Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
用户评测: 极度好评 (701 篇评测)
发行日期: 2012年12月31日

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"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
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12月18日

Steam Trading Cards available for Tales of Maj'Eyal!

Just in time for the winter sale I am glad to announce the set of trading cards is ready and available!

Go collect famous heroes and prove your worth, my minions!

5 条评论 了解更多

11月28日

Ashes of Urh'Rok 1.0.1 is released!

My dear minions,

A few days ago I have published an update to Ashes of Urh'Rok (and subsequently forgot to post about it :) ) that fixes and enhances quite a few things and in a burst of great originality I have decided to nickname it "1.0.1" :)

Changelog:

  • Fixed the Black Wall
  • Fixed Revenant
  • Blighted Path does not charge up when hitting walls
  • Demon Seed cant be used by NPCs
  • Nerfed Blood Shield from 35% flat armor to 15%
  • Fixed Acid Cone to not ask for a target and gave it sane damage numbers
  • Changed the penetration offhand seeds to give a resist+flat damage armor for that element
  • Changed the Silence on thaurhereg to an on hit proc
  • Fixed Corrosive Slashes having armor pen and changed it to a 15,65 CTL
  • Replaced Champion of Urh Body bonus with +strength, max life, and magic
  • Buffed forge-giant reduction effect to 40%
  • Fixed Share the Pain with traps
  • Dark Reign and Dread End are both limited to 1 proc/turn, but proc on damage >10% of the target's max HP in addition to kills
  • Dread End now gives a negative life bonus to Dark Reign at level 3
  • Dread End pools now spawn on top of random enemies in radius 8
  • Dread End and Erupting Darkness no longer have friendly fire of any kind
  • Blood Pact redesigned: it now costs 10% of your current life and gives 100% darkness damage conversion for 1 turn and, if Dark Reign is already up, gives stamina/vim per stack
  • Revamped Haste of the Doomed to allow you to teleport up to 4 spaces twice within the same turn
  • Fixed the Searing Halls level 2 sometimes not having a portal "down"
  • Fix Cauterize Spirit cleansing "other"
  • Make Cauterize Spirit debuff stop resting
  • Nerf Hope Wanes by around 1 turn and change to other so it can't be extended in any way
  • Fixed overwhelming fear
  • Nerfed somewhat the first zone npcs
  • Inferno Nexus and Devouring Flames reworked and merged.
  • New Heart of Fire Talent: Fiery Aegis
  • Fearscape Aura cut and replaced with Maw of Urh'Rok.
  • Incinerating Blows stun now has cooldown
  • Some doombringer damage nerfs
  • Burning Sacrifice changed somewhat to go with changed incinerating blows.
  • Fix Fearscape shift aoe dot going through walls
  • Fix fiery grasp

Have fun in the Fearscape!

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评测

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

关于这款游戏

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
96.3 小时(记录在案的)
发布于:8月9日
已通关普通剧情和竞技场。

tome4应该是正统roguelike游戏中最容易上手的了(我能说我elona玩了半天没玩懂么),此游戏冷门的原因无非是画面让人无法直视,因为游戏中数据量特别大又是独立制作,所以图形和动画效果都比较简陋……其实习惯了之后完全可以无视因为可玩性相当高,人物可选的特性非常多而且特点非常鲜明,战斗系统自成一派,相对于单纯的刷刷刷,tome更讲究策略和搭配。随机的任务,地图,怪物以及道具使每次进地牢都是一次全新的冒险,因此侦查也变得十分重要。而且各种奇葩的精英怪可以让我免费体验数次在网游中强化装备到非常高级然后失败装备爆掉的感觉,成功治疗了我的玻璃心(我貌似不是玻璃心但是给了我一种玻璃心碎了的感觉)……总之这是一款制作精良的独立游戏,至于好不好玩得看你愿不愿意花时间钻研它了。

