Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Brukeranmeldelser:
Recent:
Veldig positive (45 anmeldelser) - 91% of the 45 user reviews in the last 30 days are positive.
Overall:
Veldig positive (1,636 anmeldelser) - 94% av 1,636 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 31. des, 2012

Logg inn for å legge til denne gjenstanden i ønskelisten din, følge eller markere som ikke interessant

Kjøp Tales of Maj'Eyal

Kjøp Tales of Maj'Eyal 4-Pack

Pakker som inkluderer dette spillet

Kjøp Tales of Maj'Eyal Volumes I - III

Inkluderer 3 objekter: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

 

Nylige oppdateringer Vis alle (38)

14. juni

Tales of Maj'Eyal 1.4.8 aka "Of Redemption" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Fixed the Item's Vault crash. Sorry..
  • Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
  • Oozewalk correctly only removes detrimental effects
  • Fixed offhand mindstar from not using the talent's damage multiplier

Have fun!

10 kommentarer Les mer

13. juni

Tales of Maj'Eyal 1.4.7 aka "Of Perception" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Updated OpenAL dll for windows to a new version, should prevent some windows10 crashes
  • Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Fixed Dominant Will to correctly fade away
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Tinkered items can not be vaulted anymore


Have fun!

12 kommentarer Les mer

Anmeldelser

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Om dette spillet

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Minne: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Anbefalt:
    • OS: Windows XP
    • Minne: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    Minimum:
    • OS: OSX 10.9
    • Minne: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Anbefalt:
    • OS: OSX 10.9
    • Minne: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    Minimum:
    • Minne: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Anbefalt:
    • Minne: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Veldig positive (45 anmeldelser)
Overall:
Veldig positive (1,636 anmeldelser)
Recently Posted
Ranmus
( 45.1 timer registrert )
Publisert: 23. juli
Overall, I would give this game a 6 out of 10.

On the positive side, this game is quite fun, and has lots of replayability. Classes are very unique, and there is a large variety of skills. I also appreciate the unlocking system for new classes/races.

However, one of the major downfalls, in my opinion, is that I often run into enemies that can one-hit-kill me, or groups that kill me in one turn. Most reciently, however, there was an instance of a "normal" (not epic, unique, or boss) enemy, lower than my level, that killed me, from full health, from 4 blocks away, and through my summon. I believe the creators need to spend some time reworking enemy skills/power, because I don't want to lose 20 hours of gameplay because someone that doesn't look like a threat just blasted me through a minotaur.
 
Helpful? Ja Nei Morsom
tom.rhyne
( 363.3 timer registrert )
Publisert: 21. juli
Amazing-if-often-frustrating dungeon crawler:

You will die. A lot. You'll quit. And find yourself crawling back for more punishment. You'll learn... evolve... progress... Unkillable boss becomes hard to kill tyrant becomes minor road block along a path you know. There is repetition, but with sufficient randomness to feel nostalgic rather than tedious.

You'll unlock new styles, races, and classes. You'll find aspects you enjoy, figure out how to master them, and learn coping and survival mechanisms for the diverse critters and situations. You'll develop that spidey-sense that tells you "hey, I'd better get out of here before I get in trouble, and regroup around a choke point".

I loved this. I hated this. I loved it. I hated it. I learned that I loved that I loved and hated it. It's challenging but fair, with a helpful community and deep content. If you don't require massive 3d immersive graphics, are patient enough to avoid throwing your keyboard, and are willing to devote hours to learning truly "how to play", this is a great, evolving product you won't regret your time spent on.
 
Helpful? Ja Nei Morsom
Lars Ulrika
( 91.5 timer registrert )
Publisert: 15. juli
I created an "Archer Stormtrooper" archer, died on level 1 by shooting myself which proves this game is realistic and takes into account Star Wars lore even though it has nothing to do with Star Wars.

100% would self-stormtroop myself again.


Joke apart, don't let the graphics fool you : this game has a deep gameplay , each class really plays differently than the other, it's challenging and will keep you hooked for hours.
 
