The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (159) - 86% z 159 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (5,555) - 87% z 5,555 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 17 Kwi, 2014

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Kup Wargame: Red Dragon

Pakiety zawierające tę grę

Kup Wargame Franchise Pack

Zestaw 3 produktów: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

Najnowsze aktualizacje Wyświetl wszystkie (42)

16 lutego

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

NEW MAPS:
... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row


MAP CHANGES :
Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.

BALANCE:

GENERiC:
- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

INF:
- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

RECO:
- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

SUPPORT:
- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

TANKS:
- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

VEHICLES:
- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

HELO:
- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

PLANES:
- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

Komentarzy: 71 Więcej

O tej grze

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Procesor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Pamięć: 2048 MB RAM
    • Karta graficzna: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
    • Karta dźwiękowa: DIRECTX 9 COMPATIBLE
    • Dodatkowe uwagi: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    Minimalne:
    • System operacyjny: MAC OS X 10.7
    • Procesor: INTEL CORE 2 DUO 2.4 GHZ
    • Pamięć: 2048 MB RAM
    • Karta graficzna: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
    • Dodatkowe uwagi: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimalne:
    • System operacyjny: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Procesor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Pamięć: 2048 MB RAM
    • Karta graficzna: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 20 GB dostępnej przestrzeni
    • Dodatkowe uwagi: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Bardzo pozytywne (159)
Ogółem:
Bardzo pozytywne (5,555)
Niedawno opublikowane
holtr
( 91.2 godz. łącznie )
Zamieszczono: 24 lipca
you need learn many game mechanics and tactics in these game, if you wanna to play multiplayer, or you will have win loose ratio 11, like me and nobody want me in team :)
game is hard in single too
Przydatne? Tak Nie Zabawna
Hunter7541
( 268.2 godz. łącznie )
Zamieszczono: 23 lipca
Wargame Red Dragon is one the best RTS games i have played in the past few years, this game is perfect for amature RTS players and Veterans as well. the average players can seach for guides that the community has made, and the veterans can enjoy the Micro possibilities that the gamea allows you to make. You can play everything, from Big scale 10v10 battles to super tactical low income fight, really can't recommend this game enough. Besides, if even you don't like RTS you can spend some good hours just reading the marveulous place that is the battle chat, you can talk about everything betwen mechahitler to the illuminatti.
10/10
15/11 with battlechat
Przydatne? Tak Nie Zabawna
Bebchuk
( 11.9 godz. łącznie )
Zamieszczono: 20 lipca
Trzeba być pojebanym w głowe żeby zapłacić za to ♥♥♥♥♥♥ 200zł.

Więc zacznijmy.
Serwery gry powoli padają, nawet grając na jebanym singlu wszystkie pojazdy, czas w grze itp zastygają w miejscu aby po kilkunastu sekundach się odwiesić i zostać rozjebanym bo boty przeciwnika się nie zwiesiły.

Pojazdy po zjechaniu z mostu wjeżdżają pod ziemię i po kilku sekundach wyjeżdżają, mapy są tak zajebiście dopracowane że most leży 20m obok drogi w lesie a czołgi magicznie teleportują się na szosę po wyjechaniu z pod ziemi. Zapomnij o zrespieniu 30+ czołgów, boty są tak zajebiście puste że zawsze jeden z nich stanie na tym jebanym moście i 30 pojazdów powjeżdża w siebie i już nie wyjedzie, a dodając do tego te jebane ścinki człowieka ♥♥♥♥ szczela.

Oczywiście pojazdy takie jak PT-76, BWP'y, BMP'eki itp. które w prawdziwym życiu PŁYWAJĄ w tej obesranej grze również muszą używać mostu. Objeżdżają nawet RZECZKI W LASKACH. Rzeka nie powinna sprawiać również czołgom które w prawdziwym życiu mają możliwości przeprawy po dnie rzeki. Tym bardziej o średnicy jebanego kiosku i głębokości matki dewelopera.

Trawa w tej grze jest większa niż czołgi, gdyby tak postawić się w świecie gry to trawa wielkością przypominała by drzewa a brzozy były by istnymi sekwojami. Skoro ruscy tak podchodzą do drzew to nie dziwię się że tupolew pod Smoleńskiem dzyndzla wypierdolił.

