Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Nutzerreviews: Überwiegend positiv (573 Reviews)
Veröffentlichung: 31. Dez. 2012

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"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (13)

22. Oktober

Ashes of Urh'Rok: release date set!

The date is set! Monday 27th October you will be able to indulge in the bringing of pure doom to your foes!

Until then, enjoy the trailer!
https://www.youtube.com/watch?v=w2aJribG1yE

1 Kommentare Weiterlesen

17. Oktober

Tales of Maj'Eyal 1.2.4 aka "Where there was fire..." is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.4 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Important bugfixes
  • Many new player doll images
  • Many new toys for addon makers
  • New lore
  • Compatibility update for the upcoming Ashes of Urh'Rok expansion !

Expanded changelist:
  • Respec is possible in the Eidolon plane, like in town
  • New lore to be found in Tannen's tower
  • New gfx effect for Darkest Light
  • Callbacks now work for items too, they trigger by default when worn, but can be forced to trigger even when not by setting carrier_callbacks = true on the item
  • New awesome corona gxf effect
  • Living Lightning and Caustic Golem have some gfx effect now
  • Races can define "_forbid_start_override" to not be subjected to archmages/chronomancers/.. different starting zones
  • Resources regen on hit cant happen on yourself
  • Fixed the tooth of the mouth rarity
  • Artifact sword, tridents, maces, daggers (plus a few more) added to player dolls
  • New callbacks: callbackOnSummonDeath, callbackOnRun, callbackOnBlock, callbackOnTalentDisturbed, callbackOnTemporaryEffect
  • New actor:talentDialog method to spawn a blocking dialog in a talent
  • Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness
  • New FontPackages engine class, lets easily define and switch "themes" of fonts
  • Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
  • Custom made tiles can now be used (by donators), simply follow the howto in the birth dialog
  • Fixed Frenzy killing the user
  • Lore can now have a template=true field that shows it must be processed first
  • Status effects in tooltips will show charges, if any
  • New hooks "Zone:loadEvents" and "Boot:loadBackground"
  • GameState:findEventGridRadius also returns the center of the grids
  • Wraithform is now instant, takes less vim and provides better bonuses to armour and defence
  • Fixed escort quests to correctly gran mental saves
  • Combat:attackTargetWith also returns damage
  • Addons can add a new splashscreen by having a special boot-screen folder
  • Losgoroth are enemies to all
  • Particle effects attached to an entity can be translated
  • Building map generator can have margins now
  • Addons can now be bundled into packages containing multiple ones
  • Block effect can have custom handlers

Have fun!

7 Kommentare Weiterlesen

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Über dieses Spiel

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Systemvoraussetzungen

PC
Mac
Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
68.9 Std. insgesamt
Sehr gutes Roguelike Game, jede menge Unlockables: Klassen, Rassen unterklassen, Game Modes. Grafisch kein Highlight, aber besser als viele andere indie Games. Schwierigkeitzsgrad sehr hoch. Auf jeden Fall empefehlenswert.
Verfasst: 24. Mai
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
211.0 Std. insgesamt
After playing a few hours of this Game i decided to give my opinion.
This game is a very good roguelike. Im still missing stuff like unidentified items blessed/cursed items or a hunger bar.
But his game is still very komplex every character has its own mechanics and skilltrees. not just the basic stats that are higher or lower depending on the class. So everytime you play another class its actually a new experience.
The Worldmap is somewhat fixed just a few dungeons are placed randomly but the entire dungeons are randomly generated and can even have different themes for example an icy mountain might be an active volcano in a different playthrough.
This game has a lot of content still coming.
If you enjoy oldshool roguelikes that are hard this Game is definitely for you.
You even have the option to not go roguelike with only one life and go adventuremode instead where you get an extra life every few level up or even exploration mode where you have infinite lives, there are multiple dificultys and you have to unlock a lot of classes through quests and events witch never gets boring for me and keeps the game interesting.
Its not your average roguelike where you ahve to go down to floor 10 or 50 or something and defeat someone it has a much more open world where you can decide witch dungeon you want to go to next or if you want a randomized dungeon via farportal. The open world aspect + the diffenret playstiles of the classes for me means this game has a lot moee replayability than most roguelikes and it has earned its place in my favourite games so far.
Verfasst: 29. Juli
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
19.9 Std. insgesamt
Sehr gutes Roguelike,gefällt mir und kommt sehr nahe an das wirkliche Rogue,und die diversen Ableger heran.
Habe es auf gut Glück gekauft,da mir die anderen Roguelikes die man so auf Steam sieht nicht zusagen,wollte etwas das mehr an das Original heranreicht,nur in schönerem Look (Ascii ist absolut nichts für mich)

Das schöne an Tome ist dass es im Gegensatz zu anderen seines Genres nicht auf ein paar Klassen beschränkt ist,man kann aus einer vielzahl an Rassen und Klassen wählen,je nach wahl startet man auch anderst,als Zwerg zb tief unter der Erde und kämpft sich zu beginn seinen Weg gegen Orks frei.
Zudem beinhaltet es noch ein durchdachtes Skillsystem das sehr unterschiedlich von Klasse zu Klasse ist,viel Raum zum rumspielen.

