¡La nueva referencia de la estrategia en tiempo real! ¡Más largo, más variado y más espectacular que nunca, Wargame Red Dragon te sumerge en un conflicto a gran escala donde las fuerzas occidentales se enfrentan al bloque comunista!
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Fecha de lanzamiento: 17 de abr. 2014

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Incluye 3 artículos: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

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"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
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Actualizaciones recientes Ver todos (36)

13 de febrero

Patch v610 is now available on Linux too

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.

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12 de febrero

New patch (v610) for Windows & Mac

Patchlog v610:

New coalitions (LANDJUT and NORAD) were not taken into account ingame, thus not granting permission to use prototypes and not even showing up in the lobby.
All of this is fixed with this patch.
Linux version will get this fix as soon as possible.

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Acerca de este juego

¡La nueva referencia de la estrategia en tiempo real!

¡Más largo, más variado y más espectacular que nunca, Wargame Red Dragon te sumerge en un conflicto a gran escala donde las fuerzas occidentales se enfrentan al bloque comunista!

1991: los dos bloques se enfrentan en un nuevo escenario bélico, Asia, junto a varios países más: Japón, China, Corea del Norte, Corea del Sur, Australia y Nueva Zelanda.

¡Controla los recursos militares de las 17 naciones implicadas y selecciona tus fuerzas de combate de entre más de 1450 unidades que reproducen las originales hasta el más mínimo detalle! Dirige tanques, aviones, helicópteros y, por primera vez, buques de guerra y unidades anfibias, en batallas intensas de una profundidad táctica jamás vista. Domina el relieve de campos de batalla variados e hiperrealistas, toma el control de las nuevas zonas marítimas y reescribe la historia en un conflicto dirigido y diseñado con un nivel de detalle asombroso en los estudios de Eugen Systems.

Wargame Red Dragon es apasionante tanto en modo individual, gracias a su nuevo sistema de campaña dinámica, como en su gigantesco modo multijugador, en el que pueden enfrentarse hasta 20 jugadores a la vez.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
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71.4 h registradas
Publicado: 27 de diciembre de 2014
Juego de Estrategia con mayor numero de unidades de la historia!!
Tiene una curva de dificultad elevada pero se acaba solventando con calma, ademas puedes jugar con Best Korea.
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110.5 h registradas
Publicado: 16 de enero
Its a really good game, i have a lot of fun when i play.
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A 4 de 6 personas (67%) les ha sido útil este análisis
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27.0 h registradas
Publicado: 11 de febrero
it needs a lot of new ships
like:
landing crafts
aircraft carriers
battleships
submarines
frigates
corbetes, etc
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20.7 h registradas
Publicado: 6 de enero
En tres palabras: ES LA POLLA.
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45.8 h registradas
Publicado: 7 de diciembre de 2014
Wasted all of my planes trying to drop Australian napalm on a Chinese UAZ-469 11/10
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Publicado: 11 de febrero
The Game
The premise of the game is to play on Korean War, and for conflict between Western bloc and Eastern bloc on East Asia. The primary addition of this release is naval warfare, instead of just air and land battle that has been covered in previous series. This release will also (realistically) adds new units to all nations, as years shift to 1990 era. Like in previous series, Wargame series focus on "combined-arms" approach, where tactics and strategies are required, as just simply roll out your best tanks will only see them turned into scraps in a space of few minutes. Like in Wargame series, there are no base building, the only building you would have is the FOB (Forward Operating Base).

Before the battle, you are given option to compose a "deck" of units. Each unit have limitations and advantages. For example, you could bring out newest US armor, the US M1A2 Abrams, but you could only field 2 of them in the battle, and it costs a lot. Or you could bring out M8 AGS tank, it is weaker than Abrams, but you could field more of them, and is more cheaper. You could also set the focus and the theme of your deck. You could focus your deck on Soviet Union units, where you could only field Soviet Union units but be able to field prototype Soviet Union units. You could also focus on the type of your deck. For example, you could focus your deck theme on "Airborne", where you get bonus of deployment to helicopters and aircrafts, but may not be able to field some type of units.

