Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
用户评测: 好评如潮 (801 篇评测)
发行日期: 2012年12月31日

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"This is an open source rogue-like that features turn-based combat and deep character building (choose from 9 races & 25 classes). Non-linear game - Fun!"

最近更新 查看所有(18)

2月27日

Ashes of Urh'Rok 1.0.4 is released!

My minions,

Here comes a small update to Ashes of Urh'Rok!

Changelog:

  • Removed Abyssal Shield and Demonic Blood from the possible talents of random elites/bosses

Have fun in Eyal!

1 条评论 了解更多

2月12日

Ashes of Urh'Rok 1.0.3 is released!

My minions,

Here comes a small update to Ashes of Urh'Rok!

Steam should start auto-updating it soon :)

Changelog:

  • Removed spellsave check of Pitiless
  • Fixed Glory to the Fearscape achievement description
  • Fixed Adbuction to not cooldown if an empty square was targetted
  • Eternal Suffering Rework
  • Fixed Devouring Flames spreading
  • Compatibility with Ogres for when Tales of Maj'Eyal 1.3 is released

Have fun in Eyal!

0 条评论 了解更多

评测

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

关于这款游戏

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:2014年9月19日
真的是一款超级棒的游戏 首先是他确实是有汉化的 这点是最开始支持我玩下去的重要因素了 随后游戏内容真的可以说是让我感到非常惊喜了 不管是技能树的设计还是游戏战斗方式 探索方式的设计都让我感觉这是款相当不错的游戏 而且我本身就是个刷子游戏爱好者 这种能刷上几百年的游戏 能不喜欢么? 如果你喜欢随机装备系统 喜欢无尽的探索 喜欢创造或者实验各种不同流派的技能 喜欢刷刷刷 喜欢大宝 喜欢..... 等等一系列RPG要素 没有错 它全部拥有 除了不是大菠萝那种即时战斗 是一款可能人看上去特别别扭的半即时回合制 类似于战场女武神? 又有所区别 反正如果喜欢 不介意不是即时战斗 或者想尝试一款真的很棒很耐刷的RPG游戏那就没有错 入吧! 反正不贵! 狗宝啥的很便宜的 而且支持在线存档 档案不会因为本地丢失而永久毁灭 这点对于我这种对存档相当珍视的人来说 是相当棒的 好吧 就说这么多 买不买随你..~
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
51.4 小时(记录在案的)
发布于:2月5日
·很杀时间的地城探索类游戏。
·人物在普通难度下就是永久死亡。
·完全随机的地城与各类BOSS。
·繁多的装备与技能搭配,玩法各不相同。
·每次掉落的物品基本都不同,十足的新鲜感。
·高自由度与各类随机任务。
·有正版可用汉化。
http://te4.org/games/addons/tome/chn123
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
285.9 小时(记录在案的)
发布于:1月13日
这游戏怎么这么鹅心

我喜欢
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
63.1 小时(记录在案的)
发布于:2014年10月17日
TOME是最好的Rougelike RPG之一
乐趣就在于你永远不知道你新建的角色会是个什么死法……
而且这是唯一一个修改以后还能让我保持超高乐趣的游戏!
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
9.5 小时(记录在案的)
发布于:2月2日
最为优秀的roguelike游戏之一,官网有中文MOD下载也是良心,1300+的成就让成就党都望而却步,不入一个都对不起自己,游戏中文名:马基埃亚尔的传说,别名:论一千种死法。
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
13.2 小时(记录在案的)
发布于:2月22日
“这款游戏在官网上有汉化MOD”
http://te4.org/games/addons/tome/chn123

