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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Julkaisupäivä: 31 Heinäkuu 2014
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Osta Pixel Piracy

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Our Pixel Piracy status update - 18-24th August

22 elokuu(ta) 2014

Hi all,

hope you had a good week folks, Jesús Fabre here, to inform you of our most recent news and progresses on the game:

Since last update, Mikko continued working very hard on the new extensible XML savegame format. I will go a bit into detailing this improvement:

The new savegame format will allow us to easily fix many things that aren't working properly in the game, especially the AI system that manages how pirates tasks are being prioritised. In the future we want not only to improve the way pirates behave by their own autonomy, also we want you to be able to set which tasks are the most important for each pirate at each moment in the game. That's why we need this standard and extensible savegame format (that will allow us to store these parameters and MANY others related to other stuff we can add in the game in the future). Also, don't worry, we will convert all your current savegame files to the new format, so you won't lose any of your saved progress in the game.

As you can imagine by how complex it sounds, this is really taking tons of time from Mikko, exactly 12 full days of work at the moment since he started more than a month ago. But things are progressing quite well, and hopefully next week we'll be testing it!

I started introducing the biggest change being made to the game code, so you will understand why today is Friday and we don't have any PP update to offer you. Well, the thing is Mikko was working on the new savegame format until Tuesday, and as you saw it's quite complex, so due to not being sure of being able to finish this before the weekend, he stopped his work on the savegames temporarily and jumped on these small fixes:

-Add Bleed effect to crew cards.
-Intro video sound volume from sfx volume.
-Animal cage tooltip shows incorrect %.
-Change sail cost to 50 (+1 sail speed) and Wood Wheel cost to 100 (+2 sail speed).

That was what we had fixed on Wednesday, and here's when the big fix on the upcoming update comes up. We needed to solve the issues with grappling from and to ship:

http://piracysim.com/mantis/view.php?id=730

As this is a game breaking bug, it instantly became our nº1 priority since Wednesday. Mikko has been focusing in solving this particular issue in every possible scenario, going as deep as it was necessary into the code. For good, that took him to fix many small issues not only in the grappling movements, but in the general crew movement layer of the game.

As many of you may have experienced, there are some serious problems when you walk on damaged blocks or try to climb on damaged stairs. As of now, Mikko has fixed the issues with grappling, but climbing damaged stairs is still not working properly, so he needs a bit more time on Monday to have a build ready to test.

You can be sure we tried to have a build ready for today until the last moment, but wasn't possible. At the end of the day, what we really want is to deliver updates that really represent an improvement and show how much care we put into fixing everything is currently not working properly in PP. So expect to get this upcoming patch by around next Wednesday or Thursday. We want to make sure your pirates movement is the best it can possibly be!

In general, after all the reports we saw after launch, we want to put a lot of care into making the experience of Pixel Piracy the best we can, so please know we really appreciate your patience, as we also appreaciate your feedback!

Thanks for staying there, trusting us.
Jesús Fabre and all the Pixel Piracy Team.

15 kommenttia Lue lisää

Quadro Delta's current direction and Pixel Piracy's future look bright!

15 elokuu(ta) 2014

Hello there everyone, Alexander Poysky here.

I've been quite silent since launch, that's due to the fact that it's been 12 months since I've actually had a single day off and I NEEDED (more than wanted, mind you!) to take a whole week and simply disconnect.

The amount of stress and pressure launch placed upon Vitali (who is now in Russia for a week) and I was immense, and the trials and tribulations that launch presented afterwards were as well, but we are obviously well on our way to getting Pixel Piracy where it deserves to be thanks to the fantastic work of Mikko, and Jesus's dedication to the community.

I've been asked where Quadro Delta is heading from here, and while I cannot give away any surprises, let me say that we DO have a few in store for the upcoming future.

Support for Pixel Piracy, as you can see, is going to continue for a long time, and Vitali and I are now doing "other things" that we cannot disclose for now!

Stay tuned for updates ;)

-Alex

24 kommenttia Lue lisää

Arvostelut

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

Tietoja pelistä

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

Järjestelmävaatimukset (PC)

    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Järjestelmävaatimukset (MAC)

    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/

Järjestelmävaatimukset (Linux)

    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
Hyödylliset arvostelut
7/11 (64%) arvioi tämän hyödylliseksi
89 tuotetta tällä tilillä.
7 arvostelua
13.3 tuntia pelattu
Early Access -arvostelu
Alpha-versioksi ihan hyvä, ajoittain joutuu lataamaan tallennuksia kun joku miehistöstä bugaa mereen ja kuolee.
Parannettavaa siis on mutta hemmetin koukuttava myös, kannattaa kuitenkin odottaa kuitenkin että koko peli saadaan kokonaisena ulos.
Julkaistu 18 maaliskuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/6 (67%) arvioi tämän hyödylliseksi
113 tuotetta tällä tilillä.
6 arvostelua
40.5 tuntia pelattu
Early Access -arvostelu
LAND OHOI
Julkaistu 15 toukokuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/1 (100%) arvioi tämän hyödylliseksi
310 tuotetta tällä tilillä.
11 arvostelua
5.8 tuntia pelattu
Early Access -arvostelu
Mättöö!
Julkaistu 19 maaliskuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
333/420 (79%) arvioi tämän hyödylliseksi
49 tuotetta tällä tilillä.
1 arvostelu
7.7 tuntia pelattu
Early Access -arvostelu
When the Terraria devs posted this game on FB I knew I had to buy it. I wanted to try it for a half hour or so last night before bedtime (10pm), but I couldn't put it down till 4am. Today I'm writing this review at work, and I'm super tired after just a few hours of sleep (probably won't get a lot done today). And yet...

