Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
Çıkış Tarihi: 16 May 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“I'm making Rebuild 3 by popular demand. Fans of the first two games asked for it, and this time we're doing it together. Every step of the way I've been gathering ideas and feedback from fans. After a successful Kickstarter we had a private alpha test, and now that the game is in beta, Steam Early Access is the perfect fit.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“I plan to reach version 1.0 release in early 2015.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“The biggest update to come will be Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty. I'm also working on new events, plotlines, survivor relationships & children, and more ways to win the game. There will be hundreds of new survivor faces & outfits, and equipment that actually looks like what it says it is. A new zombie type, and balancing & tweaking of every aspect of the game based on YOUR feedback.”

Erken Erişim sürümünün şu anki durumu nedir?

“The base game is complete and you can play skirmish mode through to the end. The difficulty and some strategy elements need balancing, but the game is fun and very playable right now. What's missing is mainly story, events and survivor/item art.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“$15 is the price of the game now, and after release.”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“I'm always looking for feedback and ideas. If you run into any issues or have a suggestion for Rebuild 3, please report it inside the game using the @feedback button in the config menu. I'm also checking the forums both on Steam and at forums.rebuildgame.com. But it's a lot of work so please bear with me!

- Sarah Northway”
Daha fazlasını oku

Rebuild: Gangs of Deadsville Satın Alın

Rebuild: Gangs of Deadsville - Deluxe Edition Satın Alın

Rebuild: Gangs of Deadsville - Deluxe Upgrade Satın Alın

Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

Küratörler Tarafından Öneriliyor

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (8)

14 Nisan

Rebuild 0.91 - 4 more campaign cities

After 5 years of travelling all over the world, my husband and I are embarking on a new adventure: staying in one place for more than a couple months. We're buying an apartment in Vancouver BC and I'm going to be able to own stuff again! It's a very exciting concept. So far I bought a hairbrush.

Speaking of Vancouver, yes that's where the Rebuild 3 campaign is headed. I've added 4 more cities and am working on the last section now.

I'll be announcing a release date soon! Keep your twitter tuned to @sarah_northway!

Version 0.91.3 changelog:

four more scenario cities (first half of Canada)
main leader can gain extra fortwide job perks by finishing special questlines
less dotty texture for buildings and improved texture on older video cards
made shovels easier to find when trading
new policies
new events
can now grab black areas of the map to drag it around
pacifists can now gain non-defense skills from weapons eg sledgehammer building skill
subtypes must match when continuing missions (eg can't change building type)
main leaders return to their original names when moving on to the next city
factions less likely to stock resources you have a lot of
halved value of Defenses Expert and Light Sleeper perks
scenarios look back further for dream team if previous level has been deleted
min danger for most zombie attack options is now 5
made sound and volume dials clickable
equipment clipboard now includes all living survivors in arrow navigation
sign when out of ammo
new survivor outfit and heads
spread lategame upset between more survivors
worked over the tutorial
increased zombie spawn rates in Easy difficulty
new smaller mall building, acts same as 2x2 mall
special backstories for children who grow up in the fort
campaign now uses the leaving team from your most recent savegame
halfsize mall building type
fixed being prompted to ask for 2x trade item twice
fixed 2x trade icon not appearing
fixed attractors + traps sticking around inside faction forts
fixed allow zombie mobs to take rotten buildings
fixed zombie mobs avoid destroying last faction building
fixed long freeze when researching new wall types
fixed notice sometimes in wrong place on main menu
fixed units on the map snapping back and rearranging after you drag them
fixed long pause when recruiting or getting injured on some systems
fixed rescued scout gender changes
fixed gangwar continuing once gang is defeated
fixed boris the builder not targeting offscreen buildings
fixed messed up equipment menu after cancelling from mission menu
fixed survivors scrolling when scrolling equipment
fixed fuzzy faces on attack menu
fixed faction units disappearing when you meet them
fixed survivor levels say "0" when starting a new city
fixed allying with dead factions
fixed cleanup for survivorless ghost missions
fixed faction wants someone of a specific skill to join them
fixed "arg3" friend of faction combat option
fixed rotten not meetable if they start too close to fort
fixed issues with characters sliding around screen (hopefully)
fixed level 0 survivors when training with a child
fixed a couple display problems with hapiness changes
fixed city creation menu reappearing after city creation
fixed disabled Mason Moon questline in skirmish mode
fixed boris and other random events move traps when they reclaim
fixed (hopefully) characters teleporting around the map when they gain skills
fixed a bug with positioning rivers
fixed refresh the policy list after changing a policy
fixed prevent two policies being edited at once
fixed issues with pilots stealing seats
fixed power plant and water treatment spawning too close to the fort
fixed now accelerating birth after pregnant person moves cities

9 yorum Daha fazlasını oku

24 Mart

Campaigns live in version 0.90

I've added the first half of the campaign / story mode, which takes place in Washington state near Seattle. There are new events and some longer plotlines in there, including some that only appear in specific cities (or when specific factions appear in skirmish mode).

