Une guerre sans fin divise 3 factions, et depuis la destruction de la Terre, la seule issue au combat sera la destruction totale des adversaires ! Pour mener à bien cet objectif, vos enemies développent en grand secret, sur la Lune, une arme de destruction massive dont seul nom de code a transpiré : Opération Sunlight !
Évaluations des utilisateurs : Variable (162 évaluation(s))
Date de parution: 20 mai 2000
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Acheter Earth 2150 Trilogy

 

Recommandé par les curateurs

"I love this classic RTS! Design your own units, tunnel under the ground, and escape the doomed Earth. Great game."

Mises à jour récentes Tout voir (1)

21 août

Mac OSX Port available now!

We just released a Wine port for Mac OSX

3 commentaires Lire la suite

Articles

“A first-rate RTS game that just may revitalize the genre.”
90 – PC Gamer

“Earth 2150 is one of the finest examples of a classically-styled RTS I've seen in years, and I look forward to more out of TopWare in the future.”
89 – IGN

“Three unique perspectives and a host of missions make this a program that can be played over and over again.”
90 – GameZone

À propos de ce jeu

Une guerre sans fin divise 3 factions, et depuis la destruction de la Terre, la seule issue au combat sera la destruction totale des adversaires ! Pour mener à bien cet objectif, vos enemies développent en grand secret, sur la Lune, une arme de destruction massive dont seul nom de code a transpiré : Opération Sunlight ! A vous de sauver votre camp en organisant au mieux l’invasion de la Lune. Stratégie et gestion optimale des ressources naturelles seront les clés de votre victoire !

La trilogie inclut : EARTH 2150 Escape from the Blue Planet, The Moon Project et Lost Souls!

CARACTERISTIQUES :

  • Plus de 150 missions non linéaires et un mode Escarmouche truffé d’action
  • Des ennemis intelligents et violents contrôlés par l’IA
  • Plus de 100 unités et structures différentes
  • Un éditeur de cartes facile à prendre en main pour créer vos propres missions et campagnes
  • Des centaines d’heures de jeu en modes Solo et Multijoueur
  • Plus de 50 cartes Multijoueur pour réseau local, Internet et EarthNet
  • Des combats très variés : construisez des bases fortifiées, prenez le contrôle des airs, défendez-vous avec vos armures, attaquez avec vos unités navales, et creusez des tunnels pour surprendre l’ennemi.

EARTH 2150: ESCAPE FROM THE BLUE PLANET

Le 21e siècle était censé annoncer l’aube d’une ère nouvelle. Les guerres, les famines et les souffrances des 20 derniers millénaires ne devaient plus devenir qu’un lointain souvenir, alors que les progrès scientifiques apportaient au monde paix et prospérité. Vers la fin du 20e siècle, un président des États-Unis, aujourd’hui oublié, était même allé jusqu’à proclamer officiellement l’arrivée d’un Nouvel Ordre mondial, dont le but était de gouverner les relations internationales. Mais cet avenir radieux ne vit jamais le jour. Tout d’abord, les différentes bourses internationales subirent un krach boursier. Puis, les principaux conglomérats internationaux furent dissous dans une vaine tentative visant à arrêter l’hémorragie financière. D’ici 2012, l’économie mondiale s’était totalement effondrée. La pauvreté et la famine ne firent qu’attiser les tensions politiques et sociales. Alors que le monde était en pleine période de crise, seuls quelques-uns étaient encore assez courageux ou assez naïfs pour croire en un avenir meilleur. Les autres avaient déjà réalisé que le monde était en proie à une guerre mondiale.

En 2048, le conflit attendu éclata avec une violence inouïe. Tous les principaux gouvernements furent anéantis. L’Europe et l’Asie orientale subirent de plein fouet cet anéantissement, et des mégalopoles entières, de Madrid à Moscou en passant par Séoul ou Singapour, furent totalement rayées de la carte.

