Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
Gebruikersrecensies:
Recent:
Erg positief (33 recensies) - 93% van de 33 gebruikersrecensies in de laatste 30 dagen zijn positief.
Totaal:
Erg positief (1,611 recensies) - 94% van de 1,611 gebruikersrecensies voor deze game is positief.
Releasedatum: 31 dec 2012

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Tales of Maj'Eyal Volumes I - III kopen

Bevat 3 items: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

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Recente updates Alles weergeven (38)

14 juni

Tales of Maj'Eyal 1.4.8 aka "Of Redemption" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Fixed the Item's Vault crash. Sorry..
  • Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
  • Oozewalk correctly only removes detrimental effects
  • Fixed offhand mindstar from not using the talent's damage multiplier

Have fun!

7 opmerkingen Meer informatie

13 juni

Tales of Maj'Eyal 1.4.7 aka "Of Perception" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Updated OpenAL dll for windows to a new version, should prevent some windows10 crashes
  • Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Fixed Dominant Will to correctly fade away
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Tinkered items can not be vaulted anymore


Have fun!

13 opmerkingen Meer informatie

Recensies

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Over dit spel

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows XP
    • Geheugen: 512 MB RAM
    • Grafische kaart: Any OpenGL capable
    • Opslagruimte: 512 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows XP
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2+
    • Opslagruimte: 512 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: OSX 10.9
    • Geheugen: 512 MB RAM
    • Grafische kaart: Any OpenGL capable
    • Opslagruimte: 512 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: OSX 10.9
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2+
    • Opslagruimte: 512 MB beschikbare ruimte
    Minimum:
    • Geheugen: 512 MB RAM
    • Grafische kaart: Any OpenGL capable
    • Opslagruimte: 512 MB beschikbare ruimte
    Aanbevolen:
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2+
    • Opslagruimte: 512 MB beschikbare ruimte
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Recent:
Erg positief (33 recensies)
Totaal:
Erg positief (1,611 recensies)
Recentelijk geplaatst
Ching-Chong Potato
( 2.0 uur in totaal )
Geplaatst: 1 juli
Adventures of "Gonna die soon, plz send help"

-Went into town
-Accidentaly right clicked a peasant
-Saw the option to attack
-Thought you can't actually do that to allies
-One hit killed the peasant
-Other peasants ganked on me
-One shot all of them
-Felt bad
-Glitched myself through trees and drowned by standing at the side of a lake
-Respawned
-Saw a shady guy
-Wanted to kill him, but he told me he could give me money for killing things
-I accepted
-The enemies were the rest of the peasants
-Im dead inside now
-Left and came back into town hoping that the peasants respawned
-They didn't
-Explored the rest of the world in search of more peasant "friends"
-Heard a guy crying and saw a secret hatch
-Went inside
-Almost ♥♥♥♥ my pants when i saw the enemy's level
-Never mind, they die quickly
-Found the crying merchant and next to him stood a level 14 boss
-Im level 6
-He was ♥♥♥♥♥♥ i killed his men
-Pants are being soiled
-I asked him why he kidnapped the merchant
-He's not like most stupid movie villlains and sees through my plan
-♥♥♥♥
-Was almost dead, but convinced him to make me his ♥♥♥♥♥
-He accepted
-Merchant is still crying
-Got an achievement for becoming the villain's ♥♥♥♥♥
-Later to make me cheer up, i destroyed an entire forest and everything in it
-Saw a new enemy with no face, but only a mouth
-I wonder what they do in their free time...
-Think i can kill them
-Somehow they trap me and continue to bite off my nuts
-I die

