Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Análises de usuários: Ligeiramente positivas (3,867 análises)
Data de lançamento: 31/jul/2014

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

Atualizações recentes Ver todos (115)

20 de março

Join us adding new weapons to enrich the game, we're especially interested in rare ones!

Hey everybody,
as you already know, in parallel to bugfixing, we're adding new content to the game. So we're pleased to invite you to join us in the search of new and rare weapons to include in the next update. We want to remark that if we choose your weapon, you'll be credited as the manufacturer in the weapon description.

Yesterday we started asking on Twitter and Facebook, and here is the result, so now you can see how they will look in the game:

New suggested weapons list

Please tell us what do you think about them and feel free to contribute with more ideas adding stats, notes etc (please avoid swords, we have too many!).

Jump into the next link to check out the list of weapons already in the game (as reference) and the new (suggested) ones:

New and old weapons list with descriptions

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6 de março

Patch "HAN" of the EN-HAN-CED edition is out!

Second ENHANCED patch launches today (we recommend you to start a new game, especially if you want to see the new content, as factions, etc)
1.0.15

  • Second round of game balance updates and additions, still more to come! :)
  • New world order! Each legendary pirate has been given their own domain at the four corners of the map. (Start a new game if you want to see the brave new world!)
  • Faction zones with new areas! Each map corner has new types of islands as well as faction ships and faction NPCs!
  • North and South have snowy islands with Penguins!
  • Revised ALL Pirate loot tables
  • Revised ALL item prices for shops
  • Humanoid pirates now drop their equipped items and equip ranged weapons
  • New resource file Tiles.xml for modifying all the ship items
  • New resource file ShopProgression.xml: all shop contents are now determined here
  • Shops now have a limited stock of certain items that can become permanently sold out
  • New Stat Modifier system: items and buffs can now apply bonuses or penalties to stats. Modified stats will show in green or red in the pirate card
  • Fixed some of the Achievements not working correctly
  • Fixed lots of annoying bugs, such as pirates falling to the ocean after grappling or pirates being saved mid-air while on the grapple
  • Cannon combat lenght now varies by danger level
  • Sea Shanty now applies new buff: +2 to all stats for 2 minutes
  • Weapons no longer sell for 1 gold
  • Nerfed Ancestor Mask (+1 TP on level-up -> 30% more exp)
  • Bounty rewards now give more gold
  • ... and many more small fixes and tweaks!

I want to take a moment to thank our kind testers, if it weren't for your help we wouldn't be able to bring such large changes to the game! A huge round of applause for :

Brian "Snickers"
Cathal Bracken
Chris "deadcantdance"
Jesse "Caosong"
Nader "abutttuba"
Vinxkur
Jenny
Zack Kramer (@zcgamer83 twitter, Calico steam)
Aaron Drehmann

as well as Mikko and Jesus obviously!

A quick update on Pixel Privateers. The team working on it is making some huge advances and it looks like we are looking at an "Early Summer" launch. As always, we are going for a FULL release and avoiding Early Access, so don't hold us to a set date until we lock it in with Valve.

There's LOTS more on the horizon, with the next patch looking to bring boatloads (see what I did there?) of content. My back has gotten moderately better and I'm not in pain anymore, and nobody at the office has their stomaches turned inside out anymore, so I'm banking on an April 7th release for the next patch.

AFTER that one, we're looking at some pretty huge things, but more on that after it deploys ;).

Have fun everyone, thank you for trusting us and sticking with us!


