The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Recenzje użytkowników: Bardzo pozytywne (4,021)
Data wydania: 17 Kwi, 2014

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Kup Wargame: Red Dragon

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Kup Wargame Franchise Pack

Zestaw 3 produktów: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

Rekomendowane przez kuratorów

"Wargame: Red Dragon is bigger and more impressive than ever, but its poor naval combat is an anchor weighing it down."
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Najnowsze aktualizacje Wyświetl wszystkie (38)

10 lipca

POLL: NEW MAPS FOR RED DRAGON.

In order to accede to one of Red Dragon's community’s main request, Eugen Systems has decided to add new maps to the game.

And since many among you have been lobbying for the porting of European Escalation or AirLand Battle classic maps to the new installment, we have decided to organize a poll to let you vote for your favorite ones.

The most popular will be redone, with Asian assets, and included to Red Dragon.

Read more here:
http://aoa.eugensystems.com/poll-bringing-new-maps-red-dragon/

Komentarzy: 88 Więcej

1 czerwca

WARGAME FRANCHISE PACK on sale on Steam today!

For the next 30 hours, you can get all three Wargame instalments for 12,49€.
http://store.steampowered.com/sub/45320/

Don't miss it! :)

Komentarzy: 12 Więcej

O tej grze

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimum:
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Pomocne recenzje klientów
23 z 24 osób (96%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
386.1 godz. łącznie
Zamieszczono: 23 marca
Wpie**ol z morza, lądu i powietrza
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
489.2 godz. łącznie
Zamieszczono: 18 marca
Trudno jest nie polecić Wargame: Red Dragon wszystkim fanom strategicznego grania, także tym, którzy od rozgrywki w czasie rzeczywistym zwykle stronią. Wargame to nie jest zwykły RTS. To gra realistyczna, gdzie wygrywają lepsi taktycy i lepsi planiści, a nie dzieciaki, które potrafią klikać tysiące razy na minutę. I na dodatek gra jest też bardzo ładna, jeśli ktoś zniży się do tego, by obserwować jednostki z bliska, zamiast jak każdy porządny strateg korzystać z widoku, który pozwala ogarnąć całe pole bitwy. Ogólnie rzecz biorąc, za tę cenę Wargame: Red Dragon to niezła okazja. Nic tylko brać i grać.

Czym jest Wargame: Red Dragon? To strategia czasu rzeczywistego osadzona w realiach konfliktu zbrojnego z czasów schyłku Zimnej Wojny. W latach 80. ubiegłego wieku poza interwencją ZSRR w Afganistanie oraz wojną między Irakiem i Iranem żadnych większych konfliktów nie było... ale trzeba pamiętać, że to właśnie wtedy uzbrojone po zęby armie NATO i Układu Warszawskiego stały u szczytu swej potęgi. Gry z serii Wargame sięgają po alternatywną historię i pozwalają nam wziąć udział w wojnach, które wtedy mogły wybuchnąć. Pierwsza część pozwalała nam walczyć w Europie Środkowej, druga zajmowała się Skandynawią, ale dopiero trzecia odchodzi od konfliktu NATO i Układu w stronę większej egzotyki.
Same bitwy rozgrywane są już według zasad strategii czasu rzeczywistego, z nurtu gier realistycznych, czyli tych, w których nie ma żadnego budowania bazy, czy też zbierania surowców do produkcji jednostek.
Nasze siły możemy wzmacniać w trakcie bitwy, bowiem dodatkowe jednostki można zamawiać, jeśli tylko mamy wystarczająco wiele odpowiednich punktów. Wróg oczywiście także może się wzmacniać i uzupełniać straty, a starcie wygrywa ta strona, która albo przejmie kontrolę nad mapą, albo też zada przeciwnikowi wystarczająco wiele strat, by złamać jego morale i zmusić do odwrotu. Wargame nie przypomina pod tym względem innych RTSów, tak samo, jak różni się od nich także postawieniem na realistyczne odwzorowanie sprzętu bojowego i jego możliwości. Dzięki temu gry z tej serii są bardzo charakterystyczne... i do tego bardzo dobre, bo ich unikalny styl rozgrywki bardzo dobrze się sprawdza. A teraz, w Wargame: Red Dragon, nawet lepiej niż poprzednio, także dzięki dodaniu bardzo ważnego usprawnienia, jakim jest możliwość spowalniania i przyspieszania tempa gry.
Poprzednie Wargame, AirLand Battle, wprowadziło do rozgrywki siły lotnicze, całkowicie zmieniając dynamikę i krajobraz pola bitwy. Red Dragon miał uczynić krok dalej i jeszcze bardziej odmienić grę za pomocą sił morskich. I rzeczywiście, marynarka, czyli okręty z przyległościami, takimi jak desanty i piechota morska, pojawiają się w grze, ale nie są w stanie zrobić takiego wrażenia, jak lotnictwo z AirLand Battle. Dzięki tej nowości można planować bardziej elastyczne i dalekosiężne działania strategiczne, to prawda, bo możliwość desantu w dowolnym nadmorskim sektorze zmienia całkowicie sytuację. Ale okręty jako takie w bitwach zbytnio się nie sprawdzają, gdyż ich zachowanie jest w dużym stopniu nieprzewidywalne - SI zarządzająca flotą bywa kapryśna i choć dysponuje wielkim potencjałem bojowym, to czasem go marnuje lub w ogóle z niego nie korzysta. Okręty bywają także niezniszczalne lub przeciwnie, giną od pierwszego kuksańca, co sprawia, że inwestowanie w nie jest ryzykowne. Na szczęście zwykle można zastąpić je lotnictwem lub wojskami lądowymi, które niezawodnie zrobią to, co trzeba.


