Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
Releasedatum: 16 mei 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“I'm making Rebuild 3 by popular demand. Fans of the first two games asked for it, and this time we're doing it together. Every step of the way I've been gathering ideas and feedback from fans. After a successful Kickstarter we had a private alpha test, and now that the game is in beta, Steam Early Access is the perfect fit.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“I plan to reach version 1.0 release in early 2015.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The biggest update to come will be Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty. I'm also working on new events, plotlines, survivor relationships & children, and more ways to win the game. There will be hundreds of new survivor faces & outfits, and equipment that actually looks like what it says it is. A new zombie type, and balancing & tweaking of every aspect of the game based on YOUR feedback.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“The base game is complete and you can play skirmish mode through to the end. The difficulty and some strategy elements need balancing, but the game is fun and very playable right now. What's missing is mainly story, events and survivor/item art.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“$15 is the price of the game now, and after release.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“I'm always looking for feedback and ideas. If you run into any issues or have a suggestion for Rebuild 3, please report it inside the game using the @feedback button in the config menu. I'm also checking the forums both on Steam and at forums.rebuildgame.com. But it's a lot of work so please bear with me!

- Sarah Northway”
Meer informatie

Rebuild: Gangs of Deadsville kopen

Rebuild: Gangs of Deadsville - Deluxe Edition kopen

Rebuild: Gangs of Deadsville - Deluxe Upgrade kopen

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

Door curatoren aanbevolen

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Lees de volledige recensie hier.

Recente updates Alles weergeven (7)

24 maart

Campaigns live in version 0.90

I've added the first half of the campaign / story mode, which takes place in Washington state near Seattle. There are new events and some longer plotlines in there, including some that only appear in specific cities (or when specific factions appear in skirmish mode).

Also more visual improvements and gameplay tweaks, and a whole lotta bug fixes. Please report any bugs from inside the game!

Full changelog:
start of campaign mode with 5 cities
intro before each city
4 new plotlines in campaign cities
plotlines also appear in skirmish cities if they have the right factions
new events
can meet with factions before city hall but can't do war/alliance/schmooze
made higher level techs take much longer to research
made final 3 repeatable techs automatically repeat
removed roaming super mobs from easy difficulty and first 6 campaign cities
faster zooming
smaller min and bigger max zoom levels
improved memory usage from menus
children now grow up immediately when they become 14 after 14 * 90 = 1260 days
more paper textures on the gui
grunge on the map (switched to RenderTextures)
warn and quit training when max level reached
added 25% markup to all trades (DEFAULT_TRADE_MARKUP config variable)
some policies can now be chosen before city hall
roaming mobs only see nearby units
enemy units can walk through woods and hills to reach targets
new art for non-science books and made them work with bookworm perk
max houses is now 250
no more max perks
realtime pauses while looking at building menu, more visible paused state
made info, results, square, trade, and mission menus draggable if you grab the top
made large menus slightly smaller on PC (set light graphics to disable)
fixed display issue on repeatable defense tech multiplier
fixed everyone having the same heads after 300 survivors
fixed memory leak in scrolling boxes
fixed loading player cookie bug with some systems
fixed long load times on cities with lots of survivors
fixed buildings blipping out at edges
fixed crazy slowmo after viewing debug log
fixed wrong face on map when moving to new city
fixed married people still going on dates
fixed results menu memory leak
fixed unecessary cpu load from quest listeners
fixed "ally with 0 factions" and leaving city via city hall during airplane plot
fixed skin weights
fixed survivors appearing where they were before when viewing large stacks
fixed wrong day showing right after load
fixed meeting with factions before city hall
fixed airplane duplicating survivors on next level
fixed meet quests sticking around after faction destroyed
fixed "arg3" appearing in attack results
fixed goats getting multiple parents when they grow up
fixed destroyed factions in gangCrossfire event
fixed stacked happiness events growing in value when you view happiness panel
fixed incorrect skill levels with intense focus perk
fixed units on map maxing displayed level out at 18 (new global max level of 30)
fixed scaling menus and main menu letterboxing on huge monitors
fixed loading notice sometimes not appearing
fixed repeating techs getting double levels
fxied people "staying in the kitchen" when that policy isn't chosen
fixed waiting a day after constitution before leaving when no factions left
fixed missing fuel in distrust event
fixed losing kids down the well when you don't send them in goathole event
fixed meeting with rotten before you investigate them
fixed injury missions still progress during riots etc
fixed bandage not appearing if joining an existing injury mission
fixed autosaving when manual saving
fixed dead factions helping fix a broken car
fixed null result when kids help out
fixed pregnancy across cities (default to 6 months pregnant in new cities)

3 opmerkingen Meer informatie

17 februari

Version 0.80 live (Airplanes!)

New Airplane ending and other events in this month's update. I also spent a little more time with the faction wars, making them hopefully more challenging when you initially meet them and less tedious to mop up.

Lots of optimizing as well, making things run smoother behind the scenes. And some new characters! Enjoy!

Changelog:

new events
airplane ending (randomly on some skirmish levels or you can force it in the options)
new skinny woman and men heads and outfits
cultists can spread faster by preaching at a church
children now age way faster and women give birth faster
new 4th speed setting, 5x faster than the old max
make hunter perk also ignore distance difficulty
attractors pull mobs and roamers from 5 buildings away and are eventually consumed
putting a zombie attractor beside a faction fort may cause them to be attacked
you can now attack faction forts from afar
attacking adjacent faction forts automatically reclaims their buildings
taking faction's headquarters causes a big drop in strength
if a faction's strength drops too low zombies may take their buildings
factions now properly spawn defensive units in their fort during peace time
can do most missions now if there is a faction unit there
can attack faction fort building with a unit in it, but it's more dangerous
attacks sometimes have fewer options now
random events are now 3-5 days instead of 2-3 days
sorting survivors by happiness
new config.ini variables (see forums)
cleaned up cheevos screen
reduced game loading time and broke up long pauses
made map dragging 10x faster
removed brokenass glowing buildings when dropping bombs etc
prevent dragging map into the blackness (still issues with zooming and resizing)
optimized performance in many many little ways and hopefully didn't break everything
new parameters to new city menu to make rural/urban/all farms maps and add airplane
another stab at showing happiness in event results
now 3 rotating autosave slots instead of one
fixed alliance / rescue mission (again, arrg, source control undid my fix)
fixed crafter perk results
fixed pig farmers wanting food when they sell nothing else
fixed attack text with wrong characters (I think)
fixed marrying dead people or multiple people
fixed equipment-granted perks removing innate perks eg pea shooter
fixed etc many small bugs

16 opmerkingen Meer informatie
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Over dit spel

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual personalities, skills, perks, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Interactive zombie and faction attacks
  • Play in either real-time or turn-based and swap on the fly
  • Half a book's worth of text events (the other half coming soon)
  • Strategic fort defense (interactive attacks coming soon)
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
  • 60 types of equipment (though they all look like crowbars right now...)

Coming soon in regular monthly updates


  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events (many already written, I just need to hook them up!)
  • Longer multi-event plotlines for each faction
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is
  • A proper ending to the game, and some other secret ways to win
  • Making Impossible actually impossible... or at least harder
  • Balancing and tweaking of every aspect of the game based on YOUR feedback!

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "seasons" mobile content)
  • 5 bonus professions for your main leader
  • COMING SOON: 5 corresponding unique items
  • COMING SOON: PDF artbook delivered when game is complete

Systeemeisen

Windows
Mac OS X
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