-Alex

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Análises

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

Sobre este jogo

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10
    • Processor: Intel I-3
Análises úteis de usuários
8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.8 hrs registradas
Publicada: 6 de fevereiro
Análise de pré-lançamento
Pixel Piracy é um jogo muito legal de aventura e ação.
Comece criando seu capitão pirata, ele vai ser a base do seu bando(pelo menos no inicio do jogo)
Depois embarque na sua canoa e saia mares a fora atrás de aventuras.
O jogo se baseia explorando blocos de ilhas, o conteúdo de cada ilha é desconhecido até você a explorar, pode se encontrar diversas coisas nas ilhas... Cidades, tribo de nativos, acampamento de outros piratas... etc
Também pode se encontrar outros piratas navegando pelos mares e trocar tiros de canhão com eles.
Nas cidades você pode... Recrutar mais marujos, para te ajudar nas demais tarefas que podem ser aplicadas no seu bando, comprar e vender armas, comida e itens.
Cada marujo possui um LV, e com ele você designa sua especialidade, como cozinheiro, pescador, atirador de canhão, etc...
Cada marujo também possui um inventário, nele pode se colocar diversos itens que você encontra nas suas jornadas, cada item pode dar bônus em áreas especificas, força, agilidade ou até mesmo melhorar uma habilidade que ele já aprendeu, como cozinhar.
Conclusão final: o jogo é muito interessante, tem uma ideia bem diferente e vale a pena ser testado... é muito divertido!
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.5 hrs registradas
Publicada: 27 de dezembro de 2014
um jogo de pirata muito bom, talvez o melhor se nao o melhor mesmo que eu ja joguei!
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
26.3 hrs registradas
Publicada: 31 de dezembro de 2014
Ahoy, mate !
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2 de 2 pessoas (100%) acharam esta análise útil
17.7 hrs registradas
Publicada: 31 de dezembro de 2014
É definitivamente um jogo que vicia após você entender como funciona as funcionalidades basicas do jogo, ele apresenta tantas possibilidades que você pode passar horas e horas jogando sem ficar entediado.

Apesar de tudo, os desenvolvedores precisam finalizar algumas mecânicas do jogo e fixar alguns bugs que ocorrem as vezes, apesar de aconteçer raramente, pode afetar a gameplay drasticamente.

9/10
~Precisa de mais atenção dos desenvolvedores e patchs para fixação de bugs.
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3 de 5 pessoas (60%) acharam esta análise útil
0.7 hrs registradas
Publicada: 1 de janeiro
Jogo com curva de aprendizado alta, sistema de gerenciamento confuso e provavelmente bugado. Dinheiro some, tripulação morre fácil caindo na água, o começo é chato e entediante. Compre numa promoção se estiver curioso.
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1,613 de 1,873 pessoas (86%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
9.8 hrs registradas
Publicada: 11 de outubro de 2014
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things ("Both seamonsters AND weather are already on the drawing board. Expect them within a month or so!" - December 2013). None of these things happened and were lies.

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.

Edit: After announcing they were making a new game and seeing the negative reception it got, they announced a "free redux edition" for the game a week later, in an attempt to win back fans. This doesn't change my review. The game is still currently poor, was released unfinished and it's taken the dev 6 months of silence before announcing anything.

A games review is a review of the game; not future promises.
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392 de 501 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
35.0 hrs registradas
Publicada: 19 de outubro de 2014
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

Disappointing.
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259 de 334 pessoas (78%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
14.7 hrs registradas
Publicada: 11 de outubro de 2014
I'm surprised this isn't Early Access, as it feels incomplete as-is and suffers a few game-breaking bugs. Skills and items, like Ship Repair and Chicken Nests, are obviously not finished/implemented into the game. There are also a few odd design choices that affect the game balance. Certain buffs are able to be applied to all crew members and stack, therefore making the game an odd one where it gets exponentially easier as it goes on. The first island should not feel more difficult than the final boss(es), imo.

Gameplay wise, it's surprisingly similar to FTL. The ship combat and map, at least, have a lot of the same feel. You hire crew (which you have to keep healthy, happy, and fed), and you sail around plundering. There are three location types in the game - islands, towns, and other ships. Within those three, there are a few different flavours (cannibals or hags on islands, big ships or little ships, towns wih differing supplies). With the exception of a few bounty hunter fetch quests, and an option at the beginning to toggle a plague (which I didn't), there are no other events or surprises in the game. It starts to feel remarkably similar after a while, but more content should be on the way. The goal is to beat up progressively tougher opponants for progressively better loot, until you fight the final four bosses (conveniently spread WAY OUT across the huge map). Defeat them, and you get a cute song and the ability to continue playing. I'd suggest watching the cute song on Youtube and buying FTL.

