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Im Jahr 2150 entfacht ein neuer Krieg zwischen den rivalisierenden Machtblöcken, da durch die extreme Ressourcenknappheit nur ein geringer Teil der Erdbevölkerung die Möglichkeit haben wird, in einem Mars-Außenposten unterzukommen.
Veröffentlichung: 20 Mai 2000
Beliebte benutzerdefinierte Tags für dieses Produkt:
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Earth 2150 Trilogy kaufen

Reviews

“EARTH 2150 ist ein erstklassiges RTS Spiel und ein Meilenstein im Genre.”
90 – PC Gamer

“Earth 2150 ist eines der besten Beispiele für klassische Echtzeitstrategie die in den letzten Jahren gesehen habe und ich freue mich darauf mehr von TopWare in Zukunft zu sehen.”
89 – IGN

“Drei einzigartige Perspektiven und eine Vielzahl von Missionen machen EARTH 2150 zu einem Spiel das immer und immer wieder gespielt werden kann.”
90 – GameZone

Über das Spiel

Im Jahr 2150 entfacht ein neuer Krieg zwischen den rivalisierenden Machtblöcken, da durch die extreme Ressourcenknappheit nur ein geringer Teil der Erdbevölkerung die Möglichkeit haben wird, in einem Mars-Außenposten unterzukommen. Um zu überleben, müssen Sie sich einer der drei Seiten der ED (Eurasian Dynasty), der UCS (United Civilized States) oder der LC (Lunar Corporation) anschließen, denn nur eine wird die Erde rechtzeitig verlassen können! Lassen Sie sich von diesem Meilenstein der Spielegeschichte mitreißen und entscheiden Sie selbst über das Schicksal des Universums!

Die Earth 2150 Trilogie beinhaltet EARTH 2150 Escape from the Blue Planet, The Moon Project und Lost Souls!

FEATURES:

  • 3D-Science-Fiction RTS-Trilogie mit 3x3 spannenden Kampagnen mit weit über 150 Missionszielen
  • Cineastische Rendersequenzen treiben die Story voran
  • Aufregende, packende und abwechslungsreiche Tag und Nacht Missionen an unterschiedlichsten Orten (inkl. auf dem Mond)
  • Unzählige Einheiten, über 100 Gebäude und umwerfende neue Waffensysteme
  • Einfach zu bedienender Karteneditor zum Erstellen eigener Missionen und Kampagnen
  • Hunderte Stunden Spielspaß und unendliches Multiplayervergnügen
  • Über 50 Multiplayerkarten für Skirmish, LAN, Internet über Earthnet™

EARTH 2150: ESCAPE FROM THE BLUE PLANET

Seit Jahrtausenden ist die Erde Heimat der Menschheit - im Jahr 2150 aber gilt es den blauen Planeten so schnell wie möglich zu verlassen. Der verheerende Krieg zwischen der "Eurasian Dynasty" und den "United Civilized States" im Jahr 2140 hatte eine orbitale Annäherung der Erde an die Sonne zur Folge. Gletscher schmelzen, der Wasserpegel steigt bedrohlich und Meteoritenschauer zerstören ganze Erdteile. Die Entwicklung riesiger Transporterraumschiffe ist die letzte Hoffnung der Menschheit.

EARTH 2150: THE MOON PROJECT

Während die Lunar Corporation, die Eurasische Dynastie und die United Civilized States auf der Erde zu einem bitteren letzten Gefecht rüsten, wird auf dem Mond ein geheimes Forschungsprojekt aus der Taufe gehoben. Nur der Projektname ist bekannt ... "SUNLIGHT"

EARTH 2150: LOST SOULS

Wir schreiben den 6ten Dezember des Jahres 2150 - in wenigen Stunden wird unsere geliebte Erde nicht mehr existieren. Die einzige verbliebene Hoffnung, ist die Flucht vom “Blauen Planeten” zum Mars.

Hurry up, cause time is ticking away...

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel oder AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 3D Grafikkarte mit TnL Unterstützung und 64 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: benötigt
    • Additional Notes: Tastatur und Maus
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel/AMD Single Core CPU mit 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D Grafikkarte mit TnL Unterstützung und 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: benötigt
    • Additional Notes: Tastatur und Maus
Hilfreiche Kundenreviews
1 von 57 Personen (2%) fanden dieses Review hilfreich
56 Produkte im Account
1 Review
0.2 Std. insgesamt
no!
Verfasst: 14 Juni 2014
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38 von 43 Personen (88%) fanden dieses Review hilfreich
65 Produkte im Account
1 Review
11.5 Std. insgesamt
Best of the earth 21 series.
Multiplayer and especialy single player demands a focus on resource allocation, too much of focus of 1 aspect and you probably have a hard time catching up.