最近准备重开档通高难度,之后再做补充。
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
13.3 小时(记录在案的)
发布于:7月29日
圣光在上,这是到目前为止最最最最靠谱的ROGUELIKE RPG了,简而言之,这是一个拥有不逊于DND职业系统+暴雪词缀道具的RPG,它不像STEAM上其他ROGUELIKE的RPG一样更多只是瞎胡闹,这货是真心在做系统……另外千万不要被1300个成就吓倒,他只是分了6个难度而已……
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:7月10日
TOME4真的是一款非常值得一玩的游戏。
作为一款rogue-like类游戏,TOME4完美的诠释了游戏性至上的这一理念,它拥有几乎不会让人感到疲倦的地图,无数各式各样的装备,不时就能遇上的各种特别事件以及丰富的隐藏要素。在我几十轮游戏中,从最开始的被虐的很惨,然后到现在的渐入佳境,这款游戏带给我的游戏体验是非常愉快的。
也许有玩家对于游戏的图像并不感冒,但是我想说的是,对于如此恐怖的游戏性,一点点图像上的缺憾是可以接受的。
9.5/10这个分数此游戏受之无愧。
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
59.9 小时(记录在案的)
发布于:8月15日
极其丰富的游戏内容,引人入胜的剧情,各具特色数量繁多的地下城,多种种族、职业玩法各不相同,同一职业也有不同的路线,随机词缀装备使你的冒险充满惊喜。恶心人的随机精英,挑战你应对不同敌人的能力。无尽地城让游戏更具挑战,竞技场模式可以让你体验迅速变强连续战斗的快感。尽管是rougelike游戏,画面也不差,树木的摇摆,雾气的弥漫,相当精细的贴图,使tome4成为同类游戏中最容易令人接受的游戏之一。相当平易近人的操作,不用花相当多的时间记住复杂的快捷键,很快就能上手。一开始可能会一直死,渐渐熟悉了职业性能后,就能体会到用各种技能战胜强大敌人的喜悦。总之tome4是rougelike游戏精品中的精品。
评分9.5/10,无尽地城后期游戏会变得单调无趣是我唯一不满的地方。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:9月19日
真的是一款超级棒的游戏 首先是他确实是有汉化的 这点是最开始支持我玩下去的重要因素了 随后游戏内容真的可以说是让我感到非常惊喜了 不管是技能树的设计还是游戏战斗方式 探索方式的设计都让我感觉这是款相当不错的游戏 而且我本身就是个刷子游戏爱好者 这种能刷上几百年的游戏 能不喜欢么? 如果你喜欢随机装备系统 喜欢无尽的探索 喜欢创造或者实验各种不同流派的技能 喜欢刷刷刷 喜欢大宝 喜欢..... 等等一系列RPG要素 没有错 它全部拥有 除了不是大菠萝那种即时战斗 是一款可能人看上去特别别扭的半即时回合制 类似于战场女武神? 又有所区别 反正如果喜欢 不介意不是即时战斗 或者想尝试一款真的很棒很耐刷的RPG游戏那就没有错 入吧! 反正不贵! 狗宝啥的很便宜的 而且支持在线存档 档案不会因为本地丢失而永久毁灭 这点对于我这种对存档相当珍视的人来说 是相当棒的 好吧 就说这么多 买不买随你..~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
63.1 小时(记录在案的)
发布于:10月17日
TOME是最好的Rougelike RPG之一
乐趣就在于你永远不知道你新建的角色会是个什么死法……
而且这是唯一一个修改以后还能让我保持超高乐趣的游戏!
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
41.0 小时(记录在案的)
发布于:12月23日
内容非常非常丰富的rouge like.侧重于战斗策略与角色培养。
对于非核心玩家而言有点不友好,但是游戏本身的品质不错。
另外新人记得万能的z键,自动探索能大幅降低了这种半回合制游戏的操作强度。
这篇评测是否有价值?
282 人中有 232 人(82%)觉得这篇评测有价值
893.7 小时(记录在案的)
发布于:8月20日
help me
这篇评测是否有价值?
139 人中有 118 人(85%)觉得这篇评测有价值
2,569.1 小时(记录在案的)
发布于:11月30日
It's ok.
这篇评测是否有价值?
64 人中有 64 人(100%)觉得这篇评测有价值
724.1 小时(记录在案的)
发布于:11月7日
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
这篇评测是否有价值?
79 人中有 69 人(87%)觉得这篇评测有价值
99.2 小时(记录在案的)
发布于:10月20日
It's a roguelike.
Not the hardest.
Not the easiest.

