Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
Nutzerreviews: Sehr positiv (137 Reviews)
Veröffentlichung: 16. Mai 2014
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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“I'm making Rebuild 3 by popular demand. Fans of the first two games asked for it, and this time we're doing it together. Every step of the way I've been gathering ideas and feedback from fans. After a successful Kickstarter we had a private alpha test, and now that the game is in beta, Steam Early Access is the perfect fit.”

Wie lange wird dieses Spiel ungefähr den "Early Access"-Status haben?

“I plan to reach version 1.0 release in early 2015.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The biggest update to come will be Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty. I'm also working on new events, plotlines, survivor relationships & children, and more ways to win the game. There will be hundreds of new survivor faces & outfits, and equipment that actually looks like what it says it is. A new zombie type, and balancing & tweaking of every aspect of the game based on YOUR feedback.”

Was ist der derzeitige Stand der Early Access-Version?

“The base game is complete and you can play skirmish mode through to the end. The difficulty and some strategy elements need balancing, but the game is fun and very playable right now. What's missing is mainly story, events and survivor/item art.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“$15 is the price of the game now, and after release.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“I'm always looking for feedback and ideas. If you run into any issues or have a suggestion for Rebuild 3, please report it inside the game using the @feedback button in the config menu. I'm also checking the forums both on Steam and at But it's a lot of work so please bear with me!

- Sarah Northway”

Rebuild: Gangs of Deadsville kaufen

Rebuild: Gangs of Deadsville - Deluxe Edition kaufen

Rebuild: Gangs of Deadsville - Deluxe Upgrade kaufen

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.


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"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (3)

24. November

Version 0.70

Live for PC and Mac, version 0.70.2 is a leeetle late since we had a hard time finding a good place to stop. It includes the first half of Children, the ability to bring guys over from one city to the next, new mini quests, a bunch of new faces (mostly men, sorry), equipment art, and various & sundry fixes fixes fer-zixes.

As always if you find any bugs, please report them within the game's config > feedback menu so I can see your logs too. Also if you have any suggestions for new events regarding children, I'd be happy to hear them in discussions!

they count as non-weapon equipment
not shown on the map or in lists
eat 1/2 food per day
do not take up a house
they must be equipped by someone at all times & will autoequip if necessary
equipping a child reduces all skills by 1
but increases happiness like a pet
children can appear with recruits
survivors can give birth to them (only married women right now)
they grow up over three stages
(events featuring children are coming soon)
dream team - take guys to the next fort
dreamteam keep their stuff and perks but lose skills
equipment that looks like it says it is
equipping after scavenging using infomenu equipment list
power plant repair miniquest
water treatment plant repair miniquest
kickstarter backer faces
many grammar and spelling fixes
long equipment names now fit
equipment descriptions on mouseover
wrap long tooltips
custom text for trading with gustav
adjusted lategame happiness decreases (overcrowding) & added variations
saboteurs can sabotage buildings & tech
improved enemy walk algorithm
start of chosen ones cult events
fixed InfoMenu equipment button
fixed new game error due to corrupt settings from beta version
fixed minor event issues
fixed nationalism + repopulation Survivor Arrives events
fixed gustav muscle for hire event
fixed picking tech with edit mission menu
fixes to edit mission menu

2 Kommentare Weiterlesen

22. Oktober

Version 0.69 is live!

The Northways have arrived in London! I'm posting this update from the rad London Game Space which is a super cool video + board games bar at night and a hackspace by day.

Version 0.69 is mostly about difficulty balancing, making happiness relevant and personal, and adding a phase of the game after you build city hall and pick a government type. Let me know what you think via the feedback menu in the game. Cheers!

made easy easier and hard harder
happiness now has big affects on fewer individual survivors
added reasons for happiness changes under survivor happiness menu
new mission to chop wood possible on parks and outer woods
can fish on rivers and ocean
city hall and constitution now come 1/2 way through the game
no more choosing a leader or requiring happiness for constitution
every constitution choice is now a policy
5 new policies: priority, property, wealth, crime, nationalism
need constitution before you can meet with or ally with other factions
game now ends after allying with or destroying all factions
(other endings in the works)
must always have at least one faction on the map
other factions start closer to you
new danger colors: green is 0-9%, yellow 10-24%, orange 25-50%
new final art for the faction leaders
bad events less likely on easier difficulties
increased faction strength
factions now immediately go to war if you attack them
scroll through survivors on equipment menu
side notices are now saved and loaded with the game
yellow goal notices stick around forever
new random events
pick tech from a list when starting research mission
fixed resources menu bath salts issue
fixed multiline result titles and underline
fixed (removed) tab highlighting
fixed skirmish menu back button

3 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Über dieses Spiel

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now

  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual personalities, skills, perks, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Interactive zombie and faction attacks
  • Play in either real-time or turn-based and swap on the fly
  • Half a book's worth of text events (the other half coming soon)
  • Strategic fort defense (interactive attacks coming soon)
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
  • 60 types of equipment (though they all look like crowbars right now...)

