The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
İncelemeler: Çok Olumlu (2,326 inceleme)
Çıkış Tarihi: 17 Nis 2014

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Wargame: Red Dragon Satın Alın

Bu oyunu içeren paketler

Wargame Franchise Pack Satın Alın

3 ürün içerir: Wargame: European Escalation, Wargame: Airland Battle, Wargame: Red Dragon


Küratörler Tarafından Öneriliyor

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (28)

9 Eylül

New version (v.584)

- fixing a bug that froze AI when loading one of the "old" campaign's save.
- invalid saves are now clearly visible on "Climb Mount Narodnaia".
- fixing some campaigns' battlegrounp models' errors.
- fixing S-Korean heliborne infantry in "2KW": it now generates an "Alamo-stykle" battle whenever landing in an enemy sector.



- fixing some self-propeled artillery turret which couldn't rotate 360°.
- comm& helicopters' base availability set at 6 per card.

- Polish T-72M1D stats aligned on the stats of the CSSR T-72M1K.

- REDFOR heavy artillery units now fire their full loadout in one salvo (affects Koksan, Pion, Malka).
- REDFOR OSA AK price reduced from 45$ to 40$.
- REDFOR OSA AKM price reduced from 75$ to 65$.
- Chinese HQ-61 service date changed from 1986 to 1988 [size=85](to model the HQ-61A missile variant, but name hasn't been changed yet).[/size]
- Chinese HQ-61 accuracy increased from 40% to 60%.
- N-Korean PON'GAE-2 price reduced from 60$ to 55$.
- Polish NEWA accuracy increased from 55% to 65%.

- BLUFOR Roland 2 missile range vs helicopter increased from 2100m to 2450m.
- W-German FRR ROLAND 2 price reduced from 55$ to 50$.
- W-German FRP ROLAND 2 price reduced from 55$ to 50$.

- American Super Cobra gets its AIM-9 back.


Also, too many deck specializations' change for this announcement, please check the whole log here:


8 yorum Daha fazlasını oku

4 Eylül

New version (v.578)

- USSR aircraft carrier model fixed
- Fixed music in opening video
- Fixed minor bugs in english texts
- 51. Attack Sqd. (Chinese unit in Qingdao) can now be attacked even if alone.

- Fixing objectives display.
- BEWARE: All saves in the Climb Mount Narodnaia campaign are no longer working. We apologize for the inconvenience.

- Gjoll minimap fixed
- Fixed missing filter option in the Armory

Following S-Korean unit names changed:
K111 CV -> K111 JIHWI-CHA
KM113A1 CV -> M113A1 JIHWI-CHA
K277 -> K277 JIHWI-CHA
K136 -> K136 KOORYONG
M48A5K2 -> M48A5K WRSA
K111 I-TOW -> K113 I-TOW
K111 TOW-2 -> K113 TOW-2
A-37B -> A-37B Dragonfly
F-16C Block 30 -> F-16C PEACE BRIDGE
F-86F -> F-86F SABRE
KF-16C Block 52D -> KF-16C ASPJ

Following Chinese unit names changed:
BJ212 PML75 -> BJ212 PWL78
Q-5 -> Q-5I
Q-5II -> Q-5IA

F-104J KYU -> F-104J EIKOH
DDR MiG-29 9-13 -> MiG-29 9-13S
Lynx HA S.2 -> Lynx HAS.2
Kh-25L -> Kh-25ML
F-8E(FN) Twin Colt Mk 12 -> Quad Colt Mk 12
Kh-25L -> Kh-25ML
Ka-52 Kh-25ML -> Kh-25MPU
9M336 -> 3M9
9M336M4 -> 3M9M3
C-701R -> YJ-7R
Yingji-J1 -> C-802
YJ-8 -> YJ-8K
Gsh-23 -> GSh-23L

- Soviet 2S23 NONA-SVK speed increased from 60km/h to 80km/h
- N-Korean M1992 SPAAG availability increased to 2 cards.

