Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Análisis de usuarios: Extremadamente positivos (1,423 análisis) - El 95% de los 1,423 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 31 dic. 2012

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Actualizaciones recientes Ver todos (29)

8 de febrero

Ashes of Urh'Rok 1.0.5 is out!

My minions,

Here comes a small update to Ashes of Urh'Rok!

Changelog:

  • Allow demon statues to appear in Embers of Rage zones
  • Fixed unlocks countings
  • Update to new engine shield API
  • Doomelves start with one more infusion, like all other races

Have fun in Eyal!

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2 de febrero

Tales of Maj'Eyal 1.4.3 aka "Before the Rage" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • A few bugfixes

Expanded changelist:
  • Fixed crash when using a gamepad
  • Possible fix to the reaver's plague bug
  • Fixed Oozewalk too (for real)
  • Prevent Telekinetic Leap from jumping walls (for real this time)
  • Fixed not seeing the "Play" button after doing a tutorial
  • Creeping Darkness will be a dark purple instead of black in ascii mode
  • Blighted Summoning creatures come up with max vim
  • Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
  • Exiting the Eidolon plane triggers callbackOnChangeLevel.
  • Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
  • Clarified tooltip for Reality Smearing.
  • Prevents a talent from trying to deactivate twice in some very strange corner cases
  • Added a Levelup button to the charsheet

Have fun!

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Críticas

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Acerca de este juego

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows 2000
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: Windows 2000
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • SO: OSX 10.6
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • SO: OSX 10.6
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
    Mínimo:
    • Memoria: 512 MB de RAM
    • Gráficos: Any OpenGL capable
    • Almacenamiento: 512 MB de espacio disponible
    Recomendado:
    • Memoria: 1 GB de RAM
    • Gráficos: OpenGL 2+
    • Almacenamiento: 512 MB de espacio disponible
Análisis útiles de usuarios
A 11 de 14 personas (79%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
126.0 h registradas
Publicado el 4 de octubre de 2015
D R O G A Í N A
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
382.0 h registradas
Publicado el 4 de enero
Que haces perdiendo el tiempo leyendo esto??!!

COMPRA YA!
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A 235 de 242 personas (97%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
2,300.0 h registradas
Publicado el 18 de agosto de 2015
I've never written a steam review before but TOME is so good that I have to chime in with my 2c. This is the first rogue-like game that I've ever played and I was extremely skeptical of the genre before giving TOME a try but I can honestly say that TOME is the best game that I've played in a very, very long time, and as a D&D nerd who grew up in the 80's, this game hits so many of the right notes from an RPG perspective that I have simply not been able to put it down since the summer sale and I've only played 2 out of the like 30 classes.

The replay value is through the roof and the challenge is out of this world difficult, but like Dark Souls, it mostly feels very fair and does become more manageable as you get better at the game. I can't believe I only paid something like 2$ for this game as it is worth the price of a full AAA title easily. In fact, if I was a developer who had slaved away on a mediocre AAA title this game would make me seriously re-evaluate my life choices. As far as I can tell, this game was developed by one dude, and stands head and shoulders above so many titles that took 100+ people to create that it should serve as an inspiration to hobby game developers everywhere. I can't believe how good this game is, you have to buy it.
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A 48 de 51 personas (94%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
157.2 h registradas
Publicado el 14 de diciembre de 2015
If you're already a roguelike fan, chances are you've played this game - and probably enjoyed it. So for the purposes of this review I'm going to assume you're had little to no experience with traditional roguelikes, and perhaps some experience with "Roguelites" such as Binding of Isaac, FTL, Rogue Legacy, Risk of Rain, or Spelunky (not an exhaustive list). These games share some similarities with more traditional roguelikes in that they feature procedural level generation, perma-death and often have steep difficulty curves... but are blended with other genres such as platformer or top-down action. Tales of Maj'Eyal is, however, a more traditional roguelike due to the way you control your character.

Turn-based games are typically seen as boring and time-consuming for obvious reasons, but in ToME (and in many other traditional roguelikes) everything is literally instantaneous. You can take turns as quickly as you want, you can move your character and issue commands as fast as you and your computer can process. There is no waiting for fancy character animations to finish playing. Enemies move as you move, so you don't need to wait for them to take a turn. In fact, something I love about ToME is that there is essentially no 'grinding'. You level up, you find items, you go through the game in a mostly linear fashion (although you can choose which order you do dungeons in), but around every corner awaits the possibility of death. Whether you are level 1 or maxed out, there is a potential for you to die if you make a mistake.

ToME is a tactical strategy game at heart. Very few deaths will happen because of bad luck, most of them will be a result of mistakes (usually a series of them). This is made possible because there is a plethora of escape options and vision scouting abilities, ensuring that luck plays no part in your experience. As you play you will encounter 'rare' monsters which have a wider range of abilities than most, often requiring you to play very carefully and think out every move you make. Excluding your primary damage-dealing abilities, nearly every ability your character has is for a unique purpose: faster movement, teleports, swapping positions, stunning, healing, shielding, evading, removing effects, and so on. Character positioning and knowing when and how to use your skills is the key to sucess in this game.

The basic gameplay is solid due to the strategy elements, but the variety of character customization and items you can find is where the real excitement comes from. There's quite a lot of different classes and races to choose from, many of which have very unique playstyles. Each character's passive and active abilities can be leveled up point-by-point so you can customize exactly what they're capable of, and you cannot max out everything so you must decide what works best for you. As you progress into the game, you'll find items with a huge list of modifiers and special traits. You will constantly be comparing two items and thinking about which is better, especially weapons. How much base damage a weapon deals is rarely the deciding factor in whether or not you will use it, as each individual item can have dozens of different effects and stat changes you to consider. The level of customization depth adds an incredible amount of replay value to the game.

The game's aesthetics, however, are not great. I mean the graphics are decent... for a roguelike, a genre that is often associated with graphics consisting of colored ascii colors and nothing else. But I won't beat around the bush on this one: the graphics look pretty bad when compared to almost anything else. And I don't just mean low quality, I mean the art style is terrible. Generic uninspired fantasy crap. The screen is often cluttered with ugly doodads and bulky objects, enemy sprites look ridiculous, I honestly feel most people will take one look at the game and go "This game looks like trash. I am not playing that." - and I don't blame you. I just hope you can look past the terrible aesthetics to find the beautiful game within. You know, inner beauty.

Above all, ToME is completely free. You can download the full version of their website, and if you enjoy it I strongly recommend buying a copy of it on steam or throwing the developer a direct donation. The game is consistently updated, has full mod support, and has an amazing website that tracks all of your character data and allows you to look up other players. I recommend this game to anyone who has enough patience to get past the learning curve.

Rating: A
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A 22 de 24 personas (92%) les ha sido útil este análisis
374.5 h registradas
Publicado el 4 de diciembre de 2015
This is the sort of game that makes you think:

"Why aren't more games like this?"
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