Also more visual improvements and gameplay tweaks, and a whole lotta bug fixes. Please report any bugs from inside the game!

Full changelog:
start of campaign mode with 5 cities
intro before each city
4 new plotlines in campaign cities
plotlines also appear in skirmish cities if they have the right factions
new events
can meet with factions before city hall but can't do war/alliance/schmooze
made higher level techs take much longer to research
made final 3 repeatable techs automatically repeat
removed roaming super mobs from easy difficulty and first 6 campaign cities
faster zooming
smaller min and bigger max zoom levels
improved memory usage from menus
children now grow up immediately when they become 14 after 14 * 90 = 1260 days
more paper textures on the gui
grunge on the map (switched to RenderTextures)
warn and quit training when max level reached
added 25% markup to all trades (DEFAULT_TRADE_MARKUP config variable)
some policies can now be chosen before city hall
roaming mobs only see nearby units
enemy units can walk through woods and hills to reach targets
new art for non-science books and made them work with bookworm perk
max houses is now 250
no more max perks
realtime pauses while looking at building menu, more visible paused state
made info, results, square, trade, and mission menus draggable if you grab the top
made large menus slightly smaller on PC (set light graphics to disable)
fixed display issue on repeatable defense tech multiplier
fixed everyone having the same heads after 300 survivors
fixed memory leak in scrolling boxes
fixed loading player cookie bug with some systems
fixed long load times on cities with lots of survivors
fixed buildings blipping out at edges
fixed crazy slowmo after viewing debug log
fixed wrong face on map when moving to new city
fixed married people still going on dates
fixed results menu memory leak
fixed unecessary cpu load from quest listeners
fixed "ally with 0 factions" and leaving city via city hall during airplane plot
fixed skin weights
fixed survivors appearing where they were before when viewing large stacks
fixed wrong day showing right after load
fixed meeting with factions before city hall
fixed airplane duplicating survivors on next level
fixed meet quests sticking around after faction destroyed
fixed "arg3" appearing in attack results
fixed goats getting multiple parents when they grow up
fixed destroyed factions in gangCrossfire event
fixed stacked happiness events growing in value when you view happiness panel
fixed incorrect skill levels with intense focus perk
fixed units on map maxing displayed level out at 18 (new global max level of 30)
fixed scaling menus and main menu letterboxing on huge monitors
fixed loading notice sometimes not appearing
fixed repeating techs getting double levels
fxied people "staying in the kitchen" when that policy isn't chosen
fixed waiting a day after constitution before leaving when no factions left
fixed missing fuel in distrust event
fixed losing kids down the well when you don't send them in goathole event
fixed meeting with rotten before you investigate them
fixed injury missions still progress during riots etc
fixed bandage not appearing if joining an existing injury mission
fixed autosaving when manual saving
fixed dead factions helping fix a broken car
fixed null result when kids help out
fixed pregnancy across cities (default to 6 months pregnant in new cities)

4 yorum Daha fazlasını oku
Tüm başlıklar

Tartışma forumlarında bu oyunun hatalarını paylaşın ve geribildirim bırakın

Bu Oyun Hakkında

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual personalities, skills, perks, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Interactive zombie and faction attacks
  • Play in either real-time or turn-based and swap on the fly
  • Half a book's worth of text events (the other half coming soon)
  • Strategic fort defense (interactive attacks coming soon)
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
  • 60 types of equipment (though they all look like crowbars right now...)

Coming soon in regular monthly updates


  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events (many already written, I just need to hook them up!)
  • Longer multi-event plotlines for each faction
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is
  • A proper ending to the game, and some other secret ways to win
  • Making Impossible actually impossible... or at least harder
  • Balancing and tweaking of every aspect of the game based on YOUR feedback!

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "seasons" mobile content)
  • 5 bonus professions for your main leader
  • COMING SOON: 5 corresponding unique items
  • COMING SOON: PDF artbook delivered when game is complete

Sistem Gereksinimleri

Windows
Mac OS X
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