The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
사용자 평가:
최근:
매우 긍정적 (평가 155 개) - 86% of the 155 user reviews in the last 30 days are positive.
전체:
매우 긍정적 (평가 5,558 개) - 이 게임에 대한 사용자 평가 5,558개 중 87% 가 긍정적입니다.
출시 날짜: 2014년 4월 17일

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Wargame: Red Dragon 구매

이 게임이 포함된 패키지

Wargame Franchise Pack 구매

3 가지 포함된 항목들: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

 

최신 업데이트 모두 보기 (42)

2016년 2월 16일

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

NEW MAPS:
... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row


MAP CHANGES :
Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.

BALANCE:

GENERiC:
- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

INF:
- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

RECO:
- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

SUPPORT:
- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

TANKS:
- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

VEHICLES:
- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

HELO:
- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

PLANES:
- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

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게임에 대해

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • 프로세서: AMD/INTEL DUAL-CORE 2.5 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 20 GB 사용 가능 공간
    • 사운드카드: DIRECTX 9 COMPATIBLE
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    최소:
    • 운영체제: MAC OS X 10.7
    • 프로세서: INTEL CORE 2 DUO 2.4 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 20 GB 사용 가능 공간
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    최소:
    • 운영체제: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • 프로세서: AMD/INTEL DUAL-CORE 2.5 GHZ
    • 메모리: 2048 MB RAM
    • 그래픽: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 20 GB 사용 가능 공간
    • 추가 사항: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
고객 평가
Customer Review system updated! Learn more
최근:
매우 긍정적 (평가 155 개)
전체:
매우 긍정적 (평가 5,558 개)
최근 게시됨
OnyxVenator
( 209.5 시간 기록 )
게시 일시: 2016년 7월 25일
Fantastic game whether your into the hard core tactics or just massive Cold War fights. But lets talk about the amazing mini game. Warchat is probobly the best part of any of the 3 games. Getting like 30 people to just go off about something random 10/10.
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SKANKSPANKER
( 0.1 시간 기록 )
게시 일시: 2016년 7월 24일
If you have even the smallest break in your line the AI will put its big black veiny ♥♥♥♥♥ in it and literally tear your army a new commander
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holtr
( 91.2 시간 기록 )
게시 일시: 2016년 7월 24일
you need learn many game mechanics and tactics in these game, if you wanna to play multiplayer, or you will have win loose ratio 11, like me and nobody want me in team :)
game is hard in single too
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Hunter7541
( 269.4 시간 기록 )
게시 일시: 2016년 7월 23일
Wargame Red Dragon is one the best RTS games i have played in the past few years, this game is perfect for amature RTS players and Veterans as well. the average players can seach for guides that the community has made, and the veterans can enjoy the Micro possibilities that the gamea allows you to make. You can play everything, from Big scale 10v10 battles to super tactical low income fight, really can't recommend this game enough. Besides, if even you don't like RTS you can spend some good hours just reading the marveulous place that is the battle chat, you can talk about everything betwen mechahitler to the illuminatti.
10/10
15/11 with battlechat
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oddlizard
( 35.5 시간 기록 )
게시 일시: 2016년 7월 20일
"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
- Sun Tzu
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Thommo
( 594.7 시간 기록 )
게시 일시: 2016년 7월 20일
Love this game. Always play it. Very repeatable campaign.
I want more!
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Nedius Didlianus Flanderinus
( 162.9 시간 기록 )
게시 일시: 2016년 7월 19일
Needs a multiplayer campaign like the previous game had. It is what I really wanted from it. Otherwise it is good if you like playing the AI or have the time to get into high-level online play.
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madspy
( 207.9 시간 기록 )
게시 일시: 2016년 7월 19일
there is /pol/ on a chat in the right, worth the money, and it also comes with this extra game about warfare or something its a pretty good bonus
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UFO Reality
( 920.4 시간 기록 )
게시 일시: 2016년 7월 19일
One of the best RTS games ever made. Unfortunately the game Devs havent been able to erradicate cheating in the multiplayer. Beware dubious servers that can alter the odds in their favour and some random players who are teamkillers, spies or will spawn a heap of units to be targetted then quit. Also the game can be really bad when your team has a lot of random newbs. The devs never allowed an algorythm to prevent pubstomping.
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Grivies_Otter
( 36.5 시간 기록 )
게시 일시: 2016년 7월 18일
I suck so hard at this game, but the effects and graphics are just too amazing to be mad about it. The feeling when that MiG takes down your Helicopter in Bullet-Time: Awesome!
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가장 유용한 평가  지난 30 일 동안
223명 중 177명(79%)이 이 평가가 유용하다고 함
80명이 이 평가가 재미있다고 함
추천
86.1 시간 기록
게시 일시: 2016년 6월 28일
Product received for free
the objective of the game is to teamkill and get the most reports on the official forums
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24명 중 21명(88%)이 이 평가가 유용하다고 함
16명이 이 평가가 재미있다고 함
추천
201.7 시간 기록
게시 일시: 2016년 7월 1일
1.deploy forces
2.launch rocket barrage from 10 BM-21's
3. charge the enemy with an ungodly amount of T64's and T72's with a bunch of Shilkas
4.???
5.CHEEKI BREEKI IT'S A VICTORY
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21명 중 18명(86%)이 이 평가가 유용하다고 함
15명이 이 평가가 재미있다고 함
추천
52.5 시간 기록
게시 일시: 2016년 6월 30일
You finally understand why movie stereotype commander sacrifice 20 men instead of one tank

