Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
Κριτικές: Πολύ θετικές (394 κριτικές)
Ημερομηνία κυκλοφορίας: 29 Μαϊ, 2015
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Αγορά Rebuild 3: Gangs of Deadsville

Αγορά Rebuild 3: Gangs of Deadsville - Deluxe Edition

Αγορά Rebuild: Gangs of Deadsville - Deluxe Upgrade

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

Προτείνεται από επιμελητές

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Διαβάστε ολόκληρη την κριτική εδώ.

Πρόσφατες ενημερώσεις Προβολή όλων (11)

18 Ιουνίου

Mega bugfix update!

Version 1.1 should fix all the issues I know about so far. Notably, survivor stacks shouldn't become unclickable anymore, and the rare and hidden Origin plotline is now less impossible to start (yes, that achievement was impossible before).

If I you find a new issue, or those damn survivors still find their way to an unclickable state, please report it to me from inside the game's feedback menu under the config gear. Then try saving and re-loading your savegame as a temporary fix for whatever ails ya.

Changelog:

fixed prevent dead guys from converting / being converted
fixed some events happening too soon
fixed power plant part being produced after bought
fixed fractional zombie mob sizes
fixed blurry scrollbox faces after resize
fixed better explained airplane passenger list changes
fixed previous children can now never be married okay no more 14yo brides
fixed gangwar mall no longer needs to be beside your fort
fixed better explained reset campaign
fixed riffs "0 missions" goal sticking around
fixed airplane to nowhere
fixed try harder to keep survivor squads together when ending missions
fixed soldiers returning home and ending up outside the fort
fixed fixed gender on a bunch of kickstarter character names
fixed update picture for resurrected survivors so they don't look dead
fixed referring to children as "true"
fixed returning to recruits but they've changed to a different event
fixed schmoozing about priority policy needs level 8 leader
fixed equip menu appearing behind mission menu
fixed event where you ask if you should give yourself ammo
fixed multiple Lilly(sic) Badejos
fixed invisible survivors (hopefully...)
fixed kids helping out with "[missioning]"
fixed rounding respect value for 50% trade requirement
fixed disabling ambience triggers song change
fixed factions taking quest buildings
fixed advance villain plot if you haven't found HQ after 200 days
fixed various typos
fixed cancel alliance missions on war, alliance or destruction
fixed corrupt savegames from units saved without survivors
fixed guy hiding on farm's rifle
fixed vancouver study plant mission
fixed bridges turning black when blowing them up - now indestructible
fixed gustav sells fuel more reliably
fixed chosen ones complain about policy after they are destroyed
fixed gustav talking about mertsi repeatedly
fixed made starting the origin questline easier
fixed pinch zoom remembers state
fixed mac software mode bug
fixed parents forgetting children & vice versa
fixed inaccessible buildings in a faction you've been attacking
fixed (maybe) unclickable squares bug
fixed ba-bonk when main leader is overrun by zombies while recovering
fixed wrong formal survivor names in attack text
fixed ice cream quest continuing after pig farmers destroyed
fixed cure being available to research too early
fixed recruit leadership requirements now accept fractional values
fixed (again) "arg3" and wrong names in attack results
fixed no more airplane in hope, too confusing and busted

6 σχόλια Περισσότερα

30 Μαΐου

Rebuild 3 has launched!!

THE EAGLE HAS LANDED folks. Rebuild 3 is officially released. I'm not going to disappear into a puff of smoke though, as much as I'd love such a cool ability. I'm still fixing bugs and may do a content update later in the year. I already released version 1.0.1, one hour after release (I forgot to remove the word "beta" from the main menu hehehe... hehwhoops).

So if you do have any issues with Rebuild 3, please report them in the game via the config > @feedback menu so it sends me your logs.

And if you'd like to be a beta tester, I'm still maintaining the testing branch and posting updates there before they go live to everyone else.

Version 1.0 changelog (from 0.95):

vancouver
9 new music tracks
ambient sounds between music tracks
debug disabled - enable in config.ini or ctrl+shift+click config menu PI symbol
some events are now way more rare than others
new events
mobs and roamers are now slowed by traps and destroy ones they happen to walk over
scaled hud and configMenu down to 80% like the rest of the large menus
danger icon indicates faction units
clicking danger icon takes you to most dangerous zombie or faction unit
only-one side notice button now saved across sessions
different colors for warnings and less important side notices
goals no longer jump to the top of the notices when they change
some events are now way more rare than others
oldest massed zombies will be the one to attack each time
redecorator perk will come to the rescue if the last lab is destroyed
another ending to the last campaign level
first zombie mob pops up an announcement
allow constitution in castlegar
new faces and bodies
new art for bandages
in van stop immunizing after a point
in van don't take other faction's buildings its too confusing
main leader can get knocked up again
added pdf artbook (deluxe version only)
fixed head changing arrows not working sometimes in leader creation menu
fixed radial menu on older computers
fixed bill keeps looking for the lab even after he finds it
fixed the "You're money or your lives" event
fixed diane dying in the first city
fixed crashing when you kill a faction
fixed unequipping items still displaying a skill bonus
fixed volume settings not working
fixed secret debug button
fixed gustav coming back to collect on his loan forever
fixed building city halls in castlegar
fixed sticky volume controls
fixed prevent moving survivors while results or attack showing
fixed sound issues... I think
fixed escape button in the feedback menu exiting fillscreen isntead of closing menu
fixed preachers serving drinks refering to their bar as a church
fixed vancouver jump-scare totally broken in realtime
fixed zombies attacking at predictable times of day
fixed raiders not showing damage to the fort
fixed Abotsford being unfinishable in some circumstances
fixed date issues on the overmap intro menu
fixed whyte character art
fixed repeating bonk noise in vancouver prevents plot moving forward
fixed jenkins should always be male
fixed anitvenom quest being so confusing
fixed recruiting from farms occasionally letting you recruit infinite surviuvors
fixed later alliances breaking if one fails
fixed side goals now update when loading game
fixed improved blipping while moving colins
fixed cultists preaching when they are not set to preach
fixed "fix power plant" mission blipping between multiple plants
fixed being your own sister

19 σχόλια Περισσότερα

Σχετικά με αυτό το παιχνίδι

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.

