Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
ユーザーレビュー: ほぼ肯定的 (3,072 件のレビュー)
リリース日: 2014年7月31日

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

最新の更新 全て表示(99)

12月22日

Pixel Piracy Christmas Patch LIVE! + Achievments!

New features

  • Added 31 new Steam achievements
  • Added some holiday cheer in the form of gift packages (go find some!)
  • Merry Christmas from Quadro Delta!

It's been a long time coming, and we've had to put some extra manpower into it, but we FINALLY have achievments!

We hope you enjoy them! There's 31 of them to start, but we'll be adding more now that we can!

Also, As a special christmas bonus we have added a little extra content!

Happy Holidays everyone!

We've given the entire team until January 5th or so to celebrate, so expect work to be non existant until then!

See you all soon ;)

-Alex Poysky

1 件のコメント 詳細を見る

12月21日

I will personally pay for your Pixel Piracy copy if you cannot afford it (Alex Poysky)

Hey there everyone. It's sunday, around 2 A.M here in Spain.

I've mapped out the next update we'll be pushing tomorrow, but don't want to give too many details away as it's a surprise Christmas update!

One thing I CAN say is that we have FINALLY overcome the internal slump that's been keeping us from putting achievments in, expect more than 20 initially, with more to come in future patches!

It's been a long time coming and once again it's due to how we internally coded the game. Who knew making games could be HARD right?

In any case, exactly this day last year I made myself a promise that if we were even moderately successful I'd pay out of my own pocket if someone couldn't afford the game for christmas.

I'm making good on the promise. This is a serious, no strings attached proposition.

If you WANT Pixel Piracy, and do not have the economic means by which to procure it, I will personally chip in for your copy. That's it, it's that simple.

I know there will be abuse, but I hope that the christmas spirit in all of you keeps it to a minimum. I genuinely wish to help those that may not be in a position to enjoy a game very often, and while I would gladly invite each and every one of you to a coffee, beer, or sandwich, I'll never get the chance to physically meet you all and feel this is a good way to help out.

I'll be available on our chatroom here http://forum.quadrodelta.com/index.php?/chat/
every so often over the holidays, and I always make good on my promises. Open up a PM to me and let me know you can't afford the title and I WILL get it to you post-haste.

The offer is still going on, but I only give keys to those who contact me in private on the chat room in the link. I am not on 24 hours a day as i need rest, but will be stopping by off and on!

The only thing I could ask of you all is to pay it forward and help someone in need someday. I've been in dire straits before, I've HAD to eat white rice with my dog because I couldn't afford anything else. I know what that's like.

It might not be much, but it's what I can do.

Happy Holidays everybody!

239 件のコメント 詳細を見る

レビュー

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

このゲームについて

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
参考になったカスタマーレビュー
43 人中 41 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 30.0 時間
投稿日: 7月17日
不満多し。

操作周り。
カーソルでクリックすると、各チームの船員たちが自分で思考したルートで移動する仕様です。
ですがこの思考能力が悪く、
船員が複雑な構造の敵船の奥まで入ってしまい、自船に戻るように指示しても敵船から出られなくなったりします。

船作り。
上記したAIの頭の悪さのせいで、複雑な船を作ると船員が船から下りられなくなります。
また、船の清掃について、ウ〇コは船外にまで持って行かないと捨てれないので、
これらことを考慮すると、屋根がないイカダみたいな平船が最強。

そして、このゲームの大部分を占める戦闘について。
細かな指示は一切受け付けてくれず、自動で乱戦になるので、戦略性はありません。
HPの低い敵を集中攻撃とかは不可能。

また、艦砲射撃という戦闘方法もありますが、これが意味を成していないです。
大砲は威力が弱い(船員の直接攻撃の方が強い)ので、
島の原住民や海賊を全滅させるにはかなりの弾数と時間が必要になります。
そしてその間にも、船員たちの空腹度とモラルは低下していくので、
結果として敵船が破壊されるころには、プレイヤー側が破産しています。
さらには、弾丸は拠点で船に設置した分以外に追加で補充はできないので、
途中で弾切れすると敵船に乗り込む必要があります。
しかし、大きく壊れた船に一度乗り込んでしまうと、脱出を指示しても船員のAIが上手く働いてくれず、戻れなくなります。