Coming soon in regular monthly updates

  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events (many already written, I just need to hook them up!)
  • Longer multi-event plotlines for each faction
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is
  • A proper ending to the game, and some other secret ways to win
  • Making Impossible actually impossible... or at least harder
  • Balancing and tweaking of every aspect of the game based on YOUR feedback!

Bonus features in the Deluxe Survivalist Edition

  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "seasons" mobile content)
  • 5 bonus professions for your main leader
  • COMING SOON: 5 corresponding unique items
  • COMING SOON: PDF artbook delivered when game is complete


Mac OS X
    • OS: Windows XP +
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: Most cards. Check here:
    • Hard Drive: 200 MB available space
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: Most cards. Check here:
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 10. November
Early Access-Review
So I've been a huge fan of the Rebuild series - 1 and 2 - since I stumbled upon it on Kongregate. I loved the all the little touches, the artwork, the little jokes here and there, the mechanics of the game - I loved it all, it just kept getting better and better. So when I finally got my hands on this I was so excited.
I'm not disappointed, don't get me wrong, but some things don't feel quite right, it wasn't as simple mechanics anymore and there is a lot more faffing around to do.

For example, the one that gets me the most is probably the characters backstories. I loved the idea of unique backstories to a character and getting a respective perk for backstory was great - but ultimately it became tedious to go through over and over again, searching for the people who needed an upgrade was a drag and I ended up either not doing it or not really immersing myself in the story.

The interactions between characters are also... well, not that interesting. It's nice to see people get married and stuff but there seems to be very little indicators leading up to that event, some mini bonus events that help you watch the love between couples grow before marriage would be quite nice.

On the other hand, interactions between people who hate each other are very frequent, and an absolute pain to sort out, because they tell you the names of the two people (and to be honest, with 40+ survivors, I don't learn names!) and nothing else - it doesn't show you where they are working on the map - I think a little icon saying 'there is conflict here' on the map would make everything a little easier to sort out. Maybe if you put people who like each other together you'll get bonuses on missions (less time to complete, more safety etc.) and it will show you on the map with a little smiley face or something - and vice versa for people who don't get on, so you can get a fair warning of when conflict will happen and manage your forces accordingly, it will pay to put those who like each other on the same team, or it will force you to spread your forces thinner so missions will get done.

Another thing... I adore the different factions idea, but I don't think they should be able to expand that easily. See, the game is supposed to be about zombie invasion, but really after 15 minutes of nitty gritty survival, the factions take over and its 'plop a survivor into leadership school so I don't go to war' - the zombies become non existant and you just fight factions for territory, it feels like thats a greater part of the game than the actual zombies are.

Also it seems like all the factions get along even though they are completely opposed, they only seem to have trouble with me - the technophobes and the technophiles get on fine, as do the rowdy rebel schoolboys and the oppressive government, but not my kinda neutral faction, I'm the only one who does wrong. Getting rival factions to hate each other and working that to your advantage or, it being your downfall as you have to take on two or more at once if they are allies, would add a new layer of depth to the game. You choices of friends and foes becomes more important.

The factions you befriend don't really have any special perks too, besides getting a few free resources (which is useful I guess, when materials become hard to find and you have a steady supply) - it would be nice if when you befriended a faction, say the Government, it provides a strength boost, or with the Pharmacists, death rate falls and injuries are quicker to heal.

