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Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
发行日期: 2012年12月31日
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Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!

2014年7月4日

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Important bugfixes
  • Better balancing of Mindslayers

Expanded changelist:
  • Vitality triggers correctly from Berserker Rage
  • Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes
  • Charged Strike on a pinned target will charge up Charge Shield
  • Thermal Strike on a pinned target will summon a encasing wall of ice
  • Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers
  • Dogroth Caldera fumes go inactive after the boss deth, even on the first level
  • Temporal Rift shield is no longer metallic
  • The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon
  • Projectile evasion buffs do not stack, only the highest is used
  • Fixed Tirakai's Maul
  • Molten Skin boosts both Sun and Sunlight trees
  • Uniques count as bosses in the charsheet counter instead of rares
  • Skeleton and Ghoul racial stat increases are always integers now
  • Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect
  • Fixed stoneskin-like shader auras to be symetrical again
  • Fixed Bombardment not using the correct shot power
  • Fixed Hurricane Short on right click too
  • Improved Total Thuggery AI hints
  • Fixed Swift Shot and Feed to work on right click
  • Improved Feed particle effect
  • Ethereal Embrace tooltip correctly states that it improves damage shields
  • Everpyre Blade is not considered metallic anymore
  • Husks now get a self destruct button just like golems
  • Fixed Path of the Sun interraction with Fearless Cleave
  • Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module
  • Fixed Sentry and High capacity ammo egos to not make non-integer ammo number
  • Fixed partial ASCII-ification when reloading on a worldmap ambush
  • Fixed Chant of Fortress tooltip
  • Numerous improvements & balancing to Mindslayers
  • Adventurer class now has low mana regen
  • Fix daikara's pyroclast gfx effect
  • Fixed Cursed Sentry speed display
  • Nerfed Vitality regen and added a cooldown
  • Fixed Reknor lore accountancy
  • Static Map generator can load maps from addon's data folder
  • Respec'ing the last talent points can only happen in town (this will only affect new characters)
  • Fixed Unseen Force
  • Fixed Uttercold piercing
  • Fixed Suncloak display
  • Fixed Frenzy from the Murderblade to not kill you through heorism
  • Fixed Combination Kick removing too many sustains
  • Fixed Rotting Titan
  • Undead characters should not get antimagic items from the merchant artifact
  • Fixed volumetric aura shader for OSX
  • Fixed bone shield shader for OSX
  • Animus Purge can not be used on creatures with special death scripts
  • Fixed Unstoppable
  • Fixed Limmir disappearing when leaving the level
  • Path of the Sun also makes the actor avoid traps
  • Bump Arcane Combat chance when using shields to 75%
  • Bump Arcane Destruction chance when using shields to 75%
  • Reduced magewarrior staves power a little
  • Acid Wave and Biting Gale runes correctly check their corresponding immunities
  • Added Shasshhiy'Kaish tile to the custom birth tiles option
  • Fixed trollmire loot tier

Have fun!

3 条评论 了解更多

Tales of Maj'Eyal 1.2.2 aka "Confidence and Paranoia" is released!

2014年6月10日

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.2 ! See http://te4.org/

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

  • Various bugfixes and small improvements
  • Fix for the crash-after-save bug that affected some people

Expanded changelist:
  • Reduced Death Dance bleed damage
  • Fixed the donator achievements when playing higher difficulty mode
  • Reduced Displacement Shield mana cost
  • Fixed a bug that made mouse hard to move when targetting under the game log in some circumstances
  • Added an icon to webviews to copy the current URL to clipboard
  • Mummy wrappings are considered light armour now
  • Fixed Cuirass of the Dark Lord
  • Fixed Rak'Shor Cultist, again
  • Fixed Wintertide storm effect
  • Moving an item out of the transmogrification chest correctly checks encumberance
  • Click on your own character to pass a turn correctly reload ammo too
  • Crystal walls in the crystaline old forest are diggable
  • Fixed crystaline forest "eating" vault walls in the old forest
  • Fixed Shattering Charge range limit
  • Fixed Buckler Mastery
  • Ring of the War Master now also improved 2h assault talents
  • Fixed the bug that turned the level into half-ascii mode after coming out of the Eidolon/Fearscape/Dreamscape after a save&reload
  • Fixed Alchemist Golem gaining too much talents in the Infinite Dungeon
  • Renamed Lightbringer's Rod to Wand to keep naming consistent
  • Improved reshaped weapons/armours display
  • Rare items/randarts with negative life will not always spawn with the max value
  • Nerfed Mucus damage a little
  • Uncapped Recovery and altered scaling
  • Fixed Infinite Dungeon having most creatures poison immune
  • Fixed corrupting the heart of the sandworm queen on the altar on the same turn as being fearscaped
  • Gaining a high difficulty achievement also grants lower achievements
  • Fixed devour life damage type
  • Fixed crash after saving that happened to some people
  • Fix Bash and Smash
  • Fixed Fearless Cleave

