金币,现在100个。。

如果你觉得太贵的话可以等等,毕竟还是抢先体验,等会你玩了半个月的存档召集了40个海盗准备大干一番,结果因为发生BUG在半空中卡住无法动弹就坑爹了
我倒是很期待有个海贼王MOD之类的东西…
发布于:2014年6月24日
这篇评测是否有价值?
334 人中的 290 人(87%)觉得这篇评测有价值
帐号内拥有 48 项产品
1 篇评测
7.5 小时(记录在案的)
抢先体验时期的评测
When the Terraria devs posted this game on FB I knew I had to buy it. I wanted to try it for a half hour or so last night before bedtime (10pm), but I couldn't put it down till 4am. Today I'm writing this review at work, and I'm super tired after just a few hours of sleep (probably won't get a lot done today). And yet...

I REGRET NOTHING!!!!

I have been a gamer for 20+ years, played countless indie games, and I can tell you that this game (even in early access/alpha) is a true gem. In terms of fun and addictiveness, I would rank this game right up there with other indie classics who I've spent hundreds of hours with: like Terraria, Hotline Miami, To The Moon, and Faster Than Light.


HERE ARE A FEW THINGS TO NOTE IF YOU ARE CONSIDERING BUYING THIS GAME:
- Are there bugs?
If you would consider a high level of difficulty, steep learning curve, and a lackluster tutorial to be "bugs," then sure there are bugs. It seems to me like that's the only bugs people are talking about. "OMG I died in my first encounter, so buggy." "I can't figure out how to do anything, too many bugs." THOSE AREN'T BUGS. In my first 5 or 6 hours of play, I only encountered one actual bug: the game froze up a bit, but I lost no progress as I was able to re-load.

- What's it like?
Pixel Piracy borrows a lot from other successful, indie roguelikes. It's actually like a mix between Faster Than Light, Terraria, and Sword of the Stars: The Pit. It borrows a lot of concepts from all three games, adds in a few new ideas, and throws it all together in a pirate setting.
You travel the world in search of crew, plunder, ship parts, and weapons until you have the most powerful ship in the sea (or galaxy, like Faster Than Light). You travel around a randomized world map in your ship, you click on a spot on the map where there could be a special event, an island, a town, an enemy ship, and etc. Once you have traveled there, that opens up some new spots on the map to explore, and the further out you go, the harder it gets (and there's better plunder). In battle, you have 3 options: flee, blow them away from a safe distance, or board their ship and fight em' up close. All of that is very much like FTL.
But unlike FTL, you must build your own custom ship block by block, from the hull to the sails it's all in your hands. This reminds me a lot of building a house in Terraria; there are a lot of things that you will put in your home/ship that have a very specific use and function of course (cannons, ladders, lamps, barrels), but you always end up spending even more time making it look cool, right? Also, there are bosses (huge ships full of bloodthirsty pirates and cannons) on every map. It would be most unfortunate if you just randomly came across them and died, but you are able to see very clearly where they are on the map. Terraria also has many bosses that you can choose to fight when you feel that you're ready.
What ship would be fit to sail without a crew? In Pixel Piracy, you must learn to expertly manage a crew of dangerous, unruly, mangy pirates. I can't imagine how that could ever be an easy task. You must keep them fed, paid, happy, clean, and safe. If you fail at any of these task, things will not go well for you. In my opinion, it's much more profitable to train them and keep them alive than it is to replace them. You are also in charge of leveling up and maintaining each individual crew member's abilities: putting points into certain traits, training them to learn new skills, and equipping them with weapons, armor, and items. If anyone reading this has ever played Sword of the Stars: The Pit, all of this should be sounding familiar. Except that you have a whole crew to manage instead of just your captain.

- Just how "Roguelike" is it exactly?
Although it has a lot of FTL (and SPAZ) features like a procedurally generated maps, randomized encounters, and permanent deaths, you can still reload your save from before you died. So even though you don't respawn after death (like Terraria), you also don't die and completely lose all of your progress (like FTL). This is probably a good middle ground to be in for this particular game. Considering that you will spend a LOT more time in Pixel Piracy customizing/upgrading your crew/ship than you would in FTL (which is a shorter game by nature), it's nice that you can re-load your previous save after you're killed in a CRAB BATTLE (not even kidding, those freakin' crabs will drown you man). But at the same time, there is no such thing as a roguelike with respawns. Roguelikes are all about making tough, strategic, and irreversible decisions. If you could just respawn after death, it would completely ruin the whole experience. I wouldn't even be opposed to your save file being erased after death like other roguelikes, but I'm just masochistic like that.

- What tips do I have for you?
Don't look anything up. Watch the trailer, look at the screenshots, read the game description, check out a few reviews... then just start playing and don't look back. Don't alt-tab to google and try to search for all the answers, FIGURE IT OUT. I'll admit, a game that doesn't spell everything out for you and hold your hand through the early stages is indeed very old fashioned. This is one of those old school games where you learn by trial and error. How do I get my crew to clean up all this poop on the ship? How do I keep them fed? How do I take on ships that are bigger than mine? FIGURE IT OUT. When you highlight certain items, the description may not necessarily tell you what it does. So buy it and find out. When you come across an island with some shady looking characters you've never seen before, you may not be sure if you can take them or not. Well it's a roguelike, so YOLO. What does that shrine do? What does that potion do? What does that ability/skill do? Try it and find out; it's a lot more fun to learn it on your own.

- Should I buy this game?
YES
发布于:2014年3月14日
这篇评测是否有价值?
1,307 人中的 872 人(67%)觉得这篇评测有价值
帐号内拥有 65 项产品
34 篇评测
4.4 小时(记录在案的)
抢先体验时期的评测
Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what games are in my library?

"Whine whine whine whine whine and whine."
Erm, was that really needed?


Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the damn audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

.:5.0/10:.
+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Dull graphics
发布于:2014年5月17日
这篇评测是否有价值?
124 人中的 89 人(72%)觉得这篇评测有价值
帐号内拥有 250 项产品
7 篇评测
35.9 小时(记录在案的)
抢先体验时期的评测
The game will full release soon (July 6th) So many improvement since this review posted :)

What I Love
1. Developer ( They are always active on forum :D)
2. Random generated world
3. Ship ( You can design your own ship :D
4. Survival Element ( Don't forget to eat more foods, pay salaries, clean your ship from poops, and drink a rum! xD )
5. Constant updates and content patches ( Yep, thats true :) )
6. RPG Element
7. Replayability++

What I Don't Like
1. Bugs

8/10 "Good"
发布于:2014年3月12日
这篇评测是否有价值?
530 人中的 308 人(58%)觉得这篇评测有价值
帐号内拥有 320 项产品
4 篇评测
22.7 小时(记录在案的)
抢先体验时期的评测
your pirate drinks and murders savages and animals with ease but has to be taught to know to not poop where he eats

10/10
发布于:2014年3月12日
这篇评测是否有价值?

奖项

Indiedb IOTY Editors choice 2013