The battles are fought in standard RTS mode. The game uses "true line-of-sight" where trees and buildings could block your vision and your firing solution, creating tactics to hide in the forest, hide in urban areas, etc. Because of this feature, scouting before advancing is really important, so that your tanks did not run into enemy soldiers with anti-tank weapons, or small vehicles with anti-tank missiles. As usual, tanks are the king of open field battles, where their guns and armours could be really beneficial. In the urban areas, it is the areas where infantry and special forces, like SPESTNAZ and Green Beret shine. Aircrafts are fast, but can be shot down by SAMs if they are not careful. Some aircrafts have better counter-measures than the others, allowing greater risk to be taken. On the other hand, careless SAM, who kept their radar on at all times, will also falls prey to SEAD (Suppresion of Enemy Aircraft Defenses) aircrafts, who uses the radar electromagnetic pulse to target the SAM system.

Observations
Important gameplay features and observations:

Complex Games
As outlined above, tactics, mixed arms approach, and fluid tactics are required. There are no units that are truly superior, each unit have weakness that could be exploited. Even in some circumstances, units that usually can't defeat other units could do that. Helicopters could wreak havoc on tanks that are open terrain, but if the helicopter gets close to a tank without detecting the tank, the machine guns on tank could do shot down a helicopter.

Lots of Units
This is quite clear. Each nation is unique, each faction is unique. For example, as historically accurate, the Scandinavian nation don't possess much armor, but possess a lot of mechanized units. US and Soviet Union, as superpowers, have extensive choice of units. The Soviets, as their armor tactic, is focusing on superior armor and ability of their armor to destroy other armor, hence a lot of Soviet units and tanks could fire anti tank missiles. On the other hand, focus their armor strategies on mobility, thus US tanks have better stabilizers to better fire on the move. Soviet choppers are focusing on gunship choppers like the Hind that can mete out huge punishment and took a lot of damage without failing. The US choppers on the other hand focus on mobility, optics, and more accurate AT missile. Each nation have unique units, each nation have different tactics.

Naval Warfare
The naval warfare, on the other hand, have some limitation on units. All naval units on this game is not tied into a particular nation. For example, the US could use a Kongo-class ship, which is obviously not a US ship but a Japanese ship. In some maps, there could be naval and land-air warfare, but there are some exclusive maps that only allows naval and air units. Naval battles are fought with anti-ship missiles, that could be launched by smaller crafts, helicopters, ships, and aircrafts. Interestingly, bigger ships have CIWS to stop missile, thus modern ships that have modern CIWS like Russian ships need to be overwhelmed with missiles.

Multiplayer
There is nothing special in the multiplayer. I find it interesting, you could play in 10v10 map. There are people who despises newbies, though they are usual but I find them in bigger numbers in this game. Though honestly, most of the "newbie-haters" hates newbies because newbies sometimes don't want to listen. Most of the newbies mistake in this game are using too much artilleries, consuming a lot of team supplies (it is limited) and uses aircrafts without thinking.

Look and Feel
The unit looks great, sound great. The maps theme of South Korean and East Asia are great, but we do need maps that represent Europe, as in previous games. The units are richly detailed, a very distinctive. You could find out subtle differences in M11P and M1A1 Abrams. Same tanks, different series. If you compare distinctively different units, like T-90 to T-55, you would see clear differences.

Final Verdict
A great game that should be played for all RTS lovers.
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73.3 h registradas
Publicado: 19 de febrero
I HAVE SUDDENLY CLIMBED THE STEEPEST LEARNING CURVE IN MY LIFE! SO MANY UNITS SO LITTLE SLOTS.

1/0 not disappointed
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A 39 de 51 personas (76%) les ha sido útil este análisis
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20.4 h registradas
Publicado: 9 de febrero
France can win a battle.

