Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Évaluations des utilisateurs : Plutôt positive (3,031 évaluation(s))
Date de parution: 31 juil 2014

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Acheter Pixel Piracy

SOLDES DES FÊTES ! Offre prend fin le 2 janvier


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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

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8 décembre

Pixel Piracy ENHANCED (completely free major content pack) and the direction of our studio.

Hello there everyone, Alexander Poysky here.

It's been a long time, admittedly TOO long.

I've seen MANY of you complain lately about whether or not we've abandoned Pixel Piracy, and I wanted to de-bunk that and adress the issue head-on.

First off, Pixel Piracy was a one-man gig. Vitali Kirpu programmed it for 11 months ON HIS OWN in what little spare time he had. He had a day job making games for a larger studio and we took this on as a labor of love, not as some money squeezing corporation. So, to those who think we've taken the money and split, let me reassure you that that's not the case, we're still just as active as before, just on a new project we haven't announced yet.

Here's where A LOT of the the issues come from. You think we are STILL a one man team! There are currently 10 people at quadro delta, plus myself and vitali. Some are programmers, some are artists. ALL are talented.

We have transitioned from a very, very minor, humble studio, to a mid-range studio who's focus is on QUALITY above all else.

We hacked Pixel Piracy together in a way that caused a few problems, but I will never hold Vitali to blame for that. He did a magnificent job with the scant resources we had, with the little spare time he had, and Mikko and Jesus have been doing a fine job on the title.

WHY are there fewer updates lately? Here's where I'm having a bit of trouble stright up answering due to LOADS of red tape. Let's just say that Pixel Piracy is about to undergo a pretty masive change, one that will adress all standing issues, and augment the game a lot. Let's publically call it Pixel Piracy REDUX, Enhanced Edition, HUGE free DLC or what have you.

MIKKO up until now has been working on major bug patching and minor content, but we feel the game, and YOU deserve much more. An entire re-working of the game which will serve as a base from which to launch a much more polished edition. One we WILL NOT charge again for, one we WILL NOT add as a paid DLC, and one we WILL NOT increase our price for.

Why? Because we built this studio on a simple foundation. Making games we love playing for others. The execution, let's admit it, was flawed. Piracy had bugs, we were rushed to release, and we made some novice errors.

I'm not going to bellyache about how it was anyone else's fault other than my own. So if you have any grief, take it with me.

Why can't I go further in detail about Pixel Piracy Enhanced? Because there is something MUCH, much larger at hand. Let me try and explain without crossing any Non Disclosure agreements (plural, as in multiple fronts are being tackled at once.). Mikko is one person, a single programmer. What if instead of ONE person there were groups of people prepping it, polishing it, BETTERING it. What if we couldn't publically DISCLOSE that information and had to find a way to avoid community backlash without being able to TELL you.

It's a rough spot but it's an honest one. Something very large is coming, in january we WILL be able to talk more about it. For now, I'll go into STUDIO details with you.

We are working on new gameS. Plural. We are NOT hacking away this time. We are a studio that has made enough money to take things calmly and have been VERY critical with our past work (if you can't criticise yourself in life you are bound to get burned.). Let me come out and say it, Pixel Piracy is a hacky, buggy mess under the hood, and it's being fixed.

The advent of this overhauled Pixel Piracy DLC has left us withthe capability of working on new games in the meantime. Vitali, Mikko and I are working on the game we are TEASING currently. One that is being done with time, money, focus, NO restraints, NO hacky bullshit, and with a full multiplayer online server based suite from the ground up.

PRIOR to that coming out, there will be a SECOND title launching in JANUARY of 2015 which has been made exclusively by our other three employees, Tuomo, Jaakko, and Nino, and produced by myself. We are structured in such a way as to not hinder projects by giving each team a single producer (me) and having the teams work autonomously from each other, WITHIN the same studio.

Up until now, Mikko has been working alone on Pixel Piracy and it got to the point where without an entire restructure the game simply was a WALL to get over any time you wanted to add a single piece of content. Think of it in the following manner. When you have a thick mass of cables and you just need ONE pulled out, unjumbling the entire mess to get to that ONE cable takes time. Easiest solution? Buy a new set of cables, place them side by side with plastic coveralls and individually adress them. It's a pain in the ass, but has to be done, and that's what's up for the PP: Enhanced edition.

Mikko is now working with Vitali on the new game that we'll deem "Omega", with the other team working on "Alpha". BOTH will be pushed to early access. WE DO NOT do this for money, but as a way to get more in touch with the fan base. Part of what made Pixel Piracy such a rich experience was YOUR direct input, and I wouldn't dream of going down any other route.

