Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
ユーザーレビュー: 圧倒的に好評 (1,421 件のレビュー) - このゲームのユーザーレビュー 1,421 件中 95% が好評です
リリース日: 2012年12月31日

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最新の更新 全て表示(29)

2月8日

Ashes of Urh'Rok 1.0.5 is out!

My minions,

Here comes a small update to Ashes of Urh'Rok!

Changelog:

  • Allow demon statues to appear in Embers of Rage zones
  • Fixed unlocks countings
  • Update to new engine shield API
  • Doomelves start with one more infusion, like all other races

Have fun in Eyal!

5 件のコメント 詳細を見る

2月2日

Tales of Maj'Eyal 1.4.3 aka "Before the Rage" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • A few bugfixes

Expanded changelist:
  • Fixed crash when using a gamepad
  • Possible fix to the reaver's plague bug
  • Fixed Oozewalk too (for real)
  • Prevent Telekinetic Leap from jumping walls (for real this time)
  • Fixed not seeing the "Play" button after doing a tutorial
  • Creeping Darkness will be a dark purple instead of black in ascii mode
  • Blighted Summoning creatures come up with max vim
  • Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
  • Exiting the Eidolon plane triggers callbackOnChangeLevel.
  • Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
  • Clarified tooltip for Reality Smearing.
  • Prevents a talent from trying to deactivate twice in some very strange corner cases
  • Added a Levelup button to the charsheet

Have fun!

12 件のコメント 詳細を見る

レビュー

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

このゲームについて

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows 2000
    • メモリー: 512 MB RAM
    • グラフィック: Any OpenGL capable
    • ストレージ: 512 MB 利用可能
    推奨:
    • OS: Windows 2000
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2+
    • ストレージ: 512 MB 利用可能
    最低:
    • OS: OSX 10.6
    • メモリー: 512 MB RAM
    • グラフィック: Any OpenGL capable
    • ストレージ: 512 MB 利用可能
    推奨:
    • OS: OSX 10.6
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2+
    • ストレージ: 512 MB 利用可能
    最低:
    • メモリー: 512 MB RAM
    • グラフィック: Any OpenGL capable
    • ストレージ: 512 MB 利用可能
    推奨:
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2+
    • ストレージ: 512 MB 利用可能
参考になったカスタマーレビュー
14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 82.8 時間
投稿日: 2月6日
ハクスラライクなローグライクといった感のゲーム
キャラビルドの選択がとにかく大量で自分にあったのを見つけるまで大変
とはいえ初期状態では初心者向けの種族やクラスだけで他はアンロックしていく形
また最初に難易度だけでなく残機アリが設定できるのはありがたいですね
一発死には緊張感はありますがゲーム自体を投げる要因でもあるので

食料の概念どころか回復薬等の消耗品までないという思い切ったシステムで
すべてクールダウンのあるタレントに統一になってます
その反面タレントに必用なリソースはマナやスタミナといったおなじみのものから
憎悪や自然との調和や時空の歪みなどといったものまで多種にわたります
他のクラスのスキルを学ぶ事が出来てもリソース管理的に使いにくいとかあるわけです
アイテムもハクスラ感覚でドロップし選択に悩みいつかこれ使おうとか倉庫の肥やしになる
そんな楽しみ

実際のプレイとしての感覚(難易度nomal)では通常は即死におびえるいうこともなく
適当に散策したり敵に会ったりするまで高速で自動探索するモードで快適にプレイ可能
ただしレア敵やユニークやボスが桁違いに強いのでそこの立ち回りがポイントになります
敵の情報は完全に全部見る事が出来るのでやばいオーラ(比喩ではなく)には注意しましょう
前述の通りノーマルではさほど危険がないのでうっかり突っ込んで大ダメージ死亡とかよくあります

ストーリーやロールプレイ性はほぼありません
その代わり背景設定に関するテキストはかなり多く
自宅が手にはいると全キャラ共通で獲得したテキストが閲覧できるのが便利
種族や歴史に関する資料とかなかなか読み応えがあります
ハーフリングが帝国主義時代の欧州人みたいな覇権種族ってまずないよな…

独特のプレイ感や覚える要素の多さになじむまではかなり大変ではあると思います
戦闘でのダメージが単純な計算ではなくかなり多種な要素が入ってわかりにくいです
固定の敵やモブ敵は場数を積めば感覚的に対応もわかりますが
ランダムなレア敵はプレイヤーと同じようにキャラビルドが組まれているので
対応もそのキャラビルドに応じたタレントの特性を把握する必要があります
いきなり瀕死になってそのまま死んだログみても何されてるのかわからねえとかも…

ゲーム外のことですが本家サイトに登録してsteamと関連付けはやったほうがいいでしょう
頻繁にバージョンアップするので強制バージョンアップのsteamとはいささか相性が悪いです
特に有志の日本語訳は旧バージョンしかないので初心者には重大な問題になります
攻略wikiやフォーラムは古いバージョンの情報が多いですが大まかなところは違わないので
困ったら見てみるといいでしょう