10/10 would send 20 mails to sad mothers again
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5명 중 5명(100%)이 이 평가가 유용하다고 함
추천
23.2 시간 기록
게시 일시: 2016년 6월 29일
The best present day RTS out there!
It has advanced models and thrilling battles.
Only if the AI was a bit better it would've gotten a 10/10...
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5명 중 5명(100%)이 이 평가가 유용하다고 함
추천
310.8 시간 기록
게시 일시: 2016년 7월 3일
Longtime Wargame player, the desk system in this version is perfect. Naval Warfare is not really up to scratch but its such a small part of the game not to really affect anything too much. Land battles seems much more balanced than previuous versions. Campaign mode is tough but beatable.
Great end to the series if it is.
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9명 중 7명(78%)이 이 평가가 유용하다고 함
6명이 이 평가가 재미있다고 함
추천
13.1 시간 기록
게시 일시: 2016년 7월 9일
This game is psycologically draining because I keep on gaining emotional attachment to my own men
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2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
22.9 시간 기록
게시 일시: 2016년 7월 13일
WARGAME:HOLY♥♥♥♥THEYARESHELLINGMYINFANTRY
Played some games with AI, no big deal i mean they never shell my peeps so i win if i push their anti air.
played online
♥♥♥♥♥♥♥♥♥♥♥♥ STOP SHELLING
♥♥♥♥ THEY HAEV AA GUNS ♥♥♥♥ THEY HAVE TANKS
FUUUUUUCK WHY DID I USE AIRBORNE SQUADS
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2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
662.1 시간 기록
게시 일시: 2016년 7월 5일
Wargame: Red Dragon is an excellent game! If you like strategy but hate all of the fuss of knowing how to read a map this game is your dream come true. I know I love it.

Things to be aware of:
-Missiles don't always hit their targets.
- CIWS will take town 80% of what anti-ship missiles are fired. That is only the count of the shots that are on target.
-Cluster artillery will destroy EVERYTHING that isn't dismounted infantry.
-MLRSystems will scare this &*^& out of you every time they fire. They are weapons to be respected.
-When the AI doesn't do what you wanted it to there is a reason 90% of the time.
-Infantry can't swim. Not even the marines.
-If your friend takes a support deck in a 2V2 you will loose 96% if the time.
-If you face off against an AI deck that has anything that can fly you will see them spam them at one unit at a time until they are dead or you are.
-All of the units are saying the same few things over and over again but in their own languages.
-Tanks aren't magical. They get blown up.
-The AI doesn't care if there is a $400,000 tank in front of it. The $10,000 car will still be shot at first.
-et cetera

However! Even with all of those issues the game is still a grat deal of fun. The maps are pretty, the units are detailed, the tanks powerful, Otomatic the best tank and AA gun in the game, and more. When it comes time to learn how to play you can almost always find people willing to help.

Go ahead my future opponents and allies. I'll see you in Korea.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
682.3 시간 기록
게시 일시: 2016년 6월 30일
Huge learning curve and brutal community. Don't play this game like your other RTS games otherwise you'll get rekt in 10v10 matches. There are tactics in game but you need to understand every units job and just go off on the price and name of the unit. You're better off using cheap infantry with good IFVs than SF units with meh IFVs. Also beware of the redfor ship spam or tank spam in certain maps. Blufor loves to spam jets and helos; wait that's redfor as well. Blufor does love to spam you with f-14s and other high end jets. Armor wise NATO units beat out Warsaw pact units in accuracy and armor for their respective prices. To future buyers there will be three new nations to be added later this year. Those nations are Yugoslavia, Finland both will redfor and Israel for blu. Netherlands is a new nation and with really great unit loadouts. Its ♥♥♥♥♥♥ off the warsaw pact players.


OH BY THE WAY THIS GAME IS FOR FREE WHILE YOU PAY FOR WARCHAT. PROTIP: ASK ABOUT THE F-35. YOU'LL BECOME THE POPULAR GUY IN THE CHAT. EVERYONE WILL GIVE YOU AN OPINION LIKE THEY'RE AN ENGINEER.

666/10 WOULD DERAIL WARCHAT AGAIN.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
768.3 시간 기록
게시 일시: 2016년 6월 26일
This is one of the best RTS games on Steam and my most played game. It finds a happy balance of micro and macro play and uses a unique way of balancing the various factions.

If you like unit variety and like feeling like each unit has it's own uniqueness and usability and using combined arms to overwhelm the enemy then this is the game for you.

If you have ever Zerg Rushed in your entire life then buy the game to support the developers, but please for the love of sweet baby Jesus do not actually play the game because we don't want you.
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