To sumarize

NO we didn't abandon Pixel Piracy, but we can't publically talk about what's going on.

An ENHANCED EDITION of Pixel Piracy is coming, but won't cost you a dime, as we are extremely against that kind of practice.


Mikko and Vitali are hard at work with me on a sprawling, server based multiplayer game set in the Pixel Universe, code named OMEGA

Jaakko, Tuomo and Nino are working with me on project ALPHA, a SINGLE player game which will be announced in January.

ANY AND ALL HATE towards the studio shall be directed towards me. If this ship sinks, it's on my shoulders. It will be my fault, exclusively. I take full responsibility for the actions of everyone here, and I'll be damned if we let any one think we've abandoned what to me was a second lease on life.

I was a poor, sad soul who had nothing to live for before this. I'm not about to cut and run when Pixel Piracy has put my mother through heart surgery, my father through a new prosthetic knee after 15 years of misery, or my brother and sister in college.

I simply don't have the time I used to to micromanage forums and go in here, that's what our community manager is for, but I'll be available more often from now on.

My personal skype is alexpoysky

my email is alexpoysky@gmail.com

my twitter is @alexpoysky

and our personal irc chat line is http://forum.quadrodelta.com/index.php?/chat/

PLEASE direct your concerns to me, I am incredibly sorry if my lack of communication has misconstrued the facts of what is actually going on behind the scenes.

Alexander Poysky

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30 novembre

Vitali and Alex are back... WITH A NEW GAME!

Vitali and I have been SUPER busy these past few months on quite a few different things. ONE of them is this.

We'll reveal more as time goes on!


Spread the word!

37 commentaires Lire la suite


“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

À propos de ce jeu

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

Configuration requise

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
Évaluations intéressantes des utilisateurs
46 personne(s) sur 66 (70%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 1 août
Deception ...

Je passe outre le fait que steam affiche que le jeu est en français alors que seul le menu est traduit, vu que je n'ai aucun problème avec l'anglais, mais le jeu reste vraiment décevant ..

L'idée est pourtant génial, j'ai vraiment hésité a acheter ce jeu et j'aurais du ne pas le faire

graphiquement, le pixel art bien que basique et très sympathique a l'oeil, malgré un flou degueulasse (il a été dit que c'est désactivable, mais j'attend toujours, même en retirant l'option flou ça ne change pas grande chose )

Il n'y a pas vraiment de quête, mise à part tuer un mec en particulier, et attention, vous avez pluôt interer a vous souvenir du nom du type, vu qu'il ne sera inscrit dans aucun journal de quête, vu que y'en a pas. autrement libre a vous d'explorer les même zone copié collé pour tuer des ennemis à la chaine..

Les villes sont TOUS les même à l'identique au pixel prêt.

L'interface est imbuvable, vraiment, sans parler du fait que pour voyager ou modifié son bateau, on est obliger de tout le temps passer par la touche pause.

Contrairement à ce que la page du jeu stipule, il n'y a pas de permadeath, ou bien je suis aveugle, mais j'ai beau mourrir, j'ai toujours une save d'avant ma mort ..

Et pour finir, le jeu est ultra mal équilibré, que ce soit au niveau de la difficulté, ou des vivres.
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
16.3 heures en tout
Posté le : 10 juillet
Avis donné pendant l'accès anticipé
Lorsqu'il est écrit "recommander ce jeu ?", je dirais "oui" tout en émettant certaines réserves. La liste suivante sera un résumé presque complet des choses m'ayant plue et des choses à améliorer pour ce jeu qui pour moi est encore à l'état de test.

1) Points positifs :