What to expect:
- Pretty fun single player campaign.
- Great atmosfere, you'll see Earth degrade with each couple of missions and so creating a sense of importance and haste.
- Each faction plays differently.
- Pretty fun multiplayer, however LC's superweapon is the only weapon that cannot be countered(unless you snipe the weather control centers), so i would recommend putting superweapons off if any1 decidedes to play LC.
- The A.I. could use an overhaul, its very easy to cut its supply and wait until its out of resources.
- Units tend to shoot mountains instead of enemy units and they will not adjust fire.

What NOT to expect:
- precize unit control (i.e. starcraft)
- cake

Some advice:
Play Earth 2140 and the Earth 2150 addons, but never ever play the abomination that is called Earth 2160.
They went with features that was popular at the time instead of focussing what made the previous titles.
Verfasst: 21 März 2014
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23 von 26 Personen (88%) fanden dieses Review hilfreich
34 Produkte im Account
3 Reviews
92.1 Std. insgesamt
I dont usually feel urge need to write review for games..but when i do..


Earth 2150, in one sentence: "The Forever Shining jewel of the past".

This game not only stands for itself, but it stands for an era of gaming and gaming industry.

Its the era when studios care to impress the gaming population and offer as much content as possible and with quality to come with, and wasn't driven by money as first priority.
This is not your typical C&C game that after 7 missions of singeplayer sands u back to your desktop to spend $$$ for expansions packs, or the studio was "too lazy" to add naval units or other features.


Earth 2150 came out in 2002, and set a new era of RTS gaming, since it was (if im not mistaken) the first full 3D RTS game in the market.

-The Story in a nutshell:

its 2150, and the over-use of nukes in the recent wars by 2 factions has resulted in kicking the earth out of its normal orbit straight into the sun.

So now the earth's destruction is inevitable and led to all 3 factions working on big projects to evacuate (their) popluation to Mars before the earth explodes.

-Gameplay

This is not your typical Paper-Rock-Sccisors RTS/ this unit counters that and that counters this .....
You research tech, which comes in the form of Chasis for ur vehiciles/ships/aircraft.
You also research a large variety of weapons, and ammunitions, togather you build those weapons on top of ur units creating different type of units according to your taste, different chasis sometimes allow u to combine weapons togather.
The maps are big, and the approach to attack is different in each game, espacilly vs other players, since u its hard to know what tech he is going for; is my enemy rushing rockets advanaced tech with homing capabilites? or hes going right into plasma cannons or heavy rockets ..etc etc.

You can manipulate the terrain , create trenches to block enemy vehicles, flatten the terrain, build bridges, and...construct an entire tunnel network...yup...u can litterly dig under fortified enemy bases for back-door attacks.
Most weapons require ammuntions, so u need to consider this when fighting far from your base (supply depots and aircraft handle ammunition delievery).

Campaign-

The Beauty of the campaign is that its no entirelylinear, you are set with a global objective of getting a large amount of credits towards the evacuation of the planet.
Within missions u need to find the balance between building an army and researcing tech, to sending credits to ur spaceport for the main goal, if u fail missions the game doesnt end, sometimes u just lose the tech/content that u could have received withing that missions, and in some cases u are presented with different missions on the globe due to the one u failed.
you only fail the campaign if u fail to achieve the required credits when the timer runs out ( and you have plenty of time, the timer doesn't pushes you to rush missions at all), i finished the first campaign with 109 days left (out of 183) and i took all the time in the world in each and every mission i played.

The missions vary from destroying enemy bases, sneaking and exploring huge tunnel systems, recovering artifacts and prototypes, testing new tech....

You can finish the campaign earlier, u dont need to reach "final mission 20" to end the game, its all up to your methods.
you do u have general time limit before earth goes boom though..

btw, when the global timer gets close zero, the map variety changes as well, forests map turn into lava maps with hot terrain,
water maps are almost non existent...and so on.

in total, there are around ~30 missions..yes....THIRTEE missions PER faction , and they usually take more then 30-40 min real time to complete.
Just to give an exmaple, it took me around ~20 total hours to complete the campaign with one faction.

Its insane how much content and variety this game has for something that comes up in 2002, most of those features the RTS games of today doesn't even have, and the content they provide is much more thinner.

You are always driven forward to continue, if its by the tech and the new units that come available, the missions, the story and so on.

I wish studios today would develop games like earth 2150, and its concepts that completly change the course of how RTS games work. rather then squeeze as much $$$ as possible for its costumers and giving them the minimum content to please them.

Its amazing that im enjoying this game even more when i first played it..12 years ago.
For a misrable price of 7 bucks that include the expansions pack as well, its so much worth it.

Im playing this game on Win 7 with no problems at all, if its crashes for u its due to resultion, and there are plenty of solutions to that in steamforums/internet.