ーーーーーーーーーーーーーーーーーーーーーーー

正規版になったので追記します。(ついでに、上記のレビューについて、正規版になって変更されたことについては削除しました)
結論から言うと、バグやバランスの悪さは健在、しかも正規版になって増えた致命的なバグもあります。
「これまだベータじゃないの?」という感想です。

恐らくこのゲームに興味を持つ多くの人は、船造りを期待してると思いますが、これがかなり未完成なシステムです。
船パーツは木製の一択。木の種類すら選べない。
船の中にいろいろな設備を置けますが、これが問題になります。

このゲームは空腹度システムがあります。
しかし、食料はかなり高コスト&販売店が非常に少なく貴重です。
よって、食料の99%は海で無制限に釣れる魚に頼ることになります。
魚を釣るには、釣りスキルを持った船員に釣竿を持たせる必要があるのですが、
これが船に置ける鍛錬設備と相性が最悪なのです。

鍛錬設備は、戦闘力が低い船員が自動で武器強化なり筋トレなりして強くなるための設備なのですが、
これが(たぶん)メイン武器の攻撃力が低い船員が優先して鍛錬するようになってます。
すなわち、釣竿(分類的にメイン武器になっている)を持った船員です。
釣り要員は、釣りそっちのけで筋トレに勤しみます。
当然、船の食糧は底を尽き、他の船員たちは飢えはじめます。
一方そのころ、釣り要員は空腹を押して筋トレを続けています。
ジャック・ハ〇マーでも目指してるんでしょうか?

これを回避するには、釣り要員を失くすか、鍛錬設備を置かないか。
どちらにしても、システムの一つを潰すことになります。
半額なのは、制作者自身もシステムに収集が付かなくなってしまい、
見切り発車したからなのではないでしょうか?
このレビューは参考になりましたか? はい いいえ
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 48.7 時間
投稿日: 8月8日
お勧めにするか悩みましたが・・・


オリジナルの船を作り、船員を集め・育て、レアアイテムを探すゲーム。
個々には面白い要素を数多く含んでるゲームです。
育てたチビキャラ達が動きながら戦うのを見るのはなかなか面白いです。

1つの問題点としては、システムに慣れた頃には作業ゲーになってしまう底の浅さでしょう。
敵味方の船員の行動(移動)は非常にアバウトになっているため、船を作りこんでもあまり変わり映えはせず、戦略要素を楽しみにしていた人には肩すかしでしょう。
このゲームに戦略性はありません、最序盤以外のゲームバランスもとれていません(緩い方に)。
モラルに関してだけは厳しいですが、正直何と戦っているのかわからなくなります。

しかし、そこまでならお勧めゲームにしていたと思います。
約5か月の早期アクセスを経て、正式化されましたが、いまだに数多くのバグを抱えています。
基本的には船員の行動ロジックに関するもので、
・敵のタイプが特定の船のタイプの場合、攻撃できない場所に敵が配置され攻略不可
・自分の船の特定の場所が破壊された場合、船員がそこを抜けれず戦闘不可能(負けることすら)
他にも、細かいバグや雑なUIと言った点を言い出すと切りがないです。
特に商品が多いと見切れて表示されないとか、致命的ではないですがこれを残して正式化した姿勢がかなり不安です。
正直この辺は5か月間の早期アクセスで修正できなかった箇所とは思えません。

○船員育成が楽しい
×ゲームの底が浅い
×致命的なバグフィックスができていないうちに正式化

それなりに楽しいゲームなだけにお勧めできないのが残念です。
ただ、目の付け所は非常にいいゲームだと思うので、今後このゲームの思想を引き継いだゲームが出れば嬉しいですね。
このレビューは参考になりましたか? はい いいえ
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 12.0 時間
投稿日: 7月14日
早期アクセスレビュー
海賊王なんかになんなくたって海賊ライフはこんなに楽しい!
未知の島に上陸して先住民とカニを虐殺したり、偶然遭遇した同業者を八つ裂きにしたり、ところかまわずウンコしたり。
海賊らしくウンコ掃除は豪快に素手でビシバシ船の外に叩き出す!
そしてそれが舳先にいた仲間の頭を直撃してそのまま仲間も海の藻屑と消えてしまったり。

