Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
リリース日: 2014年7月31日

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最新の更新 全て表示(85)

PATCH 1.0.9


Bug Fixes

  • Fixed many related issues with grappling and pirates not walking on destroyed blocks
  • Intro sound volume was not affected by settings SFX volume value
  • Animal cage tool tip was showing incorrect capture percent (now is 15%)
  • Pirate salary payment was not calculated correctly
  • Pirate salary was not refunded when kicking a pirate from your crew
  • Food inside barrels was not recovered when changing ships or removing barrels
  • Ship builder could be activated on islands with hostiles around
  • Unable to use interact button on Linux and Arena mode.
  • Revised pirate grappling code, should be a bit faster and more reliable now
  • Added indicator icon for Bleed status effect in crew overview
  • Intro is now skippable
  • Change sail cost to 50 (+1 sail speed) and Wood Wheel cost to 100 (+2 sail speed)
  • Can now browse pirate cards by mouse wheel
  • Shop screens are now scrollableby dragging, mousewheel and scroll bars
  • Pirate voices now have a separate sound channel that can be set via options
  • 50% of Pirate's kill XP is now shared among the rest of the crew

Mantis voting system is totally operative

Also important, we've fixed the voting plugin on our Mantis system, so it is now 100% operative (links are now working on the most voted issues page). Remember you can vote and assign the priority you find more appropriate to each issue, for this enter the issue details and go below in the description to the field labeled as "Issue Community Support", and vote for it. We are also taking a close look at the most voted issues to decide what we fix/improve first in the game.

Mikko is hard worker :P

20 件のコメント 詳細を見る

Our Pixel Piracy status update - 18-24th August


Hi all,

hope you had a good week folks, Jesús Fabre here, to inform you of our most recent news and progresses on the game:

Since last update, Mikko continued working very hard on the new extensible XML savegame format. I will go a bit into detailing this improvement:

The new savegame format will allow us to easily fix many things that aren't working properly in the game, especially the AI system that manages how pirates tasks are being prioritised. In the future we want not only to improve the way pirates behave by their own autonomy, also we want you to be able to set which tasks are the most important for each pirate at each moment in the game. That's why we need this standard and extensible savegame format (that will allow us to store these parameters and MANY others related to other stuff we can add in the game in the future). Also, don't worry, we will convert all your current savegame files to the new format, so you won't lose any of your saved progress in the game.

As you can imagine by how complex it sounds, this is really taking tons of time from Mikko, exactly 12 full days of work at the moment since he started more than a month ago. But things are progressing quite well, and hopefully next week we'll be testing it!

I started introducing the biggest change being made to the game code, so you will understand why today is Friday and we don't have any PP update to offer you. Well, the thing is Mikko was working on the new savegame format until Tuesday, and as you saw it's quite complex, so due to not being sure of being able to finish this before the weekend, he stopped his work on the savegames temporarily and jumped on these small fixes:

-Add Bleed effect to crew cards.
-Intro video sound volume from sfx volume.
-Animal cage tooltip shows incorrect %.
-Change sail cost to 50 (+1 sail speed) and Wood Wheel cost to 100 (+2 sail speed).

That was what we had fixed on Wednesday, and here's when the big fix on the upcoming update comes up. We needed to solve the issues with grappling from and to ship:


As this is a game breaking bug, it instantly became our nº1 priority since Wednesday. Mikko has been focusing in solving this particular issue in every possible scenario, going as deep as it was necessary into the code. For good, that took him to fix many small issues not only in the grappling movements, but in the general crew movement layer of the game.

As many of you may have experienced, there are some serious problems when you walk on damaged blocks or try to climb on damaged stairs. As of now, Mikko has fixed the issues with grappling, but climbing damaged stairs is still not working properly, so he needs a bit more time on Monday to have a build ready to test.

You can be sure we tried to have a build ready for today until the last moment, but wasn't possible. At the end of the day, what we really want is to deliver updates that really represent an improvement and show how much care we put into fixing everything is currently not working properly in PP. So expect to get this upcoming patch by around next Wednesday or Thursday. We want to make sure your pirates movement is the best it can possibly be!

In general, after all the reports we saw after launch, we want to put a lot of care into making the experience of Pixel Piracy the best we can, so please know we really appreciate your patience, as we also appreaciate your feedback!

Thanks for staying there, trusting us.
Jesús Fabre and all the Pixel Piracy Team.

18 件のコメント 詳細を見る


“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb


Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

システム要件 (PC)

    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

システム要件 (Mac)

    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/

システム要件 (Linux)

    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
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Indiedb IOTY Editors choice 2013