About 14 hours to complete Campaign mode on Beginner settings. I'd say around 3 of those hours (at least) was spent sailing - ie browsing the web in Steam's overlay, and closer to 8 hours if you don't count restarting after bugs/crashes (e.g. reloading caused my first mate to become captain while my captain was still alive, neither could progress).

All that said, it's not a BAD game. I enjoyed it, but have no desire to play it any longer as is. When it's done, it'll probably be a pretty fun open world pirate sim. It definately has charm and personality. Certainly it's not worth the price right now, in Oct 2014. Check it out in a year and see where it's at.
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235 de 316 pessoas (74%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.8 hrs registradas
Publicada: 19 de outubro de 2014
An open world pirate game with old school pixel graphics, yeah sounds great, right?

But what you get is a buggy mess. The AI is terrible, the UI is unintuative and for some reason the graphics are blurry as hell, as if vaselene was smeared all over the screen. Theres a bloom slider, but it doesnt appear to fix the blur.

I must ask WHO THE HELL PUTS BLOOM IN A PIXEL GAME!? Yeah, just what I needed. Light effect on my *pixels*. Really really bad idea. And its just one of many.

This game is supposed to be complete, but it plays like an alpha. Theres no tutorials, enemies and guys spawn in places where they get stuck, bugs galore...I could go on.

In short, awesome idea, beyond terrible execution.

Dont waste your money.
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152 de 209 pessoas (73%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
8.4 hrs registradas
Publicada: 19 de novembro de 2014
I want to recommend this game. I really do but at the game's current stage, I cannot. When I first checked that it was created by creators of Terraria, I thought to myself, "Hey, here's a nice lay-back game I could play. The creators should know how to make worlds in this game."

Then I get smacked in the face like just 3-4 hours into the game. The world does seem large and vast with variety in it, AT FIRST. Then after a while, the flaws of the game becomes so glaringly sharp that it just feels dull.

I haven't been to Lv6 or above island/pirate ships yet but except for your possible starting weapon, the Falcon Blade, there are absolutely no unique weapons. Even the Falcon Blade falls short after getting a crew of 5 combat-able pirates. After that it's just a plain Zerg rush onto enemy ships or hostile islands and wiping the populace from the face of the Earth. I guess if you want just a generic army with nothing truly special about them, this works. I wanted to feel special though.

Enemy pirate ships are not RNG encounters. They are actually listed on the map for you to go to beat up. After that, they're gone completely. So while you're traveling from point A to point B, you're sitting there looking at the screen for 1-2 minutes while playing games on your iPhone because literally nothing ever happens. In the beginning of the game, there were a rare instance of a Fishman jumping onto my ship and I had to kill it off but that never happens once you upgrade your ship to a larger one. All you will ever see on screen are your pirates pooping all over the deck, fishing for food, eating, text bubbles going so fast that you can barely read what they say and it's just plain BORING.

The chests in this game are absolutely disappointing. Except for the buried chests, the chests you find on islands and enemy ships yield about 3-10g depending on how many pirates have the 'More Gold in Chests' skill and their levels. Item loots are about 90% of the time grindstones to increase your melee weapons' damage. There are grindstones for ranged but you can only buy those. I would expect an enemy galleon to have way more than 10g and 2 grindstones in their stupid treasury box.

Game looks nice. Feels nice. Doesn't follow through. $10? Well I paid $7.50 since I had a coupon but... I've had $1 iPhone games that I've played for 20 hours so... You doods should wait.
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182 de 262 pessoas (69%) acharam esta análise útil
1 pessoa achou esta análise engraçada
117.1 hrs registradas
Publicada: 10 de outubro de 2014
This game embodies everything that is wrong with the industry. It was released as full game, yet months later they are still adding things like making an end game, and fixing bugs that make it impossible to finish. The only tips and tricks to playing this stunted piece of garbage are ways to avoid game breaking bugs and make the game actually work. Very few of these tips come from the ♥♥♥♥♥♥♥s that took our money and told us to ♥♥♥♥ ourselves. Watch out for this dev in the future and avoid any trash that they release. Read the dev reports and you'll see how little work these ♥♥♥♥ suckers do on an unfinished game that we've already paid for.
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85 de 136 pessoas (63%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
28.0 hrs registradas
Publicada: 12 de novembro de 2014
0 of 5 stars.

