Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
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Announcing: Ashes of Urh'Rok

18 августа 2014

My minions, I am back from my little vacation and have some exciting news for you!

Eyal orbits a star called Shandral, but it is not the only world to do so. A world known as Mal'Rok to its inhabitants also orbits it, a world famous for many creatures that hail from it: creatures that people on Eyal call "demons".
The demons have one goal: the invasion of Eyal, by any means necessary.


Ashes of Urh'Rok will be the first expansion for Tales of Maj'Eyal. The idea for it is old, as is some of the code, but was on hold until I got the few remaining ideas needed, and I have them now!

So rather than delay it until after the Orcs campaign (which is bigger), I have decided to quickly finish it and release it to my minions as soon as possible (which is soon, even if I'll never give a date for a release ;) ).

It is a "small" expansion, comparatively to the orc campaign, yet brings some fun features:

  • Play as a Doombringer class, a master of destruction and pain that binds demonic forces to channel power through her massive two handed weapon.
  • Unlock the Demonologist class, a sword & board fighter that enhances her battle prowess by summoning demons and grafting them onto her weapons and armour. Powerful demonologists can even call upon the echoes of the Spellblaze itself.
  • Play through a new starting zone, the Searing Halls, to escape your demonic masters.
  • Survive the abduction attempts from the demons and discover new zones.
  • Discover the real reason for the demons' wrath toward Eyal with the various lore pieces to be found.
  • Experience the "tinker" system, originally developed for the orcs campaign, that lets you attach items to your equipment.
  • Unlock multiple demonic "cosmetic" features for many races.
  • Earn new achievements.
  • Find new demonic artifacts.
  • New custom made music and graphics.

Now my minions, you simply need to wait patiently in line while your local God of Darkness prepares to unleash the Ashes of Urh'Rok upon you!

One last thing my minions, to whet yet another appetite: work has also begun on the class that will eventually replace the Stone Wardens as the donator bonus: Possessors. No I will not say one more word ;)

Комментариев: 8 Подробнее

Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!

4 июля 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Important bugfixes
  • Better balancing of Mindslayers

Expanded changelist:
  • Vitality triggers correctly from Berserker Rage
  • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
  • Charged Strike on a pinned target will charge up Charge Shield
  • Thermal Strike on a pinned target will summon a encasing wall of ice
  • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
  • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
  • Temporal Rift shield is no longer metallic
  • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
  • Projectile evasion buffs do not stack, only the highest is used
  • Fixed Tirakai's Maul
  • Molten Skin boosts both Sun and Sunlight trees
  • Uniques count as bosses in the charsheet counter instead of rares
  • Skeleton and Ghoul racial stat increases are always integers now
  • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
  • Fixed stoneskin-like shader auras to be symetrical again
  • Fixed Bombardment not using the correct shot power
  • Fixed Hurricane Short on right click too
  • Improved Total Thuggery AI hints
  • Fixed Swift Shot and Feed to work on right click
  • Improved Feed particle effect
  • Ethereal Embrace tooltip correctly states that it improves damage shields
  • Everpyre Blade is not considered metallic anymore
  • Husks now get a self destruct button just like golems
  • Fixed Path of the Sun interraction with Fearless Cleave
  • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
  • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
  • Fixed partial ASCII-ification when reloading on a worldmap ambush
  • Fixed Chant of Fortress tooltip
  • Numerous improvements & balancing to Mindslayers
  • Adventurer class now has low mana regen
  • Fix daikara's pyroclast gfx effect
  • Fixed Cursed Sentry speed display
  • Nerfed Vitality regen and added a cooldown
  • Fixed Reknor lore accountancy
  • Static Map generator can load maps from addon's data folder
  • Respec'ing the last talent points can only happen in town (this will only affect new characters)
  • Fixed Unseen Force
  • Fixed Uttercold piercing
  • Fixed Suncloak display
  • Fixed Frenzy from the Murderblade to not kill you through heorism
  • Fixed Combination Kick removing too many sustains
  • Fixed Rotting Titan
  • Undead characters should not get antimagic items from the merchant artifact
  • Fixed volumetric aura shader for OSX
  • Fixed bone shield shader for OSX
  • Animus Purge can not be used on creatures with special death scripts
  • Fixed Unstoppable
  • Fixed Limmir disappearing when leaving the level
  • Path of the Sun also makes the actor avoid traps
  • Bump Arcane Combat chance when using shields to 75%
  • Bump Arcane Destruction chance when using shields to 75%
  • Reduced magewarrior staves power a little
  • Acid Wave and Biting Gale runes correctly check their corresponding immunities
  • Added Shasshhiy'Kaish tile to the custom birth tiles option
  • Fixed trollmire loot tier

