Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews: Very Positive (314 reviews)
Release Date: May 29, 2015

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Recommended By Curators

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Read the full review here.

Recent updates View all (10)

May 30

Rebuild 3 has launched!!

THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).

So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.

And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.

Version 1.0 changelog (from 0.95):

vancouver
9 new music tracks
ambient sounds between music tracks
debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol
some events are now way more rare than others
new events
mobs and roamers are now slowed by traps and destroy ones they happen to walk over
scaled hud and configMenu down to 80% like the rest of the large menus
danger icon indicates faction units
clicking danger icon takes you to most dangerous zombie or faction unit
only-one side notice button now saved across sessions
different colors for warnings and less important side notices
goals no longer jump to the top of the notices when they change
some events are now way more rare than others
oldest massed zombies will be the one to attack each time
redecorator perk will come to the rescue if the last lab is destroyed
another ending to the last campaign level
first zombie mob pops up an announcement
allow constitution in castlegar
new faces and bodies
new art for bandages
in van stop immunizing after a point
in van don't take other faction's buildings its too confusing
main leader can get knocked up again
added pdf artbook (deluxe version only)
fixed head changing arrows not working sometimes in leader creation menu
fixed radial menu on older computers
fixed bill keeps looking for the lab even after he finds it
fixed the "You're money or your lives" event
fixed diane dying in the first city
fixed crashing when you kill a faction
fixed unequipping items still displaying a skill bonus
fixed volume settings not working
fixed secret debug button
fixed gustav coming back to collect on his loan forever
fixed building city halls in castlegar
fixed sticky volume controls
fixed prevent moving survivors while results or attack showing
fixed sound issues... I think
fixed escape button in the feedback menu exiting fillscreen isntead of closing menu
fixed preachers serving drinks refering to their bar as a church
fixed vancouver jump-scare totally broken in realtime
fixed zombies attacking at predictable times of day
fixed raiders not showing damage to the fort
fixed Abotsford being unfinishable in some circumstances
fixed date issues on the overmap intro menu
fixed whyte character art
fixed repeating bonk noise in vancouver prevents plot moving forward
fixed jenkins should always be male
fixed anitvenom quest being so confusing
fixed recruiting from farms occasionally letting you recruit infinite surviuvors
fixed later alliances breaking if one fails
fixed side goals now update when loading game
fixed improved blipping while moving colins
fixed cultists preaching when they are not set to preach
fixed "fix power plant" mission blipping between multiple plants
fixed being your own sister

14 comments Read more

April 29

Version 0.95 update & Release Date announcement

The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.

I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!

- Sarah

changelog:
3 more campaign cities
same random events will now be chosen after reload
made cultist events more common
main leader now has immune perk in campaign
rearranged factions in campaign cities
spellcheck
replaced many temp art bits
noted that happiness changes are an estimate
new achievement and made campaign achievements visible
prevent zombie attacks from happening too soon or too late after the last one
trade now needs lvl 5 leader to ask what they will pay 2x for
tweaked faction unit danger - easier to defend against them, harder to attack their fort
tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty
tweaked mob danger - easier to attack before day 200 but harder to defend against mobs
tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day
made "get paid" text clearer in Schmooze Build mission
added stronger error reporting around double perks to help track down potential bug
you don't talk about your own pregnancy in the third person
fixed asking merchants UNITS twice for what they need
fixed perk given in Riffs Spar event
fixed "Losing Nan.0 Food per day"
fixed "is this mission currently running" bug. manifested in the Wenatchee plotline
fixed not getting medicine from wild berries
fixed villain quest's graveyard HQ being unscoutable
fixed failed alliances no longer make future alliances impossible
fixed democracy crashed some policy choices
fixed (?) survivors refusing to move to new building & returning to where they were
fixed (?) headless bodies when modifying leader after first city
fixed immune perk not giving you defense bonus
fixed confusion around first fixed-water-treatment-plant event and recurring water events
fixed antivenom events making lab unusable
fixed crash bug in the Hope plot
fixed load-error when there is no scenario
fixed faction disaster event not decrementing building materials properly
fixed defense not counting in scavenging missions
fixed tooltips sticking around after radial menu closed
fixed pregnancy (some more)

15 comments Read more

About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.

