Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Κριτικές: Ανάμεικτες (151 κριτικές)
Ημερομηνία κυκλοφορίας: 20 Μαϊ, 2000
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Αγορά Earth 2150 Trilogy

 

Κριτικές

“A first-rate RTS game that just may revitalize the genre.”
90 – PC Gamer

“Earth 2150 is one of the finest examples of a classically-styled RTS I've seen in years, and I look forward to more out of TopWare in the future.”
89 – IGN

“Three unique perspectives and a host of missions make this a program that can be played over and over again.”
90 – GameZone

Σχετικά με αυτό το παιχνίδι

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Accept the challenge…let this gripping EARTH 2150 RTS trilogy thrust you into the far future… and YOU will decide the fate of the universe!

The Trilogy includes EARTH 2150 Escape from the Blue Planet, The Moon Project and Lost Souls!

FEATURES:

  • Over 150 non-Linear missions in 9 campaigns and a high-action Skirmish Mode
  • Aggressive and intelligent computer-controlled opponents - a true challenge
  • Over 100 different units and structures
  • Easy-to-use map editor for creating own missions and campaigns
  • At least hundreds of hours Single player action and endless Multiplayer fun
  • Over 50 Multiplayer maps for LAN, Internet and EarthNet
  • Unmatched battle variety: build fortified bases, blitz the air, storm with armor, engage with naval units, even dig tunnels for surprise attacks.

EARTH 2150: ESCAPE FROM THE BLUE PLANET

The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. Toward the end of the 20th century, a now forgotten US president even went so far as to officially proclaim the arrival of a New World Order, in which right, not might, would govern international relations. This bright future was not to be. First came a meltdown of the international stock and currency exchanges. Then the major international conglomerates were dissolved in a vain attempt to stop the fiscal hemorrhage. By 2012 the world economy had collapsed. Poverty and hunger caused social and political tensions to flare. As the crisis wore on, few were bold or naive enough to predict anything positive for the future. Most realized that the planet was on the verge of global conflict.

In 2048, the anticipated global conflict broke out with a violence that shook the planet to its core. All major centralized governments were destroyed in the maelstrom. Europe and Eastern Asia bore the brunt of the devastation, as entire urban centres, from Madrid to Moscow and from Seoul to Singapore were literally wiped off the map.
The human race has always been known for its resiliency. Within a dozen years, the Earth's inhabitants had begun to restore their old nationalities - with a few twists. Twelve states of the former United States joined together to form a new country, called the United Civilized States. The UCS citizens had essentially given up their old roles as producers and leaders. Nearly all work was being performed by robots which are controlled by expert computer systems. Not surprisingly, the human inhabitants of the UCS had become lazy and decadent.

The 20th-century dream for a better world had ended in death and destruction.

EARTH 2150: THE MOON PROJECT

The year 2150 … one of the blackest chapters in the history of mankind. While the Lunar Corporation, Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon. Only the code name of this project is known ………… "SUNLIGHT"

EARTH 2150: LOST SOULS

It is the 7th of December 2150 – in a few hours our beloved planet Earth will no longer exist.
Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, but that is not all, a series of nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. Famous scientists from the Lunar corporation, a long forgotten colony on the moon first recognized the signs of the imminent catastrophe. According to their calculations the distance between the sun and earth would decrease in the next few years by 17%, which would lead to terrible consequences.

The only hope left for the population was the escape to the red planet Mars. Hurry up, cause time is ticking away....

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with TnL support and 64 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card with TnL support and 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
Χρήσιμες κριτικές χρηστών
12 από 14 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
2.5 ώρες στο μητρώο
Αναρτήθηκε: 21 Μαρτίου
First this is an old game.
Second no one has yet to follow where they went.

I am not going to give a game review but give a review of why no one has followed its foot prints.

The games give 3 factions in that it follows others but where it changes is that each faction has a strong point. The lurnar group is hover low armor/high shield output, the ED are heavy tanks with high armor/low shields, and the UCS are robot mechs with a med armor/shield output. This gives a 3 factions that play in their oun way.

The vehical system is where this game blows the rts walls open. Make a vehical tha way you want it not the premade idea some one thought up. Like rockets add that to the tank, like heavy guns change it to heavy guns then build it. Want a combo? Yea heavy guns with a rocket on top, it dose that(for real!!! best tanks for ED) The weapon combo system with a med weapon system added on top of a large weapon makes for vehicals that are your liking.

