Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
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Complessivamente:
Molto positiva (617 recensioni) - 617 recensioni degli utenti (88%) per questo gioco sono positive.
Data di rilascio: 29 mag 2015

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Aggiornamenti recenti Mostra tutto (16)

27 aprile

Version 1.6.0 - bug fixes and minor tweaks

Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

1.6.0
politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet

13 commenti Altre informazioni

10 gennaio

Version 1.5.6 - bugfixes and better language mod support

If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!

Version 1.5.6 changelog (since 1.5.3):
support for more language pack characters and accents
can now upload mods as zip files containing multiple text files
improved handling of google games / gamecenter errors on game load
stop making noise on errors on slower devices
stop logging to cookies on slower devices
reduce logging to speed up performance
improved error handling during backup/restore
flamethrower and flare gun now count as firearms and need ammo
crowbar now classified as melee weapon
fixed "+ distance" danger hover text
fixed recruitment schmooze event
fixed mod persistence on some devices
fixed government rotten mission quest flickering
fixed tutorial danger image

7 commenti Altre informazioni

Informazioni sul gioco

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.

Features


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

Requisiti di sistema

Windows
Mac OS X
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (617 recensioni)
Pubblicate di recente
Madon
( 20.4 ore in totale )
Pubblicata: 30 giugno
Review in Haiku

seven zombie mobs
Three soldiers at the ready
God damn you hard mode
mynicknameforawhile
( 229.7 ore in totale )
Pubblicata: 28 giugno
This game is a real-time-simulation zombie survival. The player leads people in a community (3 to over-100), scavenging food and materials, clearing out city blocks, building barricades to wide up safe areas, and inviting/pursuading other survivors to join. There are other communities out there in the harsh world, and you have to keep good relation with them.

Once you finish wiping out of zombies in a city, it is time to move to another city, hoping to find the cure... As same as its previous games (Rebuild and Rebuild 2), Rebuild 3 can be really challenging, though it is not unbeatable. A "must to buy" game if you like zombies or want a tough RTS game.
Wulf
( 17.1 ore in totale )
Pubblicata: 28 giugno
This is a very addictive management game, the hours have gone by so fast in my first session, can't recommend this little gem enough.
Ruh Oh! It's Nobo!
( 16.8 ore in totale )
Pubblicata: 27 giugno
This game is well made, however it is too cartoony for my taste and if you are a fan of of the 2nd Rebuild and the artstyle you may not enjoy it. Still fun though
⎝Stevepunk⎠
( 26.2 ore in totale )
Pubblicata: 25 giugno
Fun at first but gets tedious rather quickly as you're just doing the same things over and over.
The game is too easy (even on hard - it just takes longer), and there is not much strategy required.

There is not enough info displayed on the main view (because it's a mobile port I guess).
Sometimes it asks if you want to kick/kill/date a person but it just references them by their name - no picture etc and you can't leave the pop-up without making a decision.
Also there are no info overlays which is criminal for a strategy game.

With the scavenger selected you should be able to see all locations already scavenged for example, but you can't - you need to click each one to see if it's scavengable. And moving him to a different tile every turn gets tedious as well - this is why games like Civ have auto-explore.

And each time he finishes scavenging a tile he runs away so you have no idea where he was then you need to click on all the tiles again to find out which ones have been scaveneged and which have not.

A simple overlay when you select the scav, or different overlay options that you can toggle on and off or even little icon on each tile would fix this problem.
Most of the other problems stem from this same lack of info and needing to perform multiple actions over and over just to complete simple tasks.

