The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
用户评测:
最新:
特别好评 (169 篇评测) - 过去 30 天内的 169 篇用户评测中有 84% 为好评。
总体:
特别好评 (5,439 篇评测) - 5,439 篇用户的游戏评测中有 87% 为好评。
发行日期: 2014年4月17日

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$39.99
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包含 3 件物品: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

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最近更新 查看所有(42)

2月16日

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

NEW MAPS:
... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row


MAP CHANGES :
Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.

BALANCE:

GENERiC:
- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

INF:
- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

RECO:
- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

SUPPORT:
- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

TANKS:
- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

VEHICLES:
- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

HELO:
- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

PLANES:
- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

70 条留言 了解更多

关于这款游戏

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • 处理器: AMD/INTEL DUAL-CORE 2.5 GHZ
    • 内存: 2048 MB RAM
    • 图形: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: DIRECTX 9 COMPATIBLE
    • 附注事项: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
    最低配置:
    • 操作系统: MAC OS X 10.7
    • 处理器: INTEL CORE 2 DUO 2.4 GHZ
    • 内存: 2048 MB RAM
    • 图形: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    最低配置:
    • 操作系统: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • 处理器: AMD/INTEL DUAL-CORE 2.5 GHZ
    • 内存: 2048 MB RAM
    • 图形: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 附注事项: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (169 篇评测)
总体:
特别好评 (5,439 篇评测)
最近发布
ST809
( 84.5 小时(记录在案的) )
发布于:6月27日
Good addition to the Wargame series in terms of the single player campaign, the multiplayer is also good. I feel that the addition of naval was good but could have been done better by giving each nation there own navy, for example Britain could get various destroyer, frigate and cruiser from post WW2 to the second Korean war in game. But I understand that smaller nations navies would be hard to balance. Overall I would recommend to anyone who like a complex strategy game (this game requires you to manage fuel and munitions in battle).
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Cloud Nein
( 199.5 小时(记录在案的) )
发布于:6月27日
I wish I knew how to play this game, but damn is it fun.
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无聊飞飞转
( 4.2 小时(记录在案的) )
发布于:6月27日
不知道什么时候入的大包,居然不记得了。和巫师一起买的。难道是付款的时候没移除?不看账单都不知道买了这货,懵了,给个差评好了。
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Cobetco
( 60.5 小时(记录在案的) )
发布于:6月26日
Yes Buy it. its great! just ignore the chat, its super racist and xenophobic and filled with russian ♥♥♥♥♥♥. (pls remove it eugen)
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FatRefrigerator
( 765.9 小时(记录在案的) )
发布于:6月26日
This is one of the best RTS games on Steam and my most played game. It finds a happy balance of micro and macro play and uses a unique way of balancing the various factions.

If you like unit variety and like feeling like each unit has it's own uniqueness and usability and using combined arms to overwhelm the enemy then this is the game for you.

If you have ever Zerg Rushed in your entire life then buy the game to support the developers, but please for the love of sweet baby Jesus do not actually play the game because we don't want you.
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Legitgamer1261
( 0.2 小时(记录在案的) )
发布于:6月26日
Only got it for naval combat after playing its preddecesor and I was extremely disappointed. Dont buy this only for the naval like I did.
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Generolas
( 3.3 小时(记录在案的) )
发布于:6月26日
Amazing RTS.
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lakewatch
( 2.1 小时(记录在案的) )
发布于:6月26日
这个游戏有着非常好的想法,但是实际玩起来却很别扭。你指挥的部队规模怎么也是师一级的了,然而却仍然需要控制坦克绕过房子和灌木。画面相当精细但是你却因为忙着宏观操作而看不到。

优点:
-decker和占点的资源系统使得游戏节奏非常快。
-武器射程单位大小全是真实比例,铁杆军迷会喜欢
-兵种搭配设计合理
-战役是回合制策略而非线性过关,比前两作有趣
-UI超简洁

缺点:
-操作复杂(相对于它的部队规模而言)
-玩的时候忙着全局操作,没法近距离欣赏漂亮的单位模型和地图风光
-教学系统较为简单
-为啥后两部都没有成就系统?

可打折入合集
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XxBossxX
( 10.5 小时(记录在案的) )
发布于:6月26日
i liked the set-up of the game. but it really requires a lot of knowledge of the game before-hand. you cant just jump right in, as many experts who play this game would agree with. they would advise you to read the 200 page manual and then get in. units are so hard to identify between anti-air or anti-ground, especially when it comes to aircrafts. i like how they made it very realistic by doing so, but it really is a game that you have to be invested in prior, or else you wont have that much fun playing it.
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Nikolai Ezhov
( 86.3 小时(记录在案的) )
发布于:6月25日
11/10 if there is an Albanian Nation Pact.

