Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews: Very Positive (456 reviews) - 92% of the 456 user reviews for this game are positive.
Release Date: May 29, 2015

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Recommended By Curators

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Read the full review here.

Recent updates View all (12)

July 30

Version 1.2 patch

Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see.

And 3 changes by popular demand:

1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!).

2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu.

3. And bath salts addiction wears off over time now if you ban them.


Version 1.2 (1.2.8) changelog:
more tooltips on config buttons and missions
improved overlapping mission select buttons
tweaked autoequip algorithm
scale up hud on older devices and huge monitors
stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
increased rockstar perk benefit to double positive respect, half negtive respect
mention that irrigation, pesticides and fertilizer also increase food storage
allow clicking the very bottom-right to pause and unpause while menus are showing
pause time while moving map in light graphics mode
switched to regular tooltips in info menu
bath salts addicts slowly lose their addiction if you ban the drugs
fixed researching the cure too early
fixed occasional weirdness with oceans disappearing
fixed double Lily Badejo (again)
fixed yet another case of unclickable survivors (I hope)
fixed ghost missions preventing missions from advancing
fixed friendly faction units raiding/attacking/sabotaging
fixed sad friends when survivors leave to join other factions
fixed sad friends when survivors disappear but are later found
fixed some missions sticking around too long in spokane
fixed roads disappearing on gpu context lost
fixed wrong happiness change in child finds object event
fixed showing +20 and -20 had a nice chat
fixed freeze near beginning of Hope
fixed blowing up airplane doesn't stop airplane events
fixed spawning rare mission buildings on the other side of the map
fixed wrong city size if starting a new game while a menu is closing
fixed wonky pinch zoom on some systems
fixed tooltip flickering on mouseOut
fixed black screen while loading cities in light animations mode
fixed you can now build new city halls in Hope and Abbotsford
fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
fixed removed airplane from hope (extra good this time)
fixed make hope lab easier to find with three new reveal methods
fixed made hope reminder stop jumping up every day
fixed hud food info now includes hunting estimates
fixed prevent roamers from roaming into impassible territoryc
fixed shorter tooltips for buildings
fixed dates on happiness panel
fixed adjacent friendly faction guards showing as dangerous
fixed bonuses from police officer, pizza driver, doctor
fixed tooltips popping up over menus and when you click buttons
fixed main leader side by side when announcing a baby
fixed more consistent timed autosaving
fixed survivor coin faces half-disappearing
fixed survivors now keep all their different skills between levels
fixed some multitouch dragging issues
optimized gpu draw calls
optimized remove blur and glow filters in light graphics mode
optimized remove custom font and leader face from hud in light graphics mode
optimized disable detailed 4096x4096 textures in light graphics mode
optimized default to light graphics and animations on older pcs
optimized double buffering on unit atlas by targeting air 18
optimized disabled advanced telemetry logging
optimized adding new colin heads and changing main leader head on the hud
optimized scrolling boxes

13 comments Read more

June 18

Mega bugfix update!

Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).

If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.


fixed prevent dead guys from converting / being converted
fixed some events happening too soon
fixed power plant part being produced after bought
fixed fractional zombie mob sizes
fixed blurry scrollbox faces after resize
fixed better explained airplane passenger list changes
fixed previous children can now never be married okay no more 14yo brides
fixed gangwar mall no longer needs to be beside your fort
fixed better explained reset campaign
fixed riffs "0 missions" goal sticking around
fixed airplane to nowhere
fixed try harder to keep survivor squads together when ending missions
fixed soldiers returning home and ending up outside the fort
fixed fixed gender on a bunch of kickstarter character names
fixed update picture for resurrected survivors so they don't look dead
fixed referring to children as "true"
fixed returning to recruits but they've changed to a different event
fixed schmoozing about priority policy needs level 8 leader
fixed equip menu appearing behind mission menu
fixed event where you ask if you should give yourself ammo
fixed multiple Lilly(sic) Badejos
fixed invisible survivors (hopefully...)
fixed kids helping out with "[missioning]"
fixed rounding respect value for 50% trade requirement
fixed disabling ambience triggers song change
fixed factions taking quest buildings
fixed advance villain plot if you haven't found HQ after 200 days
fixed various typos
fixed cancel alliance missions on war, alliance or destruction
fixed corrupt savegames from units saved without survivors
fixed guy hiding on farm's rifle
fixed vancouver study plant mission
fixed bridges turning black when blowing them up - now indestructible
fixed gustav sells fuel more reliably
fixed chosen ones complain about policy after they are destroyed
fixed gustav talking about mertsi repeatedly
fixed made starting the origin questline easier
fixed pinch zoom remembers state
fixed mac software mode bug
fixed parents forgetting children & vice versa
fixed inaccessible buildings in a faction you've been attacking
fixed (maybe) unclickable squares bug
fixed ba-bonk when main leader is overrun by zombies while recovering
fixed wrong formal survivor names in attack text
fixed ice cream quest continuing after pig farmers destroyed
fixed cure being available to research too early
fixed recruit leadership requirements now accept fractional values
fixed (again) "arg3" and wrong names in attack results
fixed no more airplane in hope, too confusing and busted