10/10 would french again
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Publicado: 20 de diciembre de 2014
Wargame: Red Dragon

Tl:dr (see bottom)

This game is a must have for all who love Commanding units of different capabilities and stengths.
You have a selection of nations to pick from two side, Allies and Pact.
Mind you that this is not a World War I or World War II game, this game is pretty much modern warfare just before the 21st century. So you have automatic weapons, modern tanks like the M1A1ABRAMS United States modern MBT.
As a continuation of Wargame: Airland Battle you now have control over ships except submarines, command ships, support ships, patrol boats, amphibious crafts, maps are now more coastal and or affected by rivers and or lakes.
Which means you're able to have vehicles or tanks that are amphibious. Also there are more advanced Military air units with more advanced weaponry at their disposal than in Wargame: Airland Battle.

This game is a very huge improvement to the Old versions of Wargame, alot of new additional units ranging from Special forces to Artillery (that are now very devastating as in Wargame:European Escalation). You can call in Naval units. There are a few bugs especially the small bridges at the flanks of big maps that can be fixed, but overall and generally speaking this game is has been a satisfying experience to participate in, despite the difference in skill level and awareness that can be taken by playing with diverse players you meet online it's been fun, and now still playing after months of release. You can make your own deck of hundreds of units ranging from almost all major and minor existing states around the globe e.g USA, USSR(old soviet union of russia), China, North Korea, South Korea, Japan.
Ever since the release of the game there has been hundreds of updates and everytime new units and new modifications has been done and bugs fixed, a very active developing team that responds to user's complaint of bugs and unbalanced units, new units have been added from time to time, and all downloadable content are free of charge once you paid for the game.

Also a new addition is the specialization in the game, where you can specialise and make a deck that is dedicated to your playstyle; for example you can choose to be a support general, in which you would be exempt from using the more advanced tanks and elite infantry, but you get to field more numbers and more experienced artillery units with an additional boost on logistics which makes you a very supportive player that assists your team on support which means long range attacks with artillery and the same time you can call in more volumes of logistical supply units to assist your allies in the frontlines.
This is also just one of the specializations you can pick. you have Airborne, Mechanized, Armored, Marines, Navy, Mechanized. With another additional option to pick the periods that limit the availability of units to be used, a 1985 or 1980, which allows you to play with older units with an added feature with the naval units!
So much options and startegical avenues that you can experiment with without contraints that most developers forget in their games.

Now the badside from this good developing team is that they decided to trash this and go to Act of Aggression which is totally going to be a failure because they can't compete with Bilzzard's Starcraft II. They were working on this wonderfull project Wargame with large battlefield which provided tactical creativity. But since EE the team has gone from Exciting to boring by bringing in repetitive and without adding new features with new abilities like rappling or do something more with what they have and improving on their game. The Terrain is still static and no change whatsoever, the earth and the mountains don't have other functions than blocking sight and provide high ground, artillery rounds can still go through mountains, Forests and trees don't burn out after napalm strike, no forest fires >_>. Pilots from planes don't eject from they aircraft. No rescue boats or life boats on cruisers or battleships. Some units with obvious differences have same price for deployment.

However in conclusion this game is a very huge improvement to the Old versions of Wargames but lacks in adding more features and new units who do new things, especially when Seal/UDT special forces equivalent can't even dive and have explosives to plant on enemy locations is not present even after the third game, it becomes repetitive because of the lack of new abilities that should be present. But aside from the lack of a full step forward the game itself is not horribly mundane, but does quite get to that when maps and the terrain and again units can't do more than what they actually could in reality. (hint try to add more features to what you already have). But to all strategy gamers if you haven't played this game you're missing out alot on a breakthrough on Real Time Strategy games but allas it seems the developers have lost creativity and gone to more mundane and StarCraft II genres with base buildings with spam like Supreme Commander. Its a pity this game has so much potential to be fluid in both gameplay and strategy that I can even name a few things, that they would use this engine to make a traditional medieval or ancient warfare with swords and arrows, and maybe even add cities for siege and what not. Its truely astonishing how its not being done.