はまれる人はこれ一本で死ぬほど遊べます
ローグライクの繊細なターン管理とハクスラの豪快さをうまく調和させてると思います
ビジュアル的な演出効果が何気に豊富なのもうれしい
実績が4桁あるのでこだわる人にはオススメできませんが
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 8 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 291.2 時間
投稿日: 2015年12月23日
いろんなクラスやタレントがあり、ビルドを考えるだけでもたのしいぞ
はじめは公式サイトから古い方のヤツをダウンロードしてきて、日本語化してプレイするといい
ドネート代わりにSteam版を買ったあとでそうしてもいい
このレビューは参考になりましたか? はい いいえ 面白い
240 人中 233 人 (97%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 2,300.0 時間
投稿日: 2015年8月18日
I've never written a steam review before but TOME is so good that I have to chime in with my 2c. This is the first rogue-like game that I've ever played and I was extremely skeptical of the genre before giving TOME a try but I can honestly say that TOME is the best game that I've played in a very, very long time, and as a D&D nerd who grew up in the 80's, this game hits so many of the right notes from an RPG perspective that I have simply not been able to put it down since the summer sale and I've only played 2 out of the like 30 classes.

The replay value is through the roof and the challenge is out of this world difficult, but like Dark Souls, it mostly feels very fair and does become more manageable as you get better at the game. I can't believe I only paid something like 2$ for this game as it is worth the price of a full AAA title easily. In fact, if I was a developer who had slaved away on a mediocre AAA title this game would make me seriously re-evaluate my life choices. As far as I can tell, this game was developed by one dude, and stands head and shoulders above so many titles that took 100+ people to create that it should serve as an inspiration to hobby game developers everywhere. I can't believe how good this game is, you have to buy it.
このレビューは参考になりましたか? はい いいえ 面白い
51 人中 48 人 (94%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 157.2 時間
投稿日: 2015年12月14日
If you're already a roguelike fan, chances are you've played this game - and probably enjoyed it. So for the purposes of this review I'm going to assume you're had little to no experience with traditional roguelikes, and perhaps some experience with "Roguelites" such as Binding of Isaac, FTL, Rogue Legacy, Risk of Rain, or Spelunky (not an exhaustive list). These games share some similarities with more traditional roguelikes in that they feature procedural level generation, perma-death and often have steep difficulty curves... but are blended with other genres such as platformer or top-down action. Tales of Maj'Eyal is, however, a more traditional roguelike due to the way you control your character.

Turn-based games are typically seen as boring and time-consuming for obvious reasons, but in ToME (and in many other traditional roguelikes) everything is literally instantaneous. You can take turns as quickly as you want, you can move your character and issue commands as fast as you and your computer can process. There is no waiting for fancy character animations to finish playing. Enemies move as you move, so you don't need to wait for them to take a turn. In fact, something I love about ToME is that there is essentially no 'grinding'. You level up, you find items, you go through the game in a mostly linear fashion (although you can choose which order you do dungeons in), but around every corner awaits the possibility of death. Whether you are level 1 or maxed out, there is a potential for you to die if you make a mistake.

ToME is a tactical strategy game at heart. Very few deaths will happen because of bad luck, most of them will be a result of mistakes (usually a series of them). This is made possible because there is a plethora of escape options and vision scouting abilities, ensuring that luck plays no part in your experience. As you play you will encounter 'rare' monsters which have a wider range of abilities than most, often requiring you to play very carefully and think out every move you make. Excluding your primary damage-dealing abilities, nearly every ability your character has is for a unique purpose: faster movement, teleports, swapping positions, stunning, healing, shielding, evading, removing effects, and so on. Character positioning and knowing when and how to use your skills is the key to sucess in this game.

The basic gameplay is solid due to the strategy elements, but the variety of character customization and items you can find is where the real excitement comes from. There's quite a lot of different classes and races to choose from, many of which have very unique playstyles. Each character's passive and active abilities can be leveled up point-by-point so you can customize exactly what they're capable of, and you cannot max out everything so you must decide what works best for you. As you progress into the game, you'll find items with a huge list of modifiers and special traits. You will constantly be comparing two items and thinking about which is better, especially weapons. How much base damage a weapon deals is rarely the deciding factor in whether or not you will use it, as each individual item can have dozens of different effects and stat changes you to consider. The level of customization depth adds an incredible amount of replay value to the game.

The game's aesthetics, however, are not great. I mean the graphics are decent... for a roguelike, a genre that is often associated with graphics consisting of colored ascii colors and nothing else. But I won't beat around the bush on this one: the graphics look pretty bad when compared to almost anything else. And I don't just mean low quality, I mean the art style is terrible. Generic uninspired fantasy crap. The screen is often cluttered with ugly doodads and bulky objects, enemy sprites look ridiculous, I honestly feel most people will take one look at the game and go "This game looks like trash. I am not playing that." - and I don't blame you. I just hope you can look past the terrible aesthetics to find the beautiful game within. You know, inner beauty.

Above all, ToME is completely free. You can download the full version of their website, and if you enjoy it I strongly recommend buying a copy of it on steam or throwing the developer a direct donation. The game is consistently updated, has full mod support, and has an amazing website that tracks all of your character data and allows you to look up other players. I recommend this game to anyone who has enough patience to get past the learning curve.

Rating: A
このレビューは参考になりましたか? はい いいえ 面白い
24 人中 22 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 374.5 時間
投稿日: 2015年12月4日
This is the sort of game that makes you think:

"Why aren't more games like this?"
このレビューは参考になりましたか? はい いいえ 面白い