Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
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Ημερομηνία κυκλοφορίας: 29 Μαϊ 2015

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Αγορά Rebuild 3: Gangs of Deadsville

Αγορά Rebuild 3: Gangs of Deadsville - Deluxe Edition

Αγορά Rebuild: Gangs of Deadsville - Deluxe Upgrade

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

Πρόσφατες ενημερώσεις Προβολή όλων (16)

27 Απριλίου

Version 1.6.0 - bug fixes and minor tweaks

Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago.

I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though. <3

1.6.0
politicians can bring an extra survivor with them instead of spawning a random extra one
halve the number of squares you need on epic size maps
can now upload zip files with multiple properties text files to Steam Workshop
better cleanup of ghost missions
better cleanup of schmooze missions
click on faction portrait to find their location even if unscouted
fixed wrong pronouns in several events
fixed error noise when spawning first zombie icon in tutorial
fixed bath salts count so it doesn't always say 200
fixed nelson questline ending and reward
fixed mobs aren't destroyed when moving through factions
fixed calling dead mother/father "my daugher"
fixed game center issue on android
use pastebin for backup / restore over internet

12 σχόλια Περισσότερα

10 Ιανουαρίου

Version 1.5.6 - bugfixes and better language mod support

If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it!

Version 1.5.6 changelog (since 1.5.3):
support for more language pack characters and accents
can now upload mods as zip files containing multiple text files
improved handling of google games / gamecenter errors on game load
stop making noise on errors on slower devices
stop logging to cookies on slower devices
reduce logging to speed up performance
improved error handling during backup/restore
flamethrower and flare gun now count as firearms and need ammo
crowbar now classified as melee weapon
fixed "+ distance" danger hover text
fixed recruitment schmooze event
fixed mod persistence on some devices
fixed government rotten mission quest flickering
fixed tutorial danger image

7 σχόλια Περισσότερα

Σχετικά με αυτό το παιχνίδι

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Rebuild 3: Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two.

Features


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual skills, perks, relationships, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Campaign Mode, a journey through cities of increasing size and difficulty
  • Strategic fort defense and interactive attacks
  • Play in either real-time or turn-based mode
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 10 resources and one-use items to find or craft
  • 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 70 types of equipment to find
  • 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
  • 200,000 words of event text - enough to fill two novels

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "winter" mobile content)
  • 5 bonus professions for your main leader
  • 5 corresponding unique items
  • PDF artbook

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Πρόσφατα αναρτημένες
Rocket Baby Dolls
( 21.4 ώρες στο μητρώο )
Αναρτήθηκε: 24 Μαΐου
I want to recommend this, there's a lot to like about it but I just can't

tl;dr I liked the game at first, it's just that there's not a lot of depth too it and the mechanics at the start of the game don't show any real progression later on apart from "throw more at you" to make it more "challenging."

I'll start with a few small gripes and move onto a personal account.

Part of the mechanics are about building a relationship and back story with your fellow survivors. You can even get into a relationship and marry another member of your group. At the end of the scenario you escape to the next town with a handful of the group you were with before. The thing about this, the people you take are randomised after the first couple of towns. So you have a partner and you've grown some people into high stats with some good gear who will be very useful in the next town, especially early on. As you enter the new town you find out that you've left them all behind and brought with you three level one leaders instead.

The research tree just becomes frustrating later on. Every time you enter a new town you seem to just forget everything you've learnt from the previous one, even if one of the scientists randomly starts with you. Personally, a research system that takes weeks instead of days but stays with you through the course of the scenarios would have sat a lot better with me. Even if it took months, if it was a life long lesson learnt it would be more of a slog but more satisfying.

While each map is randomly generated, sadly the gameplay has little variation. The objectives to win are the same for each level, a couple of maps have an alternate way out. The first of the alternative way can turn out to be a bit of a ♥♥♥♥ move if you're not prepared for it, you can still progress through the normal manner but it's a bit of a zombie hell which makes the normal way a lot more difficult.

