Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
用户评测: 好评如潮 (1,143 篇评测)
发行日期: 2012年12月31日

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"This is an open source rogue-like that features turn-based combat and deep character building (choose from 9 races & 25 classes). Non-linear game - Fun!"

最近更新 查看所有(20)

3月29日

Tales of Maj'Eyal 1.3.1 aka "Forever" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.1 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Many imporatnt bugfixes!

Expanded changelist:
  • Fixed crash on some OSX versions
  • Added text to antimagic quest to explain why Ogres can do it
  • In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly
  • Removed preliminary gamepad until it can be fixed
  • Fixed digging into icewalls
  • Fixed Tirakai Maul; lets see what bug it does next!
  • Fix Block description
  • Fixed Frost Lord Chains
  • Fixed Time Stop + Contingency (hopefully)
  • Fix Temporal Fugue on traps
  • Updated Insane and Madness difficulties unlock texts
  • Reckless Charge can once again go through crowds
  • Fixed The Mouth sometimes erroring out
  • Icewall cooldown can not be lower than its duration
  • Made DamageType.initState available to addons
  • Fixed the description of Ogre Fury effect
  • Most races now start with an additional infusion or rune in inventory
  • Lore note that shows the old conclave ruins on the map now always pop even if already known
  • Cease to Exist can not be used by NPCs anymore
  • Make sure temporal warden clones can not self resurrrect
  • Fixed alchemists & summoners exiting the Dreams of the caldera
  • New hook "Zone:create" for when a zone.lua file is loaded
  • Fixed a memory leak in the chatlog
  • Breach checks saves on arrows now too
  • Hounds unravel duration reduced
  • Reduced Invigorate Paradox cost
  • Spacetime Stability bonus doubled while Tuning
  • Spacetime Tuning now tunes a flat amoutn each turn
  • Reduced damage on Temporal Hounds a bit
  • Increased the Paradox cost on many chronomancy talents (especially defensive ones)
  • Guardian Unity duration increased to 10
  • Paradox Spell Modifier now affects spell durations (rounds down)
  • Paradox spellpower modifier scales more normally under 300 paradox (caps at 50% at 150 paradox)
  • Redux now only effects one spell per cast. Cooldown reduced.
  • Reduced effectiveness of energy decomposition
  • Dimensional Shift now reduces the duration on only one effect
  • Shoot is once again bound to left click at birth for Temporal Wardens.
  • Fixed Temporal Hounds breaking with "scape" effects
  • Shantiz no longer destroys friendly projectiles
  • Shantiz AoE no longer hits friendly targets
  • Effect Reduction and Resist All on teleport now subject to diminishing returns
  • Fixed log fade
  • Fixed temporal bolt's initial hit reducing too many talent cooldowns
  • Fetter handling for blended threads and temporal bolt
  • Fix spatial tether msgs
  • Fixes a bug in game:delayedLogDamage that incorrectly determines player visibility for certain messages.
  • Updated messages for Spatial Tether
  • Reduced a little the flat level increases on nighmare/insane/madness as they only make the first few levels way harder than the rest

Have fun!

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3月17日

Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.0 ! See http://te4.org/

Enjoy and have fun in Eyal!

New content AKA: that's awesome:
  • Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
  • Chronomancy spells can no longer fail or backfire (anomalies still occur).
  • Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
  • Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold.
  • A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say.
  • Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance.
  • Added a bunch of new unlockable splash screens.
  • Several sweet new icons for your talents.
  • Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
  • Angolwen sports a new fountain.

UI changes AKA: My stuff is in all the wrong places:
  • Several graphical effects now update more frequently.
  • Several graphical effects are now sweet and awesome.
  • Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
  • Tiles will flip depending on where they last bumped. All hail the sprite flip!
  • New UI option to display a grid over the map.
  • Addon list now shows addon version.
  • "Inspect creature" now displays creature's talents by categories.
  • More artifacts are shown up on player doll. Do brag before those custom tile users!
  • Game options are directly accessible from main menu now.
  • Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
  • ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
  • Better artifact power use descriptions
  • New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
  • Highlighted a few special grids for escorts and slime tunnels.
  • Rare mindstars now have description hints for their sets.