10/10
Behulpzaam? Ja Nee Grappig
skiptall
( 588.2 uur in totaal )
Geplaatst: 30 juni
One of my favorite games of all time. Every single time you play it's a different experience (even though I'll die most of the times!). 500+ hours doesn't lie.
Behulpzaam? Ja Nee Grappig
Musaab Osman
( 4.1 uur in totaal )
Geplaatst: 29 juni
One of my favorite roguelikes that has over 1600 achievements.
Behulpzaam? Ja Nee Grappig
Feo
( 173.3 uur in totaal )
Geplaatst: 26 juni
When I first looked at it - let's just say I was not impressed.
It looked like a browser MMO knock-off: brigtish colours, long-donkey bar (that'd not be customisable I bet and ofcourse no shortcuts etc.). Prolly got like 3 cookie-cutter races/classes combo, gender locked on top of that.
Boy, was I in for a surprise.
Tales are a beautiful, complex and deep game with a plenty of room to make your build, your characted - the way you want it. Wanna have a hulking ghoulish brute ogre? Here you go. A hulking ogre brute ghoul? You know were I'm getting.
The plot itself is pretty linear, but offers some motivation and intertainment.
Also It is obvious (for me, at least) that the devs are big, big, BIG fans of pnp boardgames - and the game itself, being a generalised homage of some of them, racking some xtra points from your truly.
Behulpzaam? Ja Nee Grappig
marksman322
( 27.8 uur in totaal )
Geplaatst: 25 juni
+Modern roguelike, tons of content, many classes and races, engaging and tactical combat,friendly community
-graphics aren't too good.
Behulpzaam? Ja Nee Grappig
bigmacsaloka
( 6.8 uur in totaal )
Geplaatst: 24 juni
Worth the purchase if you're into rpg's, loot, and a whole lot of fantasy !
Behulpzaam? Ja Nee Grappig
Vantyr53
( 88.6 uur in totaal )
Geplaatst: 21 juni
Its a great roguelike, lots of numbers so it may be a little intimidating to newcomers. Otherwise a fantastic game with a great world with lots of lore.
Behulpzaam? Ja Nee Grappig
TrapezoidalMonkey
( 366.2 uur in totaal )
Geplaatst: 17 juni
Well, since picking up ToME, I've sunk an ungodly ammount of hours into it, and loved every single one. A classic roguelike, though that word is bandied around a lot. Better to say that this one is "Like Rogue". Haven't enjoyed a roguelike this much since the early days of ascii games.
Behulpzaam? Ja Nee Grappig
Flesh Without
( 14.3 uur in totaal )
Geplaatst: 16 juni
Jam every idea you can into it, a confusing mix of stats, classes, races, 'feats', skills and various gauges.
Reminded me of AD&D at it's 'worst'.
Absolutley love it.
Behulpzaam? Ja Nee Grappig
Sir Digby Chicken Caesar
( 72.4 uur in totaal )
Geplaatst: 15 juni
Do you want to play as a raging turtle berserker, or perhaps a skeleton who has mastered the art of life absorption? Do you like games with hundreds of mods? Do you enjoy replaying a game hundreds of times, yet it feels completely fresh each time? Do you want to get hundreds of hours of content out of a game that goes on sale for a couple dollars? Then Tales of Maj'Eyal is the game for you.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
10 van de 10 mensen (100%) vonden deze recensie nuttig
Aanbevolen
105.3 uur in totaal
Geplaatst: 11 juni
If you're looking at this game and its reviews, you probably have certain curiosity and interest in the "old style" or "true" Roguelike games. You might've tried some but have been put off by their sheer complexity and extremely steep learning curve, so you've come looking for something a bit less complex, something that offers a good entry to the genre.

So the question is whether this game can be considered as such?
In my personal opinion, yes it can.
It combines many elements from roguelikes (such as random generation, permanent death, statistical minmaxing, variety)
and elements from modern (RPG) games (such as UI&actionbar, character&story progression)

For a new player the system will feel familiar and accessible enough to not put off by it while still offering deeply strategic and intricate systems for more advanced players.

As you might've already read from other reviews, you can get the almost full version from te4.org for free.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 8 mensen (100%) vonden deze recensie nuttig
Aanbevolen
56.9 uur in totaal
Geplaatst: 8 juni
It is pretty rare for me to play any game beyond 50 hours. This is partly due to my lack of time, and partly due to the fact that I jump from one game to the next at a rapid rate. Few games can hold my attention for very long, as many are quickly consigned to the heap of unplayed or lightly games cluttering my Steam collection.

Tales of Maj'Eyal is one of the few that have captured my interest and kept my interest, as one of only 7 or 8 games that I've played beyond 50 hours (four of which are either MMOs or server-based games where I idle).

Part of the reason that Tales of Maj'Eyal is so special to me is that it is both flexible and complex at the same time. As with many of the other rogue-likes that I have played, Tales of Maj'Eyal features some potentially difficult moments and countless opportunities for deaths. When I first started playing Tales of Maj'Eyal, I died quite often in Trollmire, one of the starting zones. Even now, with more than 50 hours under my belt, it's still not uncommon for me to face various mid to high level enemies (stone throwing giants and dragons in particular) that can potentially one-shot my character.

And here's where the first appeal of Tales of Maj'Eyal comes in. Unlike many rogue-likes, death doesn't mean the end of your character. In the standard adventure mode, you can come back to life after one death (or more often, as you level). In exploration mode, you can come back to life an infinite number of times. Not only that, the resurrection NPC allows you to resurrect on the world map instead of right where you died, especially helpful if you went into battle against an enemy that you have no chance of beating. If you want the standard rogue-like permadeath mode, Tales of Maj'Eyal offers that too, along with three difficulties (Easy, Normal, Hard). Even if this sort of convention goes against standard rogue-likes, it does make this game more forgiving and more open to someone like me who has limited time to play and/or start over new characters.

When I do want to experiment with new characters and playstyles, Tales of Maj'Eyal offers a fair range of both races and classes. Each of these races and classes has different skill trees, and one playthrough offers a different experience from the next. I started out playing a defensive warrior type, then moved on to play an archer showering arrows, then a summoner leading an army, and now am experimenting with a mage that manipulates time. As you play through the game and complete tasks and quests, even more options are unlocked.