Personal account

I'm around three quarters through the main campaign and the mechanics of throwing zombies en masse is becoming tiring. You have two main dangers from the undead, "Massed zombies" which are zombies at the border who have grown in number and are close to breaching the walls. Simple enough mechanic and easy to deal with at first. There's also ways to reduce this threat. Let's get too the late game scenario, with the handful of survivors you start with I had one pop up within minutes. Easily dealt with, immediately after that another popped straight up followed by a second one. Expansion was a little slow but any progression is good. While dealing with this the other main threat popped up.

"Mobbed zombies" which are a group of zombies placed randomly on the map who charge straight for your nearest fort space. Nothing will stop them as they will even barrel through other factions squares, doesn't matter if there's a faction squad on the square, they will just blink the square away into neutral ground and keep coming making it your threat to deal with. Early on these are pretty easy to deal with, let's get back to late game.

Now at this point I'm not that far into the scenario, I only have half the squares I need to build a special building which permits interacting with other factions. I'm already dealing with a trio of constantly spawning massed zombies, now dealing with mobbed zombies. Progression slows as I'm trying to keep the ground I've covered. Ten seconds after the mobbed zombies have been dealt with another popped up. In the space of ten minutes progression is pretty much halted as I'm now dealing with five massed zombies and constant mobbed zombie attacks. Not to mention a faction is sending a raiding party to my fort every minute or so, oh wait, they just sabotaged my laboratory now I'm losing ground.

Conclusion

Now I didn't expect the late game stages to be a cake walk, I was just hoping it would be more of a challenge than just throwing ridiculous amounts at you. There are ways to reduce threats, but with not even a couple of dozen survivors having to stave off dangers from seven different sides all at once... I think I'm going to leave it here, this isn't a bad game. I just can't recommend it as being a good game either though.
timberwolfette
( 29.5 ώρες στο μητρώο )
Αναρτήθηκε: 21 Μαΐου
Very addictive and not painfully repetitive like some games of this genre can be!
spacerevolver
( 56.6 ώρες στο μητρώο )
Αναρτήθηκε: 14 Μαΐου
Having been a fan of teh browser games, I was interested in seeing what a full-game in the series could offer. After spending plenty of time with the game, I came away with some very mixed feelings, because the core of what I enjoyed from the original games is still there, but I don't think it benefits from longer play-sessions or a sprawling campaign.

Good:
1. Storyline - I rather enjoyed the story that was threaded through the campaign, and there were a lot of great little touches of humor that went well with the game's cartoony style. I also enjoyed the attempt to make each character into a character (even if it was based on procedural elements).
2. Gameplay - I rather liked the light-management aspects of the game, struggling to build up a self-sufficient colony while under assault from zombies.
3. Art - I like the colorful and cartoony style

Bad:
1. Progression - The campaign doesn't feature a very engaging progression system. Yes, research upgrades are gated during the first few levels and you can bring a few survivors along with your main from town to town, but those reached a peak midway through the campaign. With each new level you're also forced to climb back up the tech tree (granted, subsequent levels would be much easier if this wasn't the case).
2. Repetition - Most of the levels play out in similar ways and they all kind of blurred together. You have your initial struggle for survival, followed by slow growth until finally you're rolling out acros the whole map. Levels mostly vary by size rather than by the kind of challenges they present to the player. All of this makes the game feel a little bloaty and the campaign overlong.
{=Corrosion=}
( 0.2 ώρες στο μητρώο )
Κριτική προ-κυκλοφορίας
Αναρτήθηκε: 5 Μαΐου
Can't type in the game. Fun, but full of bugs.
jordanmacscholarship
( 9.4 ώρες στο μητρώο )
Αναρτήθηκε: 3 Μαΐου
Very well made. If you liked Rebuild 1 and 2 you'll definitely like this game.
charlietakethetrench
( 34.4 ώρες στο μητρώο )
Αναρτήθηκε: 3 Μαΐου
gets very repetitive once you figure out what you're doing. was fun while it lasted, but lost interest before I even finished the campaign once.
Red Fire Rebel
( 34.5 ώρες στο μητρώο )
Αναρτήθηκε: 30 Απριλίου
scavenger found rocket launcher in grocery store
10/10 would scavenge again
Tag Wolf
( 54.5 ώρες στο μητρώο )
Αναρτήθηκε: 28 Απριλίου
Usually play this for an hour before bed each night.