开始接触这款游戏已经是很久之前的事情了,那时候玩的还是盗版。
很舍不得自己的角色死亡,每次看到新的怪物总是很小心。
但或许死亡才能给你经验,给你新的体验,研究出新的游戏方法。
是一款好游戏,值得玩。
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
52.8 小时(记录在案的)
发布于:2014年12月23日
内容非常非常丰富的rouge like.侧重于战斗策略与角色培养。
对于非核心玩家而言有点不友好,但是游戏本身的品质不错。
另外新人记得万能的z键,自动探索能大幅降低了这种半回合制游戏的操作强度。
这篇评测是否有价值? 有趣
2 人中有 1 人(50%)觉得这篇评测有价值
10.7 小时(记录在案的)
发布于:2月14日
毫无疑问这款游戏是一个经典的地牢探险类型的游戏,游戏中包含了各种种族以及职业,这样就使得同一职业不同种族由于天赋不同玩法也会不一样这就使得整个游戏的可玩性大大提高。玩家可以尝试不同的组合来进行游戏。值得一提的游戏本身除了难度上的选择外还提供了另外的3种模式可供选择就是玩家在探险的过程中可以复活的次数,分别可以选择可以使用不限复活次数、有限的复活次数以及仅有一次生命的模式这使得玩家可以选择较为休闲或者紧张的方式来探险。总之是一个耐玩的好游戏。
这篇评测是否有价值? 有趣
219 人中有 214 人(98%)觉得这篇评测有价值
726.0 小时(记录在案的)
发布于:2014年11月7日
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
这篇评测是否有价值? 有趣
94 人中有 86 人(91%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
129.8 小时(记录在案的)
发布于:2014年10月10日
That game can be described in one word: amazing.
I mean, beside being such a complex game created and maintained by one dev, it has dozen of features and things that make it even better:
- Humor. Dialogues, story, everything is filled with dark, hidden, or obvious humor. Even the achievements have sometimes the best names I've ever seen ("I cleared the room of death and all I got was this lousy achievement!")
- Death. You can probably die a thousand times differently.
- Death (again). You can choose to have an amount of lives to spend, or you can go in full Roguelike-Permadeath-Nightmare/Madness difficulty, but in that game, you will die a lot, that's for sure.
- Network. No multiplayer, but just a global chat, that also let you know when another payer achieves something, or DIES. So you know you're not alone.
- MOD THAT GAME TO DEATH
- You have so many classes and races to play as and to combine in the vanilla, you probably won't even know what to play anymore after you modded the game to death. There is probably a character-mod for every single creature in the game. There is even a mod that allows you to play as a TREE.
- B*tch, I'm a Mega Turtle Storm Knight
- The story is a big part of the game. TomE isn't a simple randomly-generated-try-or-die-exploring-maze Roguelike. It has continents, locations, races, people, events of the past, yeah, a story.
- B*tch, I'm a Star Elf Paradox Mage
- There are so many items, you don't know if it's possible to have something balanced in that. And a lot of the items have a story, and special abilities. Also, you're not limited, in terms of what you wanna wear. Wanna be a human mage that shoots fire with his sword ? Go ahead.
- B*tch, I'm a Dwarf Arcane Gladiator

I just love it.
这篇评测是否有价值? 有趣
585 人中有 430 人(74%)觉得这篇评测有价值
有 23 人觉得这篇评测很有趣
2,569.1 小时(记录在案的)
发布于:2014年11月30日
It's ok.
这篇评测是否有价值? 有趣
155 人中有 123 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
100.1 小时(记录在案的)
发布于:2014年10月20日
It's a roguelike.
Not the hardest.
Not the easiest.

I have almost a hundred hours and I have 1% of the achievements. That's something.
这篇评测是否有价值? 有趣
41 人中有 40 人(98%)觉得这篇评测有价值
33.0 小时(记录在案的)
发布于:2014年10月29日
Good roguelike, technically an evolution of the old Tales of Middle Earth Angband variant but you won't notice unless you've played the old ToME. It's quite forgiving for the genre. It's not nearly as spoiler-heavy as Nethack or ADOM, and while it doesn't have the same "transparency" as Dungeon Crawl, it tends to be a little easier. There is a multiple-life "adventure" mode which can be turned off. There are essentially no consumables in the game; the roles typically filled by these are instead unlimited-use abilities subject to cooldowns after use.

One interesting feature is that if you log in to play, there is an in-game chatroom. The online population rarely reaches above 200, so the chatroom isn't actually too cluttered. I have frequently seen developers online answering questions/taking bug reports.

This game is available for free on the developer's website, but there is one class and a few other minor features that are only available in the paid version.
这篇评测是否有价值? 有趣
120 人中有 90 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
88.7 小时(记录在案的)
发布于:1月2日
So let me start out by saying that Tales of Maj'Eyal is probably one of the best RPG/Roguelikes I have ever played, hands down.
For the TL;DR people: The game is amazing, but completing it on normal difficulty will take hundreds of hours because end-game balance is too dependent on early-game character development. The game becomes unwinnable 30 hours before you realize it. For the rest of us: Keep reading, and I think you will understand.

ToME has 26 classes at the time of this writing, all of which feel and play very differently. Like most RPGs, skill points are gained upon leveling and can be used for both active and passive effects. The skills for each class are unique and allow players to develop their own playstyles, though generally each class has its own style of combat and a playstyle that rewards sticking to their class-specific strengths. Summoners draw hordes of creatures to overwhelm opponents, archmages channel elements to great effect over an area, and rogues set traps and use stealth to outmaneuver or outwit opponents. There are even more creative classes in here, like a time warden (or time mage) that specializes in temporal effects and paradoxes.
The world has tons of surprises and interesting levels/areas to explore, acceptable story and interaction (for an old-school roguelike) and though nothing ever changes, the vast variety of mechanics assured that the game did not get old for me after 90 hours of gameplay, and likely would not for another 90 hours.