New mechanics AKA: I didn't know they changed it:
  • Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
  • Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
  • Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points.
  • Forced starting zones no longer have rare+ rank enemies.
  • Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs.
  • Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
  • Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
  • Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected.
  • Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation.
  • Run/Rest now spots projectiles flying your way (but not your own, so beware!)
  • Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn.
  • AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
  • Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
  • Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
  • Waking up from a bad dream makes you lose life over several turns, not instantly.
  • On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
  • You can no longer wield an item by replacing another item that provided necessary requirements for it.
  • Sandworm Queen will now seek you out tirelessly if you are late to her lunch.
  • Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
  • Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
  • Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
  • Shield Runes are now material level 2, down from 3.
  • You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed.
  • Several glove egos have got disarm immunity on them. Keep that grip tight!
  • Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses).
  • Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
  • Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
  • Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
  • You can now teleport within vaults and out of vaults, just not change your current vault by teleporting.
  • Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them.
  • Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone.
  • Elandar no longer ignores irresistible sun since Argoniel no longer has it
  • The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
  • Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%).
  • Reduced the number of mental effects the Wintertide Phial will remove.
  • Penitence cures a more reasonable (fewer) number of diseases.
  • Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
  • Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.

And more, see the full changelog there: http://te4.org/blogs/darkgod/2015/03/news/tales-majeyal-130-aka-dust-dust-released

Have fun in Eyal!

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评测

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

关于这款游戏

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
有价值的用户评测
42 人中有 41 人(98%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
51.4 小时(记录在案的)
发布于:2月5日
·很杀时间的地城探索类游戏。
·人物在普通难度下就是永久死亡。
·完全随机的地城与各类BOSS。
·繁多的装备与技能搭配,玩法各不相同。
·每次掉落的物品基本都不同,十足的新鲜感。
·高自由度与各类随机任务。
·有正版可用汉化。
http://te4.org/games/addons/tome/chn123
这篇评测是否有价值? 欢乐
17 人中有 16 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
181.4 小时(记录在案的)
发布于:2月23日
8.5 / 10

首先要说的是,我是在玩了将近100个小时后才来写下这篇评测的。

这几年来对独立游戏真是情有独钟,之前玩elona的时候就对这游戏感兴趣了,看来rogue类的游戏对我是真有吸引力,虽然像某些大作也玩了不少,但始终只是通关一次就删除了(老滚5玩的久一点,毕竟mod太多花样)。

而TOME4,光是职业解锁就花了我20+小时,还有技能解锁,各种build,以及大量增加可玩性的mod(如无尽之路),关键是,这游戏的成就是真xx多啊?1300+?算是我玩的游戏里成就最多的了……

但是还有个不得不提的就是目前游戏的平衡性还不是怎么好,像法师类职业简直就是亲儿子,我的主玩角色元素法师就强的逆天,听说死灵法师更加bt……

最后说下,不知道是服务器原因还是怎么回事,最近连上服务器有时候会莫名断开,一段时间后才能连上,这游戏的角色是可以上传的官网的,可能中国连国外服务器始终距离是硬伤,这个只能无奈了。
这篇评测是否有价值? 欢乐
15 人中有 14 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
340.5 小时(记录在案的)
发布于:1月13日
这游戏怎么这么鹅心

我喜欢
这篇评测是否有价值? 欢乐
18 人中有 15 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.7 小时(记录在案的)
发布于:5月19日
表示接受不了这种类型的游戏,好友推荐玩的,开始没有目标,也没有任何提示要做什么,就告诉要逃跑,然后就没了,然后我把地图转了一遍,一直维持一种被怪追,打怪或者被怪打死的节奏,目前完全找不到可玩性在哪里,推荐调小分辨率再玩,要不眼睛会很难受,操作太单调的游戏真心不适合我。我是无福消受了,你们加油~
这篇评测是否有价值? 欢乐
9 人中有 8 人(89%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:2月2日
最为优秀的roguelike游戏之一,官网有中文MOD下载也是良心,1300+的成就让成就党都望而却步,不入一个都对不起自己,游戏中文名:马基埃亚尔的传说,别名:论一千种死法。
这篇评测是否有价值? 欢乐