It's a fun little game and worth getting on sale for $5 or less but lack of onscreen info and tedious gameplay will annoy more than anything.
IllCaesar
( 288.7 ore in totale )
Pubblicata: 21 giugno
A series that takes an inventive twist on the zombie apocalypse setting, Rebuild takes the "man versus man versus nature" struggle present in most games pertaining to zombies and reframes the gameplay from the more common action/shooter elements and turns it into a 4X game of conquest. The world of Rebuild is one in which the survivors are all fairly competent people. Nobody here is an idiot that is going to stand there and quiver in fear while the zombies take a bite out of their neck. The primary struggle is maintaining the flow of your resources and zombies are only really a threat when you spread your people thin. Fortunately the game manages to balance this well so that you're generally never too comfortable that you don't have to worry. Each map tends to follow the same flow of scrambling your survivors frantically so you can find food to eat that night to having a slight bit of breathing room so that you can begin to, as the title suggests, Rebuild and then challenge the AI factions present. Zombies ramp up their difficulty as time goes on as well. There are a few strategies that generally guarantee victory as long as you execute them well but I'll leave you to figure out what those are. It has clever nooks and crannies and like any other good 4X you've played it'll keep you up all night as you have multiple goals planned out at once, one of which can always be achieved in Just One More Turn. The ebb and flow guarantees that you've always got something to do.

One of the primary strengths of the game that makes it special both as 4X strategy games as well as a zombie apocalypse title is the writing. Most 4X games don't have too much in the way of writing. Units tend to be completely disposable, your faction usually has no personality whatsoever except for what exists in your headcanon and the game itself tends to feel very sterile. While I wouldn't call Rebuild 3 the peak of 4X writing it still has gone further than I've seen most games do with the genre and I welcome the day that this sort of thing is standard fare. Every survivor has a backstory, personality traits and an appearance and appearance based on randomly generation of a pool of clothing, body types and faces that are mixed and matched and unlike something like XCOM you cannot remake them in your image nor can you just buy more of them. Survivors are hard to come across, hard to train and you tend to become attached to them, especially as character events occur, such as somebody having their crowbar stolen and going ♥♥♥♥♥♥♥ on the rest of the fort until they find it. The loss of survivors, whether to zombies, enemy factions accident or because they lost hope and hit the road or took the easy way out is felt more than any cheap disposable unit in a 4X title like Civilization. While its somewhat more limited than it could've been there are a lot of fort policies that decide what kind of place it is to live. It could be a military dictatorship, socialist theocracy, a prosperous merchant republic among other configurations. While they all have their pros and cons in regards to pure gameplay and they're not perfectly balanced (some exist more as a handicap for unexperienced players than end-game strategy) they're all seen as viable within the writing. Furthermore the game has quite a personality that can be found in its writing. While it can get politicized it generally tries to present them with a sense of neutrality and recognize that even viewpoints you disagree with would have some legitimacy to them. On top of all of this all the game has a campaign that can be best described as a map rush, where you play map after map with some random generation and story events unfolding. The story writing isn't revolutionary but it ties everything together in a satisfying way and there's enough ways for things to play out that your choices feel meaningful. There's even some stuff you wouldn't find on a second or even third playthrough. You even get to roleplay your main survivor throughout the campaign, possibly even build a family and bring them along with you on the road to the next destination.

The game's interface is clearly geared towards gameplay on a touch screen. There aren't any hotkeys or mappable commands, one of the most glaring issues with the game. Scrolling all the time with a mouse can be a real pain too. Its playable on PC but if you use an iOS platform routinely I recommend you check out one of those platforms instead. The game's controls and mechanics in general aren't too complicated but in a way thats a major benefit to it. This is the rare sort of strategy game where you don't have to constantly juggle dozens of things at once even on the hardest difficulty settings. You still have to think but you don't stress out over things, making this a rare strategy game where the player can sit back and relax while playing if they so choose. Playing on the PC doesn't have to take up your whole system either. The game has no voice acting and the sound effects are minimal. The soundtrack is decent enough and helps set the mood but its just not large enough to avoid repitition, even while on the same map. As a result this is a game that you can play while you listen to music or a podcast. The game's window can be changed in a great number of ways as well and the game will stretch to compensate so you can even watch a Youtube video while playing. The game's visuals, which is colourful, handdrawn art, doesn't get muddied or compressed when you stretch the window either so the game looks nice at any size.