Features


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

System Requirements

Windows
Mac OS X
Helpful customer reviews
6 of 6 people (100%) found this review helpful
4 people found this review funny
6.6 hrs on record
Posted: June 2
Just as addicting and fun as the previous app titles. This time around, you've got more features, more story and it's undoubtedly more difficult (sometimes annoyingly frustratingly so). If you play the campaign, you will follow the story of a man/woman thrown into a unwelcome Zombie Apocalypse world full of difficult choices, unexpected results and game mechanics that inspire that "one more turn" philosophy. There is a real-time component but I prefer the, move ahead one day of the classic games. This is one of the few iOS games I would actually recommend and find worth playing.
https://www.youtube.com/watch?v=R3IrABbVixU
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 2
Finally I can rid Chilliwack of crackheads and pros', I mean err... zombies.
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1 of 1 people (100%) found this review helpful
4.4 hrs on record
Posted: June 3
If you're a fan of the first and second, the third is something you'll probably enjoy. If not, then I strongly recommend that you play them online (they're free! -- just search up "rebuild" and "rebuild 2" game on kongregate[/u]) and see if this is something you want to sink your teeth into.

In all honesty, I didn't like it in my first impression. It was confusing and it was different (though still similar) to the style of the previous games, but then I quickly liked it after playing the game for half an hour and familiarized myself with what you're supposed to do. I like the cartoon-y style, the higher customzation, story, features and changes to the game.

However, please keep note that this game is still in early access, there are bugs, the game isn't fully complete yet, so I advise you to buy this game only if you are certain, or if you enjoy strategic simulation games or have a fair understanding of the games past background.

But, I do enjoy it, I can see myself playing it as much as I did in the other games. It takes a bit of getting used to, but it's a fun game with a high replaybility value which is something I really needed in my library.
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123 of 131 people (94%) found this review helpful
1 person found this review funny
54.0 hrs on record
Posted: May 29
TL;DR: Rebuild 3: Gangs of Deadsville is a light, zombie themed 4X game. It's fantastic and you should buy it.

I am a huge fan of Civ. I love the exploration, the gradual expansion, the sense of progress and increasing power.

As a Civ player I tend to turtle, that is, I like to build a solid and impenetrable perimeter before I expand further. Eventually, I'll push out to nab a bit of territory here, a strategic resource there. Over time, I'll get bigger and bigger, with every gain hard fought and locked down. Rebuild 3 might be my perfect game.

Another thing about Civ is that it is not intended to be a realistic government or historical simulator, I like the fact that Chairman Mao is fighting with Abraham Lincoln. I like the bright colours and the slightly irreverent tone. I don't need the game to include 'realistic' details like racism and slavery, and I don't mind the fact that swordsmen can occasionally kill a tank.

Rebuild 3: Gangs of Deadsville is not a realistic zombie simulator, it contains cartoonish graphics, cannibalism, and over the top stereotypes. You can convert a field of rubble into a tower apartment block with a single builder. It's fun. Obviously, however, if what you're after is something dark, brooding and 'realistic', this game is not for you.

One more thing. The prequel, Rebuild 2 (AKA Rebuild Mobile, or just "Rebuild"), was a popular game on iOS and Android. It plays really well on the mobile. If you want your mobile games to stay on mobile then feel free to buy it there (you will have to wait a couple of months for the mobile release). But I'm mostly a PC player and I like my big screen and mouse control. Regardless, Rebuild doesn't feel like a mobile game in that it's not particularly 'clicky', menus work like PC menus and the interface works like a PC interface. Still, it doesn't have infinite tech trees or massive worlds or complex animation and that's a huge part of it's appeal.

Basically, if you're after a light 4X game with a very strong sense that you're always making progress, that doesn't become overwhelming towards the end game, that doesn't have dead time following an initial expansion/exploration rush, that strips out a lot of tedious micromanagement, and if you like your 4X games to completely play out in a couple of hours each, then this is your game.
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91 of 109 people (83%) found this review helpful
3 people found this review funny
32.8 hrs on record
Posted: May 31
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but would't mind paying full price, it is worth it).
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37 of 41 people (90%) found this review helpful
1 person found this review funny
30.5 hrs on record
Posted: April 30
Early Access Review
The game is good, especially if you haven't played any of the others in the series. The user interface is a lot cleaner and easily navigatable, and having played this, I struggle to go back to Rebuild 1 on my ipad.

Having said that, here are some of my complaints.

Buildings - There is no need to have more than one type of building beyond apartments and farms. It would be nice if we could have some building options that aren't just more food or more space. I could build more bars or churchs, but they are kinda pointless if I dont have more leaders to stick in them (And leaders are generally the type of character I dont want more than one or two of). Some buildings that add to your overall base defense (as long as its on the border of your land) would be cool.

Gangs - I love the introduction of factions, and making allies is done really well. Fighting them, however, is kind of boring. You have to go through and take every property the enemy has, simply taking out the hedquarters doesn't suffice. This has lead to me allying with every single faction I can because going to war just takes far too long (and is probably harder too. Maybe. Niether option is particularly difficult).

Aside from those gripes, if this is your first foray into rebuild, I absolutely 100% recommend it. If you've played any of the previous ones and were indifferent, give it a miss for now, as there isn't really anything new.
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34 of 40 people (85%) found this review helpful
1 person found this review funny
305.6 hrs on record
Posted: December 27, 2014
Early Access Review
This is my first review, so be gentle.