I have almost a hundred hours and I have 1% of the achievements. That's something.
这篇评测是否有价值?
37 人中有 34 人(92%)觉得这篇评测有价值
129.8 小时(记录在案的)
发布于:10月10日
That game can be described in one word: amazing.
I mean, beside being such a complex game created and maintained by one dev, it has dozen of features and things that make it even better:
- Humor. Dialogues, story, everything is filled with dark, hidden, or obvious humor. Even the achievements have sometimes the best names I've ever seen ("I cleared the room of death and all I got was this lousy achievement!")
- Death. You can probably die a thousand times differently.
- Death (again). You can choose to have an amount of lives to spend, or you can go in full Roguelike-Permadeath-Nightmare/Madness difficulty, but in that game, you will die a lot, that's for sure.
- Network. No multiplayer, but just a global chat, that also let you know when another payer achieves something, or DIES. So you know you're not alone.
- MOD THAT GAME TO DEATH
- You have so many classes and races to play as and to combine in the vanilla, you probably won't even know what to play anymore after you modded the game to death. There is probably a character-mod for every single creature in the game. There is even a mod that allows you to play as a TREE.
- B*tch, I'm a Mega Turtle Storm Knight
- The story is a big part of the game. TomE isn't a simple randomly-generated-try-or-die-exploring-maze Roguelike. It has continents, locations, races, people, events of the past, yeah, a story.
- B*tch, I'm a Star Elf Paradox Mage
- There are so many items, you don't know if it's possible to have something balanced in that. And a lot of the items have a story, and special abilities. Also, you're not limited, in terms of what you wanna wear. Wanna be a human mage that shoots fire with his sword ? Go ahead.
- B*tch, I'm a Dwarf Arcane Gladiator

I just love it.
这篇评测是否有价值?
18 人中有 18 人(100%)觉得这篇评测有价值
33.0 小时(记录在案的)
发布于:10月29日
Good roguelike, technically an evolution of the old Tales of Middle Earth Angband variant but you won't notice unless you've played the old ToME. It's quite forgiving for the genre. It's not nearly as spoiler-heavy as Nethack or ADOM, and while it doesn't have the same "transparency" as Dungeon Crawl, it tends to be a little easier. There is a multiple-life "adventure" mode which can be turned off. There are essentially no consumables in the game; the roles typically filled by these are instead unlimited-use abilities subject to cooldowns after use.

One interesting feature is that if you log in to play, there is an in-game chatroom. The online population rarely reaches above 200, so the chatroom isn't actually too cluttered. I have frequently seen developers online answering questions/taking bug reports.

This game is available for free on the developer's website, but there is one class and a few other minor features that are only available in the paid version.
这篇评测是否有价值?
18 人中有 17 人(94%)觉得这篇评测有价值
153.9 小时(记录在案的)
发布于:9月26日
Excellent game, if stat screens make your pants feel funny, I reccomend this game, it is truly one of the best modern roguelikes, with many interesting mechanics, very different classes, varied races, an interesting world and lore. I love it.

Tons of content, and it's even free. I must have played like 200 hours before acquiring it on steam, because DarkGod deserves the money, and a game like this for this low price is almost a steal,

The game starts out being relatively simple to play, with few races and classes avaliable, and few complicated mechanics, but as you progress in your runs and do different stuff, you unlock interesting new races and classes.

Hell, you can time travel. TIME. TRAVEL.

One of the best parts is that, in order to unlock classes and races, you have to do some pretty interesting things. For example, unlocking mages requires that you find the existence of mages, and some important finds affect later playthroughs, like finding the anti-magic people of Zigur or a certain chest that once you find all your characters start with.

This game is so awesome, that it helped me stay sane during a week of post-surgery lying face-down on a hospital bed.

I reccomend this. Seriously, if you like roguelikes and don't mind text, give this a try for free at te4's page, and I strongly reccomend buying it, it barely gives you features, mostly cosmetic ones, but something of this scale deserves a purchase, and for this price, it is well worth it.

I love it.
这篇评测是否有价值?
59 人中有 39 人(66%)觉得这篇评测有价值
11.5 小时(记录在案的)
发布于:10月8日
This game is my favourite game it has more than enough achievements to satite my ravenous autism.
这篇评测是否有价值?
17 人中有 15 人(88%)觉得这篇评测有价值
17.3 小时(记录在案的)
发布于:10月24日
Tales of Maj'Eyal (ToME4) is a fantastic take on the modern rogue-like. The developer made smart design choices like getting rid of unnessary potions and hunger mechanics . This really helps to streamline the rogue-like genre. Tack on it's intricate class and character progression systems and you've got a unique and fun game that keeps you coming back for more.
这篇评测是否有价值?
16 人中有 14 人(88%)觉得这篇评测有价值
42.9 小时(记录在案的)
发布于:10月20日
A pretty good rogue. It's not about graphics but the gameplay obviously. What really works for me personally about the game is that it is effectively one long endurance battle(I've been a long distance runner for many years and it's a similar mentality). It's randomized, progression is inevitable(both in your character, and forced upon you), you can choose a number of ways to fight between the various classes, etc. but again you must always be alert in order to succeed. Or you lose everything.