Samoloty - w tej grze są tak niedorobione że latają na pułapie 50m zrzucając bomby. Jakie to w ♥♥♥♥ realistyczne że odrzutowiec lata sobie na 50m i jeszcze mu się silniki nie przepaliły.
Ba, zrzuca bomby na wysokości 50m! Jakim trzeba być niedojebanym, żeby wypuścić takie ♥♥♥♥♥♥ w świat?
Najlepsze jest zachowanie helikopterów i odrzutowców podczas gdy 100m dalej od nich, na ziemi, trafi pocisk od czołgu. Piloci helikoptera są oszołomieni a helikopter po chwili jebnie w ziemie, BA PILOCI ODRZUTOWCA SĄ OSZOŁOMIENI OD JEBANEGO POCISKU KALIBER 120MM KTÓRY TRAFIŁ 100M OD NICH + 50 POD NIMI.

Jeżeli zapłaciłeś za to chujstwo 40€ to ci współczuję, ja wydałem 20zł i boli mnie dupa.
Za 20zł wolał bym już pograć w detektywa Rutkowskiego albo Anti Killera czy inną ociekającą wydzieliną z cipska chujowizną.
Nie tknę tej gry już nigdy nawet patykiem przez zrywkę.

Gra nie jest już nawet aktualizowana, Eugen Systems ocharane lambadziary przez Bułgarski patrol dorobiły się już sprzedając to za 40€.

Gra jeszcze rok temu była zajebista, soundtrack był super, gra trzymała klimat. Obesrane patche wchodzące raz w roku niszczyły powoli tą grę jak głupota mózg deweloperów.
Przydatne? Tak Nie Zabawna
oddlizard
( 35.5 godz. łącznie )
Zamieszczono: 20 lipca
"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
- Sun Tzu
Przydatne? Tak Nie Zabawna
Thommo
( 594.7 godz. łącznie )
Zamieszczono: 20 lipca
Love this game. Always play it. Very repeatable campaign.
I want more!
Przydatne? Tak Nie Zabawna
Nedius Didlianus Flanderinus
( 162.9 godz. łącznie )
Zamieszczono: 19 lipca
Needs a multiplayer campaign like the previous game had. It is what I really wanted from it. Otherwise it is good if you like playing the AI or have the time to get into high-level online play.
Przydatne? Tak Nie Zabawna
madspy
( 207.9 godz. łącznie )
Zamieszczono: 19 lipca
there is /pol/ on a chat in the right, worth the money, and it also comes with this extra game about warfare or something its a pretty good bonus
Przydatne? Tak Nie Zabawna
UFO Reality
( 916.5 godz. łącznie )
Zamieszczono: 19 lipca
One of the best RTS games ever made. Unfortunately the game Devs havent been able to erradicate cheating in the multiplayer. Beware dubious servers that can alter the odds in their favour and some random players who are teamkillers, spies or will spawn a heap of units to be targetted then quit. Also the game can be really bad when your team has a lot of random newbs. The devs never allowed an algorythm to prevent pubstomping.
Przydatne? Tak Nie Zabawna
Grivies_Otter
( 36.5 godz. łącznie )
Zamieszczono: 18 lipca
I suck so hard at this game, but the effects and graphics are just too amazing to be mad about it. The feeling when that MiG takes down your Helicopter in Bullet-Time: Awesome!
Przydatne? Tak Nie Zabawna
Shrekt
( 480.9 godz. łącznie )
Zamieszczono: 18 lipca
Pros:
- Tons of content and free DLC (aside from the newest DLC, which is $6)
- The variety of maps and units keeps the game fun and interesting even with 480hrs of play time.
- Incredible detail just in general.
- Campaign is fun and can be challenging.