This flexibility and complexity is what makes Tales of Maj'Eyal the perfect rogue-like for me. Oh sure, other rogue-likes offer benefits that Tales of Maj'Eyal doesn't. Dungeons of Dredmor has (in my opinion) better item mechanics and better art. Elona (YMMV) offers more complexity, and there are so-called action rogue-likes that might provide more instant gratification without so much frustration. I suppose the graphics are somewhat outdated as well (though, pretty good compared to many other rogue-likes).

When I first started playing Tales of Maj'Eyal, I thought of the game's relationship to the original Rogue similar to that of World of Warcraft to Everquest. Perhaps it might be insulting to compare Tales of Maj'Eyal to World of Warcraft, but some elements of this comparison are apt. LIke WoW, Tales of Maj'Eyal makes the rogue-like more accessible, more graphically attractive, and hopefully, more popular to a general audience.

That last element is what I truly want to become a reality. I have no idea how popular Tales of Maj'Eyal actually is (not being much of a forum goer or researcher on the topic), but I feel like it definitely deserves far more attention and acclaim than it receives. Perhaps a mobile version might help improve its exposure to the general public?

For anyone who's interested or simply curious about this game, there's no reason not to give it a try. After all, the full base game, with most of the features, can be played for free on the Tales of Maj'Eyal official website. If you feel like the game is right for you, you can then buy it, either on the official website or on Steam to get the donator features (special class, various cosmetic features, vault, etc) and then, when you want more, buy the DLC expansions.

In short, why is Tales of Maj'Eyal a great game for me and potentially a great game for you? I think it comes down to the fact that Tales of Maj'Eyal is a rogue-like that can be accomodated to your tastes. The difficulty can be whatever you want it to be, the playstyle can be whatever you want it to be, and the game is sufficiently long enough and filled with quests and lore that it'll be hundreds of hours before you, me, or anyone else could come close to experiencing it all.

Again, there's no harm in giving it a try. Download the game on the website to see if it's right for you. If it isn't, then you'll just move on to something else. However, if you're like me, perhaps you will discover that Tales of Maj'Eyal is a gem of a game, one that really stands out from the others and shines like a beacon of a light in the vast collection of games available on Steam.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
14.3 uur in totaal
Geplaatst: 16 juni
Jam every idea you can into it, a confusing mix of stats, classes, races, 'feats', skills and various gauges.
Reminded me of AD&D at it's 'worst'.
Absolutley love it.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
88.6 uur in totaal
Geplaatst: 21 juni
Its a great roguelike, lots of numbers so it may be a little intimidating to newcomers. Otherwise a fantastic game with a great world with lots of lore.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
82.7 uur in totaal
Geplaatst: 8 juni
I'm a roguelike fanatic, and this managed to scratch the itch like no other game in the genre I've been able to find on Steam so far. The closest I can compare it to considering its style of humor and sheer skill diversity is Dungeons of Dredmor, but this has FAR more depth. As an added bonus, the creator has been pushing out steady and meaningful updates for years. Even the DLCs are full-on campaigns rather than expansions of the original.

In short, if you like roguelikes, RPGs, and enjoy planning for complex interacting skill trees, you'll love this gem.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
72.4 uur in totaal
Geplaatst: 15 juni
Do you want to play as a raging turtle berserker, or perhaps a skeleton who has mastered the art of life absorption? Do you like games with hundreds of mods? Do you enjoy replaying a game hundreds of times, yet it feels completely fresh each time? Do you want to get hundreds of hours of content out of a game that goes on sale for a couple dollars? Then Tales of Maj'Eyal is the game for you.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
366.2 uur in totaal
Geplaatst: 17 juni
Well, since picking up ToME, I've sunk an ungodly ammount of hours into it, and loved every single one. A classic roguelike, though that word is bandied around a lot. Better to say that this one is "Like Rogue". Haven't enjoyed a roguelike this much since the early days of ascii games.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
173.3 uur in totaal
Geplaatst: 26 juni
When I first looked at it - let's just say I was not impressed.
It looked like a browser MMO knock-off: brigtish colours, long-donkey bar (that'd not be customisable I bet and ofcourse no shortcuts etc.). Prolly got like 3 cookie-cutter races/classes combo, gender locked on top of that.
Boy, was I in for a surprise.
Tales are a beautiful, complex and deep game with a plenty of room to make your build, your characted - the way you want it. Wanna have a hulking ghoulish brute ogre? Here you go. A hulking ogre brute ghoul? You know were I'm getting.
The plot itself is pretty linear, but offers some motivation and intertainment.
Also It is obvious (for me, at least) that the devs are big, big, BIG fans of pnp boardgames - and the game itself, being a generalised homage of some of them, racking some xtra points from your truly.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
76.9 uur in totaal
Geplaatst: 8 juni
I don't usually give reviews of games... Lazyness maybe, but this game deserves one. I bought it a little bit randomly and I got addicted. I feel some freedom while playing, exploring a world and finding a monster who oneshots me cause I did not notice he was a strong one.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
Aanbevolen
62.7 uur in totaal
Geplaatst: 5 juni
Dont be fooled by the graphics this game is a lot of fun. You feel like an actual adventurer, it has a lot of soul that other games are missing.
Was deze recensie nuttig? Ja Nee Grappig