22 juli 2014
Hello there everyone!
We are now testing our SECOND release candidate version, and intial tests look awesome.
There's still some tweaking to be done, but we are more than comfortable with the first build that we went ahead and got our closed testers group the second this afternoon, which contains loads of new tweaks and final bug stomps.
Everything on mantis has been adressed to my knowledge, and the tutorial overlay is complete. Tweaks have been done to prioritzation, pooping, all the way to skill optimization and descriptions.
There's literally no stone we haven't unturned in order to tweak it a bit.
See, here's the thing. While BUILDING the game, tweaking is kind of sort of pointless in the sense that maybe next week we'll add a new system that will render the previous one useless or obsolete (as was the case with the COMBAT system causing the old saves to become completely useless).
The good thing is, that with all of that out of the way, it's simply a matter of looking at the game not as a set of ikea wood panels all lined up and the instruction manual lost, as was the case of tweaking BEFORE (you don't know if screwing in a screw will cause the part to be out of place in a few steps or not!).
Now, we have an ikea cabinet that has all the screws in place, that are a little loose. What we are doing is screwing them all in nice and tight, which is what this final week is for.
We WON'T release a public version because we want you guts to try the product as a finished one, something that is SOLID and POLISHED. Right now, there are still a few screws loose, and we want to knock your socks off with the transition from Early Access to Final Build.
I hope this clears up any misgivings you might have.
OH YEAH, release. There are two dates that come into mind, both on thursday, and it all comes down to how quickly we finish screwing the final screws in.
I want the final build to be tested for at least 5 days solid by our large group of testers prior to launch, so it'll either be Thursday 31st, or the 7th.
ALSO, remember to never forget the following (lol) : WE WILL CONTINUE UPDATING THE GAME FOR A LOOOOOOOOOOOONG TIME ON A VERY REGULAR BASIS. EXPECT LOADS AND LOADS OF NEW CONTENT.
1.0 means Public-Ready, not "we'll leave it at 1.0 to collect dust."
Not as far off as you expected is it?
18 juli 2014
Hello there everybody, I just wanted to touch base with you all to let you know what's up.
We have been working hand in hand with our EXTREMELY dedicated testing group, whom have been nothing but patient with us over the past few weeks.
While I'm not going to commit to a final launch date, because it can very by a factor of DAYS (not weeks, or months, DAYS), I will say that we are about fifteen days off, possibly less.
Now, having said this, there are more things to launch than simply having the game properly set up. There's the PR, the youtubers, the exact date (We wouldn't want to launch in the middle of Quake-Con now would we!), and two or three other underlying factors that will determine the exact date.
As such, what we will MIGHT (the alternative is to just push on and release even earlier) do, in the spirit of not messing with those early access supporters who have been with us for so long is release a beta 0.99 version, which will essentially be the 1.0 build without the final little bells and whistles.
I'd say it's a decent tradeoff for waiting a few extra days isn't it!
Once the testers can't find anything to complain about on it, we'll push it, once you guys can't find anything to complain about, we'll polish and launch!