Features


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

Απαιτήσεις συστήματος

Windows
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Χρήσιμες κριτικές χρηστών
115 από 135 άτομα (85%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
41.8 ώρες στο μητρώο
Αναρτήθηκε: 31 Μαΐου
There's one review that states that «there isn't anything that really differentiates or improves this game from it's free flash predecessors» — obviously, it wasn't written when the game was still an Early Access title, so it is totally misleading.

This game is really addictive, and it is much more complex than it's free flash predecessor. It has many advanced features.

For instance, you can manage your city's policies when you build a city hall, and it even gives your government a proper name when you adopt these policies (mine was called «Capitalist Dictatorship» :) ). There are quests, many random events, lots of items to find, use and craft.

It's like Civilization meets Sim City, State of Decay (not in aspect of graphics, of course) and even Project Zomboid (with just a small difference: there are NPCs in Rebuild 3 :) ).

Great game with a good price (got it with -15% off, but wouldn't mind paying full price, it is worth it).
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
232 από 383 άτομα (61%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
18.3 ώρες στο μητρώο
Αναρτήθηκε: 31 Μαΐου
It's an addicting game, but I can't recommend it. The game is near completion and there isn't anything that really differentiates or improves this game from it's free flash predecessors.

If you want to play Rebuild, find it on Kongregate - they're more serious, less cartoony, more realistic, and free.
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16 από 16 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
4 άτομα βρήκαν αυτή την κριτική αστεία
6.6 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουνίου
Just as addicting and fun as the previous app titles. This time around, you've got more features, more story and it's undoubtedly more difficult (sometimes annoyingly frustratingly so). If you play the campaign, you will follow the story of a man/woman thrown into a unwelcome Zombie Apocalypse world full of difficult choices, unexpected results and game mechanics that inspire that "one more turn" philosophy. There is a real-time component but I prefer the, move ahead one day of the classic games. This is one of the few iOS games I would actually recommend and find worth playing.
https://www.youtube.com/watch?v=R3IrABbVixU
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9 από 9 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
50.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουνίου
As a bit of a zombie game nut, I was glad to spot that the Rebuild series was coming on Kickstarter, so it didn't take much convincing for me to back this one.

Having finished the game's campaign, here's a quick summary of what I thought:

PROS:
+ Interesting setting with a humorous twist, clever writing
+ Solid, yet simple city management and tactical gameplay to counter the threat of the ever-growing undead horde, starvation, disease, hostile factions and crazy loners.
+ Multitude of random events with various outcomes
+ Loads and loads of characters to rebuild your post-apocalyptic utopia. Nice little personal touches with random background stories, perks and familial ties, feuds and friendships that form during gameplay.
+ Persistent retinue in the campaign. You can usually take 3 followers with you to the next map.
+ Factions are nicely unique from each other and sport different goals and motivations, which can be used to your advantage or depending on your gameplay, stir trouble with them and make them hate your guts.
+ Long campaign with various subplots
+ Research tree
+ Personal equipment to every character to customize them.
+ Nice illustrated graphics and clear interface and UI.
+ Replayability with the random map gen function.

CONS:
- Some game functions are not necessarily instantly apparent or even explained to the player. For example, the loss of stats on your retinue members for balancing reasons between maps in the campaign.
- The soundtrack gets a bit repetitive after a few hours.
- After every map, you have to research everything again and again and again...
- Turn-Based gameplay seems to work much better as opposed to the RTS timer, in which you have no idea when anybody is going to make a move and when.
- The factions have no memory of your previous engagements with them, be it in alliance, indifference or bloody warfare
- The last mission of the campaign can be a bit unrewarding storywise, considering the difficulty spike.

Overall, I'd say the game is definitely worth a look for anybody who enjoys city management and zombie games, a dash of humour and reliance on your judgement to make best out of all the resources you have at your disposal.

I also found the persistent retinue feature and survivor micromanagement very satisfying, although after the number of survivors climbs to dozens, it becomes quite hard to track the right people you're looking for without organizing the survivors into work gangs.

However dissatisfied I may have been by the outcome of the story, it was still a good journey, eventful and at times lots of fun, despite the ever-looming aspect of dying of starvation, zombie bites or having your neighbouring gang turn you into a link of sausages. The side quests and writing made it certainly worthwhile- fresh in memory is one event in my early campaigning, when I lost my treasured top hat of office to domestic intrique. Good times.
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13 από 17 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
11.9 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουνίου
While somewhat fun, the game rapidly grows repetitive.

My main complaint would be the lack of felt progression. While new technologies are unlocked in every city you travel to, your group apparently forgets all of the technologies along the way. Basically every new city you travel to is a completely new game, save for a couple of survivors and their gear. This constant need to build from the ground up, rather than being able to start somewhere in the middle quickly grows wearying.

The other complaint is the lack of differentiation. What I mean is (And has been mentioned by others) the buildings are rather boring. Apart from farms and apartments, you only need one of every other building. I get to the point where half my fortress is filled with parking lots and office towers, because until I need the space for something there's no point in coverting them

Conclusion: While an enjoyable game for a few hours, it rapidly grows old. It's not worth the $15 they're asking for it, but if you can get it for $5, go for it.
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