Rebuild 3 is a very simple game with enduring playability. It takes little time to work out the mechanics the rest is mastering them. I have an insane amount of time into this game already, and still continue to play it over and over.

It would be easy to see this as a quick sit down and play a game, but there isn't anything quick about trying to complete a full game. You can easily find yourself spending an afternoon when you intended to only spend an hour. You have little to regret.

The game is a real-time strategy where you start with you and three other survivors and you try to expand your territory and deal with zombies. You can play with factions and they offer some interesting methods to play through.

Your goal is to ally yourself with the other factions or to eliminate them, or ally with one and eliminate the other. This completes the current game, allows you to leave and start a new city.

This is about making the best choices to make your survivors the most productive to advance your game. Your survivors level and increase in skills, eventually getting storyline bonuses. You can find stuff to help your skills and scavenge for materials to help build your city bigger and bigger. Zombies have a few surprises and can be a bit to handle, but they are fairly predictable and slow giving you time to react. Factions can either help you with trading or you can raid and war on them and they are typically harder to deal with than zombies.

The best part of the game is it's great artwork, and its homage's to other zombie horror both films and games.
The worst parts can be some of the bugs but nothing making the game unplayable. I've only ran into two cases where a game simply broke (would not finish properly) but as this game gets patched regularily they soon are no problem. Of course this is still alpha/beta status so its silly not to expect bugs. Still this is quite a polished effort and will provide hours of simple yet not boring gameplay.
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208 of 333 people (62%) found this review helpful
3 people found this review funny
18.3 hrs on record
Posted: May 31
It's an addicting game, but I can't recommend it. The game is near completion and there isn't anything that really differentiates or improves this game from it's free flash predecessors.

If you want to play Rebuild, find it on Kongregate - they're more serious, less cartoony, more realistic, and free.
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36 of 45 people (80%) found this review helpful
5 people found this review funny
186.3 hrs on record
Posted: February 6
Early Access Review
it's nice game, there's no doubt about it. However it's still far from finish line.

Always hundeds of bugs, very slow developing process makes me sad about. But I can say still it's nice game indeed after 100+hours invested.
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19 of 23 people (83%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: March 22
Early Access Review
I didn't know a lot about this game and honestly had low expectations when I bought it on a whim.
But once the game actually started, that all started to change.
I kept going and going trying to grow out my little town with more survivors, eventually building a community.
I wanted to keep my own people save and help whoever I could.

Some bikers showed up and demanded our stuff but we showed them not to mess with us...

This game is addicting in the sense that it's hard to stop once you start.
I definatly suggest giving it a try. I did and I'm glad I did
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22 of 31 people (71%) found this review helpful
29.7 hrs on record
Posted: February 1
Early Access Review
been playing this series since i found it on Kongregate...dominated the first two on the hardest level and i can't wait to do the same with this one. So much fun!
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13 of 15 people (87%) found this review helpful
5.8 hrs on record
Posted: February 17
Early Access Review
TL;DR (seriously?): I don't know if I'm angry or happy it abandoned the gory art of Rebuild 2.

I've been playing the Rebuild series for a few years after it came on Flash. This is the newest rendition, now paid-for and downloadable. The game is a complete rewrite of the original and it felt really unfamiliar for me, especially with the new real-time system.

The titular new feature is "gangs", or factions, groups of other survivors. You conduct diplomacy with them through the familiar event-based system. There's a lot more to do in this game compared to its predecessors, but if you're not sure about the $15 price tag play the original two for free on a website!
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14 of 18 people (78%) found this review helpful
1 person found this review funny
89.9 hrs on record
Posted: January 2
Early Access Review
Last night an orphan child arrived at our camp. Our leader being wounded from last night's attack, with a pregnant woman and exactly 16 hours of supplies left, the four of us decided to turn him down.

Buy this game now. Thank you Sarah and team!
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11 of 13 people (85%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 20
Early Access Review
I've played and replayed Rebuild 2 a dozen times. So glad to have actually found this after a mere google search. It's certainly worth the initial 15$ (Hopefully the upgrade option will stick around) if you enjoy this sort of thing.

I still don't really know what has me stick to this 'franchise' as much as it does. From the variancy to the charming characters, this is a welcome expansion on Rebuild 2's systems. While I still play on easy, I found it more difficult to manage happiness this time around. All the more irritating when everyone and their mother were pining over being welcome on the plane I just found but took forever to rebuild.

I never took much stock in the endgame scoring systems. I noticed I took a massive point hit for 'taking so long'. But I enjoy this game because I am a careful player. I scout, I wipe out zombies, and I clear the map because I enjoy doing so. Yet I'm penalized for taking my time and making sure my defenses are secure and not getting ransacked by angry factions. Okay then, sure. I'm not looking to be on any scoreboards, just looking to have fun.