絵はドット絵で単純なんだけれど、主人公のキャラメイクは結構細かく設定できたり、
マイ一味のオツムの残念さを考えて試行錯誤を繰り返しつつ海賊船を設計したり
誰にオムツを履かせるのか悩んだりするのが好きな方にはお勧めできるゲームです。
このレビューは参考になりましたか? はい いいえ
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 41.1 時間
投稿日: 9月28日
一度倒した海賊は復活しない=資金源がなくなるので、自給自足+資金源にもなる釣りスキルが必須です。
釣り要員が揃えば海賊行為をする必要もないので最終的にはカツオ一本釣り漁船みたいになります。
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 29.9 時間
投稿日: 11月29日
テラリアをRTSにした感じのサンドボックス
最初何をしたらいいのか非常にわかりにくいが理解するにつれずっぽりはまっていく感覚はテラリアと一緒。
一人から始まり徐々に仲間を増やし、船を強化しひとつなぎの財宝(◯ンピース)のような冒険が待っています。
海賊王に俺はなるっ!!!

非常に面白い本作だが、バグがまだ多い!
船に乗れず海に落ちて死亡からの~オートセーブコンボで詰みとか
クルーが勝手に海に飛び込み自殺とかまあ色々やらかしてくれます。

これらのバグ発生時に致命的なのが複数のセーブデータを任意で管理出来ないこと。
セーブされてしまうともう後戻り不可能なので詰み状態で死ぬと最初からやりなおすしかなくなります。
(2014/11月現在)

解像度は5760 x 1080で動作確認できました。
負荷もなく快適動作がGOOD!
このレビューは参考になりましたか? はい いいえ
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 17.2 時間
投稿日: 6月25日
早期アクセスレビュー
一つの行動でどうしようもなくなったりしながら、様々な事を学んで少しずつ成長するのが楽しいゲーム
どう成長させるかでもかなり変わるのでリピート性はある
海賊が泳げないのに頻繁に勝手に海に落ちて溺れたり(スキルで防げる)
どうあがいても復帰不可能な詰みセーブが勝手にできてたりするけど
それでもまたやりたくなるゲーム
セーブ&ロードの繰り返しに結構なるからある程度の忍耐力ないと厳しいかもしれない
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 24.0 時間
投稿日: 7月31日
2Dのゲームとしてはまあまあ面白い。ただ、まだフルプライスで売るのは早いような・・・・15$の価値があるかは微妙・・・10$以下なら暇つぶしに買ってもいいかも。
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 14.3 時間
投稿日: 8月7日
見かけによらず限られた資源をやりくりする必要があるので注意!

効率よく経営しないと結構すぐカツカツになってしまうので

程よい緊張感で楽しめると思う。

ただ、製品版になったのにもかかわらずバグ多めなのでパッチ待ちで!
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 11.5 時間
投稿日: 8月9日
海賊稼業に見せかけた魚釣りゲーム。
海賊退治をしなくても魚を釣ってるだけで生活できる。もちろんゲームクリアは無理です。

正式版になったがまだまだ進行不可能になったり、スタックして動けなくなるバグがいくつかあって萎えます。
(オートセーブなので直前まで巻き戻すことは可能だが、セーブタイミングによっては詰む事もある)

ゲームスタートからゲームクリアまでが10数時間かかるので余計に萎えます。

あとUIが不親切でわかりづらい+AIがアホすぎる
このレビューは参考になりましたか? はい いいえ
560 人中 476 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 9.8 時間
投稿日: 10月11日
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things (Multiplayer, a weather system, sea monsters, slaves, the ability to build your own island...you name it). None of these things happened,

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.
このレビューは参考になりましたか? はい いいえ
850 人中 663 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 6.7 時間
投稿日: 8月1日
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exploration

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
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456 人中 336 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 32.3 時間
投稿日: 8月2日
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it's faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can't bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we're left with a game that, to put it simply, is badly made. It doesn't work, and yet it 'released' mere days ago. Anyway, here's a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here's the list.