Cons:
- Match-making is awful. Most sessions are either in-game, setting up, or debriefing. Of the few that are open, most are nearly empty (you'd wait forever for the required number of players to join and the game to begin). Of the handful of games that have a decent amount of people in the lobby, most of those are almost always on the same 3 or 4 maps.
- Players leave the match as soon as their team starts losing since there are no repercussions for doing so.
- The units of the players that leave are given to another player. If half the team leaves, a single player can have half of their team's units. It's too much for anyone to handle, so guess what? they leave too.
- A single person with a bad connection can slow the entire match down for everyone else.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Niepolecane
1.4 godz. łącznie
Zamieszczono: 26 czerwca
Brak dobrego wprowadzenia w rozgrywke, rozgrywka jest przesadnie skomplikowana (nie mówię ,że gra jest za trudna a raczej zasady, sterowanie jest nieprzejrzyste).Spróbuje to jakoś ogarnąć ale początkujący gracze bedą mieli duże problemy więc powinniście to rozważyć.
Czy ta recenzja była pomocna? Tak Nie Zabawna
177 z 223 osób (79%) uważa, że ta recenzja jest pomocna
Według 79 osób ta recenzja jest zabawna
Polecane
86.1 godz. łącznie
Zamieszczono: 28 czerwca
Produkt otrzymany bezpłatnie
the objective of the game is to teamkill and get the most reports on the official forums
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 24 osób (88%) uważa, że ta recenzja jest pomocna
Według 16 osób ta recenzja jest zabawna
Polecane
201.7 godz. łącznie
Zamieszczono: 1 lipca
1.deploy forces
2.launch rocket barrage from 10 BM-21's
3. charge the enemy with an ungodly amount of T64's and T72's with a bunch of Shilkas
4.???
5.CHEEKI BREEKI IT'S A VICTORY
Czy ta recenzja była pomocna? Tak Nie Zabawna
18 z 21 osób (86%) uważa, że ta recenzja jest pomocna
Według 14 osób ta recenzja jest zabawna
Polecane
52.5 godz. łącznie
Zamieszczono: 30 czerwca
You finally understand why movie stereotype commander sacrifice 20 men instead of one tank

10/10 would send 20 mails to sad mothers again
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
23.2 godz. łącznie
Zamieszczono: 29 czerwca
The best present day RTS out there!
It has advanced models and thrilling battles.
Only if the AI was a bit better it would've gotten a 10/10...
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 4 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
310.1 godz. łącznie
Zamieszczono: 3 lipca
Longtime Wargame player, the desk system in this version is perfect. Naval Warfare is not really up to scratch but its such a small part of the game not to really affect anything too much. Land battles seems much more balanced than previuous versions. Campaign mode is tough but beatable.
Great end to the series if it is.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
Polecane
13.1 godz. łącznie
Zamieszczono: 9 lipca
This game is psycologically draining because I keep on gaining emotional attachment to my own men
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
22.9 godz. łącznie
Zamieszczono: 13 lipca
WARGAME:HOLY♥♥♥♥THEYARESHELLINGMYINFANTRY
Played some games with AI, no big deal i mean they never shell my peeps so i win if i push their anti air.
played online
♥♥♥♥♥♥♥♥♥♥♥♥ STOP SHELLING
♥♥♥♥ THEY HAEV AA GUNS ♥♥♥♥ THEY HAVE TANKS
FUUUUUUCK WHY DID I USE AIRBORNE SQUADS
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
721.2 godz. łącznie
Zamieszczono: 25 czerwca
Summary:
"Wargame: Red Dragon" is a very polished RTS. There's a huge focus on terrain, vision and interaction between unit types, giving the game lots of depth and replayability. It has no base building and the pace is comparably slow, so clicks per minute and reflexes are not that important. Being able to select your personal army compostion from hundreds of units makes it only more addictive.

Technical Execution: It's the third iteration of the game, and it shows.
- The game is very well optimized. Despite huge maps (up to 10v10 players), lots of units and a detailed visualization (tracer fire, explosions, flares,..), the game can be scrolled and zoomed fluidly without ever stuttering (Radeon 7800 on quad core).
- Controls are sleak, especially when considering the scope of the game. Most commanding is done with just three orders: "move quickly" (stick to roads), "move" (and shoot while moving) and "attack" (move and stop to shoot). There are also some more situational one (like "unload" for transports, or "fire position" or "fire smoke" for artillery). Chaining orders adds complexity. But it's easy to learn the shortcuts, and you won't feel like fighting the controls, but focus on the game instead.