Rebuild 3 is not perfect. I've played enough that I know the game inside out and know a lot of its flaws. Most of them couldn't be fixed without massive, financially untenable changes. Unfortunately Northway Games is a small operation and the concept doesn't quite reach what it could if it had more at its fingertips. That said, its still a very enjoyable game that has carved out its own niche in both the 4X strategy genre and the zombie apocalypse aesthetic that serves it well and manages to keep a lot of the positives of both of those. It is as addictive as Civilization, arguably even moreso because it doesn't use "turns" in a traditional sense, its writing has moments of laughter as well as points that are poignant and the game brings something entirely fresh to the table in gaming. In a day with so many indie games that are love letters to something from the developer's youth and takes the basic blueprint and makes some tweaks this feels new and inspired, hopefully something that the industry takes notice of learns lessons from. The game is worth the $15, unquestionably, and if you're hesitant despite the reccomendation there's no shame in waiting for a Steam sale.
AwesomePizza138
( 27.3 ore in totale )
Pubblicata: 8 giugno
I used to play the original flash games, enjoyed the first one and really loved the second one. I thought while the cartoon style of art wasn't as serious as before, it was a nice change, and I really liked it, probably even more. I haven't played the campaign yet, but I think that the skirmish mode is lots of fun, and it is really great for casual strategy gamers.
wwicklander
( 51.2 ore in totale )
Pubblicata: 4 giugno
Met with Rufus, leader of a bunch of wild delinquent middle schoolers. He wanted us to have the same goal for the world as they did: Repopulate it. There was a "NO GIRLS" sign in the background. 10/10 I want what they're smoking.
Doomed Stormtrooper
( 79.1 ore in totale )
Pubblicata: 31 maggio
This game has not bored me at all, and I am pretty far into it. I have always been a fan of the Rebuild series, and the introduction of the factions have turned the game on its head. Graphics are amazing. Would buy again!
Namu The Bunny
( 0.7 ore in totale )
Pubblicata: 29 maggio
Really great spin off from the internet version Rebuild 1 and 2 but HOLY ♥♥♥♥ IT'S SO BIG!!!
Recensioni più utili  Negli scorsi 30 giorni
11 persone su 12 (92%) hanno trovato questa recensione utile
Sconsigliato
26.2 ore in totale
Pubblicata: 25 giugno
Fun at first but gets tedious rather quickly as you're just doing the same things over and over.
The game is too easy (even on hard - it just takes longer), and there is not much strategy required.

There is not enough info displayed on the main view (because it's a mobile port I guess).
Sometimes it asks if you want to kick/kill/date a person but it just references them by their name - no picture etc and you can't leave the pop-up without making a decision.
Also there are no info overlays which is criminal for a strategy game.

With the scavenger selected you should be able to see all locations already scavenged for example, but you can't - you need to click each one to see if it's scavengable. And moving him to a different tile every turn gets tedious as well - this is why games like Civ have auto-explore.

And each time he finishes scavenging a tile he runs away so you have no idea where he was then you need to click on all the tiles again to find out which ones have been scaveneged and which have not.

A simple overlay when you select the scav, or different overlay options that you can toggle on and off or even little icon on each tile would fix this problem.
Most of the other problems stem from this same lack of info and needing to perform multiple actions over and over just to complete simple tasks.