-Crew members acknowledge orders for maybe 1 second before ignoring it and going back to doing something that will probably get them killed or worse.

-Categorizing Crew members doesn't help much because giving them orders is a waste of time when they continue to do whatever the hell they want anyway. This can lead to crew members with no combat experience or health running out against high level pirates for no good reason. The above point also means that no matter how many times you try to move the low level crew member away from combat, they'll still just run back in and get themselves killed.

-Your designated cook refuses to cook because you gave him a secondary job role and he's decided that's more important than cooking food for the captain or any of your crew which leads to the unfair death of you or your crew for no good reason other than the fact your cook decided that patching up the tiny bit of damage the ship took is more important than keeping the crew alive. The same goes for the cook having other jobs like Fishing. The same also happens if they're using interactable furniture like a Card set or Set of Swords. Apparently getting that straight flush is more important than helping your captain not starve to death. The same issue can also occur just from having your ship docked at an island, I don't know why it just bloody does.

-Crew members who refuse to eat even when he's starving to death and you do actually have supplies of food. This relates to the above problem, if they have any kind of job or they're interacting with something menial, they will refuse to eat even when they're low on health because of starvation. This leads to numerous deaths.

-Having multiple people who use cannons and multiple cannons and yet all of the crew members will use the same single cannon which makes it completely redundant, also half of the time a person who can use cannons simply won't for no reason

-Crewmembers in combat refusing to target the enemy you picked for more than a second before choosing their own choice, which most of the time is the enemy with the most health instead of focusing down the person you just spent the last 30 seconds wittling down.

-Ultimate skills are trash, it's impossible to tell when they're actually being used and that's because most of the time they're never being used, they're pointless and in 30 hours of playing I have only seen a crew member use one once, and it was useless

-Selling cargo is useless and yields such a pathetic amount of gold. This is a game based around piracy, where people stole cargo from others to explot for themselves or sell for riches. In this however, you can steal hundreds of weapons, food and all sorts of other stuff and your reward for doing so is 1 gold per weapon no matter how powerful it is.

Pixel Piracy is one of the most annoying games I have ever played. It doesn't listen. I don't think I've ever had to complain about a game not listening to me, where the AI is so brain dead that the simplest of concepts is beyond them, and it always ends up punishing you, for the developers misgivings. I can't recommend this game, please don't buy it in it's current state. This review was written as of version 1.0.4

Also it took them all the way til 1.0.0 to add quest markers.

Really?
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438 人中 312 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 23.4 時間
投稿日: 8月3日
Yet another miscarriage provided by early access system is upon us.
Do not believe the release date - the game is as raw as a game can possibly be and features lack of any balance, tons of bugs and deleted features.

Examples of bugs:
- Crew refusing to leave the enemy ship;
- Enemy crew spawning on inaccessible parts of ship, making it impossible to kill them or escape the encounter;
- Crew spawning on inaccessible parts of your own ship after each and every change of loading screens. They refuse to jump off as well;
- Game despawning he island before despawning the actors when changing scenes from island to open sea. May be easily exploited by approaching the same island several times - after 3 or 4 times all island actors will be drowned;
- Crew suddenly clipping through the hull and drowning for no obvious reason;
- Crew attempting to "clean" their crewmates by kicking them off the ship;
- PRESS SPACE TO INTERACT above all other windows, including the tutorial window;
- When playing on low resolutions, long lists of the goods for sale will be offscreen;
- Gunners loading the cannons with bombs endlessly. My personal record - 19 bombs loaded in a single cannon;
- many others I did not mention.