- Les musiques et les bruitages sont vraiment géniaux pour celui qui aime la piraterie.
- Lorsqu'on commence le jeu, il n'est pas proposé de créer un personnage avec ses stats et tout ce qu'on connait d'un tactics classique mais il y a des questions qui orientent le joueur vers le style de jeu désiré et ça, c'est dantesque !
- Au départ, l'apprentissage de la gestion des personnages (moral-santé-faim) suscite un jeu à la Sims, cependant cela est bien plus compliqué car les personnages sont affamés ! L'émancipation est conseillée, mais on peut prévoir qu'obtenir un gros équipage prendra du temps car les besoins vitaux sont terrifiants.
- J'ai adoré le système de voler un navire ou de la couler et surtout d'en récupérer des morceaux et de la renommée.
- Les compétences sont ultra-nécessaires et contrairement à d'autres jeux, abordables en matière de monnaie (les ultimes coûtant plus cher).
- Le mapping est intéressant, des niveaux de difficultés bien répartis avec des ennemis ou neutres qui passent à l'attaque parfois avant vous.
- La mutinerie est pénible à souhait et c'est ce qui la rend vraiment positive car quel bon capitaine laisserait son équipage crever de faim et de soif ?
- La petite touche de ralenti quand on tue le dernier ennemi présent : géniale !
- Tout ce qui concerne l'envirronnement est vraiment pas mal, pixellisé à souhait mais abordable.
- Certains malus de certaines recrues sont tout simplement géniaux, notamment the poop machine qui ne sait pas se retenir.
- Les commentaires cités par les pirates m'ont séduit, que ce soit en bataille où au repos.

2) Les points négatifs :

- Jamais vu un pirate déféquer autant !
- A partir de 10 marins, le ravitaillement (gestion moral-faim) devient une vraie plaie.
- Lorsqu'on n'a que 3 marins, le grosbillisme pointe son nez et l'aventure est dès lors, terminée. Il n'en faut pas plus pour vaincre progressivement tous les adversaires.
- Certains bugs déplaisants qui nécéssitent un redémarrage du jeu (parler à quelqu'un est voire l'écran passer à un shade sans jamais en sortir = ALT+F4)
- Les munitions pour les canons ne coûtent pas très cher mais s'épuisent trop vite, dès lors impossible pour un jeu qui se doit d'être dynamique d'enchainer plus de deux combats à la poudre. Ces munitions aussi ne sont achetables que dans les villes de level 7 ou 8, ce qui n'est pas drôle car à ce moment, on peut tuer tout le monde à la main.
- Parfois on ne sait tout bonnement pas pourquoi un pirate perd du moral plus vite qu'un autre. Dépression possible...
- Un des pires points négatifs est la fouille : avant de pouvoir détruire un vaisseau ennemi, il faut le vider de ses richesses, détruire tous les coffres. Cela ne prend pas forcément beaucoup de temps, mais lorsque vous en avez vidé 4 ou 5, le temps devient vraiment long, surtout pour 40 pièces d'or alors que le couler ou tuer un équipage entier rapporte plus en prend moins de temps.
- Lorsqu'on quitte le jeu, on doit s'attendre en redémarrant à recommencer la répartition de l'équipage (borders, gunners, etc...)
- Si une mission nous est proposée, on ne peut pas la décliner, et si on l'accepte, on ne sait pas la remplir car les personnes sont introuvables (je n'ai peut-être pas visité toutes les îles, mais j'en ai fait un bon paquet).

3) Les points non-visités :

- Il est possible de dénicher des trésors sur les îles en creusant avec une pelle, de quoi s'amuser.
- Il est possible d'adopter des animaux pour une obscure raison.

En résumé : un bon petit jeu, mais inachevé. J'ai hâte que l'équipe puisse mettre au point un système égalitaire pour combattre contre d'autres joueurs, et j'ai encore plus hâte qu'elle corrige ces bugs et ces défauts !
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 30 septembre
L'idée de ce jeu est géniale. Malheureusement je ne pensais qu'il était possible de gaspiller à ce point une idée.

L'équilibrage est catastrophique, j'ai rarement vu un jeu aussi absurde à ce niveau. Soit c'est trop difficile (au début), soit un simple membre de votre équipage est capable de décimer un nombre infini d'ennemi à lui seul.
Il n'y a absolument rien à explorer, les iles sont toutes des lignes droites dont les seules variables sont les créatures y résidant.
Pas de quête, a part les fameuses "Va tuer Machin, mais t'as intérêt à te souvenir qu'il s'appelle Machin car y'a pas de journal de quête".
Des graphismes immondes. Et je ne parle pas du flou débile que l'on ne peut toujours pas desactiver, je parle bien de la qualité du pixel art présent dans ce jeu.
Pas de réelle traduction, contrairement à ce qui est indiqué sur Steam.

Quand je pense que certains ont osé le qualifier de remplaçant à FTL... M'enfin, ce n'est pas la première fois qu'un jeu en accès anticipé déçoit, à la différence qu'ici les développeurs ont osé "sortir" officiellement le jeu alors qu'ils ne se sont contentés que de corriger quelques bugs parmis les nombreux présents dans le jeu. Combien de fois ai-je dû recommencer une partie parce qu'un membre de mon équipage se retrouvait dans l'eau (mort définitive du personnage) sans aucune raison après un chargement, quel que soit l'endroit où l'on pouvait le mettre juste avant.

