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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Date de parution: 31 déc 2012
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Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!

4 juillet 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Important bugfixes
  • Better balancing of Mindslayers

Expanded changelist:
  • Vitality triggers correctly from Berserker Rage
  • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
  • Charged Strike on a pinned target will charge up Charge Shield
  • Thermal Strike on a pinned target will summon a encasing wall of ice
  • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
  • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
  • Temporal Rift shield is no longer metallic
  • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
  • Projectile evasion buffs do not stack, only the highest is used
  • Fixed Tirakai's Maul
  • Molten Skin boosts both Sun and Sunlight trees
  • Uniques count as bosses in the charsheet counter instead of rares
  • Skeleton and Ghoul racial stat increases are always integers now
  • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
  • Fixed stoneskin-like shader auras to be symetrical again
  • Fixed Bombardment not using the correct shot power
  • Fixed Hurricane Short on right click too
  • Improved Total Thuggery AI hints
  • Fixed Swift Shot and Feed to work on right click
  • Improved Feed particle effect
  • Ethereal Embrace tooltip correctly states that it improves damage shields
  • Everpyre Blade is not considered metallic anymore
  • Husks now get a self destruct button just like golems
  • Fixed Path of the Sun interraction with Fearless Cleave
  • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
  • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
  • Fixed partial ASCII-ification when reloading on a worldmap ambush
  • Fixed Chant of Fortress tooltip
  • Numerous improvements & balancing to Mindslayers
  • Adventurer class now has low mana regen
  • Fix daikara's pyroclast gfx effect
  • Fixed Cursed Sentry speed display
  • Nerfed Vitality regen and added a cooldown
  • Fixed Reknor lore accountancy
  • Static Map generator can load maps from addon's data folder
  • Respec'ing the last talent points can only happen in town (this will only affect new characters)
  • Fixed Unseen Force
  • Fixed Uttercold piercing
  • Fixed Suncloak display
  • Fixed Frenzy from the Murderblade to not kill you through heorism
  • Fixed Combination Kick removing too many sustains
  • Fixed Rotting Titan
  • Undead characters should not get antimagic items from the merchant artifact
  • Fixed volumetric aura shader for OSX
  • Fixed bone shield shader for OSX
  • Animus Purge can not be used on creatures with special death scripts
  • Fixed Unstoppable
  • Fixed Limmir disappearing when leaving the level
  • Path of the Sun also makes the actor avoid traps
  • Bump Arcane Combat chance when using shields to 75%
  • Bump Arcane Destruction chance when using shields to 75%
  • Reduced magewarrior staves power a little
  • Acid Wave and Biting Gale runes correctly check their corresponding immunities
  • Added Shasshhiy'Kaish tile to the custom birth tiles option
  • Fixed trollmire loot tier

Have fun!

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Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia" is released!

10 juin 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.2 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Various bugfixes and small improvements
  • Fix for the crash-after-save bug that affected some people

Expanded changelist:
  • Reduced Death Dance bleed damage
  • Fixed the donator achievements when playing higher difficulty mode
  • Reduced Displacement Shield mana cost
  • Fixed a bug that made mouse hard to move when targetting under the game log in some circumstances
  • Added an icon to webviews to copy the current URL to clipboard
  • Mummy wrappings are considered light armour now
  • Fixed Cuirass of the Dark Lord
  • Fixed Rak'Shor Cultist, again
  • Fixed Wintertide storm effect
  • Moving an item out of the transmogrification chest correctly checks encumberance
  • Click on your own character to pass a turn correctly reload ammo too
  • Crystal walls in the crystaline old forest are diggable
  • Fixed crystaline forest "eating" vault walls in the old forest
  • Fixed Shattering Charge range limit
  • Fixed Buckler Mastery
  • Ring of the War Master now also improved 2h assault talents
  • Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload
  • Fixed Alchemist Golem gaining too much talents in the Infinite Dungeon
  • Renamed Lightbringer's Rod to Wand to keep naming consistent
  • Improved reshaped weapons/armours display
  • Rare items/randarts with negative life will not always spawn with the max value
  • Nerfed Mucus damage a little
  • Uncapped Recovery and altered scaling
  • Fixed Infinite Dungeon having most creatures poison immune
  • Fixed corrupting the heart of the sandworm queen on the altar on the same turn as being fearscaped
  • Gaining a high difficulty achievement also grants lower achievements
  • Fixed devour life damage type
  • Fixed crash after saving that happened to some people
  • Fix Bash and Smash
  • Fixed Fearless Cleave

Have fun!

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Articles

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

À propos du jeu

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Configuration requise (PC)

    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Configuration requise (MAC)

    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Configuration requise (Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Évaluations intéressantes des utilisateurs
9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
193 produits enregistrés
4 évaluations
5.7 heures en tout
Il y a des jeux pour tous les publics, mais celui la doit s'adresser à une minorité dont je ne fais pas partie. Difficile de recommander le jeu donc, qui s'apparentera plus à un enchaînement de frustrations qu'à du plaisir pour 98% des joueurs. Les 2% restant y trouveront très probablement leur compte, mais être lâché dans une telle jungle qui ne pardonne absolument rien est tout sauf un plaisir pour moi.

