“Leadership comes in small acts as well as bold strokes."
Earth 2150 is one of the finest examples of a classically-styled real-time strategy game with a broad spectrum of tactical opportunities, including an extreme grade of unit customization. The complex gameplay structures in combination with a high level of micromanagement make it a challenging experience for veterans of this genre.
Compared with its largely unknown predecessor the combat mechanics were greatly improved. In addition the differences and specific characteristics of the three factions were further developed.
My rating system consists of six categories in descending order of importance:
- Tactical demand
- Combat & Controls
Based on the performance each category will receive one of the following grading:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
(Science knows only one commandment – contribute to science.)
Tactical demand: S-Rank
(Attack is the secret of defense; defense is the planning of an attack.)
Combat & Controls: B-Rank
There are no achievements to conquer.
Achievement difficulty: none
Earth 2160 (PC) – Real-time strategy (Science-Fiction) – 2005
Earth 2150: Lost Souls (PC) – Real-time strategy (Science-Fiction) – 2002
Earth 2150: The Moon Project (PC) – Real-time strategy (Science-Fiction) – 2000
Earth 2150 (PC) – Real-time strategy (Science-Fiction) – 1999
Earth 2140 (PC) – Real-time strategy (Science-Fiction) – 1997