Helpful? Ja Nei Morsom
TheMaker51
( 13.2 timer registrert )
Publisert: 14. juli
Started playing this some time back when my computer couldn't handle Halo: Combat Evolved (long story), and picked it up again recently. Controls are good and remappable, workshop support is neat, the music lends itself well to establish mood, and the difficulty is there. It's a roguelike in the classic sense, as in being like the original Rogue. Lots of unlockable content including classes, races, and even gameplay modes. Active bug and error reporting in game is a great sign. Zero crashes or game breaking bugs, just some minor stuff.

Would definitely recommend for anyone looking for a game of this genre. One of the few good ones on steam, if there are more.
 
Helpful? Ja Nei Morsom
Slatumopznbek
( 79.3 timer registrert )
Publisert: 13. juli
Reccomend it, but it fails on windows 10.
 
Helpful? Ja Nei Morsom
Aldernut
( 40.1 timer registrert )
Publisert: 13. juli
There are two things in Tales of Maj'Eyal, that made me stop playing this game, and not invest money in more expansions:

1) Permanent socketing. Items can be imbued with gems, which add to the item's stats. Gems can be found and bought, and you can also find more powerful artifact gems. However, all item imbuing is permanent. The result was never using the good gems for imbuing good items, while anxiously wondering whether and when I should. Instead of a bonus, every found artifact became a reminder about potentially shooting myself in the foot. "Wanna imbue me? You know, it's permanent if you do. A better gem might be just around the corner. Better wait...but is it? You're constantly gimping yourself, you know..."

2) Extremely limited item transfer space. AFAIU, you'll get transfer space for one item for every 2 euros you've paid for the game. With the base game at 7 euros, that'd result in a massive quantity of 3 items you can transfer. However, you can find tens - or even hundreds of artifacts in one playthrough. Also, the transfer space can be reached in later game only, never allowing you the possibility of starting fresh characters with good quality equipment. The permanent socketing -issue raises its head in here as well, since different character classes require different items. "Used that nice artifact gem in the sword of your now-overleveled fighter? So bad, you can't transfer it to your new mage's staff now."

To conclude, if these issues were fixed, I'd gladly put more money in this game.
 
Helpful? Ja Nei Morsom
Insane
( 2.0 timer registrert )
Publisert: 13. juli
Good for cheevos
 
Helpful? Ja Nei Morsom
Vlad
( 224.3 timer registrert )
Publisert: 11. juli
Probably the best turn-based rogue-like I've played
 
Helpful? Ja Nei Morsom
OrbisNatus
( 20.5 timer registrert )
Publisert: 9. juli
Tales of Maj'Eyal(ToME) is a traditional rouge-like game with some interesting features.
Since I,for several years, had enjoyed dungeon crawl which is a similar type of game to ToME, ToME was an attractive game to me regarding its nice(compare with dungeon crawl) graphic, clear & intuitive UI and a story.

For story, I cannot judge whether it is pros or cons though because I think I've played less than half a game. but play experience has been quite good. Monsters hitherto are various and not repetitive(I mean there were not many different colored cousin monsters. well except slime or ants). Journals written by many adventurers makes players get absorbed to the world providing some useful cues to further adventure.

There are various type of races and classes which have distinguishble features. Maybe this ensures players to have different game experience in every new game. Many kind of skills remind me diablo series, player might be able to take lot of trees to make their own character.

however, I would not have disappointed had monsters taken more strategic action in the battle. for example, I was a dwarf berserk and opponents were mop of wind elements blowing lighting bolts from far away of player. If they kept to cast lighting bolt then I would be as good as dead. Wind elements, however, kindly approched to me wasting their range advantage then I had no trouble to deal with them. hmm. when I played dungeon crawl, every monsters tried hard to keep their advantages that lead players got mad. well. If developers intention was to lower the barrier of this game by making monsters dull, they did good job.