Tl;dr : Un très mauvais jeu, même si vous êtes fan du genre ou de l'idée.
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 4 août
Attention, nous parlons bien ici d'un early access, avec les nombreux bémols que cela peut supposer !
EN l'état, le jeu est extrêmement prometteur et recommandable, car il est FUN ! Eh oui, il est déjà fun et rempli comme un oeuf de contenu hautement sympathique.
Il s'agit d'une interprétation du roguelike qui propose en outre une gestion d'équipage avec par dessus le marché un jeu de construction puisque vous pouvez fabriquer pièce par pièce le bateau pirate de vos rêves.
Des graphismes tendance pixel art de bon aloi, des combats bien drôles avec des jaillissements invraisemblables de sang et des râles d'agonie trop LOL, un jeu punitif et difficile qui demande une vraie connaissance du jeu pour être dompté, plein d'objets et une sacrée ambiance. Oui, pour une early, c'est assez fantastique...
L'impression que j'ai en jouant à ce jeu est très simple : j'ai le sentiment qu'on a fait de One Piece un roguelike, puisque tel Luffy, vous démarrez sur une coquille de noix avec que dalle, et vous allez vous tailler votre réputation et créer votre équipage à force d'aventures rocambolesques. C'est pas cool, ça ?
UNe vidéo ici :
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
13.4 heures en tout
Posté le : 17 novembre
Excellent jeu, très amusant. Plein de bonnes idées, malgrès quelques bugs, mais c'est une alpha ! La diversité des objets est là, un peu moins pour les ennemis. Juste un soucis : Le jeu devient au bout de plusieurs heures, assez répétitif.
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.5 heures en tout
Posté le : 3 août
Bugs. trop.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 3 août
Aujourd'hui acheter ce jeu est une arnaque, le jeu n'a plus l'excuse d'être en early access et est rempli de bugs, a une IA complètement foireuse, et une difficulté totalement injuste même en facile, ce qui nuit totalement a l'expérience de jeu.
Mais il a énormément de potentiel et je pense qu'avec le temps il ne peut que se bonifier et devenir un très bon sandbox sur le thème des pirates.
Maintenant faut laisser au développeurs le temps de rectifier tout ça et de nous faire un jeu qui claque !
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
6.5 heures en tout
Posté le : 27 juin
Avis donné pendant l'accès anticipé
Un genre de FTL like, RPG, rogue like. Le mélange peut paraitre bizarre mais ici, ça fonctionne du feu de dieu ! Vous êtes capitaine de bateau pirate. Recrutez un équipage, gagnez des levels, des compétences, fouttez vous sur la gueule avec d'autres pirates, gérez les mutineries, et bien d'autres choses !

Un must have si vous aimez le rhum, les pirates, ou les deux !
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 22 septembre
Oyé jeune mousse ! Prends donc un godet de rhum ! BRÔÔÔÔÔôôôôôÔÔÔÔTTT !
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
13.8 heures en tout
Posté le : 1 août
Pixel Piracy est intéressant par certains aspects, mais ses problèmes d'équilibrage et sa faiblesse de contenu (pour un roguelike) sont des défauts que ne parviennent pas à combler son aspect sympathique. Si le thème du jeu a tout pour plaire, son traitement laisse à désirer.
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 23 juillet
Avis donné pendant l'accès anticipé
J'ai une heure et demi dessus et franchement , j'adore !
Il en vaut vraiment la peine , et il est en alpha donc il y aura surement plus de contenu par la suite !
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
19.5 heures en tout
Posté le : 29 novembre
Attention n'est casiment pas en francais ce sont des mythos
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
14.7 heures en tout
Posté le : 23 novembre
Que dire?

Ce RPG en pixel, est, très très prenant. Mélange de gestion, de RPG, et de rogue like. J'y es passé plusieurs heures sans m'en rendre compte ! Les possibilitées pour votre équipage sont assez incroyable, comme par exemple, spécialisé un gars dans le nettoyage du bateau, un autres dans la réparation. Et j'en passe !

Je vous le recommande grandement !
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
11.2 heures en tout
Posté le : 24 juin
Avis donné pendant l'accès anticipé
I didn't really try it yet and I bought the game because of the great deal of summer sale and also because I went on the hub and after reading a couple of threat ... I realyse WOW the dev are fantastic... And fully deserve to be support. So I genuinely recommend this game. BIG UP ALEX! This little game's going to be big!