Albanian T-54A
Weapon: 100mm D-10T*1, 12.7mm DShKT*1, 7.62mm SGT*1
Engine: Rifleman*20
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最有价值的评测  在过去的 30 天内
38 人中有 38 人(100%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
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226.9 小时(记录在案的)
发布于:6月14日
这是一个好游戏。不过要上手是很难的。就算是看完了图文教程我还是什么都没明白。直接靠着毅力被电脑虐了几个小时摸索出了电脑套路之后好一些了。很多人第一次玩红龙都会怀疑人生这是正常的。这游戏确实没有这么简单。
就单人模式而言。都是战役。一共四个战役在我看来从上往下越来越难。就从多人模式和电脑打可以选的难度来看也不难看出来。实际上如果要跟电脑打的话只要知道电脑的套路就可以了。
首先。你要一开始考虑好你要玩的这个图要用什么打法。那些地方容易防守并尽可能的分配好自己的点数。
电脑的套路很简单。分散占领各个据点获得点数并不断出兵。电脑是一定有一个主要攻击方向的。并且在游戏开始之后不久会直接来一大波冲击。这一波非常重要。只要能撑下来。后面就会轻松很多。坦克防御可以放在树丛和农地这种可以隐蔽起来的地方。能够获得先手优势。因为敌人是一辆辆车来的。所以尽可能让你的部队能够同时有好几个单位能攻击到敌方先头部队。太过分散无法互相掩护的话会被对面单独集火。同时无论是做什么。一定要带上防空部队,我是指“有用”的防空部队。像中国的zsu-57-2这种东西能不带就不带。带了也没什么用,简直弱爆了。电脑非常喜欢在攻击间隔使用直升机骚扰。另外在第一波攻击撑下来之后很有可能会有一大波直升机海。这个时候没有防空你就要死在地板上了。另外注意一点。无论是敌地面单位还是空中单位。他们都会优先攻击你的防空部队。所以不要把防空放太靠前。很容易被击毁。也不要放在离自家坦克太近的地方。因为对面火炮也会炸防空。所以既然不能太靠前。防空单位射程就很关键了。飞机不用太在意。玩多了会有经验和想法的。所以主要是直升机有威胁。为了自己防空单位的安全。尽可能选射程在2600以上的防空单位。2800或以上是最好的。
另外似乎很多人都不会玩步兵。这个也是正常现象。毕竟一般来说广阔的平原上步兵还没接近敌人就被发现然后消灭了。真正步兵是在丛林中进攻和防守主要道路的。因为步兵隐蔽性非常好。所以可以把一些射程远的反坦克导弹兵放在远离道路的草丛中。能非常有效的杀伤装甲部队和消耗自己家的补给资源。普通的步枪兵是放在城镇中防守的。当然并不是普通的防守,而是要有烟雾弹配合的防守。只要步兵开火。他的位置就暴露了。如果你面前是一条路。那这一条路上所有射程足够打到你的单位都会直接开火。而烟雾弹打在那条道路上的话。就只有穿过了烟雾弹的敌人才能攻击到你的步兵。稍微远一点都打不到。这样的话你的步兵时刻都能保证自身的优势(建筑物中重型掩护,步兵编队四小队一组面对单个坦克)击溃进攻部队。我就曾经用八组步兵(大约相当于240点数)打掉了对面五十多个坦克(一共大约2000点)。所以用的好的话步兵可以比坦克强,玩步兵切记不要持续蹲在一个建筑物里,如果敌人是一个个来,这样没什么问题,如果敌人是一大波过来,这样很可能会导致步兵被持续攻击最终被压制或者消灭,在敌人来的单位多的时候一定要多操作,把前面的步兵调到侧面或后面。把后面没什么损伤和消耗的步兵调到最前线。具体操作是一个经验的积累自己玩久了就会明白。另外步兵记得也要有防空步兵跟着。
补给单位非常重要。可以说前线能不能守住有一半靠自己判断操作有一半靠自己补给。坦克需要修理和弹药,步兵需要补员和弹药,防空需要弹药。所以补给一定要时刻关注。补给单位要不停的在自己补给基地和自己前线部队中间来回跑。经常发生的一种情况(尤其是步兵容易发生)就是前线大的很激烈,但是防御非常稳固敌人完全过不来。你出去到了一杯水回来一看,防线崩了,选中已经被包围的扔在负隅顽抗的步兵团一看,没有rpg了。这种事情不是一两次在我玩的时候发生了。所以补给一定要跟上。另外注意一点:被击中的单位短时间内无法补给。所以有时候看前线弹药已经快完了但是因为战斗非常激烈就是补给不到(尤其是步兵非常容易出现这个情况)。这个时候要适当调换一下位子。把原本在后方的部队调到前面去。把在前面的部队调到后面黑枪。就算因为敌人太多还是被歼灭,这样做也能争取到非常多的时间。
今天就先写这么多,以后再增加修改。(没错我写这么多就是为了让别人看到就觉得麻烦然后点个赞就跳过不看)
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9 人中有 9 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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6.9 小时(记录在案的)
发布于:6月6日
党和人民在看着我们!没错,我就是为了红龙,才买这款游戏的。当时玩盗版中文配音让我记忆深刻。这种大战略游戏对我来说还是太难了啊,新手教程的话,得去玩初代或者二代。红龙是文字教程,没卵用。
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5 人中有 5 人(100%)觉得这篇评测有价值
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39.5 小时(记录在案的)
发布于:6月24日
你问我推荐不推荐这个游戏,我肯定支持,哦不,推荐。
-这确实是近年来少有的RTS佳作,虽然和我们印象中的传统RTS区别很大。可能上手时很不适,但是也是值得你投入三四位数时间去认真玩的一款游戏
-购买之前必须知道的是,这个游戏不能圈A,不能圈A,不能圈A 重要的事情说三次也嫌少,酷爱圈A要么治病要么别买
-这是一个营团级的冷战(或者说冷战末)RTS,现代战争意义上的多兵种协同,索敌,火力投送,补给等等各种方面的要素
是和《全面战争》系列的古代/近代战争或是《英雄连》这样的冷战前现代战争处在不同次元的。想体验到本游戏的核心玩法,请务必摒弃旧时代的战争观和策略定式。另外伤害判定啥的...一开始也可能吓走新手吧 所以观念的转换是上手的核心
-卡组式自由搭配兵种也算是一个特色,值得你花时间去好好研究,发掘那些适合自己风格的单位
-最大10V10的多人模式和超大的地图留给玩家发挥的空间是非常广阔的,因此多人模式对新手和没有转换好观念的人来说也是个噩梦
-网络太差的话你有可能突然就和其他人进入不同的世界线,我自己就出现过两次和朋友一起玩,打到一半就进入不同次元的两场完全不同的游戏
-国内网打排位需谨慎,你也不想胜利在望突然掉线判负
-免费更新内容的诚意本身也是个加分点,何况繁体中文也是有的
-单人战役特别作死 把名字改叫《水表游戏》都不为过