I think I have to revise this review after I complete once, but feel there is not big chance to change good impression so far. :)
 
Helpful? Ja Nei Morsom
Snorkel the dolphin
( 65.9 timer registrert )
Publisert: 8. juli
I picked this game up during the Steam Summer Sale, among many other games, yet this was by and far what I spent the majority of my time playing. Coming from mainly playing Dungeon Crawl, I was a little bit skeptical going into it, but it was so cheap that I figured 'why not'. I didn't regret my decision, and shortly after playing it for a while, I ended up buying both of its expansions as well.

Tales of Maj'Eyal is a roguelike in the classic sense of the word - tile-based and turn-based combat and movement, permadeath and randomly generated dungeons+loot, lots of RPG stats and a fantasy setting. Stuff that set it apart from Dungeon Crawl initially put me off at first - there was no 'clock' to keep me going forward, there was a static world map, there was an encumbrance system, etc. - but after playing for about an hour, all of these apprehensions went away and I quickly grew to love this game.

The static world map ended up being really cool. First of all, it's big. There are multiple continents and lots of hidden areas. It's only the world map itself that stays the same between all your characters. Depending on your race or class, you'll begin the game on a different area of the map. After playing for a while, you'll start to pick up on which dungeons are appropriate for a low-level character and in what general order you should do them (but it's not that set in stone). All of the dungeons themselves are randomized, and sometimes I've even seen 'alternate' versions of dungeons, with different tilesets, and sub-branches appearing off of that dungeon.

Speaking of randomization, the loot in this game is really really great. On one of my first characters, I found a belt which, when worn, made me considered an undead, and no longer had to breathe, meaning I could explore an underwater dungeon. This wasn't a pre-made unique artifact, it was a randomly generated piece of gear. One of my biggest issues with modern RPGs is that the gear upgrades get so stale (for instance, Skyrim's loot often having boring stuff like '20% more axe damage'), and this game really knocks it out of the park with loot variety. There are lots of different little stats that might show up on the gear you find, tons of different gear slots, weapon types, armor types, jewelry, items that grant you new abilities, just tons of really cool stuff.

There's also loads of classes and races to choose from, many of which are totally unique to ToME - I can't think of any other game that's let me play as an 'oozemancer' before. You don't start off with that many unlocked, but gradually gain access to more as you play. I think this is a really great way to both ease players into the game, with a lot of the more simple classes available from the start and more complex stuff locked until later. It also keeps you playing to unlock more stuff. I'm not a big fan of 'rogue-lites' with perma-death but you keep upgrading your stats every time you die, turning it into a game where if you play it for long enough, there's no challenge at all. ToME has tons of unlocks and progression, but you still start off every new character from a blank and equal slate. I wish more games were designed like that.

The graphics aren't really anything special, and to be honest, were part of what made be a bit skeptical of this game at first. You have to consider, though, that many traditional roguelikes are completely ASCII and don't really offer graphical tilesets at all, or very rudimentary tilesets at best. I grew to like the tileset and especially how customizable the UI was. You can move everything around, switch to a classic roguelike HUD, change the font, change the size of the tiles, just about everything you can think of. This game has music, too, and it's actually pretty great. There are a lot of tracks in this game that I really enjoy listening to, whereas often for a game like this I would just mute it and listen to a podcast in the background.

For how cheap this game is, it has an incredible amount of content and is very replayable. I've still yet to beat the game, or even feel like I came close. That doesn't mean it's not accessible, though - this might be one of the most accessible traditional roguelikes I've seen. There are lots of difficulty options, and in addition to that, you can choose between an infinite lives 'Exploration' mode, an 'Adventure' mode where you have an extra life and gain more lives every few levels, and of course, the 'Roguelike' permadeath mode. If you always wanted to get into games like these, but found them too complex or too challenging, ToME is probably the perfect starting point for you.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
15 av 18 personer (83%) syntes denne anmeldelsen var hjelpsom
16 personer syntes at denne anmeldelsen var morsom
Anbefalt
8.9 timer registrert
Publisert: 1. juli
Adventures of "Gonna die soon, plz send help"