- American Patriot time between missiles increased from 1 second to 4 seconds, bringing it's rate of fire in line with other long range AA (BUK/HAWK).
- S-Korean K9 Thunder ammo loadout reduced from 105 to 48
- S-Korean K9 Thunder turret can now rotate.
- S-Korean K9 Thunder range increased from 29750 to 41300
- S-Korean K9 Thunder armor increased from to
- French VPM-120 model is fixed

- American M1IP RoF reduced from 10 to 9 as other Abrams.

- W-German Marder 2 AP gun range reduced from 2100 to 1925m (HE weapon already had a range of 1925m)
- W-German Marder 2 number of ammo carried reduced from 900 to 300
- W-German Marder 2 is not available anymore to Deckungsgruppe

- Helicopters rockets are now fired 2 by 2 (except for S-24).

- REDFOR S-24 rockets on helicopter accuracy on the move reduced from 35% to 30% and aim time increased from 0.2 to 1sec

- American A-10A Tunderbold ECM increased from 10% to 20%
- American Apache Longbow now fire it's Hellfire missiles in salvos of 2 with 4sec between salvos.
- American Kiowa Warrior Availability incresaed to 2 cards

- N-Korean H-5 flight model fixed
- N-Korean H-5 rear turret visually improved (we could unfortunately not make it work as in reality)
- N-Korean H-5 properly renamed B-5 (export name for the Chinese H-5)
- Chinese JH-7 is now available in every decks not only marine.

- all BLUFOR Harrier with 750kmh turn radius increased from 300 to 350m (the flight model could turn that much)

15 yorum Daha fazlasını oku

Bu Oyun Hakkında

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

Sistem Gereksinimleri

    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Yararlı müşteri incelemeleri
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 138.6 saat
Coh'un çok daha zor ve gerçekçi hali.Deck sistemi felan gayet güzel ben beğendim beyler.
Yayınlanma: 23 Haziran
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6 kişiden 5 tanesi (83%) bu incelemeyi yararlı buldu
kayıtlarda 130.6 saat
Şiddetle tavsiye edilir!
Yayınlanma: 28 Nisan
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 36.5 saat
just buy it!
Yayınlanma: 24 Ağustos
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 0.1 saat
Çok eğlenceli ve Grafikleri bakımından çok güzel bir oyun.Savaş haritası gayet yeterli strateji oyunu seven herkeze şiddetle tavsite ederim :)
Yayınlanma: 6 Ekim
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44 kişiden 41 tanesi (93%) bu incelemeyi yararlı buldu
kayıtlarda 38.4 saat
Ahh where to begin. Well, this certainly isn't your average RTS. Far from it in fact. This is frankly the kind of strategy game I've been hoping to see for over ten years. Now, I have heard some say that you really need to be a military or cold war history enthusiast in order to appreciate Wargame. I may be biased as I have studied military weapon systems since I was a little kid, but I have to disagree. From the standpoint of an RTS game, I believe it is unmatched and I will give some reasons why.

It’s actually a bit difficult to compare to other games... see with many RTS games you're building your base, having little skirmishes toward the beginning to gain unit experience, with the ultimate goal of massing units for a big push. With Wargame, there is no base building... it is all actual military maneuvers, weapon system knowledge, use of cover and concealment both for survivability and ambush, use of recon to spot enemy units for more combat oriented units, gaining Line of Sight (LOS) prior to and maintaining it during engagements (more difficult than it sounds), use of support systems such as Artillery, AAA, and SAMs to provide cover for advancing infantry and armored units, use of special forces infantry to wreak havoc behind enemy lines, capitalizing on terrain features to enable better LOS, spreading out of units so that a single airstrike won't eliminate half your assault force... but not so thin that they cannot cover each other. At the beginning of a match, there is usually a push to gain strategic positions (which supply reinforcement points) and dig in, then using recon to find gaps in enemy defenses and pushing through, encircling the enemy and/or simply cutting off their supply routes and territories. So... Wargame really is an interesting combination, it’s slow like a chess game at times... and then in a matter of literally seconds it can turn into a massive brawl.

In multi-player, which is really the heart of the game, it utilizes a "Deck" system where you will pick and choose what units you wish to deploy into battle not terribly dissimilar to the Total War series of games. Thinking of it like a deck of cards, each one can only field a certain number of units... and once they're gone... they're gone. More advanced or higher trained units will mean that you will only be able to field a very limited number of them, making highly specialized extremely advanced Decks very difficult to play with as EVERY unit loss is a major one... but if you are very careful, and very clever, you can win.