But Tales of Maj'Eyal does commit one assault upon the unwritten laws of successful developers, which is a learning curve that feels more like a cliff than a slope.
The tutorial explains a little of the game's mechanics, but understanding is better gained by blundering through the world and slowly learning what each of the many confusing formulas and statistics mean, and how important they are to the core gameplay. It takes dedication to keep coming back when mountains of unknown skills and abilities assail you from every side, and through trial-and-error, learn to slowly overcome that mountain. And believe-it-or-not, I actually enjoyed the game very much once I crossed the barrier between hopeless bungler and still-hopeless-but-educated noob.

The true problem with the game is that it can become unwinnable very early on, and the players will never even know. The may even feel overpowered for a while, as they make one-strike KOs against hordes of enemies and pass tens of dungeons without a serious challenge in any of them. Then suddenly, a rare varient, a beligerant abomination of a boss-class monstrosity strikes, and they find themselves hopelessly outmatched, their only recourse to grind for levels.

This is the summation: even with permadeath turned off, you can make a mistake in your character build early on and not realize that your character is doomed until late-game, when you have already invested thirty-or-more hours into their development. So you will tragically blunder on, dying every few floors until you finally realize that your goal is impossible and you must start the game over again from the beginning. Worse, if you play with limited or full permadeath (as I did), you may be destroyed by rare variants before the game is even supposed to become difficult again.
Compounding this issue is the fact that there is no way to carry multiple saves in this game. You cannot save before making a major decision and restore if your decision was wrong, and copying the save files in and out does not remove this problem. You save upon entering a dungeon, entering the worldmap, or dying, so saving often is required as reloading will often be the only way to escape an impossible situation.

If the game were balanced so that a non-ideal build could still win the game, or ideal builds were easier to achieve, or at least saving to multiple save files was allowed, I would recommend Tales of Maj'Eyal as it is an interesting game that supports a wide variety of skill sets and play styles. But because of the intense difficulty and the almost impossible foresight required to win the game, it sits still-unfinished in my library and will likely remain that way for many days to come. A good game, but not recommended to anyone without weeks to burn away and incredible patience for doing so.

*Full disclosure here - I played the game on 'normal' difficulty for every playthrough. There is an easier difficulty that decreases the monsters' strength/abilities by 30%, but it does not give classes, races or achievements and so it does not appeal to those like me who want to feel they are accomplishing something while playing.
这篇评测是否有价值? 有趣
 
一名开发者在 1月6日下午3:41 作出回复
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38 人中有 36 人(95%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
170.8 小时(记录在案的)
发布于:2014年9月26日
Excellent game, if stat screens make your pants feel funny, I reccomend this game, it is truly one of the best modern roguelikes, with many interesting mechanics, very different classes, varied races, an interesting world and lore. I love it.

Tons of content, and it's even free. I must have played like 200 hours before acquiring it on steam, because DarkGod deserves the money, and a game like this for this low price is almost a steal,

The game starts out being relatively simple to play, with few races and classes avaliable, and few complicated mechanics, but as you progress in your runs and do different stuff, you unlock interesting new races and classes.

Hell, you can time travel. TIME. TRAVEL.

One of the best parts is that, in order to unlock classes and races, you have to do some pretty interesting things. For example, unlocking mages requires that you find the existence of mages, and some important finds affect later playthroughs, like finding the anti-magic people of Zigur or a certain chest that once you find all your characters start with.

This game is so awesome, that it helped me stay sane during a week of post-surgery lying face-down on a hospital bed.

I reccomend this. Seriously, if you like roguelikes and don't mind text, give this a try for free at te4's page, and I strongly reccomend buying it, it barely gives you features, mostly cosmetic ones, but something of this scale deserves a purchase, and for this price, it is well worth it.

I love it.
这篇评测是否有价值? 有趣
19 人中有 18 人(95%)觉得这篇评测有价值
250.4 小时(记录在案的)
发布于:2014年10月10日
Tales of Maj'Eyal (TOME) is a viciously addictive roguelike adventure which contains a number of key features that both improve the gaming experience overall and crucially distances itself from other run-of-the-mill roguelikes. It is 2D and turn based, preferring gameplay and depth over graphical wizardry.