I absolutely love this game, don't get me wrong, but I just feel like so much more could be done with it! You can never stop improving a game, no game is perfect, I think it's fun to watch the game grow and develop in complexity, and for all my grumbles I'll still keep up to date with the game, and I'll still keep playing. Just needs more layers for me to sink my teeth into!
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4 von 4 Personen (100%) fanden dieses Review hilfreich
76.7 Std. insgesamt
Verfasst: 30. Oktober
Early Access-Review
I loved the original rebuild (and to a similar extent, rebuild 2) and this game has the potential to beat both. However it still suffers from being in early access. There's a few bugs in there that can get annoying (reshuffling of perks by clicking one than going back) and there's still some features that were in the previous games that aren't there (carrying over your dream team, having more than one victory condition) that I hope will be eventually added, but until then it's still as enjoyable as the previous sequences. For fans, get it now and watch it grow, for everyone else: wait
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3 von 3 Personen (100%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 13. November
Early Access-Review
It would be dishonest of me to refuse to recomend this game just because I have some gripes about how it compares to the previous Rebuild game, because in all honesty, bias aside, this game is still pretty great aside from being unfinished.

If you have not played Rebuild: 2, I suggest you do so. The flash version can be found all over the web for free and I believe the full version of Rebuild 2 is playable on steam through a package offer with the third one. If not, I apologize for constantly referencing this game.

Usually, I would start my review with an explanation on what the game is. However I honestly want to get my issues with it off of my chest first.

My main gripe about this game is how far it strays from the second version. On pen and paper, it seems like the second game with obvious improvements, however that is just not the case. The general art and atmosphere in the game is different. The pace of the game is different, for sure. The turn-based timing is gone and a continuous real-time thing is introduced. Sure, turn-based is an option that you can put it back to in the settings, but you can obviously tell how much the game doesn't encourage it as it messes with the values of things in the game in order to work. I personally would have rathered the developers that the "3" out of the title and just make it Rebuild: Gangs of Deadsville.

My secondary gripe is simply the fact that there is a lot of cosmetic and flow issues that the game has. And not to mention, these flaws were in the previous game as well. For starters, there is almost no coordination with how characters are designed and how the city is laid out. You can have 5 farms side by side in the smack middle of the city and seemingly bipolar generation of basic infrastructure. And with characters, the character may sport a police uniform and vest, but his backstory will say how he was a hick pig farmer that despised the urban setting. Oh, and for frankly a lack of reason the game will set his job as "engineer". You can get all kinds of wacky combinations. With everything. Have you seen a city laid out with five police stations within the same small section of the city? Well, you are probably about to.

My third gripe, is how the game does not seem to care about the second gripe. It just doesn't matter or affect the game at all that there is a lack of organization for anything. The backstories seem randomly assigned with little influence, and combined with the fact that the game makes you choose how their character's trait list develops AFTER you develop their skills and equipment is annoying. (Oh, you didn't have your backstory unlocked yet, so I decided that you will become a fighter, and have this assault rifle to take with. Oh wait, you want to become a pacifist who refuses to use weapons and would rather handle negotiations with other enclaves? Too late.)

Honestly, this game is great and was hard to put down. But asthetically the game is a rough block of wood that is yet to be shaped and sanded. The fact that the majority of the characters wear some kind of biker leather is annoying as well, as the spikes that they have are just simply not smart and overly cartoonish.