Bringing more units into battle requires reinforcement points, which are gained by capturing strategic points on the map. While this system will sound familiar, it plays out differently than in most RTS games in that not just any unit can capture and hold a point. In fact, a single insignificant and vulnerable command jeep or other "CP" unit can capture and hold a point. If the enemy discovers this command unit, then you are just one artillery or air strike away from losing the point and having to bring forward another CP unit to secure it again.

Another system worth mentioning is support via supply trucks and helicopters. Every unit can run out of ammunition, and any unit utilizing a combustion engine will run out of fuel. The only way to keep your units in the fight is to resupply them utilizing cargo transports. These supply units are very vulnerable... they have no defensive weapon systems, and little to no armor. Special Forces units can ambush and capture enemy supply units, so if your enemy is pounding you with a constant barrage of weapons fire... chances are there is a major resupply operation in progress and if you can disrupt that, you can deal a crippling blow to your adversary. With resupply made impossible, your opponent's constant spam of shells and bullets will render his units helplessly dry on ammunition... easy targets.

Air forces are a big part of the game. Frankly a single well executed air strike can shut down an entire assault, and force your opponent into a defensive posture... but that is not to say that attacks from the air are TOO powerful. In fact, aerial units are very easy to shoot down, very expensive, and fixed wing aircraft can only fly for a short period of time before they have to bug out due to low fuel. Jets can also be particularly difficult to utilize effectively because most of the time the enemy will cover their ground forces with AAA and SAM units. However, in the off chance your opponent miscalculates or sends his forces in with little to no cover... responding with a couple A-10 Warthogs along with fighter cover and witnessing the destruction they are capable of is truly mezmerizing.

Now, I haven't messed around so much with the naval aspect introduced in Red Dragon... but there are some balance issues and tweaking to be made there. However, for ground forces, the game is amazing, made even more so through the use of amphibious units. Your opponent think that you're helpless against his wall of tanks overlooking the lone bridge in the area? Not a problem, send in a group of amphibious tanks or anti-tank missile equipped vehicles to traverse the river around the flank and put fire into the sides of the aforementioned problem. Did I mention that all vehicles, armor, helicopters have differing top, front, back, and side armor levels? Tank armor is usually very strong to the front, and weaker in the rear or side... makes flanking maneuvers or ambushes on unsuspecting armored units quite devastating.

In closing, the learning curve is high, the 1300 units is daunting to think about, and the pacing may not be what everyone is looking for. It can be very slow and almost chess-like at times, and then turn into a firefight with unrivaled intensity. If you're looking for a unique blend of game and simulation, that you could play for years and still learn new things, it's tough to beat Wargame.
Yayınlanma: 3 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
20 kişiden 18 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 100.2 saat
bu oyun kendisine benzeyen ruse- campany of heroes e göre taş kagıt makas hikayesi olarak cok üst seviyede bir oyun her silahın birbirlerinden cok farklı avantajları ve dezavantajjları var. kendi hangarınızı kendiniz dizayn edebiliyorsunuz buda oyuna giren herkesin kendisine göre özel ordusu olması demek buda ruse ve coh dan daha co ceşitlilk sağlar .ayriyetten acemi dostu da sayılır 10vs 10 maclarda acemilerin rahatca mücadele edebilecegi ortamalardan biridir. oyun serverları yeterince iyidir 10vs 10 rahatlıkla takılmadan oynayabilirsiniz ama eger siz oyun kuruyorsanız ( türkiyeden girenler icin konusyorum ) 3v3 kasma ihtimali vardır...
red dragonun air battle den farkları saymakla birmez öncelikle gemi olayını ve deniz olayını bir kenera koyalım onun dısında artilerde daha tahrip gücü yüksek olması , silah farklıklarını daha da artması, yeni birimlern gelmesi, hangarı olsuturukene kullanılan puan sistemi ile slotların değişmesi , haritalaın engebesi artırlması ve bazı haritalarda ful orman yerine kurak bölgeye gecilmesi .......
Yayınlanma: 23 Nisan
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