¡La nueva referencia de la estrategia en tiempo real! ¡Más largo, más variado y más espectacular que nunca, Wargame Red Dragon te sumerge en un conflicto a gran escala donde las fuerzas occidentales se enfrentan al bloque comunista!
Análisis de usuarios:
Overall:
Muy positivos (5,073 análisis) - El 88% de los 5,073 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 abr. 2014

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Incluye 3 artículos: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

Actualizaciones recientes Ver todos (42)

16 de febrero

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

NEW MAPS:
... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row


MAP CHANGES :
Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.

BALANCE:

GENERiC:
- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

INF:
- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

RECO:
- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

SUPPORT:
- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

TANKS:
- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

VEHICLES:
- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

HELO:
- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

PLANES:
- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

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Acerca de este juego

¡La nueva referencia de la estrategia en tiempo real!

¡Más largo, más variado y más espectacular que nunca, Wargame Red Dragon te sumerge en un conflicto a gran escala donde las fuerzas occidentales se enfrentan al bloque comunista!

1991: los dos bloques se enfrentan en un nuevo escenario bélico, Asia, junto a varios países más: Japón, China, Corea del Norte, Corea del Sur, Australia y Nueva Zelanda.

¡Controla los recursos militares de las 17 naciones implicadas y selecciona tus fuerzas de combate de entre más de 1450 unidades que reproducen las originales hasta el más mínimo detalle! Dirige tanques, aviones, helicópteros y, por primera vez, buques de guerra y unidades anfibias, en batallas intensas de una profundidad táctica jamás vista. Domina el relieve de campos de batalla variados e hiperrealistas, toma el control de las nuevas zonas marítimas y reescribe la historia en un conflicto dirigido y diseñado con un nivel de detalle asombroso en los estudios de Eugen Systems.

Wargame Red Dragon es apasionante tanto en modo individual, gracias a su nuevo sistema de campaña dinámica, como en su gigantesco modo multijugador, en el que pueden enfrentarse hasta 20 jugadores a la vez.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Procesador: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memoria: 2048 MB de RAM
    • Gráficos: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 20 GB de espacio disponible
    • Tarjeta de sonido: DIRECTX 9 COMPATIBLE
    • Notas adicionales: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Mínimo:
    • SO: MAC OS X 10.7
    • Procesador: INTEL CORE 2 DUO 2.4 GHZ
    • Memoria: 2048 MB de RAM
    • Gráficos: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 20 GB de espacio disponible
    • Notas adicionales: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Mínimo:
    • SO: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Procesador: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memoria: 2048 MB de RAM
    • Gráficos: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 20 GB de espacio disponible
    • Notas adicionales: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
117.4 h registradas
Publicado el 10 de enero
Simulación estratégica a gran escala con unidades realistas de finales de la guerra fría, aunque también hay varias de antes; el juego consta con dos bandos y cada uno de ellos con naciones y alianzas, si se escoges un bando tienes acceso a muchas unidades de las naciones que lo componen, si escoges una alianza tienes acceso a todas las unidades de las naciones de la alianza y si escoges solo una nación, además del acceso a todas las unidades de esta, tienes más puntos disponibles.

El juego se desarrolla entorno a puntos, tienes que crear una baraja con los bandos, alainzas o naciones ya mencionadas anteriormente, en esta baraja se te dan puntos con los que vas eligiendo que unidades llevar a la batalla, una vez dentro de la batalla habrá que controlar una serie de sectores para que te den puntos con los que poder sacar nuebas unidades, también se pueden conseguir estos puntos destruyendo y/o eliminando unidades enemigas.

Las unidades disponibles son terrestres, aéreas y navales, cada una de ellas con muchas y diversas categorías, hay una enorme cantidad de unidades lo que hace que el juego sea muy variado, también los mapas son a gran esacala para permitir que se hagan grandes operaciones y para que se den lugar a muchos sucesos a la vez.
¿Te ha sido útil este análisis? No Divertido
A 163 de 170 personas (96%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
782.7 h registradas
Publicado el 16 de noviembre de 2015
I am not a good reviewer, but since I clocked in so many hours of Gameplay into that title, I try my best to tell you, why I would recommend this title.

The amount of units is astonishing, Over 1000 "different" units can be choosen in your decks. Many different nations are avaibable and these use their representing units of the "cold war era". You build decks with a set of "cards", which are the units you are using, showing you their stats and quirks. I probably took the most time of the game in building said decks, trying to achieve the best outcome of my units. There are no "best"-decks just better ones, but even these don't always succeed, because of the different playstyles you can use.

I advice every newcomer to play either the campain or skirmish at the start. The Multiplayer-community can be toxic at times, so watch out. Many people are helpful, but some aren't, don't get yourself overly upset about that. I also advice to watch some youtube-videos of let's play, to get a feeling how that game actually plays, it may not be your liking. Read guides and ask many questions, until you get the grip of the game.

Even deckbuilding can be very complicated at first, but ask around in the forum, or other players (like me) what to use or what not to use.

The game is extremly fun when you got good teammates to play with. Even Solo it has its good moments.

All in all a good title to sink in many hours either building decks or playing around (or for some just chatting in the wargame-chat). Very good value if you can grab it in the next sale. I would even pay the full price (again), consindering the hours I clocked in.

Thanks for reading!
¿Te ha sido útil este análisis? No Divertido
A 114 de 125 personas (91%) les ha sido útil este análisis
127 personas han encontrado divertido este análisis
47.9 h registradas
Publicado el 23 de enero
>set up hundreds of malnourished Chinese conscripts in forest to ambush US infantry transports
>they drive by, get hit by RPGs and small arms
>their infantry dismounts and starts beating back my conscripts, who've taken out a few Abrams tanks at this point
>the conscripts are out of RPG ammo and are being picked off
>call in bomber to drop 3000 kg bomb on everything
>obliterates entire enemy column and my own conscripts
10/10 chinese army simulator
¿Te ha sido útil este análisis? No Divertido
A 100 de 111 personas (90%) les ha sido útil este análisis
96 personas han encontrado divertido este análisis
28.4 h registradas
Publicado el 22 de diciembre de 2015
reading the wargame chat is almost a game in itself
¿Te ha sido útil este análisis? No Divertido
A 53 de 61 personas (87%) les ha sido útil este análisis
53 personas han encontrado divertido este análisis
239.7 h registradas
Publicado el 9 de febrero
>make a US deck
>goes on multiplayer
>multiplayer is very active
>find a server to join
>found a 2v2 server
>my partner is playing with a britain deck
>my enemies are NK & russia
>gg
>we spam helis
>they spam smerches (artillary)
>they have no AA at all
>invested entire income on artillary/special forces/tanks
>we spam a buch of navy
>we destroy their entire costal defences
>they call us noobs
>i call out a nighhawk
>bomb their entire arty possition
>they ban me from their 2v2 server
best game ever 10.1/10
¿Te ha sido útil este análisis? No Divertido