It's a fun little game and worth getting on sale for $5 or less but lack of onscreen info and tedious gameplay will annoy more than anything.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
288.7 ore in totale
Pubblicata: 21 giugno
A series that takes an inventive twist on the zombie apocalypse setting, Rebuild takes the "man versus man versus nature" struggle present in most games pertaining to zombies and reframes the gameplay from the more common action/shooter elements and turns it into a 4X game of conquest. The world of Rebuild is one in which the survivors are all fairly competent people. Nobody here is an idiot that is going to stand there and quiver in fear while the zombies take a bite out of their neck. The primary struggle is maintaining the flow of your resources and zombies are only really a threat when you spread your people thin. Fortunately the game manages to balance this well so that you're generally never too comfortable that you don't have to worry. Each map tends to follow the same flow of scrambling your survivors frantically so you can find food to eat that night to having a slight bit of breathing room so that you can begin to, as the title suggests, Rebuild and then challenge the AI factions present. Zombies ramp up their difficulty as time goes on as well. There are a few strategies that generally guarantee victory as long as you execute them well but I'll leave you to figure out what those are. It has clever nooks and crannies and like any other good 4X you've played it'll keep you up all night as you have multiple goals planned out at once, one of which can always be achieved in Just One More Turn. The ebb and flow guarantees that you've always got something to do.

One of the primary strengths of the game that makes it special both as 4X strategy games as well as a zombie apocalypse title is the writing. Most 4X games don't have too much in the way of writing. Units tend to be completely disposable, your faction usually has no personality whatsoever except for what exists in your headcanon and the game itself tends to feel very sterile. While I wouldn't call Rebuild 3 the peak of 4X writing it still has gone further than I've seen most games do with the genre and I welcome the day that this sort of thing is standard fare. Every survivor has a backstory, personality traits and an appearance and appearance based on randomly generation of a pool of clothing, body types and faces that are mixed and matched and unlike something like XCOM you cannot remake them in your image nor can you just buy more of them. Survivors are hard to come across, hard to train and you tend to become attached to them, especially as character events occur, such as somebody having their crowbar stolen and going ♥♥♥♥♥♥♥ on the rest of the fort until they find it. The loss of survivors, whether to zombies, enemy factions accident or because they lost hope and hit the road or took the easy way out is felt more than any cheap disposable unit in a 4X title like Civilization. While its somewhat more limited than it could've been there are a lot of fort policies that decide what kind of place it is to live. It could be a military dictatorship, socialist theocracy, a prosperous merchant republic among other configurations. While they all have their pros and cons in regards to pure gameplay and they're not perfectly balanced (some exist more as a handicap for unexperienced players than end-game strategy) they're all seen as viable within the writing. Furthermore the game has quite a personality that can be found in its writing. While it can get politicized it generally tries to present them with a sense of neutrality and recognize that even viewpoints you disagree with would have some legitimacy to them. On top of all of this all the game has a campaign that can be best described as a map rush, where you play map after map with some random generation and story events unfolding. The story writing isn't revolutionary but it ties everything together in a satisfying way and there's enough ways for things to play out that your choices feel meaningful. There's even some stuff you wouldn't find on a second or even third playthrough. You even get to roleplay your main survivor throughout the campaign, possibly even build a family and bring them along with you on the road to the next destination.

The game's interface is clearly geared towards gameplay on a touch screen. There aren't any hotkeys or mappable commands, one of the most glaring issues with the game. Scrolling all the time with a mouse can be a real pain too. Its playable on PC but if you use an iOS platform routinely I recommend you check out one of those platforms instead. The game's controls and mechanics in general aren't too complicated but in a way thats a major benefit to it. This is the rare sort of strategy game where you don't have to constantly juggle dozens of things at once even on the hardest difficulty settings. You still have to think but you don't stress out over things, making this a rare strategy game where the player can sit back and relax while playing if they so choose. Playing on the PC doesn't have to take up your whole system either. The game has no voice acting and the sound effects are minimal. The soundtrack is decent enough and helps set the mood but its just not large enough to avoid repitition, even while on the same map. As a result this is a game that you can play while you listen to music or a podcast. The game's window can be changed in a great number of ways as well and the game will stretch to compensate so you can even watch a Youtube video while playing. The game's visuals, which is colourful, handdrawn art, doesn't get muddied or compressed when you stretch the window either so the game looks nice at any size.