* The user interface is bad.
* Lots of minor bugs.
* Lack on content, you can attack islands and ship only, then repeat.
* You have no idea what most stuff do.

* They abandoned pixel piracy to make the new pixel piracy enchanced edition but promissed to give the new enchanced edition to current pixel piracy players BUT they changed their minds a month later...
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71 de 115 pessoas (62%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
34.7 hrs registradas
Publicada: 28 de outubro de 2014
Análise de pré-lançamento
Has memory leaks, large ships cause massive lag, AI gets worse with more crew you have. Not polished.
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54 de 87 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.2 hrs registradas
Publicada: 11 de outubro de 2014
Alas; I've fallen into the same conundrum I have found myself in time and time again, and yet I keep managing to find myself doing it over and over again.

"This game has potential."

Now, let's talk about the word potential for a minute here. How many Indie Early Access titles can you name that could have easily been described by using the phrase "This game has potential"? I'll give you a few seconds to think of a few.

So, now that you've got those Indie Games in your head, how many of them have excecuted that potential in a positive way, and how many of them have done absolutely nothing other than the rare few who give out monthly bugfixes and minor updates at best? Here's a couple games off of the top of my mind that fall under the second catagory: Seven Days to Die, Starforge, The Forest, Cortex Command, and now sadly, Pixel Piracy.

Now, I'm NOT saying that all early access games that have potential never work out, but the ones that end up turning into something awesome are far and few between. A good example of a well excecuted early access title would definitely have to be Starbound by Chucklefish Studios.

Now you're asking "Yeah? So what are you getting at"? Basically what I'm trying to say is that you should probably hold on to your money for the time being. This game has potential to be good, but always consider that this potential might just end up being wasted. Just remember- when reading reviews, always look for that dreaded P-word, and think of it means before spending your money.

-Written on 10/11/2014-
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19 de 27 pessoas (70%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.1 hrs registradas
Publicada: 24 de janeiro
Got this game for free by one of the devs as a gift, back in xmas when copies of the game were being thrown arround. I have spend 0€'s on this, and because of that, I feel bad for the people who actually bought it. I'll go with the bad stuff first:

The biggest dissapointment is that the game is unfinished. This is something that I just can't tolerate. You don't sell someone a house without roof, so you should NOT sell an unfinished game. Does the game have the features that the devs promised? No weather system, no sea-monster battles, no hideouts, no bases,you don't get much with a 10€ purchase. You have islands where most of the NPC's (or all of them) are hostile, peaceful islands where you can buy stuff, and ship battles that are bland and repetitive. And that's another thing...

Sea battles. They're horse-sh#t. Maybe at the start, they're somewhat okay, you just tell your guys to aboard a little ship, or they board yours... But then later on, they have cannons, you have cannons, and all the fun explodes. Crew members are expensive and take forever to train so they're useful (and training also takes money), but they die easily by the cannons. AND THAT'S ANOTHER THING TOO!

You only have two commands to give: Either move the captain arround, or move everyone else. That's it. I'm not kidding. Mouse 1 selects a place where your captain can move, and Mouse 2 moves everyone else to that point. You can't, for example, tell someone to stay ready at the cannons, or to stay cooking for everyone else. Your pirates, captain included, will do whatever they feel like. This isn't Sims 2, this is a Pirate Simulator, and let me tell you, PIRATES WERE COORDINATED. If they weren't, THEY WOULDN'T HAVE A CAPTAIN!