Amazingly well done strategy game with a cool simplistic style. You build out a city and keep out the undead, trying to expand and deal with surrounding factions, food, resources, etc.

The art style is really well done and it all fits together in a polished way.

You should pick this up. You won't regret it. It's honestly my favorite casual strategy game.
soh230
( 15.5 ώρες στο μητρώο )
Αναρτήθηκε: 26 Απριλίου
This game is sorta like civ with zombies. If you dont know what civ is, then, well... you suck.
---:::N361:::---
( 42.4 ώρες στο μητρώο )
Αναρτήθηκε: 22 Απριλίου
the ♥♥♥♥ing save crashed after the 3rd city
jessiDANGEROUSLY
( 4.4 ώρες στο μητρώο )
Αναρτήθηκε: 18 Απριλίου
Fun at first and then it becomes very repetitive. $25 is a lot to pay for this game, which is what I did (for the deluxe edition). Don't do what I did. Wait for a sale.
Joohy
( 19.8 ώρες στο μητρώο )
Αναρτήθηκε: 18 Απριλίου
Finally a game where you can force-feed drugs to people and get away with it
C-DogS
( 10.0 ώρες στο μητρώο )
Αναρτήθηκε: 16 Απριλίου
I really enjoy playing this game!
There is a very large amount of detail, also there are many different problems you face whilst playing.
kaiguy
( 19.3 ώρες στο μητρώο )
Αναρτήθηκε: 16 Απριλίου
-Start expanding base.
-Random event: Go on a date.
-Go on a date with survivor.
-Random event: Get married.
-Get married.
-Nothing happens for a while.
-Random event: Baby is born.
-"Whoohoo! I'm a parent!"
-Father gets killed on a mission.
10/10 would be a single mother again.

But in all seriousness, this game is a blast. If any of you know about the first two Rebuild games (which are free, go try them), and you enjoyed them you'll love this. The game has a cartoon-y style to it, so it isn't as creepy as Rebuild 2.
There are so many random events in this game, it keeps the game from ever getting bland. And when you DO eventually get married, you'll find yourself becoming attached to your spouse, and you'll try to put your character and your husband/wife on missions together all the time. Even other survivors can get married, which you'll also try to keep on the same mission at all times.
Basically, to win, you must:
1.-Choose a building.
-Recruit survivors if there are any.
-Realize you have neither the housing or food supply for them.
-Come back later.
-Get your best builder to make a new farm and an apartment.
-You can now recruit a survivor.
-Kill Zombies in the building.
-Expand your base by assimilating the building once it's clear.
2.-Destroy or ally factions.
3.-Expand enough, so you can move to the next city.
4.-Back to step one.
DarkianMaker
( 18.6 ώρες στο μητρώο )
Αναρτήθηκε: 4 Απριλίου
I love the game and I love how it progressed from a simple flash game to a full fletched game on steam. Gameplay is overall pretty okay. I do have some points that they could've improved on to make the game even more fun and replayable.
- Have the AI players work the same way with units, resources and reclaiming like the player.
- Multiplayer implementation, I would love this game to death if I could play this with friends online.
John Wayne
( 16.7 ώρες στο μητρώο )
Αναρτήθηκε: 2 Απριλίου
Title sounds really stupid but it's actually a pretty good game.
Madon
( 20.4 ώρες στο μητρώο )
Αναρτήθηκε: 1 Απριλίου
Reviews in Haikus