Balance issues:
-Game difficulty wildly varies and even with 15+ crew with highly trained skills and above 50+ lvl I tend to avoid 5lvl+ encounters, since at least five of my crew tends to die during those encounters;
- Rate of morale and hunger decrease varies wildly from version to version;
- There is literally no new content in shops of lvl 5 and higher. Since you visited the lvl 4 shop - you saw everything that game has to offer you. Max level of shops are 8, by the way;
- Crew tends to do everything, but not the things you need them to do. Fishermen will train, new pirates will just idle and cooks prioritise cleaning over cooking which quickly leads to crew starving cause fish was not caught, new pirates in crew dying in first encaunter since training areas occupied by slacking fishermen and once again crew starving to death while there are tons of uncooked food on board. And there is literally nothing you can do about it;
- A single crew member can capture the 8lvl+ ship with proper equipment and training. At this point I just reverted back to captain-solo gameplay on a little boat, discarding all the crew.

Deleted features:
-Food no longer spawn on enemy ships for whatever reason;
-Shackles are available for purchase in shop, promising the ability to capture prisoners during the boarding. Function was never implented, yet the item exists;
- Social encounters, featuring the change of relationship between your crew.

I could add much more to this list, but I am just done. I have no more willpower to force myself through this horrible and frustrating experience.
This is not a proper release, it is just developers feeding off the release status hype and discounts related to it.
Those slackers are so bold that they even show it as something great and to achieve - look at the news. It was just few days since release and they already published 5 hotfixes, while shouting on each corner that they are working hard for their players.
Yeah, they released a first hotfix 40 minutes after release. Second hotfix several hours later. Yeah, for me it souns that they are hardly working, actually.

It is just insulting to post unfini
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154 人中 110 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 35.0 時間
投稿日: 10月19日
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.

Disappointing.
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248 人中 167 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 10.9 時間
投稿日: 8月4日
Aside from the bugs that many other negative reviews have mentioned, the gameplay is not that interesting.

Here's how the game actually plays: You pick a location from the world map and then stare at the screen until the ship arrives there. If it's a town, you get off and sell your loot and maybe buy some food. All stores in all towns of the same rank sell the same items, so you'll stop looking at the store's inventories very quickly.
On Islands, you will watch as your crew automatically fights some enemies, then open one treasure chest which always contains some gold and a few grindstones. You could also trigger one random location that either spawns some more enemies or gives you some useless items.
Against pirate ships, you just wait for the enemy to board your ship (or board theirs if they don't do it), watch as your crew automatically fights them and then click the "plunder" button to get some gold and ship parts.

That's the entire game.

Random issues I have encountered:
- Some UI functions simply do nothing if certain preconditions aren't fulfilled, so you never know if the game glitched out or you did something wrong.
- Crew members simply refuse to leave the ship after a few minutes of playing, making it impossible to board enemy ships or islands until you save and reload the game.
- The minute counter of the play timer doesn't revert at 60 minutes, so it showed my play time as 04:273:18 after four hours and 33 minutes of playing.
- The script is full of typos, grammatical errors and horrible dialogue based on internet memes ("Do you even Arrr?").
- The game does not have permadeath, despite what the store page may tell you. Losses won't make you tear your hair out; they'll simply make you reload your last autosave.
- Even if you turn autosaves off the game will still autosave when you exit.
- To use items, you have to pretend that they're an accesory that you want to equip. The help screen doesn't explain this.
- Also, healing items don't get stronger, so when your crew members each have 500+ HP you'll still be stuck with items that restore 5-30 HP. This will eventually make the game unplayable as nearly every enemy will explode on death and deal massive AoE damage to your characters which you cannot adequately heal.

I admit that I still had some fun with Pixel Piracy and that it has some addictive qualities. However, the price is absolutely ridiculous considering that you can pick up games like Transistor or Trails in the Sky for a similar amount of money.
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111 人中 81 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 14.7 時間
投稿日: 10月11日
I'm surprised this isn't Early Access, as it feels incomplete as-is and suffers a few game-breaking bugs. Skills and items, like Ship Repair and Chicken Nests, are obviously not finished/implemented into the game. There are also a few odd design choices that affect the game balance. Certain buffs are able to be applied to all crew members and stack, therefore making the game an odd one where it gets exponentially easier as it goes on. The first island should not feel more difficult than the final boss(es), imo.