+ mocny tryb singlowy z ciekawymi kampaniami
+ w końcu regulacja tempa gry
+ duży, różnorodny tryb multi
+ realizm i autentyzm historycznego sprzętu
- flota wymaga jeszcze poprawek
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
132.4 godz. łącznie
Zamieszczono: 25 lipca
Bardzo fajna gra o ile posiadasz cierpliwosc, zeby sie w nia nauczyc grac. :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
35 z 45 osób (78%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.7 godz. łącznie
Zamieszczono: 7 czerwca
Got called noob and told to uninstall on every multiplayer game I entered.
Czy ta recenzja była pomocna? Tak Nie Zabawna
209 z 353 osób (59%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
140.1 godz. łącznie
Zamieszczono: 29 maja
The first Wargames was pretty awesome, totally new. The second Wargames introduced some interesting stuff, but really could be best described as "now with airplanes!"

Red Dragon of all the series is least functional. It had a half-hearted "navy" layer added that was so comically broken that it was more or less left unchanged after it was terminally broken in the beta. There's such a lack of focus, while there's thousands of units, only maybe a few dozen are actually relevant, and frequently they're represented by marginal quality models clearly done by the lowest bidder. Worse, the developer itself refuses to change models that are 100% wrong, or entirely substandard quality because someone on their forums hurt their feelings once.

Please note the last statement is entirely 100% true. They call the no-updated-models thing the "UGBEAR" policy after said poster.

In terms of gameplay it goes more or less like the following:

1. Single Player:

Terrible. It's your more or less bog standard skirmish maps arrayed in a sequence, with a tissue paper thin "strategic" level. The AI is frankly too ♥♥♥♥♥ to do anything but "drive towards things!" which it will do with gusto. The key to any mission is successfully destroying whatever blob the AI has summoned forth before it destroys whatever much smaller blob you were allocated for the mission is destroyed.

Then pair this with some really stupid choices in terms of campaign design (Fact: Did you know South Korea's defense hinges on French and German intervention?), and just how many damned times you'll fight on the same map, doing the same thing, with the same units against the same total lack of objectives except "DESTOY TANKS," and it's really quite telling how few folks play singleplayer more than a few missions.

Which is rather a shame, the campaigns in the first Wargame were quite well put together, challenging missions with a wide variety of objectives and terrain.

Additional caveats:

a. This is the least Asian game to be set in Asia since video games were made. You basically have two terrain types, Europe with Pagodas, or the American Southwest with Pagodas. These two terrain types represent everything from the Russian far-east, to Tokyo.

b. Again, despite being a game oriented on events in Asia, most of the effort went into making the European countries in game larger and more full of weirdo stuff that never actually reached service. The Asian factions, the ones that you would think would command some attention in a game called "Red Dragon" are very poorly realized and hardly worth playing. The Chinese forces are a curious mix of equipment China never had, and total exclusion of several key systems they used extensively, the Anzac formations are pure crap, and the North Korean force, which arguably are pretty central to a game that spends so much time in Korea are....terrible. Not gameplay terrible, but poorly researched, poorly realized, and ultimately best skipped.