One important distinction between TOME and other roguelikes is the lack of emphasis on procedural generation. TOME actually has a plot, one that spans continents and the void between worlds, a story of darkness, magic and of course world domination. Throughout each playthrough, the story is the same, albeit with some slight alterations/additions depending on the actions you take and the starting class you select. There is a world map, and the major story locations do not change. Although the layout of each dungeon is procedurally generated, this is not empasised as a selling point of the game - it is merely a tool used to highlight the other qualities this game possesses. And boy are there a lot of qualities.

First and foremost - the character classes. Good luck finding a more comprehensive, deep and exciting set of classes in any other roguelike, or any other GAME for that matter. TOME has over 15 of these, ranging from the stalwart Bulwark to the insidious Shadowblade to the righteous Sun Paladin, TOME has you covered for any kind of playstyle you wish to try. Each class then has a vast array of talent branches to follow, and the branches you choose to develop will essentially create a subset of the class you have chosen. The customisation possibilities are massive, resulting in a lot of replayability and tactical flexibility.

Combat is a highly tactical turn based affair, with a strong emphasis on positioning, cooldowns, and your innate knowledge of your own abilities versus your opponent's. Once within your view, every enemy you encounter can be right-clicked on to view their statistics, abilities (passive and active) and resistances. There are no consumables in TOME. The use of each of your skills and items works on a cooldown system, and managing these cooldowns effectively will make the difference between you slaying a boss or becoming a small stain on a tower floor.

And believe me, the latter will happen far more often than the former if you're not prepared, because TOME is HARD. Hard as in one-hit-kill hard. Hard as in the game gives you 3 options - Rogulike (1 life), Adventure (gain lives as you level up) and Exploration (infinite lives) - and taking the Roguelike option early on will result in tears. Hard as in some of the more powerful enemies in the game are comprised of two separate random character classes, and God help you if you face one with two even remotely synergistic classes under its belt.

And to be honest, if there's one thing that drives me nuts about TOME, it is the difficulty. No doubt this makes me a console casual, but I'm serious. The difficulty of TOME is not embedded within the general gameplay, such as a game like Dark Souls, but rather in its frightening inconsistency of enemy threat. The existence of enemies with randomly combined abilities, together with the fact that there are over 10 different damage types (Fire Cold Darkness Light Mind Temporal Blight Nature bleh) means that at some point (normally after you've spent 10 minutes breezing through a horde of useless trash mobs) you will suddenly bump into a Godlike terror that sends you screaming into the abyss of death with a single, sloppy blink, simply due to having the perfect storm of resistances, abilities and relative level that results in a big tick in the Rekt column. Despite my affection for this wonderful, deep and mechanically interesting game, it is also by far the game I have rage-quitted the most.

TL:DR Version....

Good - Excellent character classes, tactical combat and involving storyline.

Bad - Insane difficulty spikes

Overall - if you enjoy a good tough roguelike, you should already have this game!
这篇评测是否有价值? 有趣
23 人中有 20 人(87%)觉得这篇评测有价值
44.0 小时(记录在案的)
发布于:2014年10月20日
A pretty good rogue. It's not about graphics but the gameplay obviously. What really works for me personally about the game is that it is effectively one long endurance battle(I've been a long distance runner for many years and it's a similar mentality). It's randomized, progression is inevitable(both in your character, and forced upon you), you can choose a number of ways to fight between the various classes, etc. but again you must always be alert in order to succeed. Or you lose everything.

I enjoy not feeling completely alone in this game.... because it has a chat. Sure, it's most obvious use is for help questions, but it's much more like dark souls in that you see people dying, world events occurring, and what forms is a sense of unity in the community despite everyone being alone on their own journey.

The game is free from the website, but why not buy it for the cheap price anyway?
Fun to play when you need something casual, too.
这篇评测是否有价值? 有趣
22 人中有 19 人(86%)觉得这篇评测有价值
17.3 小时(记录在案的)
发布于:2014年10月24日
Tales of Maj'Eyal (ToME4) is a fantastic take on the modern rogue-like. The developer made smart design choices like getting rid of unnessary potions and hunger mechanics . This really helps to streamline the rogue-like genre. Tack on it's intricate class and character progression systems and you've got a unique and fun game that keeps you coming back for more.
这篇评测是否有价值? 有趣
22 人中有 18 人(82%)觉得这篇评测有价值
609.0 小时(记录在案的)
发布于:2014年9月29日
One of the best roguelikes ever created. Ot successfully blends replayability, unlocks, lore, and a fully featured and challenging campaign together to make a satisfying and murderous whole. If you enjoy roguelikes, you absolutely cannot go wrong with this game.
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11.5 小时(记录在案的)
发布于:2014年10月8日
This game is my favourite game it has more than enough achievements to satite my ravenous autism.
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