11 comments Read more

About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition

  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

System Requirements

Mac OS X
Helpful customer reviews
182 of 193 people (94%) found this review helpful
1 person found this review funny
72.9 hrs on record
Posted: May 29
TL;DR: Rebuild 3: Gangs of Deadsville is a light, zombie themed 4X game. It's fantastic and you should buy it.

I am a huge fan of Civ. I love the exploration, the gradual expansion, the sense of progress and increasing power.

As a Civ player I tend to turtle, that is, I like to build a solid and impenetrable perimeter before I expand further. Eventually, I'll push out to nab a bit of territory here, a strategic resource there. Over time, I'll get bigger and bigger, with every gain hard fought and locked down. Rebuild 3 might be my perfect game.

Another thing about Civ is that it is not intended to be a realistic government or historical simulator, I like the fact that Chairman Mao is fighting with Abraham Lincoln. I like the bright colours and the slightly irreverent tone. I don't need the game to include 'realistic' details like racism and slavery, and I don't mind the fact that swordsmen can occasionally kill a tank.

Rebuild 3: Gangs of Deadsville is not a realistic zombie simulator, it contains cartoonish graphics, cannibalism, and over the top stereotypes. You can convert a field of rubble into a tower apartment block with a single builder. It's fun. Obviously, however, if what you're after is something dark, brooding and 'realistic', this game is not for you.

One more thing. The prequel, Rebuild 2 (AKA Rebuild Mobile, or just "Rebuild"), was a popular game on iOS and Android and Rebuild 3: Gangs of Deadsville has also now been released on the same platforms. The mobile version is identical in every way to the PC version, and the game plays really well on the mobile. If you want your mobile games to stay on mobile then feel free to buy it there. But I'm mostly a PC player and I like my big screen and mouse control.

Regardless, Rebuild doesn't feel like a mobile game in that it's not particularly 'clicky', menus work like PC menus and the interface works like a PC interface. Still, it doesn't have infinite tech trees or massive worlds or complex animation and that's a huge part of its appeal.

Basically, if you're after a light 4X game with a very strong sense that you're always making progress, that doesn't become overwhelming towards the end game, that doesn't have dead time following an initial expansion/exploration rush, that strips out a lot of tedious micromanagement, and if you like your 4X games to completely play out in a couple of hours each, then this is your game.
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125 of 147 people (85%) found this review helpful
1 person found this review funny
41.8 hrs on record
Posted: May 31
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but wouldn't mind paying full price, it is worth it).
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40 of 48 people (83%) found this review helpful
1 person found this review funny
30.5 hrs on record
Posted: April 30
Early Access Review
The game is good, especially if you haven't played any of the others in the series. The user interface is a lot cleaner and easily navigatable, and having played this, I struggle to go back to Rebuild 1 on my ipad.

Having said that, here are some of my complaints.

Buildings - There is no need to have more than one type of building beyond apartments and farms. It would be nice if we could have some building options that aren't just more food or more space. I could build more bars or churchs, but they are kinda pointless if I dont have more leaders to stick in them (And leaders are generally the type of character I dont want more than one or two of). Some buildings that add to your overall base defense (as long as its on the border of your land) would be cool.

Gangs - I love the introduction of factions, and making allies is done really well. Fighting them, however, is kind of boring. You have to go through and take every property the enemy has, simply taking out the hedquarters doesn't suffice. This has lead to me allying with every single faction I can because going to war just takes far too long (and is probably harder too. Maybe. Niether option is particularly difficult).