Alors je n'ai pas vraiment encore essayé ce jeu mais je l'ai acheté d'abord grâce à super prix de solde d'été et aussi parce qu'après avoir été lire sur le forum du jeu pour me faire une idée deçu... j'ai réalisé que les dev étaient super impliqués (ils ne sont que 2) et qu'ils étaient vraiment géniaux, voir touchant. Ils ont tout a fait leur place en accès anticipé, et mérite largement le soutien de la communauté. Donc je vous recommande chaudement ce petit jeu qui va très certainement faire un malheur!
Cette évaluation vous a-t-elle été utile ? Oui Non
429 personne(s) sur 491 (87%) ont trouvé cette évaluation utile
9.8 heures en tout
Posté le : 11 octobre
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things (Multiplayer, a weather system, sea monsters, slaves, the ability to build your own island...you name it). None of these things happened,

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.
Cette évaluation vous a-t-elle été utile ? Oui Non
643 personne(s) sur 820 (78%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 1 août
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exploration

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
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328 personne(s) sur 441 (74%) ont trouvé cette évaluation utile
32.3 heures en tout
Posté le : 2 août
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it's faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can't bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we're left with a game that, to put it simply, is badly made. It doesn't work, and yet it 'released' mere days ago. Anyway, here's a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here's the list.

-Crew members acknowledge orders for maybe 1 second before ignoring it and going back to doing something that will probably get them killed or worse.

-Categorizing Crew members doesn't help much because giving them orders is a waste of time when they continue to do whatever the hell they want anyway. This can lead to crew members with no combat experience or health running out against high level pirates for no good reason. The above point also means that no matter how many times you try to move the low level crew member away from combat, they'll still just run back in and get themselves killed.

-Your designated cook refuses to cook because you gave him a secondary job role and he's decided that's more important than cooking food for the captain or any of your crew which leads to the unfair death of you or your crew for no good reason other than the fact your cook decided that patching up the tiny bit of damage the ship took is more important than keeping the crew alive. The same goes for the cook having other jobs like Fishing. The same also happens if they're using interactable furniture like a Card set or Set of Swords. Apparently getting that straight flush is more important than helping your captain not starve to death. The same issue can also occur just from having your ship docked at an island, I don't know why it just bloody does.

-Crew members who refuse to eat even when he's starving to death and you do actually have supplies of food. This relates to the above problem, if they have any kind of job or they're interacting with something menial, they will refuse to eat even when they're low on health because of starvation. This leads to numerous deaths.

-Having multiple people who use cannons and multiple cannons and yet all of the crew members will use the same single cannon which makes it completely redundant, also half of the time a person who can use cannons simply won't for no reason

-Crewmembers in combat refusing to target the enemy you picked for more than a second before choosing their own choice, which most of the time is the enemy with the most health instead of focusing down the person you just spent the last 30 seconds wittling down.

-Ultimate skills are trash, it's impossible to tell when they're actually being used and that's because most of the time they're never being used, they're pointless and in 30 hours of playing I have only seen a crew member use one once, and it was useless

-Selling cargo is useless and yields such a pathetic amount of gold. This is a game based around piracy, where people stole cargo from others to explot for themselves or sell for riches. In this however, you can steal hundreds of weapons, food and all sorts of other stuff and your reward for doing so is 1 gold per weapon no matter how powerful it is.

Pixel Piracy is one of the most annoying games I have ever played. It doesn't listen. I don't think I've ever had to complain about a game not listening to me, where the AI is so brain dead that the simplest of concepts is beyond them, and it always ends up punishing you, for the developers misgivings. I can't recommend this game, please don't buy it in it's current state. This review was written as of version 1.0.4

Also it took them all the way til 1.0.0 to add quest markers.

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303 personne(s) sur 422 (72%) ont trouvé cette évaluation utile
23.4 heures en tout
Posté le : 3 août
Yet another miscarriage provided by early access system is upon us.
Do not believe the release date - the game is as raw as a game can possibly be and features lack of any balance, tons of bugs and deleted features.