Four zombie mobs
Two soldiers at the ready
God damn you hard mode
Demien
( 6.3 ώρες στο μητρώο )
Αναρτήθηκε: 27 Μαρτίου
I was a huge fan of the prequels (free HTML game). But this is the same game, refined, but exactly the same game. It's so grindy i started to feel sick in real life. As other said, it's fun for the first 2 hours then get really boring. It's still a good little game but it cost too much!
Worth it 2-3$
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
9 από 10 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Δεν προτείνεται
56.6 ώρες στο μητρώο
Αναρτήθηκε: 14 Μαΐου
Having been a fan of teh browser games, I was interested in seeing what a full-game in the series could offer. After spending plenty of time with the game, I came away with some very mixed feelings, because the core of what I enjoyed from the original games is still there, but I don't think it benefits from longer play-sessions or a sprawling campaign.

Good:
1. Storyline - I rather enjoyed the story that was threaded through the campaign, and there were a lot of great little touches of humor that went well with the game's cartoony style. I also enjoyed the attempt to make each character into a character (even if it was based on procedural elements).
2. Gameplay - I rather liked the light-management aspects of the game, struggling to build up a self-sufficient colony while under assault from zombies.
3. Art - I like the colorful and cartoony style

Bad:
1. Progression - The campaign doesn't feature a very engaging progression system. Yes, research upgrades are gated during the first few levels and you can bring a few survivors along with your main from town to town, but those reached a peak midway through the campaign. With each new level you're also forced to climb back up the tech tree (granted, subsequent levels would be much easier if this wasn't the case).
2. Repetition - Most of the levels play out in similar ways and they all kind of blurred together. You have your initial struggle for survival, followed by slow growth until finally you're rolling out acros the whole map. Levels mostly vary by size rather than by the kind of challenges they present to the player. All of this makes the game feel a little bloaty and the campaign overlong.
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5 από 5 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
54.5 ώρες στο μητρώο
Αναρτήθηκε: 28 Απριλίου
Usually play this for an hour before bed each night.

Amazingly well done strategy game with a cool simplistic style. You build out a city and keep out the undead, trying to expand and deal with surrounding factions, food, resources, etc.

The art style is really well done and it all fits together in a polished way.

You should pick this up. You won't regret it. It's honestly my favorite casual strategy game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
9.4 ώρες στο μητρώο
Αναρτήθηκε: 3 Μαΐου
Very well made. If you liked Rebuild 1 and 2 you'll definitely like this game.
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9 από 16 άτομα (56%) βρήκαν αυτή την κριτική χρήσιμη
11 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
34.5 ώρες στο μητρώο
Αναρτήθηκε: 30 Απριλίου
scavenger found rocket launcher in grocery store
10/10 would scavenge again
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 90 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
9 από 10 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
6 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
19.3 ώρες στο μητρώο
Αναρτήθηκε: 16 Απριλίου
-Start expanding base.
-Random event: Go on a date.
-Go on a date with survivor.
-Random event: Get married.
-Get married.
-Nothing happens for a while.
-Random event: Baby is born.
-"Whoohoo! I'm a parent!"
-Father gets killed on a mission.
10/10 would be a single mother again.

But in all seriousness, this game is a blast. If any of you know about the first two Rebuild games (which are free, go try them), and you enjoyed them you'll love this. The game has a cartoon-y style to it, so it isn't as creepy as Rebuild 2.
There are so many random events in this game, it keeps the game from ever getting bland. And when you DO eventually get married, you'll find yourself becoming attached to your spouse, and you'll try to put your character and your husband/wife on missions together all the time. Even other survivors can get married, which you'll also try to keep on the same mission at all times.
Basically, to win, you must:
1.-Choose a building.
-Recruit survivors if there are any.
-Realize you have neither the housing or food supply for them.
-Come back later.
-Get your best builder to make a new farm and an apartment.
-You can now recruit a survivor.
-Kill Zombies in the building.
-Expand your base by assimilating the building once it's clear.
2.-Destroy or ally factions.
3.-Expand enough, so you can move to the next city.
4.-Back to step one.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
5 από 6 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
29.5 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαρτίου
Rebuild 3 is an entertaining game but ultimately shows its Flash/mobile heritage with a lack of depth. It gets a 7 out of 10 from me.