Regardless, I do imagine this game being very specific to the player. Replayability with this series is at all time high with every save game being fully customizeable from the number of factions you have to deal with, to the size of the city.

I recommend playing Rebuild 2 first (If you haven't) and after a couple (Or a few) hours, you find yourself desiring more... Then absolutely drop some dollars on this.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
196.0 hrs on record
Posted: February 26
Early Access Review
Really Good, Lots of fun and a game with a really good replay ability, no two "campaigns" are the same which i liked, and the scale of the maps is brilliant. It has everything the first 2 games didn't have
I encountered two bugs:
Even when I convert the dissused farm (airplane ending) into a different building, i still get survivors asking for places on the plane tryna give me stuff which can get a bit tedious
One of my survivors has been pregnant for 2 years

Only small things which im sure will be ironed out by release

Thanks for making such a great game!
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8 of 10 people (80%) found this review helpful
8.4 hrs on record
Posted: March 19
Early Access Review
I've always been a big fan of the Rebuild series and as soon as I found out about this one I had to have it. It's a solid entry in the series, and though I haven't put a ton of time into it yet I've thoroughly enjoyed the time I've spent with it.

The dev seems really in touch with the community, and the gameplay is easy to learn and a lot of fun.

There are a lot of survival games on the market right now, but the management aspects of Rebuild set it apart from its competitors. You'll definitely get your money's worth if you decide to pick it up.
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10 of 14 people (71%) found this review helpful
0.1 hrs on record
Posted: January 9
Early Access Review
Components
+ The graphics of Rebuild 3 is amazing and I love how it is given a comical rather than realistic look, it is quite a change from its predecessors but it was a good move. There were a lot of additions in the new rebuild, the idea is old but what they have done with it is remarkable. They didn’t just make the game prettier, but more customizable and more of a story.

+ The story of Rebuild is rather simple; zombie apocalypse, rebuild humanity, the end. But it is what you do to rebuild the city, your friends will die along the way, you will meet enemies or allies, an occasional visitor at your base, which might waste away your food, medicine or ammunition. They constantly give you circumstances which make you question yourself, ‘who should do the job?’ or ‘should you do it at all?’ Even the characters are given stories that you can choose which affect their specialties.

+ There are a lot more things to do in the new rebuild, if you are near the coast, go fishing instead of farming, or if you have a plain, do some steady hunting. With more variety, you treat things differently.

- The sound doesn’t need to be criticized, as this is a strategic game where music isn’t a big part; personally I play with the music off, as it is slightly distracting. But the sound effects sound great, the zombies sound proper but the game does lack sound, because the game is rather quiet and the music it provides feels out of place. I do not know how to recommend an improvement but maybe just add something to hear.

+ Gameplay is quite smooth but you have to consider so many things the deeper you get through the game, because you have to face so many things and you have to choose the right people, or probably you have so many citizens but keep forgetting to use them. If you want a fast paced strategy game, this game isn’t for you, as it requires some thought. You can change the pace of the game, but when you set to the slowest speed for the game, the game feels so dull.

Overall
Since the game is in early access, and I am a fan of the Rebuild Series and have played it so many times on Kongregate, I think they are making well progress with the game and I expect great things to come with it, although I feel that there shouldn’t be a deluxe edition personally, because you don’t really receive much from it.

And since it is still being improved, there are a few suggestions that I have been wanting for Rebuild since the second instalment, multiplayer mode. Much like Civilization, I want to see two random players go head-to-head as who can win and be the leader of the city, because a single gamemode can be rather dull. Also I think the title needs some work, “Gangs of Deadsville”…I think the developers can do better than that. I don’t know what else can be added but if they continuously add great content, I feel this game would be an amazing standalone game well worth the price. I strongly recommend following and possibly getting this game, even at early access if you love strategy games, zombies, and the rebuild series.
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6 of 7 people (86%) found this review helpful
11.2 hrs on record
Posted: March 20
Early Access Review
This is a great sequel to a flash game series, Rebuild 3 has new buildings, new art style, perks, more equipment, factions, more music then any other game in the series, more ways to win the game, more ways to custumize your character, more events and more types of zombies. Rebuild 3 just great.
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6 of 7 people (86%) found this review helpful
15.4 hrs on record
Posted: May 13
Early Access Review
Played the first two. I had no idea a third one was coming. Very surprised by the quality and fun, decisive gameplay. The gui is much better in this one than the first 2, but it has a very small learning curve.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
77.1 hrs on record
Posted: April 15
Early Access Review
Great game that's been improving all thru Early Access. Developer squashes bugs very fast after each build. If you liked the flash games, you will like this even more.
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