Gameplay wise, it's surprisingly similar to FTL. The ship combat and map, at least, have a lot of the same feel. You hire crew (which you have to keep healthy, happy, and fed), and you sail around plundering. There are three location types in the game - islands, towns, and other ships. Within those three, there are a few different flavours (cannibals or hags on islands, big ships or little ships, towns wih differing supplies). With the exception of a few bounty hunter fetch quests, and an option at the beginning to toggle a plague (which I didn't), there are no other events or surprises in the game. It starts to feel remarkably similar after a while, but more content should be on the way. The goal is to beat up progressively tougher opponants for progressively better loot, until you fight the final four bosses (conveniently spread WAY OUT across the huge map). Defeat them, and you get a cute song and the ability to continue playing. I'd suggest watching the cute song on Youtube and buying FTL.

About 14 hours to complete Campaign mode on Beginner settings. I'd say around 3 of those hours (at least) was spent sailing - ie browsing the web in Steam's overlay, and closer to 8 hours if you don't count restarting after bugs/crashes (e.g. reloading caused my first mate to become captain while my captain was still alive, neither could progress).

All that said, it's not a BAD game. I enjoyed it, but have no desire to play it any longer as is. When it's done, it'll probably be a pretty fun open world pirate sim. It definately has charm and personality. Certainly it's not worth the price right now, in Oct 2014. Check it out in a year and see where it's at.
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115 人中 78 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 10月19日
An open world pirate game with old school pixel graphics, yeah sounds great, right?

But what you get is a buggy mess. The AI is terrible, the UI is unintuative and for some reason the graphics are blurry as hell, as if vaselene was smeared all over the screen. Theres a bloom slider, but it doesnt appear to fix the blur.

I must ask WHO THE HELL PUTS BLOOM IN A PIXEL GAME!? Yeah, just what I needed. Light effect on my *pixels*. Really really bad idea. And its just one of many.

This game is supposed to be complete, but it plays like an alpha. Theres no tutorials, enemies and guys spawn in places where they get stuck, bugs galore...I could go on.

In short, awesome idea, beyond terrible execution.

Dont waste your money.
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193 人中 122 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 9.6 時間
投稿日: 8月2日
An interesting game with a great all around premise, but has more potential than realization.

Unfortunately, the AI is so shi!!e that what should have been a fantastic indie game falls short on all counts.
There is no real tactics besides mob rushing, and there is no way to dictate tasks for NPCs besides going to a certain location and maybe select specific enemies to attack. No being able to tell a gunner to man the turret, just put him nearby and hope he gets the hint. No way to force the fisherman to stay on task when he goes off to practice his sword skills (with a fishing pole?)

This game should still be in beta. It was released too early and the result is nothing short of pathetic.
4/10

The greatest satisfaction I got out of this game was getting it off the wishlist of my friends.
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118 人中 75 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 8月4日
Oh man...this is so disappointing!
Unintuitive UI, no real tutorial, indirect control of units that don't obey your commands, graphics blurry as hell, lot of bugs and no fun at all.
I read a lot of negative reviews and bought anyway. I regret my purchase.
Maybe Pixel Piracy became a great game one day.
If so, I'll update this review.
At the moment, I can't recommend it.
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100 人中 64 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
投稿日: 6月25日
I love the concept and I want to love this game so much. But the gameplay is just not intuitive enough.

If I click on my pirates, it dosn't select them. If I ask my pirate to move towards or away from something, they'll decide on thier own what to do & get themselves killed.

When crap pilles up, I should be able to click on a crewmember, point to the pile & select a clean up action.

I love the art, style, & idea. But the gameplay needs a major overhaul before they do a full release.

I hope to change my recommendation when the gameplay improves.

***********************************************************************************

Gameplay is still just not intuitive.

Gave it another hour with the Full Release updates.
My captian & crew still wont follow instructions very well, sometimes not at all.

So unless you like your character doing things without you asking
or not doing the tasks you asked them, I wouldn't recommend this game.
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