Aside from those gripes, if this is your first foray into rebuild, I absolutely 100% recommend it. If you've played any of the previous ones and were indifferent, give it a miss for now, as there isn't really anything new.
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25 of 25 people (100%) found this review helpful
56.4 hrs on record
Posted: June 12
As a bit of a zombie game nut, I was glad to spot that the Rebuild series was coming on Kickstarter, so it didn't take much convincing for me to back this one.

Having finished the game's campaign, here's a quick summary of what I thought:

+ Interesting setting with a humorous twist, clever writing
+ Solid, yet simple city management and tactical gameplay to counter the threat of the ever-growing undead horde, starvation, disease, hostile factions and crazy loners.
+ Multitude of random events with various outcomes
+ Loads and loads of characters to rebuild your post-apocalyptic utopia. Nice little personal touches with random background stories, perks and familial ties, feuds and friendships that form during gameplay.
+ Persistent retinue in the campaign. You can usually take 3 followers with you to the next map.
+ Factions are nicely unique from each other and sport different goals and motivations, which can be used to your advantage or depending on your gameplay, stir trouble with them and make them hate your guts.
+ Long campaign with various subplots
+ Research tree
+ Personal equipment to every character to customize them.
+ Nice illustrated graphics and clear interface and UI.
+ Replayability with the random map gen function.

- Some game functions are not necessarily instantly apparent or even explained to the player. For example, the loss of stats on your retinue members for balancing reasons between maps in the campaign.
- The soundtrack gets a bit repetitive after a few hours.
- After every map, you have to research everything again and again and again...
- Turn-Based gameplay seems to work much better as opposed to the RTS timer, in which you have no idea when anybody is going to make a move and when.
- The factions have no memory of your previous engagements with them, be it in alliance, indifference or bloody warfare
- The last mission of the campaign can be a bit unrewarding storywise, considering the difficulty spike.

Overall, I'd say the game is definitely worth a look for anybody who enjoys city management and zombie games, a dash of humour and reliance on your judgement to make best out of all the resources you have at your disposal.

I also found the persistent retinue feature and survivor micromanagement very satisfying, although after the number of survivors climbs to dozens, it becomes quite hard to track the right people you're looking for without organizing the survivors into work gangs.

However dissatisfied I may have been by the outcome of the story, it was still a good journey, eventful and at times lots of fun, despite the ever-looming aspect of dying of starvation, zombie bites or having your neighbouring gang turn you into a link of sausages. The side quests and writing made it certainly worthwhile- fresh in memory is one event in my early campaigning, when I lost my treasured top hat of office to domestic intrique. Good times.
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255 of 421 people (61%) found this review helpful
38.3 hrs on record
Posted: May 31
It's an addicting game, but I can't recommend it. The game is near completion and there isn't anything that really differentiates or improves this game from it's free flash predecessors.

If you want to play Rebuild, find it on Kongregate - they're more serious, less cartoony, more realistic, and free.

*8/31/15 Update - Revisiting the game and doubling my game time*

I put 20 hours in the game in the past two weeks, doubling my game time, as the game has been fully completed.

The core of the gameplay is still the same, and if you liked the first two Rebuilds, you'll enjoy this one. That being said, the reason why Rebuild 3 is so addicting because it plays exactly the same as the first two Rebuilds. Building a strong community of survivors while reclaiming buildings for your base was the reason why the first two Rebuilds were addicting and it is the same for Rebuild 3. The new faction addition doesn't add much to the enjoyability of the game because it's repetitive and the novelty fades away faster than you'd like.

This game introduces factions, which you have to befriend or destroy, and the premise is exciting. Learning how to befriend these factions for trading and security bonuses for your base is very satisfying. However, forging alliances is formulaic - as long as you have a high level leader, craftable trading goods, and agree to all the demands of the faction leaders - you'll have an alliance before long. There are meaningful interactions with the faction leaders which make the faction system unique and interesting, but there aren't nearly enough of these. Each map in story mode is the same as the one before it and there isn't much variation to the gameplay. The result is an alliance system doesn't really add much to the game and Rebuild 3 falls short as a paid sequel.

In conclusion, Rebuild 3 is an addicting game that is a polished version of its predecessors. For what it is, Rebuild 3 is a fun game - a fantasy zombie survival. However I ask that you try the free prequels on Kongregate before you purchase, because the fun part of Rebuild 3 hasn't been changed since the first Rebuild. Had I known what I know now, I probably would've skipped this title.
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