EARTH 2150: THE MOON PROJECT

Nous sommes en 2150, et l’humanité vit l’une des pires années de son histoire...
Tandis que la Corporation Lunaire, la Dynastie Eurasienne et les États Civilisés Unis se livrent une rude bataille sur la planète hôte, un projet de recherche secret est mené sur la Lune. Nous n’en connaissons pour l’instant que son nom de code : le projet "SunLight".

EARTH 2150: LOST SOULS

Nous sommes le 7 décembre 2150, et dans quelques heures, notre chère planète Terre n’existera plus. Les guerres dévastatrices entre la Dynastie Eurasienne et les États Civilisés Unis ont ravagé et causé des blessures mortelles à notre planète. Le seul espoir de la population était alors de s’échapper vers la planète rouge, Mars.

FAITES VITE, LE TEMPS VOUS EST COMPTÉ...

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel ou AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: Carte graphique 3D avec TnL et 64 Mo de RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: requise
    • Additional Notes: Clavier et Souris
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel ou AMD Single Core CPU 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: Carte graphique 3D avec TnL et 128 Mo de RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: requise
    • Additional Notes: Clavier et Souris
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel Mac Single Core CPU 1.8 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 128 MB
    • Hard Drive: 700 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Mac OS X 10.8 or higher
    • Processor: Intel Mac Single Core CPU with 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with 128 MB
    • Hard Drive: 800 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
Évaluations intéressantes des utilisateurs
26 personne(s) sur 32 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.5 heures en tout
Posté le : 21 mars
First this is an old game.
Second no one has yet to follow where they went.

I am not going to give a game review but give a review of why no one has followed its foot prints.

The games give 3 factions in that it follows others but where it changes is that each faction has a strong point. The lurnar group is hover low armor/high shield output, the ED are heavy tanks with high armor/low shields, and the UCS are robot mechs with a med armor/shield output. This gives a 3 factions that play in their oun way.

The vehical system is where this game blows the rts walls open. Make a vehical tha way you want it not the premade idea some one thought up. Like rockets add that to the tank, like heavy guns change it to heavy guns then build it. Want a combo? Yea heavy guns with a rocket on top, it dose that(for real!!! best tanks for ED) The weapon combo system with a med weapon system added on top of a large weapon makes for vehicals that are your liking.

Then they put ammo in, you need to reload your vehicals with air drops from cargo choppers linked to supply depo's. With energy weapons needing time to recharge, lasers, spark cannons, sonic guns(hate that aoe), it makes for a good balance.

Save your crew, this isnt much in the muti player but in any campaign if you keep units alive you can transport them back to a main base and reuse them on the next mission. This leads to the exp, as you keep units alive they make kills and gain more armor,hp, and damage with each lvl. The quick way to see this is make a unit with a banner, it adds 2 lvl's to units around it, very use full early but wont add past lvl 4 if a remember right. This will show give an example of the added damage/hp a unit has at higher lvl's. The next thing is a unit that will let you upgrade units with new tech, better shields ready add it on and upgrade it. Some units you cant, but that up to you to find them the starting unit types.

The game was ahead of its time and I dont think any rts has come close to following the way it plays. The line that describes the game with 150 missions and 9 campaigns is true but thats ED,UCS, and LC X3 games so each game has a campaign for each group. I would start with ED on ESCAPE FROM THE BLUE PLANET to learn the game, it has the easy start, the UCS and LC through you in.

The bugs are mosly sceen size issue's, the game wasnt made for todays HDtv screens/widesceen issues, search for the fix its out there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.5 heures en tout
Posté le : 11 mai
Very good game for its time.
Bought a copy when I was 10. Quite impressed about unit customization and graphic. Soundtrack is good too, especially compard to Earth 2160 (In Earth 2150, each faction has its own tracks; In Earth 2160, all factions share same set of BGM). Plot is not as boring as it seems.
However, it is quite unbalanced. You can rush with basic tank of LC at the start of a skirmish... And even in singleplayer campaign, LC gets their own overpowered hero unit. The tech tree is comprehensive, and many techs are useless.
Still, it is a decent game even by current standard. If you see this game on discount, you can buy it and have a try.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 11 juin
It's old. It's flawed. But it's okay. A classic RTS for people who are into that kind of thing.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 4 août
Earth 2150 is an old 3D Real-Time Strategy which has expected core gameplay with some few unique features. Trilogy consist of original Earth 2150: Escape From Blue Planet and it's two stand-alone expansion packs: Moon Project and Lost Souls.