I've also managed to find bugs. I mean, it's no surprise, I'm able to find bugs even on my house (the lightning works like sh#t, and the windows barely work, everyone smokes weed, 4/20), but I'm talking about bugs that force you to restart the game (being stuck on the enemy ship, even though you blew it up and can't go back), and even bugs that will force you to restart the game again! (crew members, captain included, suddenly refuse to eat, I managed to find out that boarding another ship and taking it for your own fixes it temporally) And I refuse to think that they haven't found any of these bugs yet. I found them in less than an hour of playing the game.

That being said, does the game have good stuff? Yeah, there's a lot of potential for a great game, but sadly the Devs left the boat (ironic) to make other games. I remember that in December of 2013, they promised those features to be added. We're in 2015. It's been more than a whole year, and the only thing that was added have been Steam cards and achievements. Oh, and some XMas items. The characters look okay, the voices and soundtrack are decent, the gameplay can be dull at times, but it's fun for a few hours, the graphics are beautiful but lazy (you see the same stuff WAAAAAY too much), the character and world creating is creative, even though it doesn't seem to matter much in the end, there are some good references to other games and movies hidden arround there, though I expected more... And it goes on to infinity.

I can't bring myself to recommend the game. I really want to, because I had fun for a while... But I can't even bring myself to finish it. Why? Because I know it's going to be the same, over again. I defeated one of the 4 "Legendary Captains" without much effort, and the other 3 will surely be the same. There's no story either, so why would I expect an ending? It's probably a screen with text, and maybe some credits. If they EVER finish the game, then I'll play it again, redo the review, and update it, maybe even recommend it. But for now? Spending 10€ on this is a ripoff. Maybe just wait for a sale that drops it arround 1-3€ if you're interested in helping the devs, that's it.
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21 de 32 pessoas (66%) acharam esta análise útil
1 pessoa achou esta análise engraçada
22.8 hrs registradas
Publicada: 27 de dezembro de 2014
I really was looking forward to this game being a fun, exploratory and great mechanics but it fell short on all three accounts.

At the start of the game I had a great feeling and energy that this was going to be fun. Granted, the first 3-4 times I had trouble surviving and making it as a scurvy seadog. But then I figured out the game and then everything was a breeze to progress from early game to mid and late game. That is also a downside with the game, a lack of any kind of useful tutorial, you just have to read and read alot of text in a help screen (which to me screams the devs just wanted this game out, at whatever quality).

The second thing that strikes me is the horrible control scheme and GUI. You can only really precision control your own unit (the captain) and everyone else does their best to do what you tell them. Some commands are "drag" commands and some are "action" commands and I don't see a reason why the control of your crew should be this bad. When you order your crew to move, all run as fast as possible to that spot, meaning the fastest guy gets there first, but might not engage the enemy first cause they engage in wierd ways. The control of the crew and pets is aweful, have not been thought out and when boarding ships with a crew, some can fall into the water directly killing them or makes them unavaiable for a time if you're lucky. Another minor gripe is the constant is the constant nagging if you want to "save", and you can just tell it to not ask you in the next 10 minutes, but then you can't save in over 10 minutes which is real bad.

Your crew can be trained in skills aswell as your captain, like fishing (which is useful as it gives you free food), and cooking (to coock the free fish). This system is extremely flawed and if you would like to have a crew that can both catch & cook fish and clean, they will be almost useless. This is because fishing takes a bit of time, and while the rod is out in the water, the desire to clean (tossing poo overboard, fitting description later on?) comes on and ABORTS the fishing. So a sole crewman with the fishing skill is required to catch alot of fish. This could be okay if not for items on your ship disrupt your crew in the same manner. Yes, items on your ship like playing cards, sword practice or reading books stops your crew randomly from doing what they can, just to give them some morale or more Training points. It's flawed once again, you can work around the broken mechanics, but what's the point if you can't play the game as you want?

I have many more gripes about this game and I just think this game becomes an utter disappointment at the end. I like to make my captain a strong soldier alone in my second playthrough to have control and it was a breeze to clear ship after ship with just him. even the bosses. And getting there was soo boring and repetitive. The potential for what could have been is huge!!! But this is just a skeleton with no added meat or flavor to it, it is just not a good game i'm sad to say. I just can't recommend this game to my friends because then I would be ashamed and they would hate it, it just isn't worth any more time.