Rebuild 3 is not perfect. I've played enough that I know the game inside out and know a lot of its flaws. Most of them couldn't be fixed without massive, financially untenable changes. Unfortunately Northway Games is a small operation and the concept doesn't quite reach what it could if it had more at its fingertips. That said, its still a very enjoyable game that has carved out its own niche in both the 4X strategy genre and the zombie apocalypse aesthetic that serves it well and manages to keep a lot of the positives of both of those. It is as addictive as Civilization, arguably even moreso because it doesn't use "turns" in a traditional sense, its writing has moments of laughter as well as points that are poignant and the game brings something entirely fresh to the table in gaming. In a day with so many indie games that are love letters to something from the developer's youth and takes the basic blueprint and makes some tweaks this feels new and inspired, hopefully something that the industry takes notice of learns lessons from. The game is worth the $15, unquestionably, and if you're hesitant despite the reccomendation there's no shame in waiting for a Steam sale.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
3 persone su 4 (75%) hanno trovato questa recensione utile
Consigliato
5.5 ore in totale
Pubblicata: 1 settembre 2015
Prima di perdermi in una serie di complimenti, però, è giusto sottolineare che il passato della serie di Rebuild ha visto il passaggio da una formula totalmente gratuita (Kongregate), a una realizzazione mobile, per poi sintetizzarsi in quello che è il terzo capitolo di cui parliamo oggi. Dico ciò perché questi presupposti sono anche il motivo per il quale molti storceranno il naso per alcuni aspetti, quali l’interfaccia e la qualità grafica. Ma procediamo con ordine! Prima di tutto, il sistema 4x di Rebuild 3: Gangs Of Deadsville è stato pensato per offrire e soddisfare 5 principali bisogni: la difesa, lo sviluppo, l’edilizia, la ricerca di materiali e la guida psico-morale. Per ognuno di questi campi, infatti, potremo trovare e addestrare superstiti cercando di migliorare il più possibile in ogni campo e, ovviamente, risolvere più efficacemente le singole insidie. Ogni singolo aspetto ha degli effetti concatenati, ma meglio fare un esempio: il nostro Ugo Laccicapucci è un costruttore (subito identificabile dal colore verde del suo avatar) che ha una conoscenza di base di come piazzare due mattoni. Da solo può costruire una fattoria in 3 giorni (o 3 turni di gioco), a se aiutato da un altro personaggio potrebbe impiegarcene uno meno. Se poi questo secondo personaggio fosse anche lui un costruttore, magari di livello superiore, 1 giorno sarebbe più che sufficiente. Non solo, mettiamo anche che i due interagiscano spesso insieme e che Ugo sia un assiduo bevitore di Jack Daniels: BAM, un bicchiere tira l’altro e anche il secondo personaggio potrebbe sviluppare questo bisogno (che in termini di gioco si traduce nel dover avere un bar per risollevare il morale).

E potrei pure continuare, considerando che ogni singolo elemento gestionale non è solo strettamente collegato alla categoria che lo riguarda, ma agisce con un effetto a cascata anche su gli altri elementi diagonali (relazioni interne ed esterne, azioni bonus, bottino ottenuto). Passando invece sul lato macrogestionale, l’espansione della nostra base operativa passerà sempre da almeno due passaggi obbligatori: sterminio degli zombi e conquista dello stabile. Che sia una banca (che offre protezione bonus agli edifici vicini), un centro commerciale o un ospedale, quasi ogni edificio avrà un’importanza strategica vitale ai fini del gruppo e della propria comunità, offrendo nuovi posti letto per i possibili superstiti che potremo trovare (e convincere a rimanere grazie all’abilità di leadership), o nuovi campi da coltivare per soddisfare la richiesta giornaliera di cibo. Una volta espansi come si deve, la prima necessità diverrà quella di creare un sistema governativo, decidendo se gestire tutto da soli (creando quindi una dittatura), se creare un parlamento o se lasciare al popolo la libertà di scelta (pfff, poveri illusi). Da questo momento in poi, le situazioni morali e gli eventi sui quali dovremo dire la nostra cominceranno a fioccare e ogni scelta porterà dei relativi effetti positivi o negativi in base a tanti altri fattori, primo dei quali gli alleati.