Si vous n'aimez pas mourir toutes les 10 minutes, ou tomber sur des ennemis 10 fois plus fort que vous alors que vous en combattiez de votre niveau, oubliez tout de suite l'idée de jouer à Tales of Maj'Eyal, c'est très exactement ce que le jeu propose. Bien que l'exploration et l'évolution du personnage soient prenants (compétences, équipement, donjons...), et que visuellement le jeu ait du charme, il m'est impossible d'y accrocher et d'avoir envie d'y jouer, malgré de multiples tentatives. Même le mode exploration, qui autorise la mort à souhait, en devient lassant, ou plutôt, frustrant. J'en attendais beaucoup, mais je devais être bien mal informé. Je ne remets pas en cause les qualités du jeu, mais bien son fonctionnement qui rebutera la majeure partie des joueurs non avertis. Au travers de cette recommandation, je ne dis pas que le jeu est mauvais, mais que je ne le recommanderai pas, où tout du moins, qu'à un public très très averti.
Posté le : 5 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
31 personne(s) sur 39 (79%) ont trouvé cette évaluation utile
84 produits enregistrés
8 évaluations
62.3 heures en tout
- Permadeath: check
- Randomized dungeons: check
- Turn-based tactics: check
- Tons of classes: check
- Being able to control time: check
- Ability to become a Pokemon Master: check
- Undead Sun Paladins: check
- Stupid insta-kill mages: check

Inferior roguelites can go suck ToME's ♥♥♥♥
♥♥♥♥ING PLAY DIS GAME ALREADY
Posté le : 25 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
123 produits enregistrés
6 évaluations
179.1 heures en tout
Besides the developer taking time out of his life to hear me out, and treating me like a human being, this game is amazing :) Imagine your favorite roguelike.. Now, from that roguelike take out the fact that: Potions can kill you, necklaces can choke you, weapons can weld themselves to your hand, Identify scrolls can be burned to a crisp, and you can be violently killed by eating moldy bread :)

While I love those type of deaths, once you play ToME and notice that those deaths are not there, you realize now that if you die, it truly is your fault. Death comes from combat (or the occasional sandworm burrow collapsing in on you, haha), and the combat is great.. Almost every single build has multiple ways you can grow, almost to the point that they play like different classes altogether when raised in certain ways.. And then the raw variety of classes is amazing as well.. And the random loot generation is some of the best I've dealt with on the MANY, MANY random-loot games I've played :>

Add to all that the Infinite Dungeon (how far can you go?), the Transmogrification Chest (all picked-up items rest weightlessly inside the Transmog Chest, and on changing floors you can auto-sell everything out of the chest for a 10% cash penalty, makes inventory management a breeze), a very active and friendly playerbase with in-game chat (its basically an IRC room tacked to the bottom right of the game), the ability to link items and enemies through chat to share the joy of good loot, or the bitter terror of a hyper-strong unique enemy, semi-random in-game events that can potentially save you from the brink of death, and more.. :>

This game has the most achievements of any game on Steam (over 1000), multiple difficulty levels (some that determine the strength of your foes, others that determine how many lives you get: Roguelike one-life-to-live, Adventure 5-lives-to-live, and Exploration mode, unlimited lives with which you can get comfortable with the game ((or plunge fearlessly into the Infinite Dungeon!)

Anyway.. Try it.. It won't suck out your everlasting human soul, I promise.. It won't.. consume.. you.. GOTTA GO PLAY ToME! (And don't let my hours played through Steam fool you, I've got about twenty times that, from before it was ever on Steam, haha.. I probably don't even want to know how many hours..)
Posté le : 24 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
881 produits enregistrés
59 évaluations
13.8 heures en tout
I had sort of low expectations for this game due to the cluttered, amateurish look of the screenshots (it honestly reminds me of some of the janky Arcen games), but it blew away those expectations.

This is a roguelike, turned-based RPG with classes, races, stats, and abilities. The loot system is similar to Diablo and other ARPGs, with randomly generated loot of various qualities and special effects, along with unique loot. The art style is similar to old-school western RPGs like the Spiderweb games. An overworld map contains various towns and dungeons, the latter of which unlock gradually as you progress and complete quests.

Now, the part where this game really defied my expectations is that it provides a very streamlined experience, without a lot of the typical drudgery that goes along with games like this.

- First of all, the game itself is very intuitive to pick up and start playing without needing a tutorial. The interface is mouse-driven, no need to memorize keybinds (although it does offer fully customizable keybinds as well).

- The game seem to understand that the appeal of games like this is both the satisfaction of level progression, as well as the hunt for rare loot. Early on, you get an item that can recycle junk loot into gold, as well as a item with unlimited charges that basically provides a Town Portal effect that teleports you out of the current dungeon. This eliminates the trap that Bethesda games, for example, typically fall into, where you want to be a packrat and collect every piece of loot you come across, but are severely limited in the amount of weight you can carry.

- The game offers several difficulty levels, from unlimited lives, to several lives, to permadeath.

- The game has an "auto-explore" button, where your character will automatically move around the current dungeon floor until it finds an item of interest or an enemy. Movement can also be control via clicking on visible locations, and your character will move to the select square.
Posté le : 8 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
864 produits enregistrés
6 évaluations
300.2 heures en tout
This game is undeniably incredible. I finally "beat it" (Team Dwarven Bulwark!), and yet can't wait to play more. DarkGod has delivered us a truly geat experience. If you're not sure if it is "worth your $7" (it's value is far greater), you can play for free! You can download it from TE4.org. Be sure and get the "full" version with music (which is magnificent). I believe all versions come with the wonderful Shockbolt tileset (and of course ASCII mode also).

I strongly encourage everyone to donate to at least "Gold" status.
Silver = 6€ and 15€, Gold = 16€ and 30€, Stralite = 31€ and 60€, Voratun = 61+€
Posté le : 25 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses

Winner of the Roguelike of the Year award 2010, 2011, 2012.