Then they put ammo in, you need to reload your vehicals with air drops from cargo choppers linked to supply depo's. With energy weapons needing time to recharge, lasers, spark cannons, sonic guns(hate that aoe), it makes for a good balance.

Save your crew, this isnt much in the muti player but in any campaign if you keep units alive you can transport them back to a main base and reuse them on the next mission. This leads to the exp, as you keep units alive they make kills and gain more armor,hp, and damage with each lvl. The quick way to see this is make a unit with a banner, it adds 2 lvl's to units around it, very use full early but wont add past lvl 4 if a remember right. This will show give an example of the added damage/hp a unit has at higher lvl's. The next thing is a unit that will let you upgrade units with new tech, better shields ready add it on and upgrade it. Some units you cant, but that up to you to find them the starting unit types.

The game was ahead of its time and I dont think any rts has come close to following the way it plays. The line that describes the game with 150 missions and 9 campaigns is true but thats ED,UCS, and LC X3 games so each game has a campaign for each group. I would start with ED on ESCAPE FROM THE BLUE PLANET to learn the game, it has the easy start, the UCS and LC through you in.

The bugs are mosly sceen size issue's, the game wasnt made for todays HDtv screens/widesceen issues, search for the fix its out there.
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9 από 9 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
13.5 ώρες στο μητρώο
Αναρτήθηκε: 11 Μαΐου
Very good game for its time.
Bought a copy when I was 10. Quite impressed about unit customization and graphic. Soundtrack is good too, especially compard to Earth 2160 (In Earth 2150, each faction has its own tracks; In Earth 2160, all factions share same set of BGM). Plot is not as boring as it seems.
However, it is quite unbalanced. You can rush with basic tank of LC at the start of a skirmish... And even in singleplayer campaign, LC gets their own overpowered hero unit. The tech tree is comprehensive, and many techs are useless.
Still, it is a decent game even by current standard. If you see this game on discount, you can buy it and have a try.
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87 από 93 άτομα (94%) βρήκαν αυτή την κριτική χρήσιμη
21.5 ώρες στο μητρώο
Αναρτήθηκε: 26 Νοεμβρίου, 2013
The best the Earth 21XX universe has to offer and very complex.

Pros:
-terrain reshaping
-tunnel digging
-customization of vehicles
-weather influence
-complex weapon mechanics
-research of new technologies
-three unique factions

Cons:

-Windows 7 compatibility isn't good but there is a solution in the HUB
-No real multiplayer community
-Mediocre enemy A.I

Overall rating: 9/10

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46 από 52 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
11.5 ώρες στο μητρώο
Αναρτήθηκε: 21 Μαρτίου, 2014
Best of the earth 21 series.
Multiplayer and especialy single player demands a focus on resource allocation, too much of focus of 1 aspect and you probably have a hard time catching up.

What to expect:
- Pretty fun single player campaign.
- Great atmosfere, you'll see Earth degrade with each couple of missions and so creating a sense of importance and haste.
- Each faction plays differently.
- Pretty fun multiplayer, however LC's superweapon is the only weapon that cannot be countered(unless you snipe the weather control centers), so i would recommend putting superweapons off if any1 decidedes to play LC.
- The A.I. could use an overhaul, its very easy to cut its supply and wait until its out of resources.
- Units tend to shoot mountains instead of enemy units and they will not adjust fire.

What NOT to expect:
- precize unit control (i.e. starcraft)
- cake

Some advice:
Play Earth 2140 and the Earth 2150 addons, but never ever play the abomination that is called Earth 2160.
They went with features that was popular at the time instead of focussing what made the previous titles.
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41 από 45 άτομα (91%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
92.1 ώρες στο μητρώο
Αναρτήθηκε: 11 Απριλίου, 2014
I dont usually feel urge need to write review for games..but when i do..


Earth 2150, in one sentence: "The Forever Shining jewel of the past".

This game not only stands for itself, but it stands for an era of gaming and gaming industry.

Its the era when studios care to impress the gaming population and offer as much content as possible and with quality to come with, and wasn't driven by money as first priority.
This is not your typical C&C game that after 7 missions of singeplayer sends u back to your desktop to spend $$$ for expansions packs, or the studio was "too lazy" to add naval units or other core features.


Earth 2150 came out in 2002, and set a new era of RTS gaming, since it was (if im not mistaken) the first full 3D RTS game in the market.

-The Story in a nutshell:

its 2150, and the over-use of nukes in the recent wars by 2 of major factions has resulted in kicking the earth out of its normal orbit straight into the sun.

So now the earth's destruction is inevitable and led to all 3 factions working on big projects to evacuate (their) popluation to Mars before the earth explodes.

-Gameplay

This is not your typical Paper-Rock-Sccisors RTS/ this unit counters that and that counters this .....
You research tech, which comes in the form of Chasis for ur vehiciles/ships/aircraft.
You also research a large variety of weapons, and ammunitions, togather you build those weapons on top of ur units creating different type of units according to your taste, different chasis sometimes allow u to combine weapons togather.
The maps are big, and the approach to attack is different in each game, especially vs other players, since its hard to forsee what tech he is going for; is my enemy rushing rockets tech with homing capabilites? or hes going right into plasma cannons or air units?

You can manipulate the terrain , create trenches to block enemy vehicles, flatten the terrain, build bridges, and...construct an entire tunnel network...yup...u can literally dig under fortified enemy bases for back-door attacks.
Most weapons require ammuntions, so u need to consider this when fighting far from your base (supply depots and aircraft handle ammunition delievery).

Campaign-

The Beauty of the campaign is that its no entirely linear; you are set with a global objective of getting a large amount of credits towards the evacuation of the planet.
Within missions u need to find the balance between building an army and researcing tech, to sending credits to ur spaceport for the main goal, if u fail missions the game doesnt end, sometimes u just lose the tech/content that u could have received withing that missions, and in some cases u are presented with different missions on the globe due to the one u failed.
you only fail the campaign if u fail to achieve the required credits when the timer runs out ( and you have plenty of time, the timer doesn't pushes you to rush missions at all), i finished the first campaign with 109 days left (out of 183) and i took all the time in the world in each and every mission i played.

The missions vary from destroying enemy bases, sneaking and exploring huge tunnel systems, recovering artifacts and prototypes, testing new tech and the usuall destroy your enemies.

You can finish the campaign earlier, u dont need to reach "final mission 20" to end the game, its all up to your methods.
you do u have general time limit before earth goes boom though..

When the global timer gets close to zero, the map variety changes as well, forests map turn into lava maps with hot terrain,
water maps are almost non existent...and so on.


Its also worth to note that during the campaign, the enemy faction also research their weapons, just like you, the AI doesn't have advantage over the player, and excluding a few techs, the AI research advancement depends on your playstyle.
Turtling usually lets the AI finish all hes availabe research and keep up with the player, sometimes bypass you.

Playing aggressively, and attacking research centers or finishing missions early, sets the AI back, not allowing it to finish its research, creating an advantage for the player in future missions.

in total, there are around ~30 missions..yes....THIRTEE missions PER faction , and they usually take more then 30-40 min real time to complete.
Just to give an exmaple, it took me around ~20 total hours to complete the campaign with one faction.

Its insane how much content and variety this game has for something that comes up in 2002, most of those features the RTS games of today doesn't even have, and the content they provide is much more thinner.

You are always driven forward to continue, if its by the tech and the new units that come available, the missions, the story and so on.

I wish studios today would develop games like earth 2150, and its concepts that completly change the course of how RTS games work. rather then squeeze as much $$$ as possible for its costumers and giving them the minimum content to please them.

Its amazing that im enjoying this game even more when i first played it..12 years ago.
For a miserable price of 7 bucks which includes the expansion packs as well, its so much worth it.

Im playing this game on Win 7 with no problems at all, if its crashes for u its due to resultion, and there are plenty of solutions to that in steamforums/internet.

TL:DR


Pros:

-Non-linear campaign
-Very long campaign
-Multiple ways to approach missions
-Unit Costumization and a very large research tree
-Air force, Navy Units and Ground Units, its all there
-Tunnel digging
-Minefields
-Terran shaping and manipluation
-Very intresting to play factions, all balanced and differ from each other
-Hige Replay value

Cons

-Old controls and lacking mouse options (you canno't invert the mouse controls - right click command, left click select)
-Sometimes clunky units behevior (units shooting rockets into mountains etc..)
-Not alot of players in mutiplayer these days

Overall 9.5/10
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