Vieni a leggere la recensione completa su TheShelterNetwork.com:
http://theshelternetwork.com/rebuild-3-gangs-of-deadsville/
Questa recensione ti è stata utile? No Divertente
235 persone su 259 (91%) hanno trovato questa recensione utile
10 persone hanno trovato questa recensione divertente
Consigliato
73.0 ore in totale
Pubblicata: 29 maggio 2015
TL;DR: Rebuild 3: Gangs of Deadsville is a light, zombie themed 4X game. It's fantastic and you should buy it.

I am a huge fan of Civ. I love the exploration, the gradual expansion, the sense of progress and increasing power.

As a Civ player I tend to turtle, that is, I like to build a solid and impenetrable perimeter before I expand further. Eventually, I'll push out to nab a bit of territory here, a strategic resource there. Over time, I'll get bigger and bigger, with every gain hard fought and locked down. Rebuild 3 might be my perfect game.

Another thing about Civ is that it is not intended to be a realistic government or historical simulator, I like the fact that Chairman Mao is fighting with Abraham Lincoln. I like the bright colours and the slightly irreverent tone. I don't need the game to include 'realistic' details like racism and slavery, and I don't mind the fact that swordsmen can occasionally kill a tank.

Rebuild 3: Gangs of Deadsville is not a realistic zombie simulator, it contains cartoonish graphics, cannibalism, and over the top stereotypes. You can convert a field of rubble into a tower apartment block with a single builder. It's fun. Obviously, however, if what you're after is something dark, brooding and 'realistic', this game is not for you.

One more thing. The prequel, Rebuild 2 (AKA Rebuild Mobile, or just "Rebuild"), was a popular game on iOS and Android and Rebuild 3: Gangs of Deadsville has also now been released on the same platforms. The mobile version is identical in every way to the PC version, and the game plays really well on the mobile. If you want your mobile games to stay on mobile then feel free to buy it there. But I'm mostly a PC player and I like my big screen and mouse control.

Regardless, Rebuild doesn't feel like a mobile game in that it's not particularly 'clicky', menus work like PC menus and the interface works like a PC interface. Still, it doesn't have infinite tech trees or massive worlds or complex animation and that's a huge part of its appeal.

Basically, if you're after a light 4X game with a very strong sense that you're always making progress, that doesn't become overwhelming towards the end game, that doesn't have dead time following an initial expansion/exploration rush, that strips out a lot of tedious micromanagement, and if you like your 4X games to completely play out in a couple of hours each, then this is your game.
Questa recensione ti è stata utile? No Divertente
92 persone su 99 (93%) hanno trovato questa recensione utile
Consigliato
31.7 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 16 maggio 2014
This stems from the creator getting a ton of love for their Rebuild and Rebuild 2 flash games. She finally struck out to create a full game of the series and here it is!

This is a turn Turn based or Real time strategy game. You start out with a few blocks of the city under your control and useing your survivors attempt to reclaim the entire city while trying to survive the zombies and other factions. There are different types of buildings, different types of survivors, and a variety of items to equip them with. Additionally there is research and a tech tree to go up unlocking new buildings and such. The survivors will also gain experience as you send them out on different jobs and you can choose new skills with that experience.

I have had a ton of fun even in the earliest stages of the alpha (Woo for being a backer) and will certainly have tons more in this game before and after release. Hope this tells you about the game!

