Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
用户评测: 特别好评 (415 篇评测)
发行日期: 2015年5月29日

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购买 Rebuild 3: Gangs of Deadsville

购买 Rebuild 3: Gangs of Deadsville - Deluxe Edition

购买 Rebuild: Gangs of Deadsville - Deluxe Upgrade

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

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"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
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最近更新 查看所有(11)

6月18日

Mega bugfix update!

Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).

If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.

Changelog:

fixed prevent dead guys from converting / being converted
fixed some events happening too soon
fixed power plant part being produced after bought
fixed fractional zombie mob sizes
fixed blurry scrollbox faces after resize
fixed better explained airplane passenger list changes
fixed previous children can now never be married okay no more 14yo brides
fixed gangwar mall no longer needs to be beside your fort
fixed better explained reset campaign
fixed riffs "0 missions" goal sticking around
fixed airplane to nowhere
fixed try harder to keep survivor squads together when ending missions
fixed soldiers returning home and ending up outside the fort
fixed fixed gender on a bunch of kickstarter character names
fixed update picture for resurrected survivors so they don't look dead
fixed referring to children as "true"
fixed returning to recruits but they've changed to a different event
fixed schmoozing about priority policy needs level 8 leader
fixed equip menu appearing behind mission menu
fixed event where you ask if you should give yourself ammo
fixed multiple Lilly(sic) Badejos
fixed invisible survivors (hopefully...)
fixed kids helping out with "[missioning]"
fixed rounding respect value for 50% trade requirement
fixed disabling ambience triggers song change
fixed factions taking quest buildings
fixed advance villain plot if you haven't found HQ after 200 days
fixed various typos
fixed cancel alliance missions on war, alliance or destruction
fixed corrupt savegames from units saved without survivors
fixed guy hiding on farm's rifle
fixed vancouver study plant mission
fixed bridges turning black when blowing them up - now indestructible
fixed gustav sells fuel more reliably
fixed chosen ones complain about policy after they are destroyed
fixed gustav talking about mertsi repeatedly
fixed made starting the origin questline easier
fixed pinch zoom remembers state
fixed mac software mode bug
fixed parents forgetting children & vice versa
fixed inaccessible buildings in a faction you've been attacking
fixed (maybe) unclickable squares bug
fixed ba-bonk when main leader is overrun by zombies while recovering
fixed wrong formal survivor names in attack text
fixed ice cream quest continuing after pig farmers destroyed
fixed cure being available to research too early
fixed recruit leadership requirements now accept fractional values
fixed (again) "arg3" and wrong names in attack results
fixed no more airplane in hope, too confusing and busted

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5月30日

Rebuild 3 has launched!!

THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).

So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.

And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.

Version 1.0 changelog (from 0.95):

vancouver
9 new music tracks
ambient sounds between music tracks
debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol
some events are now way more rare than others
new events
mobs and roamers are now slowed by traps and destroy ones they happen to walk over
scaled hud and configMenu down to 80% like the rest of the large menus
danger icon indicates faction units
clicking danger icon takes you to most dangerous zombie or faction unit
only-one side notice button now saved across sessions
different colors for warnings and less important side notices
goals no longer jump to the top of the notices when they change
some events are now way more rare than others
oldest massed zombies will be the one to attack each time
redecorator perk will come to the rescue if the last lab is destroyed
another ending to the last campaign level
first zombie mob pops up an announcement
allow constitution in castlegar
new faces and bodies
new art for bandages
in van stop immunizing after a point
in van don't take other faction's buildings its too confusing
main leader can get knocked up again
added pdf artbook (deluxe version only)
fixed head changing arrows not working sometimes in leader creation menu
fixed radial menu on older computers
fixed bill keeps looking for the lab even after he finds it
fixed the "You're money or your lives" event
fixed diane dying in the first city
fixed crashing when you kill a faction
fixed unequipping items still displaying a skill bonus
fixed volume settings not working
fixed secret debug button
fixed gustav coming back to collect on his loan forever
fixed building city halls in castlegar
fixed sticky volume controls
fixed prevent moving survivors while results or attack showing
fixed sound issues... I think
fixed escape button in the feedback menu exiting fillscreen isntead of closing menu
fixed preachers serving drinks refering to their bar as a church
fixed vancouver jump-scare totally broken in realtime
fixed zombies attacking at predictable times of day
fixed raiders not showing damage to the fort
fixed Abotsford being unfinishable in some circumstances
fixed date issues on the overmap intro menu
fixed whyte character art
fixed repeating bonk noise in vancouver prevents plot moving forward
fixed jenkins should always be male
fixed anitvenom quest being so confusing
fixed recruiting from farms occasionally letting you recruit infinite surviuvors
fixed later alliances breaking if one fails
fixed side goals now update when loading game
fixed improved blipping while moving colins
fixed cultists preaching when they are not set to preach
fixed "fix power plant" mission blipping between multiple plants
fixed being your own sister

19 条留言 了解更多

关于这款游戏

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.

Features


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

系统需求

Windows
Mac OS X
有价值的用户评测
10 人中有 8 人(80%)觉得这篇评测有价值
50.1 小时(记录在案的)
发布于:6月30日
I didn't think I would spend as much as I did on the game. Though the game play gets pretty repetetive, the new missions still keep it relatively fun.

Some tasks should be automated though. Scouting becomes a real pain for large maps. Also we should be able to auto set our soldier stacks to keep attacking nearby tiles.

All in all a good buy.
这篇评测是否有价值? 欢乐
14 人中有 9 人(64%)觉得这篇评测有价值
351.8 小时(记录在案的)
发布于:7月1日
the sequil to rebuild 1 and 2 (available on several browser game sites, and well worth looking up themselves), rebuild 3 is a gem of a game.

As a survivor of the zombie apocalipse, can you rebuild a community then try to unravel the cause of the original outbreak? as of this reveiw it was still being tweaked by its delevopers, but its a very good indie game with alot of nice twists to the story.

这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:7月19日
The gameplay gets unfortunately repetitive and larger maps get a little annoying to finish off once you've clearly already won, but it's a cool concept whose execution has improved dramatically from its predecessors. The addition of the other factions really helps to spice up the gameplay, as do all of the weapons and items, character ability and relationship development, and skill development.
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4 人中有 2 人(50%)觉得这篇评测有价值
18.7 小时(记录在案的)
发布于:7月18日
This game is absolutely amazing except for one thing; the religious aspect of this game. Now, I'm not bashing on religion here, but I really wish that this game could have offered what was offered in Rebuild 2 with the Cultists. (The ability to destroy any and all Cultist crap)

I had a selection of 5 people gathered from the start, it went down from 5 to 4 by default, and then one of my builders (One soldier, one builder, myself, scavenger, and a scientist) had a kid, and we couldn't take that child on further missions. Left him behind in the 2nd city. We continued on, and when we got the world of the Cultists, my whole population turned. I had no idea how to battle this, and I had even attempt to send the cultists into suicide missions early on. (90% Danger) They lived. Every. Single. Time.

If it weren't for this element, this game would be 100% perfect. Been with Rebuild since 2009 (I think) and loved it ever since. Just wish they could add something either in the constitution about religion. Maybe "freedom of religion with conditions" or "Athiest State". Anything like that.

But, other than that feature element where your own populace will kill themselves, it's a great game!
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
17.3 小时(记录在案的)
发布于:6月3日
比之前的两部好玩,有很大创新。但是操作似乎麻烦了点,全是英文看起来好累,尤其是出现大事件的时候,真心不想读下去了。总没有让人失望,非常耐玩!值得入手。
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