Other than all of those things, the game is simply a must have. Although if I was told to recomend a defense game with concentration on development as apposed to combat, I would still tell people to play Rebuild 2.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
54.9 Std. insgesamt
Verfasst: 8. November
Early Access-Review
Great potential and steady imporvements. Glad to help support an independent developer. Looking forward to the finsihed product.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 31. Oktober
Early Access-Review
Fak i remember playing the flash games on newgrounds back in 2011 and 2009. Dam m9 this game is worth it for ya'll zombies lovers!
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0 von 1 Personen (0%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 1. November
Early Access-Review
Fun casual zombie "city building" game
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0 von 1 Personen (0%) fanden dieses Review hilfreich
9.7 Std. insgesamt
Verfasst: 1. November
Early Access-Review
In its Current state it does many things better then the flash games that proceded it, but its highly unpolished, the gameplay after a while gets easily repetitive, I felt the traits really didn't add too much as I kept giving them the same traits over to boost defense and redecorate all the useless buildings I just captured and didn't bother to waste resources remodling, and I felt later in the game it became much harder to find material, more so with wars as in order to attack enemy buildings I need to be next to them, meaning I needed to encroach my turf onto them. I suggest adding more risk but being able to attack without needing to stop and make my fort creep into their turf
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0 von 1 Personen (0%) fanden dieses Review hilfreich
68.0 Std. insgesamt
Verfasst: 1. November
Early Access-Review
As of this review this is still a work in progress, release 0.69. It's definitely going to be better than the previous Rebuild 1 & 2, but still needs some work balancing. I really enjoy playing. They have some great stories in the characters, but to be honest they really need to hire an editor to remove the grammar and spelling errors. They distract you from the really creative character backgrounds. Also, in the long game it gets a little unsatisfying. There is not the balance yet between the large and small games to keep the mood going. It's really fun to start the large games and get established, but while the "gangs" are difficult to beat back, there is not much story to that part yet, so it is not very satisfying to keep playing against the rival gangs. It's much more satisfying to just bribe them into being friendly then end the game and start a new one. There should be some more chaos to the way the opposing gangs behave. With that fix, and probably a little better explanation and functionality for the 'leader' class, it's pretty solid.
I enjoy this game and am glad to have purchased the Survivalist Edition. However, unless you are willing to deal with a few "in progress" pieces, hold off for a little while. Keep this on your Steam Wishlist until they are a little closer to official release, like a 0.8 release.
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0 von 3 Personen (0%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 7. November
Early Access-Review
Just like Skyrim, but with guns.
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4 von 14 Personen (29%) fanden dieses Review hilfreich
8.7 Std. insgesamt
Verfasst: 4. November
Early Access-Review
Wow what a rip off. it just looks a tad more touched up then the 2nd and free game. Here I'm gonna just compare it to the second one which you can play and get a grand idea for. In the third the only difference I can recall is before you were only fighting the zombies and not other clans, and if there was even a 1% risk you sometimes had a choice to use some items to better defend yourself while the attack is underway. Also they give you the option to do real time strategy, however I went to turn based right away.

+Just as fun to play though as the 2nd
+Going to war with clans can be fun and stressful in the good way(most of the time, look at the cons to see what I mean)
+You get more choices on who you are
+The clans all have some personalty to them.
+New lands and new uses for some of the lands in game.
-This game is glitched to hell and back still. My game is now unwinnable because I can't talk peace with a clan that I have destroyed, but the game refuses to admit they are dead when there are no zombies or that clan's color left.
-The names and pictures do not match up with the style of speech half the time. It may be a little nit pick but when the thing your using to keep me invested are story events you must make sure your he and she is right.
-Everyone wants materials in order for an alliance. This is a double con as it takes away from the personallty of the clans and also is that most annoying good to try and horde. Even with five level 10+ builders going to work for materials you'll be lucky to see three a day, each clan wants 100.
-Long in the worst way. I love long games as they normally mean I'll get my money's worth and will find something I like in it. The bad news is the thing that makes this game so long is fighting to crush the other clans or make peace with them, which in some cases is either actively fight the clans which is more fun but takes more time and goods, or wait to be buddy buddy with them, shorter but ten times as boring.
-The cost of the game. When I play this I was looking for something more than the 2nd which I can play for free. Right now your just buying a better looking version of the game.
-Religion vs drinking. I don't personally care for either of these at all, less so the fact that they picked an actual religion over something like fallout 3's church of atom. This one isn't something game breaking but if it's my city shouldn't I be able to at least pick our religion or make one up?
*Other fact.
*I'm not listing this as a pro or con just saying it's in the game. In my play file I've had guys marry guys, guys marry girls and it may just be the luck of the draw, but no women wedding each other. You can pick to deny them of course but your sure to take a hit in happiness. I'd list this a tad more as a con as later in the game it should be something you pick to address when making your own declaration of human rights in the game. Again I'm not saying it's good or bad, just not properly worked in, or if never intended, out.