2. Multiplayer

The best way to describe it is whatever broken cheesy tactic of the month on a loop. MRLS type rockets are powerful this week? STANDBY FOR ROCKET SWARMS ALL MATCH AND NOTHING ELSE. Super-cheap planes spammed out? It's going to be raining planes for a few days. Somehow crappy bottom tier infantry becomes way too cost effective? Waves of mans for forever.

You'll note a recoccuring theme. It's not even like "the heavy tank shuffle!" or some other weird tactic just works really well. From the first Wargame, to the last most of your games start with a spammy spam rush or artillery spam and end with same.

It's all right if you're playing with a friend, or folks you know aren't douches. But public matches are an exercise in pulling your own teeth out.

Which ties into a few subtopics on multiplayer:

a. There's only a handful of "good" maps, which is to say, ones that are not broken/unbalanced etc. And you'll play on all those maps within the first day of playing the game more than once. It gets old, fast.

b. Many of the maps are...boring. Like imagine a flat open field. Put a river through it. Add some trees. CONGRATS! I just described several of the maps you'll be playing on.

3. Eugen is a terrible company.

Here's things they do okay:

+You do not have to pay for any of their DLC.
+Wargames EE was pretty good!
+As far as I can tell, none of them are terrorists.

Here's things that make them marginal

-They do not deliver on promised features, and then lie/have really bad excuses why it's your fault those features do not exist. Examples:
a. Red Dragon was promised to have sufficent ships to fully flesh out the smaller combatants of all the factions that had Navies. This is several times over not the case. If you want to play Naval stuff (which you shouldn't do anyway because its pretty terrible), as NATO your force is an all nations dreamteam of Japanese, French....and really skip the American and British stuff because it's not like either of those countries had Navies anyway (and are represented by a bad frigate and a not really used in number missile boat, and a terrible frigate respectively).
b. A map pack was promised with the last major patch. It was claimed the maps were being withheld because...well either to give the dev team more time to work on fixing a HUGE exploit that went more or less un-fixed for a month or so, or because we're sinners and don't deserve maps I guess? Either way the maps have never showed up, and asking about them on the game's forums will get you either banned, or at the least the thread locked without comment.
c. Think of it like this. You know those Twilight Zone episodes, where the guy finds a Genie in a lamp, and he gets his wishes, but the wishes are some jacked up terrible version of what he wished for? That's Eugen in a nutshell. Folks who played mostly US forces were concerned that oddly enough, despite the USAF being the largest air force in the world, is having some major issues with air to air combat. Eugen's fix to this was to add in the PATRIOT missile system, which did not fix the US's lackluster air to air capabilities, but did totally break the rest of the air force part of the game as now there was a SAM site that could shoot down things over half the map. Broken part broken, and new game breaking element added in for giggles.

-Their community manager is pretty much the biggest troll on their forums. You have a problem with how things are balanced? Honhonhon, you watch too many movies. You say something unkind about France? He's going to be insulting as he can get away with, and then get you banned if you say so much as anything but stating a devout love of froglegs and terrible movies full of ennui.

- Things stay broken for reasons known only to God. You can shoot down helicopters in this game with artillery. Like seriously, here's Mr. Helicopter hovering along, and OH NO INDIRECT FIRE! helicopter is dead. This is stupid. This is also the reality of the game since the first one. This has never been fixed, or addressed. This is also but one of several brokey broke features that have remained with Wargames since 2011 or so. You get some vague answer about "the engine cannot handle it" but that's a bit like saying the Ford Pinto is designed in a way that causes it to catch fire, so drive safe! vs fixing it when you make a new one.

I really could go on. I'm still annoyed enough when I see this game on my list though to finally write this review. This really is not the game for you. If you want a good RTS, there's plenty of better ones out there. If you want a good cold war game? God avoid this mess, it's pretty much like if Tom Clancy was french and mildly mentally handicapped version of the cold war. If you want realism, this game is just as much not for you.

Perhaps you could instead try a nice game of chess?
Czy ta recenzja była pomocna? Tak Nie Zabawna