Pros:
+ Nice pixelart
+ Good character customization, differnet voices and looks
+ Build your own ship, sail the seas (in the start)

Cons:
- Slow paced. Going on land is slow and tedious and have to wait minutes to get any buisness done. More fun if paced more correctly with the actual content.
- Sailing. a core mechanic is "sail-time". You see your boat travel and you crew working, but is really a boring wait screen
- Random Generator. yeah, it works, but it doesn't tell what the worldcreator options really do and can make maps really hard or really easy
- Crew control. You really can't control them, commands are clunky and don't work as advertiesed.
- Crew. Don't see a reason for them unless they fish for you.
- Skills and Items. Both of them interupts other skills and jobs, making having both not an option.
- Lack of variation. both in what you explore, music and combat.
- Difficulty. Only challanging in the beginning, then a grindfest begins, then you can kill the bosses.
- GUI. Some icons you drag, some buttons you click, some commands don't work and no control over individuals.
- Boarding. Sometimes your crew could board the enemy just to fall off and die. You can board outside of the boarding phase.


There are probably more problems that I've forcefully pushed out of my memory. But this is not a well-made, polished game. But a broken mess of great potential. This game falls short and would get a 3/10 if I would grade it.
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12 de 16 pessoas (75%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
1.0 hrs registradas
Publicada: 27 de março
If your looking for a review on this game you've come to the wrong place, but if your looking for an outstanding pie recipe you've come to the right place.

Ingredients:
1. 6 tablespoons unsalted butter
2. 1/2 cup white sugar
3. 1/2 cup brown sugar
4. 1/4 cup water
5. 1/4 teaspoon cinnamon
6. 1 pinch salt
7. 5 apples - peeled, cored and sliced
8. 1 pastry for double-crust pie

Directions:
1. Preheat oven to 425 degrees F (220 degrees C).
2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside.
3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices.
4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal.
5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust.
6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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8 de 9 pessoas (89%) acharam esta análise útil
38.3 hrs registradas
Publicada: 30 de novembro de 2014
If you're able to pickup the game for $3, it's worth it. Otherwise, it's basicly a beta/pre-release game with a Lot of in-game things nonfunctional, nondescript items, and very mundane gameplay. Don't bother buying it in it's current form.
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18 de 28 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 27 de novembro de 2014
I had such high hopes...

Great idea with poor implementation.
Confusing control interface.
Repetitive and random sound effects.
Few tweakable options.

Worth a review, but not a buy at this point.
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19 de 30 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.9 hrs registradas
Publicada: 30 de dezembro de 2014
Análise de pré-lançamento
Nope.

Saw some popular youtubers playing this a while back. I bought it, because it seemed like a great game, and the fact that it was early access just meant that it would be added to above this to me, so I downloaded it.

Upon launch, crash. Well, okay then, I suppose it's early access.
Launch again, play for a bit. To be honest I would have prefered it crash again. You don't have any freedom to create a ship, it's like being told to build big ben and being given half a bucket of lego bricks.

As far as actually playing goes, it was about as balanced as the ocean we were sailing on. I would either painfully slowly watch as I got a tiny bit of income after paying my crew and buying essential supplies, because the gameplay just does not pay up. The fighting is pretty much just throw all your crew at the other ship, if you have more crew, you might well win. If not, then you're going to come out of that fight dead or with less crew, and at that point, it's going to take a while to get another crew member.

And that's just the ship fights, you so much as set foot on an island and the locals will maul you to death. And then I see that there are 'epics' floating around in the open waters. Packed full of crew. And cannons. Yeah! there are cannons. Good luck ever finding out how the hell you can get them on your ship, never played long enough.

Oh and then it crashed. I said I might come back and have a look later when it's further through development.
What's that? The developers abandoned it and left a single man on the case?

...


...


This game put me off early access. Don't buy it.
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