Julkaistu 11. huhtikuu, 2014.
I dont usually feel urge need to write review for games..but when i do..
Earth 2150, in one sentence: "The Forever Shining jewel of the past".
This game not only stands for itself, but it stands for an era of gaming and gaming industry.
Its the era when studios care to impress the gaming population and offer as much content as possible and with quality to come with, and wasn't driven by money as first priority.
This is not your typical C&C game that after 7 missions of singeplayer sends u back to your desktop to spend $$$ for expansions packs, or the studio was "too lazy" to add naval units or other core features.
Earth 2150 came out in 2002, and set a new era of RTS gaming, since it was (if im not mistaken) the first full 3D RTS game in the market.
-The Story in a nutshell:
its 2150, and the over-use of nukes in the recent wars by 2 of major factions has resulted in kicking the earth out of its normal orbit straight into the sun.
So now the earth's destruction is inevitable and led to all 3 factions working on big projects to evacuate (their) popluation to Mars before the earth explodes.
This is not your typical Paper-Rock-Sccisors RTS/ this unit counters that and that counters this .....
You research tech, which comes in the form of Chasis for ur vehiciles/ships/aircraft.
You also research a large variety of weapons, and ammunitions, togather you build those weapons on top of ur units creating different type of units according to your taste, different chasis sometimes allow u to combine weapons togather.
The maps are big, and the approach to attack is different in each game, especially vs other players, since its hard to forsee what tech he is going for; is my enemy rushing rockets tech with homing capabilites? or hes going right into plasma cannons or air units?
You can manipulate the terrain , create trenches to block enemy vehicles, flatten the terrain, build bridges, and...construct an entire tunnel network...yup...u can literally dig under fortified enemy bases for back-door attacks.
Most weapons require ammuntions, so u need to consider this when fighting far from your base (supply depots and aircraft handle ammunition delievery).
The Beauty of the campaign is that its no entirely linear; you are set with a global objective of getting a large amount of credits towards the evacuation of the planet.
Within missions u need to find the balance between building an army and researcing tech, to sending credits to ur spaceport for the main goal, if u fail missions the game doesnt end, sometimes u just lose the tech/content that u could have received withing that missions, and in some cases u are presented with different missions on the globe due to the one u failed.
you only fail the campaign if u fail to achieve the required credits when the timer runs out ( and you have plenty of time, the timer doesn't pushes you to rush missions at all), i finished the first campaign with 109 days left (out of 183) and i took all the time in the world in each and every mission i played.
The missions vary from destroying enemy bases, sneaking and exploring huge tunnel systems, recovering artifacts and prototypes, testing new tech and the usuall destroy your enemies.
You can finish the campaign earlier, u dont need to reach "final mission 20" to end the game, its all up to your methods.
you do u have general time limit before earth goes boom though..
When the global timer gets close to zero, the map variety changes as well, forests map turn into lava maps with hot terrain,
water maps are almost non existent...and so on.
Its also worth to note that during the campaign, the enemy faction also research their weapons, just like you, the AI doesn't have advantage over the player, and excluding a few techs, the AI research advancement depends on your playstyle.
Turtling usually lets the AI finish all hes availabe research and keep up with the player, sometimes bypass you.
Playing aggressively, and attacking research centers or finishing missions early, sets the AI back, not allowing it to finish its research, creating an advantage for the player in future missions.
in total, there are around ~30 missions..yes....THIRTEE missions PER faction , and they usually take more then 30-40 min real time to complete.
Just to give an exmaple, it took me around ~20 total hours to complete the campaign with one faction.
Its insane how much content and variety this game has for something that comes up in 2002, most of those features the RTS games of today doesn't even have, and the content they provide is much more thinner.
You are always driven forward to continue, if its by the tech and the new units that come available, the missions, the story and so on.
I wish studios today would develop games like earth 2150, and its concepts that completly change the course of how RTS games work. rather then squeeze as much $$$ as possible for its costumers and giving them the minimum content to please them.
Its amazing that im enjoying this game even more when i first played it..12 years ago.
For a miserable price of 7 bucks which includes the expansion packs as well, its so much worth it.
Im playing this game on Win 7 with no problems at all, if its crashes for u its due to resultion, and there are plenty of solutions to that in steamforums/internet.
-Very long campaign
-Multiple ways to approach missions
-Unit Costumization and a very large research tree
-Air force, Navy Units and Ground Units, its all there
-Terran shaping and manipluation
-Very intresting to play factions, all balanced and differ from each other
-Hige Replay value
-Old controls and lacking mouse options (you canno't invert the mouse controls - right click command, left click select)
-Sometimes clunky units behevior (units shooting rockets into mountains etc..)
-Not alot of players in mutiplayer these days