Final score 33% Room for lots of improvement.
With the game breaking bugs, guys being called girls and vise versa, small number of events I'd say pass on this game. It may be early access at the moment but if you want to jump on this game wait till it's under five dollars.
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1 von 8 Personen (13%) fanden dieses Review hilfreich
1.7 Std. insgesamt
Verfasst: 8. November
Early Access-Review
As much as i wanted to like this game for all its nice features. It ended up being one of the titles to never leave early access. Its nice that Sarah often posts what she does in her free time, but it would have been even more interesting to know that s/o was actually working to finish the title we payed for...
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3 von 19 Personen (16%) fanden dieses Review hilfreich
20.6 Std. insgesamt
Verfasst: 2. November
Early Access-Review
How unfair, you cannot even play this game unless you have a special graphics card. What a waste of money for something I can't even play...
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2 von 19 Personen (11%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 31. Oktober
Early Access-Review
this game i only take 4hours to finish .. the first hour play feel alot thing gonna happen.. but after play 2 to 4 hours same ♥♥♥♥ keep doing the same thing .. this game is bored "BORED"
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4.9 Std. insgesamt
Verfasst: 3. November
Early Access-Review
Like most of Romero's work or Shaun of the dead, the best zombi flicks have something to say about people and society. While some games try to forcefeed u the rotten bananas of their misanthropic and self absorbed obsessions with human cruelty and inherent violence(and I would include here the Walking Dead series, though it lacks a force feeding mechanic from what i know), Rebuild takes a more honest and optimystic aproach, thus making for a genuinly involved and immersive experience. U can actually care about the characters in a game when their not all necessarely, u know, psychopatic maniacs that respond to crises by stabbing, betraying and generally trying to make the same boring point of the dev that humanity is crap. This is definitely the best game in the series, it already has the most content and I would have bought it as a final release in its current state - without the place holder arts it is already more playable than many other finished releases ; the text is nice and sometimes actually funny without seeming like its trying too hard; there s lods to do and the pace is beautifull; u can literally learn to play it in 2 min but winning is quite tricky, all from a trust worthy dev and more is coming ?! c'mon..
10/10 would adopt bunnies again
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38.1 Std. insgesamt
Verfasst: 20. November
Early Access-Review
Another awesome game from an awesome series. I am excited for it to be finished.
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13.1 Std. insgesamt
Verfasst: 15. November
Early Access-Review
Nice Game so far cant wait for more updates!
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19.0 Std. insgesamt
Verfasst: 22. November
Early Access-Review
This is a great game with lots of replay value. It is a relaxing way to waste some time while having a good time and the best part is that it will only get better with more updates!
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1.2 Std. insgesamt
Verfasst: 25. November
Early Access-Review
*Note this review is based on Beta Build 0.69*

Rebuild 3 is a Zombie [group based] survival game, with pause based 'real-time' action. You send assign your people to various tasks such as scouting, looking for supplies, fightin off 'ZED' [the games term for Zombies], recruiting new people to the cause, research, trading, bartending [yes a thing] and numerous other activities... oh right and you kill ZED too!

While each member of your group can [and will] increase there skills in vairous areas, the are normally focused on a core skillset.

Skill Focus of your people breakdown as follows:

Soldier [bonus to combat]
Builder [allows you to more quickly reclaim territory in the city]
Scavenger [faster at and 'better' are recovering food, items and so on]
Politician [faster success rates at recruting new people, better options when dealing with local trades people]

The Objective?

To reclaim the number of listed territory requirements [based on map size] to trigger events to allow your people to leave / secure the city and 'win' the game.

This is a fun game you can sit down, play for 30 minutes and come back to a few weeks later to pick right back up where you left off. I like that this is more on the casual end of the scale, most 'zombie survival' games are a bit too dark and this game has a lighter, airy feel to it.

If you enjoyed the game Rebuild (on the mobile platform) you are likely to feel at home here, with enough new elements to make the game challenging and fresh. A serious setting without taking itself too seriously. The interface is simple and effective. The artwork for the game trends towards the cartoony side, which in this case looks good and serves the game well.

Here is a more in-depth look at the game here on my YouTube Channel:
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0 von 3 Personen (0%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 4. August
Early Access-Review

Ich kenne Rebuild seit es auf Kongrate war, und spielte es dort auch sehr Lange.

Jetzt kaufte ich es hier merkte aber es macht eigentlich keinen Fortschritt.

Hoffe es kommt noch einiges.

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19 von 20 Personen (95%) fanden dieses Review hilfreich
21.5 Std. insgesamt
Verfasst: 23. Juni
Early Access-Review
State of Decay and Civilization 5 had an indie baby.

**Beta Review**

This game is Rebuild and Rebuild 2 with more depth, strategy, and story.

- Turn based or Real time
- Smart writing with backstory on side characters
- Strategic combat that requires good management of characters and resources
- Faction based enemies, more than just zombies.
- Quirky Art Style
- Well polished Beta (I had no buggy problems)
- Decent replayability

- No campaign as of yet, some other parts are still unfinished (beta)
- Quirky Art Style (some people would dislike this)
- No achievements, Steam achievements, or main menu Perks. (you don't retain anything game to game)
- Some gameplay elements are generic
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