Wem Roguelike zu hart ist,der kann auch auf abgemilderte Schwierigkeitsgrade ohne Permadeath zurückgreifen.
Levels sind natürlich immer Zufallsgeneriert,wie auch die Gegner die einem über den Weg laufen.
Unvorsichtiges Handeln wird schnell Bestraft (Könnte einen ganzen Charfriedhof anlegen)

Mit über 1300 Steamerfolgen haben natürlich auch die Archievement Jäger was davon.

Aufjedenfall ein Spiel von dem man lange etwas hat,Musik und Sounds sind stimmig.
Hut ab dass da nur ein Mann hinter diesem Spiel sitzt.

Tome gibts übrigens auch kostenlos,der Vorteil der Steam Variante sind ,,nur'' Musik und Charskins.
http://te4.org/news
Verfasst: 30. Mai
War dieses Review hilfreich? Ja Nein
82 von 85 Personen (96%) fanden dieses Review hilfreich
179.3 Std. insgesamt
Besides the developer taking time out of his life to hear me out, and treating me like a human being, this game is amazing :) Imagine your favorite roguelike.. Now, from that roguelike take out the fact that: Potions can kill you, necklaces can choke you, weapons can weld themselves to your hand, Identify scrolls can be burned to a crisp, and you can be violently killed by eating moldy bread :)

While I love those type of deaths, once you play ToME and notice that those deaths are not there, you realize now that if you die, it truly is your fault. Death comes from combat (or the occasional sandworm burrow collapsing in on you, haha), and the combat is great.. Almost every single build has multiple ways you can grow, almost to the point that they play like different classes altogether when raised in certain ways.. And then the raw variety of classes is amazing as well.. And the random loot generation is some of the best I've dealt with on the MANY, MANY random-loot games I've played :>

Add to all that the Infinite Dungeon (how far can you go?), the Transmogrification Chest (all picked-up items rest weightlessly inside the Transmog Chest, and on changing floors you can auto-sell everything out of the chest for a 10% cash penalty, makes inventory management a breeze), a very active and friendly playerbase with in-game chat (its basically an IRC room tacked to the bottom right of the game), the ability to link items and enemies through chat to share the joy of good loot, or the bitter terror of a hyper-strong unique enemy, semi-random in-game events that can potentially save you from the brink of death, and more.. :>

This game has the most achievements of any game on Steam (over 1000), multiple difficulty levels (some that determine the strength of your foes, others that determine how many lives you get: Roguelike one-life-to-live, Adventure 5-lives-to-live, and Exploration mode, unlimited lives with which you can get comfortable with the game ((or plunge fearlessly into the Infinite Dungeon!)

Anyway.. Try it.. It won't suck out your everlasting human soul, I promise.. It won't.. consume.. you.. GOTTA GO PLAY ToME! (And don't let my hours played through Steam fool you, I've got about twenty times that, from before it was ever on Steam, haha.. I probably don't even want to know how many hours..)
Verfasst: 24. Mai
War dieses Review hilfreich? Ja Nein
119 von 145 Personen (82%) fanden dieses Review hilfreich
652.4 Std. insgesamt
help me
Verfasst: 20. August
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
9.7 Std. insgesamt
Als großer Roguelike Fan ist ToME eines meiner Lieblingsspiele. Ich habe dieses Spiel bereits vor der Veröffentlichung auf Steam gespielt. Meine Spielzeit dürfte somit bei einigen dutzenden Spielstunden liegen.

ToME4 ist im Gegensatz zu vielen anderen Spielen, die sich heute "Roguelike" nennen, ein sehr klassisches Roguelike mit ansprechender grafischer Repräsentation (Es gibt auch einen ASCII-Modus, aber der ist imo nichts Halbes und nichts Ganzes).

Das bedeutet, dass man alle Vor- und Nachteile eines Roguelikes erwarten kann:

- Permadeath
- Rundenbasierte Kämpfe
- Hack'n Slash Mentalität
- Randomisierte Gebiete, Gegenstände und Ereignisse

ToME zeichnet sich im Vergleich zu anderen Roguelikes zusätzlich durch folgende Eigenheiten aus:

- Sehr detaillierte Grafik
- Modernes mausgestütztes Interface mit Tooltipps und Fenstern
- Eine persistente Weltkarte mit einer Handlung, mehrstufigen Quests und Überraschungen
- Skillbäume und Charaktertraits
- Komplexes Kampfmodell mit einer Vielzahl von Einflussfaktoren

ToME ist das perfekte Spiel, wenn man das Flair klassischer Roguelikes in einer modernen Präsentation und einem flüssigen Userinterface kennenlernen möchte. Es kann als Einstieg gesehen werden, um sich eventuell später mit Spielen wie ADOM, DC:SS oder Angband zu beschäftigen.
Verfasst: 15. Februar
War dieses Review hilfreich? Ja Nein