The premise is simple - you're one of the survivors after the zombie apocalypse and you go from town to town, creating a safe zone in any given city. The game has some complexity to it - there are 5 different skills (combat, scouting, engineering, building and leadership) but NPCs can only have one of these. Their skill improves the more they use it. You, however, can use all the skills and you'll slowly build up where you want your character to focus.

There's equipment, from simple guns to swords to hammers to walkie-talkies, and you can assign this equipment to your survivors to make them more effective. In any given city, you start off with a very small territory and you slowly claim other buildings and recruit survivors. You'll meet other factions - none of whom are all that interesting - and you'll constantly balance all the needs of your colony. When you need to pull back, where you should expand, how you should react to certain situations...it's all up to you, grand leader.

And it's fun, frankly for longer than it probably should be. You'll probably have a good time expanding your base, launching attacks into zombie hordes, keeping your fingers crossed as they storm the barricades, etc. The sound and cartoony visuals work pretty well here and the whole package feels fairly complete. It's a good game design that will keep you enterained and that's why it's getting the thumbs up.

However, this is a 7/10 game for a few reasons.

(1) A couple of the early scenarios throw in a few curve balls. They're interesting and it really helps the game. Except less than halfway through the game has run out of tricks and every single scenario is pretty much the same thing. Thus the approach, the tactics and the game become exceptionally formulaic and you'll probably sleepwalk through pretty much the last half of the scenarios (until perhaps the last one, which has a new curveball). I had to stop playing multiple times due to falling asleep at the keyboard due to boredom because the game had nothing new to offer.

(2) The story, sparse to begin with, is basically hidden. To succeed you'll have to look up the Wiki and follow the step-by-step instructions. The game itself does an exceptionally poor job - actually, it doesn't do the job at all - of leading you towards a victory. It's a really poor oversight and if you're not reading the Wiki the only way you'd stumble towards any kind of positive ending would be 100% due to blind luck. There were plot threads that never, ever happened during my time in the game and thus any chance of a positive ending was denied due to bugs, RNG or whatever was supposed to trigger an event and didn't. That's just exceptionally poor execution by the dev - don't hide your plot or the threads that lead to a good or bad ending and expect people will just do the play-by-play from a Wiki because you can't be bothered to code it.

(3) It's not that challenging. I started the first map on Easy to get the hang of it. The next one was Normal. The next one was Hard (and the achievement never triggered). You get the point. And with the exception of one early scenario I was never put back on my heels or afraid for my colony. I used the same gang tactics over and over again. Have one builder. Make your own character a combination of a scout/leader/soldier. Build up an engineer. Make almost everyone else a defender. Wash, rinse and repeat. That's the game, folks.