I enjoy not feeling completely alone in this game.... because it has a chat. Sure, it's most obvious use is for help questions, but it's much more like dark souls in that you see people dying, world events occurring, and what forms is a sense of unity in the community despite everyone being alone on their own journey.

The game is free from the website, but why not buy it for the cheap price anyway?
Fun to play when you need something casual, too.
这篇评测是否有价值?
10 人中有 10 人(100%)觉得这篇评测有价值
247.4 小时(记录在案的)
发布于:10月10日
Tales of Maj'Eyal (TOME) is a viciously addictive roguelike adventure which contains a number of key features that both improve the gaming experience overall and crucially distances itself from other run-of-the-mill roguelikes. It is 2D and turn based, preferring gameplay and depth over graphical wizardry.

One important distinction between TOME and other roguelikes is the lack of emphasis on procedural generation. TOME actually has a plot, one that spans continents and the void between worlds, a story of darkness, magic and of course world domination. Throughout each playthrough, the story is the same, albeit with some slight alterations/additions depending on the actions you take and the starting class you select. There is a world map, and the major story locations do not change. Although the layout of each dungeon is procedurally generated, this is not empasised as a selling point of the game - it is merely a tool used to highlight the other qualities this game possesses. And boy are there a lot of qualities.

First and foremost - the character classes. Good luck finding a more comprehensive, deep and exciting set of classes in any other roguelike, or any other GAME for that matter. TOME has over 15 of these, ranging from the stalwart Bulwark to the insidious Shadowblade to the righteous Sun Paladin, TOME has you covered for any kind of playstyle you wish to try. Each class then has a vast array of talent branches to follow, and the branches you choose to develop will essentially create a subset of the class you have chosen. The customisation possibilities are massive, resulting in a lot of replayability and tactical flexibility.

Combat is a highly tactical turn based affair, with a strong emphasis on positioning, cooldowns, and your innate knowledge of your own abilities versus your opponent's. Once within your view, every enemy you encounter can be right-clicked on to view their statistics, abilities (passive and active) and resistances. There are no consumables in TOME. The use of each of your skills and items works on a cooldown system, and managing these cooldowns effectively will make the difference between you slaying a boss or becoming a small stain on a tower floor.

And believe me, the latter will happen far more often than the former if you're not prepared, because TOME is HARD. Hard as in one-hit-kill hard. Hard as in the game gives you 3 options - Rogulike (1 life), Adventure (gain lives as you level up) and Exploration (infinite lives) - and taking the Roguelike option early on will result in tears. Hard as in some of the more powerful enemies in the game are comprised of two separate random character classes, and God help you if you face one with two even remotely synergistic classes under its belt.

And to be honest, if there's one thing that drives me nuts about TOME, it is the difficulty. No doubt this makes me a console casual, but I'm serious. The difficulty of TOME is not embedded within the general gameplay, such as a game like Dark Souls, but rather in its frightening inconsistency of enemy threat. The existence of enemies with randomly combined abilities, together with the fact that there are over 10 different damage types (Fire Cold Darkness Light Mind Temporal Blight Nature bleh) means that at some point (normally after you've spent 10 minutes breezing through a horde of useless trash mobs) you will suddenly bump into a Godlike terror that sends you screaming into the abyss of death with a single, sloppy blink, simply due to having the perfect storm of resistances, abilities and relative level that results in a big tick in the Rekt column. Despite my affection for this wonderful, deep and mechanically interesting game, it is also by far the game I have rage-quitted the most.

TL:DR Version....

Good - Excellent character classes, tactical combat and involving storyline.

Bad - Insane difficulty spikes

Overall - if you enjoy a good tough roguelike, you should already have this game!
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14 人中有 12 人(86%)觉得这篇评测有价值
609.0 小时(记录在案的)
发布于:9月29日
One of the best roguelikes ever created. Ot successfully blends replayability, unlocks, lore, and a fully featured and challenging campaign together to make a satisfying and murderous whole. If you enjoy roguelikes, you absolutely cannot go wrong with this game.
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17.8 小时(记录在案的)
发布于:9月30日
Rougelikes have become increasing gameified lately, TOME however, is the real deal. It takes a hardcore rougelike and wraps it in an easy to access package. The depth of gameplay contained within this game is amazing! If you find yourself enjoying the flood of new "rougelike" games that are crowding the steam storefront, then do yourself a favor and try this game.
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