TL:DR


Pros:

-Non-linear campaign
-Very long campaign
-Multiple ways to approach missions
-Unit Costumization and a very large research tree
-Air force, Navy Units and Ground Units, its all there
-Tunnel digging
-Minefields
-Terran shaping and manipluation
-Very intresting to play factions, all balanced and differ from each other
-Hige Replay value

Cons

-Old controls and lacking mouse options (you canno't invert the mouse controls - right click command, left click select)
-Sometimes clunky units behevior (shooting rockets into mountains etc..)
-Not alot of players in mutiplayer these days

Overall 9.5/10



Verfasst: 11 April 2014
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14 von 20 Personen (70%) fanden dieses Review hilfreich
127 Produkte im Account
1 Review
0.2 Std. insgesamt
Absolutely one of the BEST RTS games out there. I've bought this game three times already... In any case, the gameplay is just as innovative now as it was back in... Well, I don't remember. I was literally a kid then. Games are only just now starting to pick up on the complexity and customization that this game brought to the table, and its graphics honestly still look pretty damn good, especially considering its age.

On the note of graphics, on both my hard copy and GOG.com copy, there is widescreen incompatibilities that will crash the game. This is simply because widescreen didn't actually exist when the VooDoo APIs (remember those beasts?) were written. Fixing it is fairly simple though. Look up nGlide, download the driver package and executable, configure and enjoy. Basically what it does is trick that old VooDoo software into thinking it is still in 4:3 while you're running 16:9 or 16:10 formats, plus it'll work with any game that was programed for those old VooDoo GPUs. Mechwarrior 3, here I come!

Gameplay wise, this game is both forgiving and unforgiving. The campaigns are long, and its amongst the few games that allows you to continue the campaign even after losing missions and battles. That's the forgiving part... The unforgiving part is that the game is basically a resource rush, battling relentless and challenging AIs over resources and trying to mine them out and send them back to your main base. While the game gives you plenty of opportunity to achieve your goals, the AI is very intelligent, and will stop at nothing to end you. Failing and/or fumbling battles too much will result in watching your people die in a firey apocalypse, and there won't be jack ♥♥♥♥ you can do about it. That being said, there is a huge number of missions for each campaign, some of which are only available under certain circumstances such as "Lose here..." or "Win there..." or the like.

The game provides a huge variety and complexity in units, weapons, and research, all of which makes for customizable units to a degree unseen in RTS with the exception of maybe Sid Meier's Alpha Centauri. Throughout the game, whether in single or multiplay, you're have to balance cost, quality, quantity, and power for your units, weapons, and research, and rushing tech is much more complex than you'd see in other RTS like StarCraft or Dawn of War. Overall, each faction has a huge variety of units and lacks the over-simplified "this unit counters this" dynamic that seems to be so prevalent in RTS these days.

If this game has shortcoming at all, and obviously I don't think it does, it would be in its story. The game runs on a simple premise, described in the manual, box, and on the Steam page, of "The world was nuked to death by UCS Robots, and its orbit was disrupted enough that it's orbit has started to destabalize and move ever closer to the sun... So GTFO of dodge." Granted, a little bit more story is conveyed through mission briefings which are simple emails that you can read, but they can be generally skipped and are rather dull outside of the odd running joke. You make your own story in where you choose to go in the capaigns, and how you choose to handle each battle. Personally, I prefer this method, as games like Homeworld 2 get obnoxious with their incessant in-game cutscenes and endless hand-holding. I'd rather play my game, not watch it.

Overall, I'd say that Earth 2150 is the most innovative RTS out there, and certainly amongst my favorites along with Dawn of War, Homeworld, and the first StarCraft. It surpassed its predecessor "Earth 2140," and set a high bar that its sequel, "Earth 2160," sadly fell just short of. If you're a hardcore RTS player, I highly recommend this game.

I forgot to mention a couple things... The controls are quite unfamiliar. Being amongst the first 3D RTS games out there, they messed with the controls quite a bit. Being that this game lacks a tutorial, I strongly suggest downloading the manual, or finding a quick reference guide for the controls. Also, the prerendered cutscenes in this game are pretty damn awesome. Sadly, they are compressed to hell because they use the old bink codecs, but the quality really is top notch. Think about what CG looked like in 2000, then compare it to this... Really, the only places you'll find better is in studios like Blizzard.
Verfasst: 29 März 2014
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2 von 2 Personen (100%) fanden dieses Review hilfreich
35 Produkte im Account
1 Review
120.0 Std. insgesamt
Highly recommended. Especially if you still have got older PC/laptop. Quite addictive. I really love that option that you can save your tanks/vehicles for next missions or just transport your army between missions from main base. If you like RTS old school - you will enjoy this game.
Verfasst: 27 Juli 2014
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11 von 12 Personen (92%) fanden dieses Review hilfreich
59 Produkte im Account
1 Review
2.7 Std. insgesamt
Das beste Strategiespiel was ich überhaupt gespielt hab. So viele möglichkeiten bietet kein anderes Spiel. Das Gamplay ist einfach Klasse
Verfasst: 14 Februar 2014
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Auszeichnungen

Wenn es Gerechtigkeit auf der Erde 1999 gäbe, dann wäre EARTH 2150 Doppelplatin sicher.
PC Games 12/99