I played the game all the way through but frankly the last 1/3rd of it was me forcing myself to get to the last city (Vancouver). But given what I paid (on sale) and the time I got out of it, I figure it was money well spent.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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18.6 ώρες στο μητρώο
Αναρτήθηκε: 4 Απριλίου
I love the game and I love how it progressed from a simple flash game to a full fletched game on steam. Gameplay is overall pretty okay. I do have some points that they could've improved on to make the game even more fun and replayable.
- Have the AI players work the same way with units, resources and reclaiming like the player.
- Multiplayer implementation, I would love this game to death if I could play this with friends online.
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2 από 2 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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10.0 ώρες στο μητρώο
Αναρτήθηκε: 16 Απριλίου
I really enjoy playing this game!
There is a very large amount of detail, also there are many different problems you face whilst playing.
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3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
3 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
19.8 ώρες στο μητρώο
Αναρτήθηκε: 18 Απριλίου
Finally a game where you can force-feed drugs to people and get away with it
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
35 από 49 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
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Δεν προτείνεται
8.3 ώρες στο μητρώο
Αναρτήθηκε: 29 Ιανουαρίου
Fun at first but it's getting so depressingly repetitive that you'll start to get disgusted by it, I can recommend you to play this game but don't buy this game, if you want to give it a chance, you can play the old ones free in web.
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18 από 24 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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105.9 ώρες στο μητρώο
Αναρτήθηκε: 30 Δεκεμβρίου 2015
Fantastic Little Strategy Game

I have spent FAR too much playing this game already. I played it back on the HTML version and it was addictive then, and moreso now.

Don't let the mobile feel fool you -- Rebuild's been around for awhile. A strategy game where you take the world back from the zombie apocalypse instead of just running away and hoping for a rescue. Each version added more depth and this time is no different.

Take heed -- Rebuild is TOUGH and you can easily screw yourself over if you get careless or overconfident. The difficulty is not to be messed with, and even strong starts can take a sudden downward spiral.
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306.5 ώρες στο μητρώο
Αναρτήθηκε: 21 Φεβρουαρίου
As a long-time fan of the Rebuild series, I was pretty excited to have contributed $20 to the kickstarter page back in late 2013. I felt like I was truly helping with fun developers make something new and improved in a series they've been using as a juggernaut.

However, perhaps I overestimated how in-depth the game would be. As a few other people have mentioned, the gameplay becomes extremely repetitive once you play through at least 3 or 4 cities. It's still fun to play, and at least a decent way to think about how you use resources, but outside of the plot, there's not much else to it.

Earlier, I mentioned I put $20 to the kickstarter. According to the kickstarter page, I would have access to the alpha (which I did) and later the Deluxe Edition when the game finally came out. I've received no notification to this day of such a thing, meaning I essentially paid $5 more for the final product than the average player. Doing some research, I found others experienced this problem and tried inquiring, only to get handwaved away. In short, I find that's a bit of a backhanded move on the devs' parts. Whether they deliberately held back on their end or simply bungled the situation, it really makes it difficult to want to put faith in any future titles they put out.

And speaking of the price, $15 is a bit steep for a game that has a total of maybe 20 hours outside of free-play mode. I get that you need to put food on the table and make sure to have enough for travelling, but the simple fact of the matter is at $15, it's not worth it.

Sorry, Ms. Northway, but I'm gonna have to give a Thumbs-Down for this. :\ The quality of the game and the price you're demanding for it could be overlooked if you had at least delivered for the kickstarters.
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15.5 ώρες στο μητρώο
Αναρτήθηκε: 25 Φεβρουαρίου
Surprisingly Challenging Strategy

Rebuild 3 is an addictive point and click strategy game that can be played in real time, turn based, or a combination of both, as you can control the speed and change to turn based by playing on pause. You are a survivor of the zombie apocalypse, rebuilding the city around you. This can be in standalone quick play, or in multiple cities as you progress through a storyline in campaign mode, attempting to find a cure and save the world (of course!) You do this by recruiting people and setting them on tasks. Each person has different skills and perks, and the tasks involve expanding your territory whilst ensuring that you are well defended, have food, building supplies and that your populace is happy (harder than it sounds especially with a larger group to manage). On Easy, there is very little you can do wrong, but you can set the difficulty level up and on hard, it's very difficult indeed. Every single move you make you'll need to look at all the angles. As your city expands, you have more people to manage, and more threats to come in, from zombie attacks, as well as multiple factions. You'll need to decide whether to go for diplomacy or fight; and you then need to manage your political manifest that will affect your populace city-wide. There's also a skill tree that you research at, a workshop with some crafting items, and a variety of buildings you can choose to build with their own advantages.