Gameplay: Deep but punishing.
- Gameplay is centered around of control of marked capture areas. Control generates points over time, which can be used to buy new units. Depending on game mode, you win either via number of points generated ("Capture") or via points value of stuff killed ("Destruction").
- Vision matters a lot. There's no fog of war, but a vision system (similar to the one in World of Tanks). If an enemy unit is visible is based on line of sight, and the units and terrain involved (units have optics and stealth ratings, which are influenced by cover).
- All units have hard counters. And hard as in "oups, it's gone". Infantry can be bombed in an instant, AA guns shoot helicopters down in seconds, tanks are blown up by anti-tank missiles from helicopters or planes in 1-2 hits. Having the right combination of units near the right place at the right time is crucial. And if you fail to do so, and the opposing player notices, you can be in for some serious steamrolling. If the opposing player manages to get a recon unit close enough to spot your super heavy tank in that tree line, and the ATGM plane takes it out because your air defence is too weak, then you failed. It's mistakes like these that lose games, and not some critical hit rolls or faster clicking on production queues.
- Balancing: Coalitions are well balanced, especially given the number of units in the game. All coalitions can cover the basic stuff needed, but all have a slight weakness in some area. (Which can matter more or less, depending on map.) Most balancing discussions now center around point efficiency, and there are no "you can't counter my unit, you die" one trick ponies.

Community: People love this game, but some are quite toxic.
- The game has a very stable playerbase, and a developer team that cares for the game and listens to feedback.
- There are a lot of very helpful and friendly players that create tutorials, mentor new players in game or give quality advice in the forums (be sure to check out the Wargame Reddit).
- There are also way to many maladjusted. Global ingame chat is a cesspit of trolling, racism and insults. And there are some high level players that smurf or stomp beginners with premade teams. Since the game has no unranked matchmaking, be careful what games you join and check player profiles.
- General adivce: Use the "mute" and "friend" buttons a lot. Building a friends list with people that don't quit or flame will get you lots of invites to good games.

The bad: New player support
- There is no tutorial. You might want to check out some of the tutorial videos on youtube.
- The starter army lists are not good for multiplayer. "General purpose decks" that gives you a fighting chance no matter what are possible. Checking out the newbie deck guide helps a lot.
- There's a lot of unit information, and the presentation doesn't highlight what's important. There are a lot of units, but most of them can be sorted into only a few tiers/categories. Infantry quality for example is determined a lot by their "training" level (Regular, Shock, Elite), and recon unit quality is determined a lot by their "optics" (aim for "very good"). Also getting a feeling for tanks can be hard (80-120 pts are the normal tanks used, 140+pts are very powerful, 50-pts tanks are so weak they won't damage most tanks much). Stuff like that. Once you get a feeling for the unit tiers and roles, the game becomes a lot more clear. No need to learn 1000+ units.

So yeah: The game is a bit niche because it doesn't shy away from being complex. But it is also very solid at what it does. There is a learning curve to get into the game, but things are not as bad as they might look at first glance - also thanks to the great part of the community.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
682.3 godz. łącznie
Zamieszczono: 30 czerwca
Huge learning curve and brutal community. Don't play this game like your other RTS games otherwise you'll get rekt in 10v10 matches. There are tactics in game but you need to understand every units job and just go off on the price and name of the unit. You're better off using cheap infantry with good IFVs than SF units with meh IFVs. Also beware of the redfor ship spam or tank spam in certain maps. Blufor loves to spam jets and helos; wait that's redfor as well. Blufor does love to spam you with f-14s and other high end jets. Armor wise NATO units beat out Warsaw pact units in accuracy and armor for their respective prices. To future buyers there will be three new nations to be added later this year. Those nations are Yugoslavia, Finland both will redfor and Israel for blu. Netherlands is a new nation and with really great unit loadouts. Its ♥♥♥♥♥♥ off the warsaw pact players.


OH BY THE WAY THIS GAME IS FOR FREE WHILE YOU PAY FOR WARCHAT. PROTIP: ASK ABOUT THE F-35. YOU'LL BECOME THE POPULAR GUY IN THE CHAT. EVERYONE WILL GIVE YOU AN OPINION LIKE THEY'RE AN ENGINEER.

666/10 WOULD DERAIL WARCHAT AGAIN.
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