Edit: Someone asked if there are new things from Rebuild 2? Yes!
From Comments: Yes, most of the game is either expanded with new parts to it (such as survivors can now gain skills after gaining experience, new buildings, new items) to entire new things such as other factions to deal with, survivor traits, and new jobs for them to do. Most of the cooler ones are still in development but you can check the Coming Soon list on the store page to see what's planned. Hope that answers it!
Questa recensione ti è stata utile? No Divertente
161 persone su 199 (81%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Sconsigliato
27.7 ore in totale
Pubblicata: 4 novembre 2015
At first glance, it's a fun game. There's something rather addicting about slowly but steadily expanding a town and leveling survivors. However, eventually you realize that's all there is to it. The "tech tree" is just minor upgrades, reactivating power and water are just happiness bonuses, maxing characters in a stat just makes them slightly better, and fighting/diplomacy with other gangs is tedious at best.

I got it on sale and I don't regret it, but $15 dollars feels a little steep. Campaign will keep you around 30 hours, but you'll probably be bored before then.There just isn't enough content to keep me coming back. Perhaps if each of the in-game factions was playable with different playstyles... but they aren't.
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139 persone su 169 (82%) hanno trovato questa recensione utile
6 persone hanno trovato questa recensione divertente
Consigliato
45.3 ore in totale
Pubblicata: 31 maggio 2015
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but wouldn't mind paying full price, it is worth it).
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68 persone su 71 (96%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
24.0 ore in totale
Recensione della versione ad accesso anticipato
Pubblicata: 10 novembre 2014
So I've been a huge fan of the Rebuild series - 1 and 2 - since I stumbled upon it on Kongregate. I loved the all the little touches, the artwork, the little jokes here and there, the mechanics of the game - I loved it all, it just kept getting better and better. So when I finally got my hands on this I was so excited.
I'm not disappointed, don't get me wrong, but some things don't feel quite right, it wasn't as simple mechanics anymore and there is a lot more faffing around to do.

For example, the one that gets me the most is probably the characters backstories. I loved the idea of unique backstories to a character and getting a respective perk for backstory was great - but ultimately it became tedious to go through over and over again, searching for the people who needed an upgrade was a drag and I ended up either not doing it or not really immersing myself in the story.

The interactions between characters are also... well, not that interesting. It's nice to see people get married and stuff but there seems to be very little indicators leading up to that event, some mini bonus events that help you watch the love between couples grow before marriage would be quite nice.

On the other hand, interactions between people who hate each other are very frequent, and an absolute pain to sort out, because they tell you the names of the two people (and to be honest, with 40+ survivors, I don't learn names!) and nothing else - it doesn't show you where they are working on the map - I think a little icon saying 'there is conflict here' on the map would make everything a little easier to sort out. Maybe if you put people who like each other together you'll get bonuses on missions (less time to complete, more safety etc.) and it will show you on the map with a little smiley face or something - and vice versa for people who don't get on, so you can get a fair warning of when conflict will happen and manage your forces accordingly, it will pay to put those who like each other on the same team, or it will force you to spread your forces thinner so missions will get done.

Another thing... I adore the different factions idea, but I don't think they should be able to expand that easily. See, the game is supposed to be about zombie invasion, but really after 15 minutes of nitty gritty survival, the factions take over and its 'plop a survivor into leadership school so I don't go to war' - the zombies become non existant and you just fight factions for territory, it feels like thats a greater part of the game than the actual zombies are.

Also it seems like all the factions get along even though they are completely opposed, they only seem to have trouble with me - the technophobes and the technophiles get on fine, as do the rowdy rebel schoolboys and the oppressive government, but not my kinda neutral faction, I'm the only one who does wrong. Getting rival factions to hate each other and working that to your advantage or, it being your downfall as you have to take on two or more at once if they are allies, would add a new layer of depth to the game. You choices of friends and foes becomes more important.

The factions you befriend don't really have any special perks too, besides getting a few free resources (which is useful I guess, when materials become hard to find and you have a steady supply) - it would be nice if when you befriended a faction, say the Government, it provides a strength boost, or with the Pharmacists, death rate falls and injuries are quicker to heal.