So, let's see how Steam rerelease fares. Well, it was released on Steam in "as is" state, which is never a good idea for early Windows games.
Unless you configured it properly, it will crash when you try to open research or unit construction windows by pressing F2 or F1. Which are very important to gameplay, you will not even get military units without it. Thus you have to open up configuration and then set resolution to 4:3 ratio. Also set driver to OpenGL. This should fix it all.
Also, you will not be able to multitask or chat while playing this game. It does not allow alt-tab. After fixing the game the steam overlay will not work. Windowed mode steals mouse and is just clunky.
Movies don't work in Expansion Packs. Only in original E2150. No idea if that's because they weren't included or because of bugs.

Multiplayer is known not to work there. I didn't look past registartion, to be honest. Now, looking over forums, some people suggested some ways to get it working. Fan patches and tools. But I don't feel that it's worth it, to be honest. Doubt that anybody plays it regulary nowdays. And then some people still couldn't get it to work, so eh.

The plot as follows is that ED, Eurasian Dynasty, devastated UCS, United Civilized States, base on north pole with nuclear weapon, in order to win the war that was started by UCS main computer due to some error. The huge explosion altered trajectory of Earth and soon it's going to get closer to the sun, burning everything alive. LC, Lunar Corporation, which previously was sitting on a moon cut off from Earth's war, realized that they will burn up as well and joins the fray. All of them need Earth's recources to build huge space shuttle in order to evacuate to Mars.
The plot itself in a game isn't anything to talk about, it doesn't have any big storytelling. Though, it does have some here and there, but it's all text at the beggining of a mission, no big cuttscenes. I msotly enjoyed reading them because they show the unique relation inside each faction, giving them more personality.

Now, basis of a game itself is a fairly standard RTS game. You build base, you build power stations, you extract money from sparce recource fields and you build army to crush another player.
Interface quite old. A bit awkward, with big windows and having to use left mouse button to both select and send command. Still better than in Earth 2140.
The scale is old-schoolishly spammy. You know, where you build 5 Mines over single field and 8 Weapon Productions Centers and then make them all produce your varied army. Whoever doesn't agree will get crushed by AI. Then again, it's much needed, since game's pacing is a bit slower. You don't build a single unit in few seconds, it may take a whole minute to get a tank rolling out, so you will not get overwhelmed.
There is a fair amount of usual micromanagement too. Usual stuff of having to send transport that carries resources to mines as soon as they spawn. And putting all 3 of mines of a tiny field. And such. At least units don't have special abilities to manually use, it probably wouldn't fit there. It matters more during battle. You see, most of units can attack while moving around, even without command to do so. And if your enemy uses projectile weapons, like grenades or plasma, then it's sometimes better to just use cheaper variant of speedier machine with less HP and then circle around, delivering fire while not getting hit.

And then there are few features that Earth 2150 tried to do. First, you actually have to assemble unit before mass-producing it, allowing you to be creative. Well, actually, not exactly creative, you are limited by few selection and by what you researched, but Single-Player people will still enjoy this aspect. You just pick a chassis and equipment. Sometimes you get to put second equipment as well.
You can also build bridges and tunnel. Bridge building is quite simple and does as you expect. For tunneling there is a serapate underground map under the main map. You build tunnel entrance and then get inside it, where you can also build tunnels in these caves and forgotten labs, to build tunnel exit leading to another place. Like backyard of enemy. Or to get ground forces behind mountains. Yes, you can fight underground if you meet somebody there, just not build anything. Oh and you can also affect surface anymore, by either creating trench or by flattening terrain to remove it. No, you can't flatten mountain.
And then there are smaller things, like changing weapons on top of some buildings, researching slowly whatever new stuff you want or building headquarter building, which will handle some things. Like, auto-upgrading all defences. And whatever gadgeds that msot players would find not worth bothering with.
And yea, compared to E2140 they removed infantry and automatic research. Which is good, more focus.

