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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Releasedatum: 5 jul 2014
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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

“Hello and thank you so much for deciding to check our game out!

While we initially had no intention of releasing the title on early access we have decided to due to the absolutely overwhelming amount of petitions to do so both in our e-mails and on Reddit.

It is thanks to you that we made it this far, thanks to you that we were voted into Green-light in under 13 days, and thanks to you we will finally realize our dream of producing a game that appeals to almost everyone who plays!

We are VERY hard at work on the game, with constant content patches and updates on a weekly basis, and feel that Early Access will only help speed things up. With the possibility of receiving your feedback in real-time , releasing to a broad spectrum of players from all over the world, and the prospect of having you enjoy it, we will be working our fingers to the bone!

As with every alpha project available, one doesn't want know what to expect. To make sure you actually enjoy the game before buying it feel free to use the available version of the game we have on our website for free! We aren't trying to cash in a quick buck here, so please, by all means play the game and make sure it's enjoyable to you prior to putting your hard earned money down!

The game is coming along in leaps and bounds, and we have a tentative final launch date of March or April, but that doesn't mean we will stop work on it. Once the game is at 1.0 we will spend two years updating it consistently, with new content being added every patch! Expect a VERY broad scope, an incredible amount of objects and loot, and a game life-span of around 40 hours by the time we are done.

We will be adding a factional warfare system, end-game systems and sub-systems that will let you run a pirate cove, trading, MANY quests, MANY unique abilities, traits, captains, and crew members, and fleshing out current systems so that they provide the best user experience possible.

During Early Access we will be launching with a 15 % discount as thanks for your continued support, and afterwards will always try to maintain a good pricing relationship. We feel around 15 $ is a sweet spot we would like to work with as a final price.

The steam community will be absolutely critical to the project's completion. We will rely on you to give feedback, support, advice, and even ideas to us. Remember, we have gotten this far with four hands, imagine how far thousands upon thousands more will do!

Once again we want to thank you from the bottom of our hearts. When we began we had no idea how much our choices would sway people, or how a single decision would deem us worthy of such overwhelming support. You are the heart of this project, and ultimately, whom we want to present it to.

Vitali Kirpu and Alexander Poysky”
Meer informatie

Pixel Piracy kopen

Recente updates Alles weergeven (73)

Final Build (We are on Release Candidate 2 right now)

22 juli 2014

Hello there everyone!

We are now testing our SECOND release candidate version, and intial tests look awesome.

There's still some tweaking to be done, but we are more than comfortable with the first build that we went ahead and got our closed testers group the second this afternoon, which contains loads of new tweaks and final bug stomps.

Everything on mantis has been adressed to my knowledge, and the tutorial overlay is complete. Tweaks have been done to prioritzation, pooping, all the way to skill optimization and descriptions.

There's literally no stone we haven't unturned in order to tweak it a bit.

See, here's the thing. While BUILDING the game, tweaking is kind of sort of pointless in the sense that maybe next week we'll add a new system that will render the previous one useless or obsolete (as was the case with the COMBAT system causing the old saves to become completely useless).

The good thing is, that with all of that out of the way, it's simply a matter of looking at the game not as a set of ikea wood panels all lined up and the instruction manual lost, as was the case of tweaking BEFORE (you don't know if screwing in a screw will cause the part to be out of place in a few steps or not!).

Now, we have an ikea cabinet that has all the screws in place, that are a little loose. What we are doing is screwing them all in nice and tight, which is what this final week is for.

We WON'T release a public version because we want you guts to try the product as a finished one, something that is SOLID and POLISHED. Right now, there are still a few screws loose, and we want to knock your socks off with the transition from Early Access to Final Build.

I hope this clears up any misgivings you might have.

OH YEAH, release. There are two dates that come into mind, both on thursday, and it all comes down to how quickly we finish screwing the final screws in.

I want the final build to be tested for at least 5 days solid by our large group of testers prior to launch, so it'll either be Thursday 31st, or the 7th.


1.0 means Public-Ready, not "we'll leave it at 1.0 to collect dust."

Not as far off as you expected is it?

20 opmerkingen Meer informatie

We are testing the final builds of the game!

18 juli 2014

Hello there everybody, I just wanted to touch base with you all to let you know what's up.

We have been working hand in hand with our EXTREMELY dedicated testing group, whom have been nothing but patient with us over the past few weeks.

While I'm not going to commit to a final launch date, because it can very by a factor of DAYS (not weeks, or months, DAYS), I will say that we are about fifteen days off, possibly less.

Now, having said this, there are more things to launch than simply having the game properly set up. There's the PR, the youtubers, the exact date (We wouldn't want to launch in the middle of Quake-Con now would we!), and two or three other underlying factors that will determine the exact date.

As such, what we will MIGHT (the alternative is to just push on and release even earlier) do, in the spirit of not messing with those early access supporters who have been with us for so long is release a beta 0.99 version, which will essentially be the 1.0 build without the final little bells and whistles.

I'd say it's a decent tradeoff for waiting a few extra days isn't it!

Once the testers can't find anything to complain about on it, we'll push it, once you guys can't find anything to complain about, we'll polish and launch!


29 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora


“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

Info over het spel

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit

Systeemeisen (PC)

    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Systeemeisen (Mac)

    • OS: 10
    • Processor: Intel I-3

Systeemeisen Linux

    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
Nuttige klantrecensies
5 van de 5 mensen (100%) vonden deze recensie nuttig
111 producten op account
2 recensies
14.4 uur in totaal
Early Access Review
Er zitten een aantal bugs in het spel en is iets te ongebalanceerd, maar dat laat je speelplezier niet afnemen. (Het is nog maar in de alpha fase). Als je van pixel piraten houdt en van scheepsmaten die je schip onderkakken en snel boos worden op je, dan is dit het spel voor jou. 10/10
Geplaatst: 19 maart 2014
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
9 producten op account
2 recensies
6.2 uur in totaal
Early Access Review
This game is amazing. They already have a few clever trics for the endgame(some more would be awsome). there already are so many positive comments(all very true) so i'm not going to describe the gameplay. i just wanted to say, if you like those oldschool games but you are looking for something new as wel, this is it!
Geplaatst: 17 maart 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
39 producten op account
1 recensie
46.0 uur in totaal
Early Access Review
Great game, lots of fun.
Active developpers lots of developper-player communication!

Geplaatst: 16 juni 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
42 producten op account
4 recensies
8.4 uur in totaal
Early Access Review
Pixel Piracy, One Word:''Awsome''
Geplaatst: 3 april 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
65 producten op account
3 recensies
12.7 uur in totaal
Early Access Review
When you first look at this game you don't expect that mutch, but when you start playing your instantly addicted , needs some updates but already a great game!
Geplaatst: 19 maart 2014
Was deze recensie nuttig? Ja Nee


Indiedb IOTY Editors choice 2013