The Good points

- Replayability YES
- Online Very much an active Community - again a knock out playing with friends or a dedicated gaming team
- Maintainence Developers keep a very close eye on servers and bugs aswells as adding content at free of charge. (currently I think the only game developers who do that!)
- I don't know why some people own the game buy don't play it, but this game is absolutely a awesome game, you have free reign on how you approach the battlefied; either by an airassault (helicopter launch) or go conventional land or even more interesting naval approach.

The Cons

- tanks and other vehicles face automatically and persistently towards the direction that they insist on disobeying the player's command such flaw such embarassment!
- limited maps
- old maps from EE and AB are not reused
- unit pricing between pact and nato are more advantageous towards nato especially tanks
- no new features only new units but no added abilities.
- sniper units of two men are priced as a ten man recon special forces just because the sniper unit has exceptional stealth which isn't even that exceptional to be honest.
- some elite units like Delta force and the LiJian have verty poor anti tank skills eventhough they are Special Forces <__<.
- no penalty for leaving game.
- tutorial is inadequate for many new players to understand units capabilites.
- units like UDT/Seals or other proffesional diving units are not able to dive under water.
- no submarines
- limited in choosing armored personnel carrier by air or land.
- no paradroping/parachuting from planes eventhough you have paratroopers in the game.
- no tactical nukes or bombs
- no female officers no chicks.
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A 17 de 20 personas (85%) les ha sido útil este análisis
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266.4 h registradas
Publicado: 18 de enero
Wargame: Red Dragon (AKA Chatgame) is a military technology debate forum where players actively debate on the topic of whether one country makes a better/more-efficient/practical/overpriced piece of war machinery than another. It never ends, nobody ever gives ground, nobodys' views change, and essential nothing is accomplished other than wasting eachothers' time. Endless gameplay.
10/10[/h1]
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A 43 de 67 personas (64%) les ha sido útil este análisis
22.1 h registradas
Publicado: 6 de diciembre de 2014
No matter how many hours you put into this game, everybody is still better than you.

6/12 - Rotten Bannanas

Edit: I have been getting some serious life threats due to this review.

glaDes 24 Feb @ 9:37am
Im sorry if i'm good at stratergy games. I bet you suck just as much at starcraft ♥♥♥♥♥. So don't go and write a review on something you kinow ♥♥♥♥ all about.
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4.2 h registradas
Publicado: 13 de febrero
The fact that I can play as North Korea pretty much makes this game a 10/10
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25.8 h registradas
Publicado: 30 de noviembre de 2014
I don't get it.
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A 12 de 13 personas (92%) les ha sido útil este análisis
212.8 h registradas
Publicado: 5 de diciembre de 2014
I love the concept of Real Time Strategy games, but am too damned old to play StarCraft or any RTS that comes close to the APM needed to keep up. Wargame delivers a beautiful RTS, at a pace I can keep up with, using units that I grew up reading about as a Cold War kid. What more could I ask for?

The learning curve is a little on the steep side, and there is definitely room for improvement on the interface front (selecting units, looking at the status of things, etc) but these are all aspects that you get used to with time. Are you on the edge of considering a purchase? Just buy it, you won't regret it, *if* you heed this one piece of advice:

Learn how to use your recon units first and foremost. Most people get frustrated because they never see the enemy before their units start to die. This is because they can't see the enemy, because they're not using their Recon units appropriately. Playing recon takes a little getting used to, but once you have it down, it opens up the rest of the game.
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0.5 h registradas
Publicado: 10 de febrero
Margaret Thatcher Simulator.
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25.4 h registradas
Publicado: 27 de febrero
Positives:
- Every unit is based off a real counterpart and they seem very accurate and realistic
- Thousands of units to choose from so there is a huge amount of replayability
- Great fun with friends