You'll get random events that pop up, ranging from the predictable to the very odd, with some tongue-in-cheek silly humour, quirkiness, and also some quite touching backstories to the characters. Your citizens will periodically want to chat to you about their past, which unlocks perks for them, as well as random events with them, where the decisions you make will have permanent affects. On the surface it seems like a fairly shallow amount of moves you can make each turn, but at higher difficulty levels, as your city progresses, the amount of strategy is actually quite complex. It's shockingly easy to make a mistake on the hardest difficulty setting that will send you into a spiral of doom and gloom. Citizens rioting, Z hordes amassing and factions baying for your blood. Send help, please!

However; the one major downside it has is that it is reptitive. Playing through the campaign offers multiple cities, and gameplay in each city starts out the same, although there are different objectives. Because of this the first part of every city felt like I was simply doing stuff I'd done before to expand my base and set the city up. It only becomes more exciting once the random events start rolling in and since these are pooled from a set of scripted events you will eventually experience them all, and some of them seem to occur quite frequently. Once you've completed the campaign, you can always play it again on a harder difficulty, or play random maps through the quickplay function, but I can definitely see this getting a bit samey and monotonous.

Value is obviously entirely subjective and if you're not sure if this game is worth whatever the current asking price is - simpler javascript versions of Rebuild 1 and Rebuild 2 are available on Kongregate.com. Rebuild 3 has considerable more depth and a full length campaign, but if you just want to try the gameplay out and get a feel for the game, head over to Kongregate and try out the previous completely free iterations first so you can experience the style.

A definite recommendation for me - an addictive game that offers a ton of strategy and challenge beneath the surface.
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Αναρτήθηκε: 7 Φεβρουαρίου
You might be scared because this game is part of a series that you probably never heard of, and it looks and feels like a mobile game ported to pc. But that's not fair, because it's actually surprisingly a good pc game. The gamestyle is casual, but has just enough RPG elements to make it interesting while not overburdening with complexity.

Rebuild3 is centered around managing a gang of survivors within a city. You control their equipment and assign them to missions. Each has five skills (combat, building, scavenging, leadership and engineering). Each member has an specific skill they are good at and can improve with the corresponding related mission. For example, you send fighters to attack zombies or builders to claim an empty buildings. Adding additional crew to a mission improves the rate of success. Over time, crew assigned to missions together may become friends or enemies (influencing happiness).

Throughout the game, you are presented with decisions how to lead people (e.g. help strangers vs being cautious). Once you succeed in a city, you learn a little more of the story and move on to the next city, leaving behind most of your gang. There are different endings based on your decisions.

Cons:
  • There are too many cities and the campaign takes too long time to complete.
  • Wish it had a higher difficulty setting (impossible is very possible).

Overall, I would recommend Rebuild 3 if you want to play something slightly casual or if you like management sims. If you prefer action, this game is probably not for you.
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38.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Δεκεμβρίου 2015
After playing the first two games on Kongregate, I was really annoyed the third game you'd have to pay for. Happily someone brought me this for Christmas and it's good. Better than the first two games combined. It can get a little predictable to the point where you know what will happen depending what option you choose, and the game doesn't seem that long in my opinion. I don't reccommend that you pay full price for this game though, wait for a sale.

If you're not sure if this is worth buying, play the first two games. If you enjoy them, you will enjoy this.
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Αναρτήθηκε: 17 Ιανουαρίου
I played the first and second parts of this series on some flash game website and they were pretty good then.
They took a good idea and really expanded on it to make a fun game with good mechanics.
Really enjoyed plaing this game and getting a chance to spend some money on these developers, hope they keep making good stuff!
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13.6 ώρες στο μητρώο
Αναρτήθηκε: 23 Δεκεμβρίου 2015
Like others, I first played Rebuild and Rebuild 2. I completely missed the memo that there was a 3 on Steam until the Winter sell happened. Oh boy did I get my immediate moneys worth.