I REGRET NOTHING!!!!

I have been a gamer for 20+ years, played countless indie games, and I can tell you that this game (even in early access/alpha) is a true gem. In terms of fun and addictiveness, I would rank this game right up there with other indie classics who I've spent hundreds of hours with: like Terraria, Hotline Miami, To The Moon, and Faster Than Light.


HERE ARE A FEW THINGS TO NOTE IF YOU ARE CONSIDERING BUYING THIS GAME:
- Are there bugs?
If you would consider a high level of difficulty, steep learning curve, and a lackluster tutorial to be "bugs," then sure there are bugs. It seems to me like that's the only bugs people are talking about. "OMG I died in my first encounter, so buggy." "I can't figure out how to do anything, too many bugs." THOSE AREN'T BUGS. In my first 5 or 6 hours of play, I only encountered one actual bug: the game froze up a bit, but I lost no progress as I was able to re-load.

- What's it like?
Pixel Piracy borrows a lot from other successful, indie roguelikes. It's actually like a mix between Faster Than Light, Terraria, and Sword of the Stars: The Pit. It borrows a lot of concepts from all three games, adds in a few new ideas, and throws it all together in a pirate setting.
You travel the world in search of crew, plunder, ship parts, and weapons until you have the most powerful ship in the sea (or galaxy, like Faster Than Light). You travel around a randomized world map in your ship, you click on a spot on the map where there could be a special event, an island, a town, an enemy ship, and etc. Once you have traveled there, that opens up some new spots on the map to explore, and the further out you go, the harder it gets (and there's better plunder). In battle, you have 3 options: flee, blow them away from a safe distance, or board their ship and fight em' up close. All of that is very much like FTL.
But unlike FTL, you must build your own custom ship block by block, from the hull to the sails it's all in your hands. This reminds me a lot of building a house in Terraria; there are a lot of things that you will put in your home/ship that have a very specific use and function of course (cannons, ladders, lamps, barrels), but you always end up spending even more time making it look cool, right? Also, there are bosses (huge ships full of bloodthirsty pirates and cannons) on every map. It would be most unfortunate if you just randomly came across them and died, but you are able to see very clearly where they are on the map. Terraria also has many bosses that you can choose to fight when you feel that you're ready.
What ship would be fit to sail without a crew? In Pixel Piracy, you must learn to expertly manage a crew of dangerous, unruly, mangy pirates. I can't imagine how that could ever be an easy task. You must keep them fed, paid, happy, clean, and safe. If you fail at any of these task, things will not go well for you. In my opinion, it's much more profitable to train them and keep them alive than it is to replace them. You are also in charge of leveling up and maintaining each individual crew member's abilities: putting points into certain traits, training them to learn new skills, and equipping them with weapons, armor, and items. If anyone reading this has ever played Sword of the Stars: The Pit, all of this should be sounding familiar. Except that you have a whole crew to manage instead of just your captain.

- Just how "Roguelike" is it exactly?
Although it has a lot of FTL (and SPAZ) features like a procedurally generated maps, randomized encounters, and permanent deaths, you can still reload your save from before you died. So even though you don't respawn after death (like Terraria), you also don't die and completely lose all of your progress (like FTL). This is probably a good middle ground to be in for this particular game. Considering that you will spend a LOT more time in Pixel Piracy customizing/upgrading your crew/ship than you would in FTL (which is a shorter game by nature), it's nice that you can re-load your previous save after you're killed in a CRAB BATTLE (not even kidding, those freakin' crabs will drown you man). But at the same time, there is no such thing as a roguelike with respawns. Roguelikes are all about making tough, strategic, and irreversible decisions. If you could just respawn after death, it would completely ruin the whole experience. I wouldn't even be opposed to your save file being erased after death like other roguelikes, but I'm just masochistic like that.

- What tips do I have for you?
Don't look anything up. Watch the trailer, look at the screenshots, read the game description, check out a few reviews... then just start playing and don't look back. Don't alt-tab to google and try to search for all the answers, FIGURE IT OUT. I'll admit, a game that doesn't spell everything out for you and hold your hand through the early stages is indeed very old fashioned. This is one of those old school games where you learn by trial and error. How do I get my crew to clean up all this poop on the ship? How do I keep them fed? How do I take on ships that are bigger than mine? FIGURE IT OUT. When you highlight certain items, the description may not necessarily tell you what it does. So buy it and find out. When you come across an island with some shady looking characters you've never seen before, you may not be sure if you can take them or not. Well it's a roguelike, so YOLO. What does that shrine do? What does that potion do? What does that ability/skill do? Try it and find out; it's a lot more fun to learn it on your own.

- Should I buy this game?
YES
Julkaistu 14 maaliskuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
272/353 (77%) arvioi tämän hyödylliseksi
376 tuotetta tällä tilillä.
26 arvostelua
6.7 tuntia pelattu
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exporation

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
Julkaistu 1 elokuu(ta) 2014.
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Palkinnot

Indiedb IOTY Editors choice 2013