Have fun!

1 条评论 了解更多

评测

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

关于游戏

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

系统需求(PC)

    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

系统需求(MAC)

    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space

系统需求(Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
有价值的用户评测
23 人中的 23 人(100%)觉得这篇评测有价值
帐号内拥有 273 项产品
19 篇评测
9.3 小时(记录在案的)
作为传统roguelike游戏
tome4是最易上手并且画面最亲近人的了...
如果你想要了解什么是roguelike游戏请戳→ http://www.kennethhon.com/recommend/comp/roguelike/rogue.html
如果你喜欢RPG 喜欢刷刷刷 喜欢自虐难度 喜欢随机地牢
不要等了 tome4是一个绝对不会让你失望的选择!
虽然进过包 但是也十分值得原价入!
如果你入了 这里是汉化→ http://pan.baidu.com/s/1gdnBgKr#dir
使用方法:
将里面的文件扔到 游戏根目录→game→addons
之后进入游戏即可
P.S. 游戏目录是不会汉化的 但是游戏内部全都汉化了【除了极少部分】
P.S.2 有人问我 汉化补丁打了之后不能在线存档怎么办 只需要在先把mod禁用再在线存档就好了~
发布于:2014年3月15日
这篇评测是否有价值?
8 人中的 8 人(100%)觉得这篇评测有价值
帐号内拥有 424 项产品
53 篇评测
3.9 小时(记录在案的)
期待已久,超级棒的游戏,完美的消磨你的时间!当然要在steam上才有动力玩!
发布于:2014年1月26日
这篇评测是否有价值?
6 人中的 6 人(100%)觉得这篇评测有价值
帐号内拥有 668 项产品
14 篇评测
82.7 小时(记录在案的)
roguelike神作啊,一个可以玩几年的游戏,灰常耐玩,除了本体的可玩性很高之外还有大量的mod等着你,刚开始人设有点不喜欢,不过玩着玩着就忽略了,大家快来玩
发布于:2014年2月23日
这篇评测是否有价值?
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 343 项产品
3 篇评测
78.0 小时(记录在案的)
一款类似暗黑2但难度超高的回合制 Roguelike RPG
游戏性、自由度都很高,但上手不易
适合普通~~重度RPG爱好者、roguelike爱好者、非画面党的佳作
个人评分:9/10


优点1:
丰富的种族、职业、技能搭配,能够组合出多种多样的冒险人物

优点2:
随机地形、随机道具、随机怪物生成,具有很高的重玩性

优点3:
严谨的设定、平衡度上佳

优点4:
剧情还不错,自带bgm尚可,不会让人觉得枯燥

缺点1:
最被人吐槽的肯定是画面,虽然这种游戏卖点从来都不是画面,但是这一点还是让很多没有接触过roguelike游戏的玩家望而却步

缺点2:
难度不友好。笔者从遥远的开发版玩到steam平台发售,断断续续大概200h+,虽然已经不少,但还是不能自称入门。
实际上,笔者至今还没有超过LV20过= =
这也从侧面反映了,这款游戏适合有耐心的硬核rpg玩家,而不适合那些喜欢无脑突突突、刷刷刷的玩家。
发布于:2014年5月15日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 25 项产品
1 篇评测
24.7 小时(记录在案的)
让人感到乐趣无穷的roguelike游戏,长时间的游戏也不会觉得厌烦。真是良心制作!
发布于:2014年6月25日
这篇评测是否有价值?

奖项

Winner of the Roguelike of the Year award 2010, 2011, 2012.