Have fun!

Комментариев: 7 Подробнее

Рецензии

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

Об игре

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

Системные требования (ПК)

    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Системные требования (MAC)

    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

Системные требования (Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Полезные обзоры покупателей
45 из 52 пользователей (87%) посчитали этот обзор полезным
Товаров на аккаунте: 181
Обзоры: 5
295.9 ч. в игре
Боже, как же я ненавижу эту игру.
Опубликовано: 26 марта 2014
Был ли этот обзор полезен? Да Нет
10 из 10 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 133
Обзоры: 10
38.5 ч. в игре
Покупая эту игру на "сдачу" с другой игры, я, честно говоря, не ожидал многого.
Через некоторое время, я втянулся в процесс, начал понимать все эти кнопочки и буковки, сотни галлонов информации, льющейся игроку отовсюду.
Потом началось открытие разных классов и рас - я просто упал в колодец, из которого выбраться уже невозможно.
Друзья, покупайте эту игру - в колодце достаточно одиноко :(
Опубликовано: 17 июня 2014
Был ли этот обзор полезен? Да Нет
6 из 7 пользователей (86%) посчитали этот обзор полезным
Товаров на аккаунте: 589
Обзоры: 30
4.5 ч. в игре
Вновь пришло время писать хвалебные оды.
На сей раз игре Tales of Maj'Eyal. Господа, смею Вам доложить, что это самая правильная РПГ с настольными корнями. Здесь все по суровому. Ходы, скиллы, статы, умения, прокачка, горы шмота, орды монстров. Как по мне все просто шикарно.

Плюсы:
+ Графика и сам сеттинг игры почти как в настолке, только кубик не кидаешь.
+ Приятная музыка
+ Много локаций, монстров, шмоток.
+ Система статов и умений практически идеальна.
+ Большое число вариантов прокачки, каждый найдет свое
+ Рандомно генерируемые монстры, которые дают незабываемый экшон

Минусы:
- Графону порадуются настолкофаги, но Дивинити Оригинал Син конечно намного круче.
- Нет русского языка (но не критично, я все понял, а это о многом говорит)

Вывод. Играть в эту игру и покупать ее, особенно со скидкой однозначно стоит. Если бы не было Дивинити Оригинал Син, то назвал бы игру чуть ли не лучшей РПГ последних лет = D

9/10
Опубликовано: 12 августа 2014
Был ли этот обзор полезен? Да Нет
7 из 10 пользователей (70%) посчитали этот обзор полезным
Товаров на аккаунте: 182
Обзоры: 3
21.0 ч. в игре
Идеал
Опубликовано: 27 апреля 2014
Был ли этот обзор полезен? Да Нет
4 из 5 пользователей (80%) посчитали этот обзор полезным
Товаров на аккаунте: 103
Обзоры: 5
44.9 ч. в игре
Такие игры делать нельзя. А натыкаясь на них, их неприменно нужно обходить стороной.
Помимо прочего: Игра отличная. Очень красивый рогалик. Не хватает только сложной модели повреждений, как в адвенчур-моде ДФ.
Опубликовано: 14 июня 2014
Был ли этот обзор полезен? Да Нет

Награды

Winner of the Roguelike of the Year award 2010, 2011, 2012.