And three factions look differently and play differently in some ways. ED and UCS are quite standard RTS factions, being different in nuances. ED uses tanks, UCS uses mechs. ED has to build fwe power sources, while UCS get enough from a single station which can be upgraded. ED needs mines, refinery and machines to deliver crates, while UCS needs only harvesters and refinery.
LC playes much more differently there. All units can hover over the water and it doesn't have economic units. You just place buildings where you want, they slowly descent from the space. You just put mines over recource fields and complete forget of them. This all makes them possibly more powerful at times than they should be, as you can pretty much scout and then grab up all the recources on the map for yourself. They just lack a bit of main base focus, maybe.

Main differences between Earth 2150 games is campaign. Original is very pleasent, starting off easy and slowly teaching you of new researches and units by making them available one by one. It's also great that you maange both main base and mission map at same time, sometimes sending reinforcement. Sadly, your mission is to send certain amount of recources on each level to main base and seeing how you can't know much of recources fields on each level is, how strong is enemy and since you can't sell any building or unit, only auto-destroy here, well, you can get stuck. So, often you will have to restart mission.
Moon Project is proper expansion, introducing new units for everybody. It also has more normal campaign. Still with main base. But without recources requirements in each mission. So it's a good one, just isn't good as introduction to the game.
Lost Souls only adds campaign and it wants to wreck you.

You can also play Skirmish. Sadly, you can't preset AI into each team. And they seem to always refuse to be allies with you during the game. I wouldn't be surprised if they only want to target player base. Just expect duels. It's not so cheating, outside of knowing where exactly your base is and such. It's quite nice AI, can counter whatever you send.
Actually, the only way I won most battles is by grabbing all recources on the map and surviving long enough for AI to run out of it's recource field. And then denying AI's attempts to get more, until it can't even produce units anymore. Yep, it's the main weakness of this AI. Pretty hard otherwise, it sure knows how to go big and spammy.

There early graphics of 3D were great for it's time. They now look outdated. Until night comes in and you see everything activating lights. Always digged dark/light playes. Soundtrack is also nice, each faction has it's own set.

It's a good RTS. Sadly you can't alt-tab and that game is slow-paced at times, so I will not be playing it much. Has nice ideas otherwise.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 29 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 30 novembre 2013
Le meilleur STR de mon enfance <3 Au dessus encore en qualité de Total Annihilation et à un degré au moins aussi fun et original de jouabilité que la saga Battlezone (str en vue fps)

Ce petit bijou n'a beau dater que de 1998, il n'a pas pris une ride.
- Il a toujours une jouabilité exeptionelle, et ce même en comparant à ce qui se fait à l'heure actuelle.
- Il fut le premier et le seul à proposer une interface autorisant le 4 écrans simultannés pour surveiller le champ de bataille
- Il fut l'un des premiers en 3D avec Warzone, et possède en commun avec ce dernier la possibilité de créer de A à Z chaque unité sur le terain, en choisissant un chassis, un à 3 types de moteurs, boucliers, types d'armes....
- Il fut le seul à proposer des combats sur, au dessus et sous terre! Eh oui en construisant votre base vous construisez aussi des sous sols, gaffe à ne pas vous les faire envahir à votre insue^^
- Il fut l'un des premiers à faire en sorte que la météo intéragisse réellement dans le jeu, vous ralentissant par moment, ou handicapant la faction de la corpo lunaire en éteignant tous ses systèmes de défense la nuit.

Bref une perle incroyable. Dommage que sa suite, Earth 2160 n'ait été qu'une bouse sans nom, ou la nouvelle faction n'était qu'un godmode inintéressant.

Bref aux amateurs de vrais STR dans la pureté du genre, impossible de passer à côté, surtout maintenant qu'il est sur steam^^

Et à rajouter à l'occase dans votre panier pour votre culture (car ce sont des jeux de qualité similaire)

- Total Anihilation
- total anihilation kngdoms
- Battlezone
- Battlezone II
- Warzone 2100

Pas les plus connus, mais de loin les meilleurs du genre^^
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante