Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
リリース日: 2000年5月20日
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Earth 2150 Trilogy を購入する

レビュー

“A first-rate RTS game that just may revitalize the genre.”
90 – PC Gamer

“Earth 2150 is one of the finest examples of a classically-styled RTS I've seen in years, and I look forward to more out of TopWare in the future.”
89 – IGN

“Three unique perspectives and a host of missions make this a program that can be played over and over again.”
90 – GameZone

ゲームについて

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Accept the challenge…let this gripping EARTH 2150 RTS trilogy thrust you into the far future… and YOU will decide the fate of the universe!

The Trilogy includes EARTH 2150 Escape from the Blue Planet, The Moon Project and Lost Souls!

FEATURES:

  • Over 150 non-Linear missions in 9 campaigns and a high-action Skirmish Mode
  • Aggressive and intelligent computer-controlled opponents - a true challenge
  • Over 100 different units and structures
  • Easy-to-use map editor for creating own missions and campaigns
  • At least hundreds of hours Single player action and endless Multiplayer fun
  • Over 50 Multiplayer maps for LAN, Internet and EarthNet
  • Unmatched battle variety: build fortified bases, blitz the air, storm with armor, engage with naval units, even dig tunnels for surprise attacks.

EARTH 2150: ESCAPE FROM THE BLUE PLANET

The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. Toward the end of the 20th century, a now forgotten US president even went so far as to officially proclaim the arrival of a New World Order, in which right, not might, would govern international relations. This bright future was not to be. First came a meltdown of the international stock and currency exchanges. Then the major international conglomerates were dissolved in a vain attempt to stop the fiscal hemorrhage. By 2012 the world economy had collapsed. Poverty and hunger caused social and political tensions to flare. As the crisis wore on, few were bold or naive enough to predict anything positive for the future. Most realized that the planet was on the verge of global conflict.

In 2048, the anticipated global conflict broke out with a violence that shook the planet to its core. All major centralized governments were destroyed in the maelstrom. Europe and Eastern Asia bore the brunt of the devastation, as entire urban centres, from Madrid to Moscow and from Seoul to Singapore were literally wiped off the map.
The human race has always been known for its resiliency. Within a dozen years, the Earth's inhabitants had begun to restore their old nationalities - with a few twists. Twelve states of the former United States joined together to form a new country, called the United Civilized States. The UCS citizens had essentially given up their old roles as producers and leaders. Nearly all work was being performed by robots which are controlled by expert computer systems. Not surprisingly, the human inhabitants of the UCS had become lazy and decadent.

The 20th-century dream for a better world had ended in death and destruction.

EARTH 2150: THE MOON PROJECT

The year 2150 … one of the blackest chapters in the history of mankind. While the Lunar Corporation, Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon. Only the code name of this project is known ………… "SUNLIGHT"

EARTH 2150: LOST SOULS

It is the 7th of December 2150 – in a few hours our beloved planet Earth will no longer exist.
Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, but that is not all, a series of nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. Famous scientists from the Lunar corporation, a long forgotten colony on the moon first recognized the signs of the imminent catastrophe. According to their calculations the distance between the sun and earth would decrease in the next few years by 17%, which would lead to terrible consequences.

The only hope left for the population was the escape to the red planet Mars. Hurry up, cause time is ticking away....

システム要件

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with TnL support and 64 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card with TnL support and 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
参考になったカスタマーレビュー
43 人中 32 人 (74%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 291
48 件のレビュー
記録時間: 40.5 時間
“Leadership comes in small acts as well as bold strokes."

Earth 2150 is fine example of a classic real-time strategy game with three unique factions and a broad spectrum of tactical opportunities, including an extreme grade of unit customization. Compared with its largely unknown predecessor the combat mechanics were greatly improved. In addition the differences and specific characteristics of the various factions were further developed.
--

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Combat & Controls
- Tactical gameplay
- Factions
- Details
- Story

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
--

Atmosphere: A-Rank

Combat & Controls: B-Rank

Tactical gameplay: S-Rank

(Attack is the secret of defense; defense is the planning of an attack.)

Factions: A-Rank

Details: S-Rank

(Science knows only one commandment – contribute to science.)

Story: B-Rank
--

There are no achievements to conquer.

Achievement difficulty: none
--

Earth 2160 (PC) – Real-time strategy game
(Science Fiction) – 2005
http://steamcommunity.com/profiles/76561197968514473/recommended/1900/
-
Earth 2150: Lost Souls (PC) – Real-time strategy game
(Science Fiction) – 2002
-
Earth 2150: The Moon Project (PC) – Real-time strategy game
(Science Fiction) – 2000
-
Earth 2150 (PC) – Real-time strategy game
(Science Fiction) – 1999
-
Earth 2140 (PC) – Real-time strategy game
(Science Fiction) – 1997
http://steamcommunity.com/profiles/76561197968514473/recommended/253860/
投稿日: 2014年1月13日
このレビューは参考になりましたか? はい いいえ
23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 60
1 件のレビュー
記録時間: 11.5 時間
Best of the earth 21 series.
Multiplayer and especialy single player demands a focus on resource allocation, too much of focus of 1 aspect and you probably have a hard time catching up.

What to expect:
- Pretty fun single player campaign.
- Great atmosfere, you'll see Earth degrade with each couple of missions and so creating a sense of importance and haste.
- Each faction plays differently.
- Pretty fun multiplayer, however LC's superweapon is the only weapon that cannot be countered(unless you snipe the weather control centers), so i would recommend putting superweapons off if any1 decidedes to play LC.
- The A.I. could use an overhaul, its very easy to cut its supply and wait until its out of resources.
- Units tend to shoot mountains instead of enemy units and they will not adjust fire.

What NOT to expect:
- precize unit control (i.e. starcraft)
- cake

Some advice:
Play Earth 2140 and the Earth 2150 addons, but never ever play the abomination that is called Earth 2160.
They went with features that was popular at the time instead of focussing what made the previous titles.
投稿日: 2014年3月21日
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 123
1 件のレビュー
記録時間: 0.2 時間
Absolutely one of the BEST RTS games out there. I've bought this game three times already... In any case, the gameplay is just as innovative now as it was back in... Well, I don't remember. I was literally a kid then. Games are only just now starting to pick up on the complexity and customization that this game brought to the table, and its graphics honestly still look pretty damn good, especially considering its age.

On the note of graphics, on both my hard copy and GOG.com copy, there is widescreen incompatibilities that will crash the game. This is simply because widescreen didn't actually exist when the VooDoo APIs (remember those beasts?) were written. Fixing it is fairly simple though. Look up nGlide, download the driver package and executable, configure and enjoy. Basically what it does is trick that old VooDoo software into thinking it is still in 4:3 while you're running 16:9 or 16:10 formats, plus it'll work with any game that was programed for those old VooDoo GPUs. Mechwarrior 3, here I come!

Gameplay wise, this game is both forgiving and unforgiving. The campaigns are long, and its amongst the few games that allows you to continue the campaign even after losing missions and battles. That's the forgiving part... The unforgiving part is that the game is basically a resource rush, battling relentless and challenging AIs over resources and trying to mine them out and send them back to your main base. While the game gives you plenty of opportunity to achieve your goals, the AI is very intelligent, and will stop at nothing to end you. Failing and/or fumbling battles too much will result in watching your people die in a firey apocalypse, and there won't be jack ♥♥♥♥ you can do about it. That being said, there is a huge number of missions for each campaign, some of which are only available under certain circumstances such as "Lose here..." or "Win there..." or the like.

The game provides a huge variety and complexity in units, weapons, and research, all of which makes for customizable units to a degree unseen in RTS with the exception of maybe Sid Meier's Alpha Centauri. Throughout the game, whether in single or multiplay, you're have to balance cost, quality, quantity, and power for your units, weapons, and research, and rushing tech is much more complex than you'd see in other RTS like StarCraft or Dawn of War. Overall, each faction has a huge variety of units and lacks the over-simplified "this unit counters this" dynamic that seems to be so prevalent in RTS these days.

If this game has shortcoming at all, and obviously I don't think it does, it would be in its story. The game runs on a simple premise, described in the manual, box, and on the Steam page, of "The world was nuked to death by UCS Robots, and its orbit was disrupted enough that it's orbit has started to destabalize and move ever closer to the sun... So GTFO of dodge." Granted, a little bit more story is conveyed through mission briefings which are simple emails that you can read, but they can be generally skipped and are rather dull outside of the odd running joke. You make your own story in where you choose to go in the capaigns, and how you choose to handle each battle. Personally, I prefer this method, as games like Homeworld 2 get obnoxious with their incessant in-game cutscenes and endless hand-holding. I'd rather play my game, not watch it.

Overall, I'd say that Earth 2150 is the most innovative RTS out there, and certainly amongst my favorites along with Dawn of War, Homeworld, and the first StarCraft. It surpassed its predecessor "Earth 2140," and set a high bar that its sequel, "Earth 2160," sadly fell just short of. If you're a hardcore RTS player, I highly recommend this game.

I forgot to mention a couple things... The controls are quite unfamiliar. Being amongst the first 3D RTS games out there, they messed with the controls quite a bit. Being that this game lacks a tutorial, I strongly suggest downloading the manual, or finding a quick reference guide for the controls. Also, the prerendered cutscenes in this game are pretty damn awesome. Sadly, they are compressed to hell because they use the old bink codecs, but the quality really is top notch. Think about what CG looked like in 2000, then compare it to this... Really, the only places you'll find better is in studios like Blizzard.
投稿日: 2014年3月29日
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 33
3 件のレビュー
記録時間: 92.1 時間
I dont usually feel urge need to write review for games..but when i do..


Earth 2150, in one sentence: "The Forever Shining jewel of the past".

This game not only stands for itself, but it stands for an era of gaming and gaming industry.

Its the era when studios care to impress the gaming population and offer as much content as possible and with quality to come with, and wasn't driven by money as first priority.
This is not your typical C&C game that after 7 missions of singeplayer sands u back to your desktop to spend $$$ for expansions packs, or the studio was "too lazy" to add naval units or other features.


Earth 2150 came out in 2002, and set a new era of RTS gaming, since it was (if im not mistaken) the first full 3D RTS game in the market.

-The Story in a nutshell:

its 2150, and the over-use of nukes in the recent wars by 2 factions has resulted in kicking the earth out of its normal orbit straight into the sun.

So now the earth's destruction is inevitable and led to all 3 factions working on big projects to evacuate (their) popluation to Mars before the earth explodes.

-Gameplay

This is not your typical Paper-Rock-Sccisors RTS/ this unit counters that and that counters this .....
You research tech, which comes in the form of Chasis for ur vehiciles/ships/aircraft.
You also research a large variety of weapons, and ammunitions, togather you build those weapons on top of ur units creating different type of units according to your taste, different chasis sometimes allow u to combine weapons togather.
The maps are big, and the approach to attack is different in each game, espacilly vs other players, since u its hard to know what tech he is going for; is my enemy rushing rockets advanaced tech with homing capabilites? or hes going right into plasma cannons or heavy rockets ..etc etc.

You can manipulate the terrain , create trenches to block enemy vehicles, flatten the terrain, build bridges, and...construct an entire tunnel network...yup...u can litterly dig under fortified enemy bases for back-door attacks.
Most weapons require ammuntions, so u need to consider this when fighting far from your base (supply depots and aircraft handle ammunition delievery).

Campaign-

The Beauty of the campaign is that its no entirelylinear, you are set with a global objective of getting a large amount of credits towards the evacuation of the planet.
Within missions u need to find the balance between building an army and researcing tech, to sending credits to ur spaceport for the main goal, if u fail missions the game doesnt end, sometimes u just lose the tech/content that u could have received withing that missions, and in some cases u are presented with different missions on the globe due to the one u failed.
you only fail the campaign if u fail to achieve the required credits when the timer runs out ( and you have plenty of time, the timer doesn't pushes you to rush missions at all), i finished the first campaign with 109 days left (out of 183) and i took all the time in the world in each and every mission i played.

The missions vary from destroying enemy bases, sneaking and exploring huge tunnel systems, recovering artifacts and prototypes, testing new tech....

You can finish the campaign earlier, u dont need to reach "final mission 20" to end the game, its all up to your methods.
you do u have general time limit before earth goes boom though..

btw, when the global timer gets close zero, the map variety changes as well, forests map turn into lava maps with hot terrain,
water maps are almost non existent...and so on.

in total, there are around ~30 missions..yes....THIRTEE missions PER faction , and they usually take more then 30-40 min real time to complete.
Just to give an exmaple, it took me around ~20 total hours to complete the campaign with one faction.

Its insane how much content and variety this game has for something that comes up in 2002, most of those features the RTS games of today doesn't even have, and the content they provide is much more thinner.

You are always driven forward to continue, if its by the tech and the new units that come available, the missions, the story and so on.

I wish studios today would develop games like earth 2150, and its concepts that completly change the course of how RTS games work. rather then squeeze as much $$$ as possible for its costumers and giving them the minimum content to please them.

Its amazing that im enjoying this game even more when i first played it..12 years ago.
For a misrable price of 7 bucks that include the expansions pack as well, its so much worth it.

Im playing this game on Win 7 with no problems at all, if its crashes for u its due to resultion, and there are plenty of solutions to that in steamforums/internet.

TL:DR


Pros:

-Non-linear campaign
-Very long campaign
-Multiple ways to approach missions
-Unit Costumization and a very large research tree
-Air force, Navy Units and Ground Units, its all there
-Tunnel digging
-Minefields
-Terran shaping and manipluation
-Very intresting to play factions, all balanced and differ from each other
-Hige Replay value

Cons

-Old controls and lacking mouse options (you canno't invert the mouse controls - right click command, left click select)
-Sometimes clunky units behevior (shooting rockets into mountains etc..)
-Not alot of players in mutiplayer these days

Overall 9.5/10



投稿日: 2014年4月11日
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 94
8 件のレビュー
記録時間: 0.9 時間
I'm not saying this is the GOTY, but i am also not saying it's the worst out there. This game offers fun gameplay if you're into Old-School RTS's. But then it has all these problems. The Tutorial doesn't explain THAT much, but it covers some of the basics. The interface could use a revamp, since it's not all that clear. Theres really almost no sence of direction, sure, you have your goals but it really doesn't do that much. It has a steep learning curve so i reccomend watching videos on how to play this to know what you're doing. This game is not worth it's full price of 6€ or whatever currency you're using. I could see this being sold for like 2 or 3 euros but not 6. Pick this game up if it is on sale for 3 euros or under, and only if you're into old school RTS's.
投稿日: 2014年3月23日
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受賞リスト

If there is any justice in this world [...], then in EARTH 2150 would get double platinum.
PC Games 12/99