Examples of bugs:
- Crew refusing to leave the enemy ship;
- Enemy crew spawning on inaccessible parts of ship, making it impossible to kill them or escape the encounter;
- Crew spawning on inaccessible parts of your own ship after each and every change of loading screens. They refuse to jump off as well;
- Game despawning he island before despawning the actors when changing scenes from island to open sea. May be easily exploited by approaching the same island several times - after 3 or 4 times all island actors will be drowned;
- Crew suddenly clipping through the hull and drowning for no obvious reason;
- Crew attempting to "clean" their crewmates by kicking them off the ship;
- PRESS SPACE TO INTERACT above all other windows, including the tutorial window;
- When playing on low resolutions, long lists of the goods for sale will be offscreen;
- Gunners loading the cannons with bombs endlessly. My personal record - 19 bombs loaded in a single cannon;
- many others I did not mention.

Balance issues:
-Game difficulty wildly varies and even with 15+ crew with highly trained skills and above 50+ lvl I tend to avoid 5lvl+ encounters, since at least five of my crew tends to die during those encounters;
- Rate of morale and hunger decrease varies wildly from version to version;
- There is literally no new content in shops of lvl 5 and higher. Since you visited the lvl 4 shop - you saw everything that game has to offer you. Max level of shops are 8, by the way;
- Crew tends to do everything, but not the things you need them to do. Fishermen will train, new pirates will just idle and cooks prioritise cleaning over cooking which quickly leads to crew starving cause fish was not caught, new pirates in crew dying in first encaunter since training areas occupied by slacking fishermen and once again crew starving to death while there are tons of uncooked food on board. And there is literally nothing you can do about it;
- A single crew member can capture the 8lvl+ ship with proper equipment and training. At this point I just reverted back to captain-solo gameplay on a little boat, discarding all the crew.

Deleted features:
-Food no longer spawn on enemy ships for whatever reason;
-Shackles are available for purchase in shop, promising the ability to capture prisoners during the boarding. Function was never implented, yet the item exists;
- Social encounters, featuring the change of relationship between your crew.

I could add much more to this list, but I am just done. I have no more willpower to force myself through this horrible and frustrating experience.
This is not a proper release, it is just developers feeding off the release status hype and discounts related to it.
Those slackers are so bold that they even show it as something great and to achieve - look at the news. It was just few days since release and they already published 5 hotfixes, while shouting on each corner that they are working hard for their players.
Yeah, they released a first hotfix 40 minutes after release. Second hotfix several hours later. Yeah, for me it souns that they are hardly working, actually.

It is just insulting to post unfini
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104 personne(s) sur 140 (74%) ont trouvé cette évaluation utile
35.0 heures en tout
Posté le : 19 octobre
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

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165 personne(s) sur 239 (69%) ont trouvé cette évaluation utile
10.9 heures en tout
Posté le : 4 août
Aside from the bugs that many other negative reviews have mentioned, the gameplay is not that interesting.

Here's how the game actually plays: You pick a location from the world map and then stare at the screen until the ship arrives there. If it's a town, you get off and sell your loot and maybe buy some food. All stores in all towns of the same rank sell the same items, so you'll stop looking at the store's inventories very quickly.
On Islands, you will watch as your crew automatically fights some enemies, then open one treasure chest which always contains some gold and a few grindstones. You could also trigger one random location that either spawns some more enemies or gives you some useless items.
Against pirate ships, you just wait for the enemy to board your ship (or board theirs if they don't do it), watch as your crew automatically fights them and then click the "plunder" button to get some gold and ship parts.

That's the entire game.

Random issues I have encountered:
- Some UI functions simply do nothing if certain preconditions aren't fulfilled, so you never know if the game glitched out or you did something wrong.
- Crew members simply refuse to leave the ship after a few minutes of playing, making it impossible to board enemy ships or islands until you save and reload the game.
- The minute counter of the play timer doesn't revert at 60 minutes, so it showed my play time as 04:273:18 after four hours and 33 minutes of playing.
- The script is full of typos, grammatical errors and horrible dialogue based on internet memes ("Do you even Arrr?").
- The game does not have permadeath, despite what the store page may tell you. Losses won't make you tear your hair out; they'll simply make you reload your last autosave.
- Even if you turn autosaves off the game will still autosave when you exit.
- To use items, you have to pretend that they're an accesory that you want to equip. The help screen doesn't explain this.
- Also, healing items don't get stronger, so when your crew members each have 500+ HP you'll still be stuck with items that restore 5-30 HP. This will eventually make the game unplayable as nearly every enemy will explode on death and deal massive AoE damage to your characters which you cannot adequately heal.

I admit that I still had some fun with Pixel Piracy and that it has some addictive qualities. However, the price is absolutely ridiculous considering that you can pick up games like Transistor or Trails in the Sky for a similar amount of money.
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