I absolutely love this game, don't get me wrong, but I just feel like so much more could be done with it! You can never stop improving a game, no game is perfect, I think it's fun to watch the game grow and develop in complexity, and for all my grumbles I'll still keep up to date with the game, and I'll still keep playing. Just needs more layers for me to sink my teeth into!
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60 persone su 64 (94%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
77.1 ore in totale
Pubblicata: 1 agosto 2015
As someone who played the games on Newground years ago, this game fulfills all hopes I had for a sequel.
The plot involves your character as the apocalypse begins. Within the first week of the apocalypse you have been bit and killed an innocent soldier. You sit around waiting to die from the bite, and never do. 2 Years later, you're still alive and meet a woman named Diane, who has plans to build a settlement to help keep people alive and bring them together.

Along with all the things the original games had, Northway games added many things that I felt were needed in the originals. Character Creation, Opposing Factions, and much more. (couldnt remember any more, but knew there were more)

Also, HOLY ♥♥♥♥ THE STORY MODE!
Seriously, I love it.
Along with the story mode, there is Free Play. With free play, you can choose anything you want for the game, and make it. So, with this advancement, you can make the most difficult apocalypse ever. So... Giant City with Insane Mode.

Anyway, Just play the damn game. I'm serious. Play the damn game.
9.75/10
Love It.
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44 persone su 47 (94%) hanno trovato questa recensione utile
Consigliato
56.4 ore in totale
Pubblicata: 12 giugno 2015
As a bit of a zombie game nut, I was glad to spot that the Rebuild series was coming on Kickstarter, so it didn't take much convincing for me to back this one.

Having finished the game's campaign, here's a quick summary of what I thought:

PROS:
+ Interesting setting with a humorous twist, clever writing
+ Solid, yet simple city management and tactical gameplay to counter the threat of the ever-growing undead horde, starvation, disease, hostile factions and crazy loners.
+ Multitude of random events with various outcomes
+ Loads and loads of characters to rebuild your post-apocalyptic utopia. Nice little personal touches with random background stories, perks and familial ties, feuds and friendships that form during gameplay.
+ Persistent retinue in the campaign. You can usually take 3 followers with you to the next map.
+ Factions are nicely unique from each other and sport different goals and motivations, which can be used to your advantage or depending on your gameplay, stir trouble with them and make them hate your guts.
+ Long campaign with various subplots
+ Research tree
+ Personal equipment to every character to customize them.
+ Nice illustrated graphics and clear interface and UI.
+ Replayability with the random map gen function.

CONS:
- Some game functions are not necessarily instantly apparent or even explained to the player. For example, the loss of stats on your retinue members for balancing reasons between maps in the campaign.
- The soundtrack gets a bit repetitive after a few hours.
- After every map, you have to research everything again and again and again...
- Turn-Based gameplay seems to work much better as opposed to the RTS timer, in which you have no idea when anybody is going to make a move and when.
- The factions have no memory of your previous engagements with them, be it in alliance, indifference or bloody warfare
- The last mission of the campaign can be a bit unrewarding storywise, considering the difficulty spike.

Overall, I'd say the game is definitely worth a look for anybody who enjoys city management and zombie games, a dash of humour and reliance on your judgement to make best out of all the resources you have at your disposal.

I also found the persistent retinue feature and survivor micromanagement very satisfying, although after the number of survivors climbs to dozens, it becomes quite hard to track the right people you're looking for without organizing the survivors into work gangs.

However dissatisfied I may have been by the outcome of the story, it was still a good journey, eventful and at times lots of fun, despite the ever-looming aspect of dying of starvation, zombie bites or having your neighbouring gang turn you into a link of sausages. The side quests and writing made it certainly worthwhile- fresh in memory is one event in my early campaigning, when I lost my treasured top hat of office to domestic intrique. Good times.
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