总的来说能给上9/10这样吧 推荐大家打折购买三部曲合集一起玩
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
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15.3 小时(记录在案的)
发布于:5月30日
本身就是个手残,来到这连战役第一关都打不过去,不过打久了摸出套路了,我现在就是被虐也要心甘情愿,还有我想吐槽一点,这AI怎么有时冲入猛虎,有时不动如山呢-_-||
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461.3 小时(记录在案的)
发布于:6月25日
偏真实的现代战争题材的RTS本来就不多,做得好的更少,红龙就是其中的佼佼者。不过也因为其比较真实和严谨,跟全战、狗熊连、偷鸡小队等其他RTS根本就不是一个时空的,所以不是军迷别买,即使是军迷,也不一定能接受这游戏的玩法和节奏。

如果你能接受,就会发现这款硬核向的游戏真的是很有魅力,让人欲罢不能,网络对战精彩刺激,兵牌组合其乐无穷。刚入坑的新人建议先去战争游戏红龙吧学习一些基本技巧,能让你更快的玩好这游戏
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652.5 小时(记录在案的)
发布于:6月1日
一个适合军事爱好者的RTS游戏,中国新人玩家 请加YY65007294
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46.1 小时(记录在案的)
发布于:6月6日
真正的大战场!超级拟真的策略游戏!另外操作量也很大.....
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6.0 小时(记录在案的)
发布于:6月24日
我会给游戏一个推荐按钮,完全是对制作者的肯定,但是我十分不推荐RTS新手,因为上手真的难。
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639.1 小时(记录在案的)
发布于:6月24日
游戏是好游戏 就是上手难度比较大 建议从一代玩起
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2.1 小时(记录在案的)
发布于:6月26日
这个游戏有着非常好的想法,但是实际玩起来却很别扭。你指挥的部队规模怎么也是师一级的了,然而却仍然需要控制坦克绕过房子和灌木。画面相当精细但是你却因为忙着宏观操作而看不到。

优点:
-decker和占点的资源系统使得游戏节奏非常快。
-武器射程单位大小全是真实比例,铁杆军迷会喜欢
-兵种搭配设计合理
-战役是回合制策略而非线性过关,比前两作有趣
-UI超简洁

缺点:
-操作复杂(相对于它的部队规模而言)
-玩的时候忙着全局操作,没法近距离欣赏漂亮的单位模型和地图风光
-教学系统较为简单
-为啥后两部都没有成就系统?

可打折入合集
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