I'll start with the things I am not impressed with. The music. It's just not that fantastic in my opinion. I muted it and played my own music, which might have helped to increase the overall experience for me. I played this game in two four hour sittings already and I can say my own music helped immerse me far more than the games soundtrack.

Now for the good.

If you ever played Rebuild 1 or 2, you can say good bye to the 'normal' flash graphics and welcome the same style, but more refined. The controls are super simple, and the ease of use between the GUI and the map is fantastic. I can quickly and simply execute any command I want without to much hassle. The only hiccup would be with quickly checking my survivors happiness. This minor annoyance is saved due to the fact all the menus open and close instantly, so I don't feel like I am bogged down waiting for things to load or transition.

The gameplay for the uninvolved is easy. You have 5 trades. Builder, Scavanger, Guard, Engineer and Leader. They all can do each others jobs, but whatever role they specialize in will yield faster and better results. You want your builders to improve buildings, reclaim territory, hunt or chop wood. You want Scavengers to scout, collect goods and farm. Guards to protect your settlement from hoards or mobs, or to clear zombie nests faster. Engineers to do your research or fix key buildings on the map. Leaders for trade, recruitment and negotiations.

You start with 5 'squares'. Your goal is to reclaim more squares to build up your settlement. You'll find survivors, supplies, zombies, and other factions along the way. Each square has a property to it that helps you in some way, or at least has some flavor to (like a movie theater. It serves no purpose, but you can rebuild it to be a farm or church). The balancing act is deciding what to reclaim first. What to rebuild. Who to assign to what. What items during your hunts do you equip to who?

One of the main driving factors of the game (besides the zombies) is the random events. You'll get prompts. Ranging from 2 or more options. Depending on the action, or skill of your character affected. You may get only 1 due to unfortunate events, or 5 with a great chance of rewards. Do you give food to that random stranger who showed up at your gates and let them stay the night? Will the rob you? Give you a chainsaw? Join your struggling community? Let the zed in?

The game can be as fast or as slow as you want it. The default speed makes the time bo by 15 minutes. I play an hour a second for my speed and I enjoy how fast paced the game can be when your settlment grows large. Of course you can pause at any time during your micromanagment. You can play at any pace you desire and should find enjoyment all the same.

If I were to really get you to take a chance with this game, then I feel you would havve made the right choice. Even if you waste 3 hours of fun with it before you give it up, I believe your money would be well spent. The personal stories of your survivors (new to the series) helps give it more life. The story mode is fun, if not rather normal for this genre. Customization is not stellar, but satisfying.

Here. Consider this your free demo for the game. Rebuild 2. If you enjoy it, just imagine it with more options and fluditiy!

http://www.kongregate.com/games/sarahnorthway/rebuild-2
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13.7 ώρες στο μητρώο
Αναρτήθηκε: 26 Δεκεμβρίου 2015
Been playing this game for a while, really enjoyed it but this game sure need some improvement imo:
- no story mission, every city you only have one mission which is ally or eliminate other faction. Other than that there is no other campaign mission. Though there's some kind of other side quest (electricity, water, etc), overall there's only one mission and it gets boring after couple of city;
- factions won't carry relationship status, let's say I eliminate certain faction during the campaign, then when I reach a new city and that faction is already in the city, the should carry that relationship status over to the new city.
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Αναρτήθηκε: 2 Ιανουαρίου
Horrible; Unplayable
Below average; Not Recommended
Average
Recommended
Highly Recommended
A must play game
Personal Favourite
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After playing all the flash games and of course this, it's a fun game but after a certain amount of time, you've done it all and seen it all. The fun goes. But for those hours that you haven't done it all and haven't seen it all, it's great fun, just keep that in mind while buying it.
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