Negatives:
- Small and typically immature multiplayer community
- AI is extremely overpowered (Even on the weakest difficulty levels)
- Extremely difficult to get into and certainly not for everyone
- The amount of units can also be classed as a negative considering they all are different and its difficult to understand what each of their special abilities are at first
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262.5 h registradas
Publicado: 10 de febrero
I played this game once and it was awful.
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A 4 de 4 personas (100%) les ha sido útil este análisis
131.4 h registradas
Publicado: 10 de febrero
best RTS ever
but I payed 40 $ :'( and should wait to pay 10$ now :v
what ever
buy it cause it's great
and ... USA and nato units are in somme how always winners -_- and that's make it harder for soviet players like me
but the game is great
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42.1 h registradas
Publicado: 17 de marzo
Welcome to Wargame.
This is one of the best RTS Games out there that has a mixed community and devs that actually care about the game (Free DLC Woot) In this game you will fight for a nation of your choice by creating decks, since I have mention decks I am gonna start on decks.
Decks are a highlight of this game, you will either spend more time in the chat room or making decks than playing the actual game. You can spend hours crafting decks just to learn you forgot to put in AA and get obliberated by bombers or you lack armour support. (Cough Norway Cough) A Deck in wargame is a unit selector were you pick the units you want and your style of play style, so airborne for the person who likes airborne etc.
Up next is the maps in this game.
The Maps in Wargame Red Dragon are massive, battles will rage on for ever unless you lose your command zone to bring in units, the maps can vary from a jungle hell hole to a island in the middle of the map that you have to conquer or a map that has several bridges as chokepoints or finally, an Urban deathmatch. There is also navy only maps were battleships and all will slug it out with each other.
Next is the brand new feature of Naval Warfare!!!
The naval warfare is an anchor weighing this game down since it is mainly, how many ships you can blob together and rush towards your enemy and missiles will always get intercepted by flares so anti ship planes are litreally useless, the naval warfare though can have some intense moments in it and it just looks beautiful.
Now we are gonna go onto Graphics.
The Graphics in this game are gorgeous, its one of those few games that balances Graphics with Gameplay making for a superb experience, the maps are so lovingly detailed from watching a missile go towards its target to blades of grass sweeping in the wind or been crushed by a tank or watching the Earth be charred by your bombs and Napalm, also looking at the reflections from your ships on the water.
The community though is a mixed bag to be honest.
The community has given this name the unoffical nickname, Chatgame Red Dragon due to you been on the chat more than playing the actual game, the chat will always descend into one of these discussions:
World Domination
Glorious Leader Kim Jong Un
Polotics
Australian attack Hamsters
Going Topless Fishing with Lord Putin
Things going boom
Communism
Capitalism
Why there is no India or Pakistan faction in this game
Toasters
Why we all trust the VAB
Why the Nighthawk is powered by fairy dust and lucky charms
Why some unit is OP
Why there are no Dragons in this game
That gives you an idea of what the community is like, we are mainly humorus, helpful, no spammers and all, but then there is the darkside, that is filled with racists and spammers, thankfully there is the mighty mute button. You can also 1 to 1 chat with people so you don't spam the chat with help.
Now this game also has a steep learning curve, if your good at the singleplayer campaigns (Trust me the Dynamic Campaigns are better than ALB's) you will normally get your ♥♥♥♥ kicked in Multiplayer or get kicked from the server for been crap. In skirmish against bots though, the AI will probally cheat but teaches you some things like why recon is vital etc.
Overall a superb game with such wonderful attention to detail with caring devs and a great community only let down by the awful Navy Combat.
This game gets a 9 from Hen
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2.2 h registradas
Publicado: 19 de abril
This game is like Arma and Ruse having a baby.

Pros: Everything
Cons: No Terrorists (like isis or al qaeda)
No RED DRAGONS!
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