-Went into town
-Accidentaly right clicked a peasant
-Saw the option to attack
-Thought you can't actually do that to allies
-One hit killed the peasant
-Other peasants ganked on me
-One shot all of them
-Felt bad
-Glitched myself through trees and drowned by standing at the side of a lake
-Respawned
-Saw a shady guy
-Wanted to kill him, but he told me he could give me money for killing things
-I accepted
-The enemies were the rest of the peasants
-Im dead inside now
-Left and came back into town hoping that the peasants respawned
-They didn't
-Explored the rest of the world in search of more peasant "friends"
-Heard a guy crying and saw a secret hatch
-Went inside
-Almost ♥♥♥♥ my pants when i saw the enemy's level
-Never mind, they die quickly
-Found the crying merchant and next to him stood a level 14 boss
-Im level 6
-He was ♥♥♥♥♥♥ i killed his men
-Pants are being soiled
-I asked him why he kidnapped the merchant
-He's not like most stupid movie villlains and sees through my plan
-♥♥♥♥
-Was almost dead, but convinced him to make me his ♥♥♥♥♥
-He accepted
-Merchant is still crying
-Got an achievement for becoming the villain's ♥♥♥♥♥
-Later to make me cheer up, i destroyed an entire forest and everything in it
-Saw a new enemy with no face, but only a mouth
-I wonder what they do in their free time...
-Think i can kill them
-Somehow they trap me and continue to bite off my nuts
-I die

10/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 6 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
69.8 timer registrert
Publisert: 7. juli
best roguelike out there..

64 hours played so far and I still havent managed to win the game :D
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
82.5 timer registrert
Publisert: 3. juli
60 hours clocked in, only gotten to the other half of the game once.
Play as a person literally able to kill people with his mind, die easily.
Play as a fist fighter and decimate.

10/10 would use fists intead of mindpowers.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
2.0 timer registrert
Publisert: 13. juli
Good for cheevos
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
Anbefalt
91.5 timer registrert
Publisert: 15. juli
I created an "Archer Stormtrooper" archer, died on level 1 by shooting myself which proves this game is realistic and takes into account Star Wars lore even though it has nothing to do with Star Wars.

100% would self-stormtroop myself again.


Joke apart, don't let the graphics fool you : this game has a deep gameplay , each class really plays differently than the other, it's challenging and will keep you hooked for hours.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
Anbefalt
191.7 timer registrert
Publisert: 8. juli
Curiousity WILL kill the cat. Again and again.

10/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
39.1 timer registrert
Publisert: 2. juli
I like this game, this game is very interesting and very interesting. But the new DLC prices are not friendly to the old players, hoping a new way to pack.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
224.3 timer registrert
Publisert: 11. juli
Probably the best turn-based rogue-like I've played
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
Anbefalt
173.3 timer registrert
Publisert: 26. juni
When I first looked at it - let's just say I was not impressed.
It looked like a browser MMO knock-off: brigtish colours, long-donkey bar (that'd not be customisable I bet and ofcourse no shortcuts etc.). Prolly got like 3 cookie-cutter races/classes combo, gender locked on top of that.
Boy, was I in for a surprise.
Tales are a beautiful, complex and deep game with a plenty of room to make your build, your characted - the way you want it. Wanna have a hulking ghoulish brute ogre? Here you go. A hulking ogre brute ghoul? You know were I'm getting.
The plot itself is pretty linear, but offers some motivation and intertainment.
Also It is obvious (for me, at least) that the devs are big, big, BIG fans of pnp boardgames - and the game itself, being a generalised homage of some of them, racking some xtra points from your truly.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
Most Helpful Reviews  Overall
430 av 442 personer (97%) syntes denne anmeldelsen var hjelpsom
10 personer syntes at denne anmeldelsen var morsom
Anbefalt
956.2 timer registrert
Publisert: 7. november, 2014
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom