Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews: Very Positive (509 reviews) - 91% of the 509 user reviews for this game are positive.
Release Date: May 29, 2015

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Recommended By Curators

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Read the full review here.

Recent updates View all (14)

November 11

Version 1.5.3 patch

Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game.


added color blind mode
make rare events a little more common
make cricket bats more common
added REM PERK to the debug menu
click on faction face to zoom over to their fort
add where button to "Ally or Eliminate X Factions" goal
fixed text for already equipped by someone
fixed difficulty display text
fixed game doesn't unpause due to hidden equipment/happiness menu
fixed commander perk and some incorrect bonus level roundoffs

5 comments Read more

October 22

Version 1.5 - workshop modding

Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you!

You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information.

Version 1.3.3 - 1.5.2 changelog:

create config mods and distribute with the steam workshop
create language mods and distribute with the steam workshop
upgraded to air release
updating mods
installing/removing/updating mods in non-steam environments
added another way to find the hope lab
add where buttons for several plot notice hints
move radial buttons to top so others don't overlap
new look for MissionMenu and it's back on slower devices
larger fonts option makes results menu easier to read
consolidated config menu graphics options
moved Hide Survivors from config menu to debug menu
don't require a reboot after switching graphics options
place tooltips correctly on larger/denser screen resolutions
ignore setting or logfile save failures but always display autosave fails
switch to tiny textures on mobile if crash occurs while initializing bigger ones
backup/restore function on save menu lets you manually move savegames to other devices
Log Autosave debug feature now copies savegame to clipboard
can now change difficulty from bottom of info > government menu
new tiny textures setting for iPad 2, iPad mini 1, all iPod Touches
show bunkers and tower upgrades in light graphics mode
made preloader continue button more responsive
fixed weemen event, get a flamethrower not rocket launcher
fixed berries event, allow researching again
fixed people dying with no notice
fixed incorrect death reasons
fixed roamers blocking quests
fixed spawning mobs on potential quests
fixed disappearing goal in hope
fixed black map after changing graphics quality
fixed right side notices disappearing on load
fixed right side notices overlapping
fixed wonky survivor faces after changing graphics quality
fixed reward for spokane government plotline
fixed (maybe?) survivors disappearing between cities
fixed ghost missions
fixed scrolling text on results
fixed resizing in vancouver
fixed GameConfig settings like GOAT_YEAR
fixed children appearing the wrong age
fixed double kathleens
fixed preloader error copy to clipboard on mobile

8 comments Read more

About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition

  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

System Requirements

Mac OS X
Helpful customer reviews
137 of 167 people (82%) found this review helpful
6 people found this review funny
41.8 hrs on record
Posted: May 31
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but wouldn't mind paying full price, it is worth it).
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40 of 43 people (93%) found this review helpful
56.4 hrs on record
Posted: June 12
As a bit of a zombie game nut, I was glad to spot that the Rebuild series was coming on Kickstarter, so it didn't take much convincing for me to back this one.

Having finished the game's campaign, here's a quick summary of what I thought:

+ Interesting setting with a humorous twist, clever writing
+ Solid, yet simple city management and tactical gameplay to counter the threat of the ever-growing undead horde, starvation, disease, hostile factions and crazy loners.
+ Multitude of random events with various outcomes
+ Loads and loads of characters to rebuild your post-apocalyptic utopia. Nice little personal touches with random background stories, perks and familial ties, feuds and friendships that form during gameplay.
+ Persistent retinue in the campaign. You can usually take 3 followers with you to the next map.
+ Factions are nicely unique from each other and sport different goals and motivations, which can be used to your advantage or depending on your gameplay, stir trouble with them and make them hate your guts.
+ Long campaign with various subplots
+ Research tree
+ Personal equipment to every character to customize them.
+ Nice illustrated graphics and clear interface and UI.
+ Replayability with the random map gen function.

- Some game functions are not necessarily instantly apparent or even explained to the player. For example, the loss of stats on your retinue members for balancing reasons between maps in the campaign.
- The soundtrack gets a bit repetitive after a few hours.
- After every map, you have to research everything again and again and again...
- Turn-Based gameplay seems to work much better as opposed to the RTS timer, in which you have no idea when anybody is going to make a move and when.
- The factions have no memory of your previous engagements with them, be it in alliance, indifference or bloody warfare
- The last mission of the campaign can be a bit unrewarding storywise, considering the difficulty spike.

Overall, I'd say the game is definitely worth a look for anybody who enjoys city management and zombie games, a dash of humour and reliance on your judgement to make best out of all the resources you have at your disposal.

I also found the persistent retinue feature and survivor micromanagement very satisfying, although after the number of survivors climbs to dozens, it becomes quite hard to track the right people you're looking for without organizing the survivors into work gangs.

However dissatisfied I may have been by the outcome of the story, it was still a good journey, eventful and at times lots of fun, despite the ever-looming aspect of dying of starvation, zombie bites or having your neighbouring gang turn you into a link of sausages. The side quests and writing made it certainly worthwhile- fresh in memory is one event in my early campaigning, when I lost my treasured top hat of office to domestic intrique. Good times.
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272 of 452 people (60%) found this review helpful
18 people found this review funny
38.3 hrs on record
Posted: May 31
It's an addicting game, but I can't recommend it. The game is near completion and there isn't anything that really differentiates or improves this game from it's free flash predecessors.

If you want to play Rebuild, find it on Kongregate - they're more serious, less cartoony, more realistic, and free.

*8/31/15 Update - Revisiting the game and doubling my game time*

I put 20 hours in the game in the past two weeks, doubling my game time, as the game has been fully completed.

The core of the gameplay is still the same, and if you liked the first two Rebuilds, you'll enjoy this one. That being said, the reason why Rebuild 3 is so addicting because it plays exactly the same as the first two Rebuilds. Building a strong community of survivors while reclaiming buildings for your base was the reason why the first two Rebuilds were addicting and it is the same for Rebuild 3. The new faction addition doesn't add much to the enjoyability of the game because it's repetitive and the novelty fades away faster than you'd like.

This game introduces factions, which you have to befriend or destroy, and the premise is exciting. Learning how to befriend these factions for trading and security bonuses for your base is very satisfying. However, forging alliances is formulaic - as long as you have a high level leader, craftable trading goods, and agree to all the demands of the faction leaders - you'll have an alliance before long. There are meaningful interactions with the faction leaders which make the faction system unique and interesting, but there aren't nearly enough of these. Each map in story mode is the same as the one before it and there isn't much variation to the gameplay. The result is an alliance system doesn't really add much to the game and Rebuild 3 falls short as a paid sequel.

In conclusion, Rebuild 3 is an addicting game that is a polished version of its predecessors. For what it is, Rebuild 3 is a fun game - a fantasy zombie survival. However I ask that you try the free prequels on Kongregate before you purchase, because the fun part of Rebuild 3 hasn't been changed since the first Rebuild. Had I known what I know now, I probably would've skipped this title.
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24 of 28 people (86%) found this review helpful
6 people found this review funny
6.6 hrs on record
Posted: June 2
Just as addicting and fun as the previous app titles. This time around, you've got more features, more story and it's undoubtedly more difficult (sometimes annoyingly frustratingly so). If you play the campaign, you will follow the story of a man/woman thrown into a unwelcome Zombie Apocalypse world full of difficult choices, unexpected results and game mechanics that inspire that "one more turn" philosophy. There is a real-time component but I prefer the, move ahead one day of the classic games. This is one of the few iOS games I would actually recommend and find worth playing.
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28 of 37 people (76%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: June 2
While somewhat fun, the game rapidly grows repetitive.

My main complaint would be the lack of felt progression. While new technologies are unlocked in every city you travel to, your group apparently forgets all of the technologies along the way. Basically every new city you travel to is a completely new game, save for a couple of survivors and their gear. This constant need to build from the ground up, rather than being able to start somewhere in the middle quickly grows wearying.

The other complaint is the lack of differentiation. What I mean is (And has been mentioned by others) the buildings are rather boring. Apart from farms and apartments, you only need one of every other building. I get to the point where half my fortress is filled with parking lots and office towers, because until I need the space for something there's no point in coverting them

Conclusion: While an enjoyable game for a few hours, it rapidly grows old. It's not worth the $15 they're asking for it, but if you can get it for $5, go for it.
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