Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
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Utgivningsdatum: 18 dec, 2015

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18 december, 2015

Dev Log #45: Game Released

Hi guys. As most of you are aware by now, we've finally released the version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.

(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

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11 december, 2015

Dev Log #44: New Trailer; Release Date Moved Forward

Hi guys. Just a quick update to let you know we're moving release date forward to December 18th. Everything else remains as stated earlier.

Also, we did a much needed new trailer for the release. Enjoy.


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Om detta spel

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.


    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Minne: 2 GB RAM
    • Grafik: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Lagring: 3 GB ledigt utrymme
Hjälpsamma kundrecensioner
20 av 22 personer (91%) fann denna recension hjälpsam
55.3 timmar totalt
Upplagd: 13 januari

UnderRail might just be the closest thing to a Fallout 1&2 and Arcanum spiritual successor.
It is tough as nails and quiet different from the former titles. But what it has, are deep
underlying mechanics, interactivity and choices that actually DO have consequences.

The character creation system allows for substantial different approaches.
Stealth, Close Combat, Ranged, PSI, Diplomat, Crafting, nothing is obligatory,
you can specialise in one skill, a set of skills, leave something out, that doesn't
fit your playing style. The tactical turn-based combat feels somewhere
between Fallout (1/2) and Jagged Alliance.

You have the choice between two ways to gain experience. The intended
way, with oddities, which you find, discover in hidden places and/or steal
from people. Or the classic way, getting experience for encounters.
The oddity system is well balanced and gives depth to the experience.

If you have been looking for a turn-based PC Role-Playing game,
with the kind of depth that hasn't been around anymore, to sink
hours and hours in, this might just be up your alley.
Var denna recension hjälpsam? Ja Nej Rolig
16 av 17 personer (94%) fann denna recension hjälpsam
43.0 timmar totalt
Upplagd: 11 januari
This is one little beautiful game.

I have played quite a lot of the lately isometric RPGs inspired (or not so much) by the nineties, such as PoE, Serpent in the Staglands, Age of Decadence, the Shadowrun serie, Divinity: Original Sins and Sword Coast Legends (which I hardly perceived as a rpg, but that's another story).

With this one, we got ourselves a winner.

To begin with, I started to play it craving for something falloutish, knowing that such a thing could not be delivered by bethesda. I was looking for that retro-looking style with the modern mechanics so much needed after years of gaming that undoubtely evolved in that direction.

I needed to play a revisited, improved version of Fallout 1 & 2.

That's what Underrail is NOT. Whereas It takes what is good of this serie (and many others, but we are bound to look in that direction, I guess), it drags it into its own (not so innovative, yet quite fascinating) world, with its lore and claustrophobia.

It got me because:

The underground playground created by Stygian is quite everything I had been hoping for a sci-fi/cyber punk inspired game: it has the freedom, the rpg-oriented gameplay, the beautifully made (and I mean, astonishingly beautifully) crafting system, a skill/features system that finally makes some sense (yet it could be quite punitive if one fails to grasps the basic chemistry between certain stats and perks), no voice acting (bad?) and extremely intresting and fun dialogues.

The vendor system? Brilliant. I read some complaining about them merchants being too picky for someone who's living underground. Well, I'd say that being the one with the goods in a decayed environment, I'd be the mean ♥♥♥♥ deciding wheter to buy or not your rusty shovel - and I probably would not.

Someone else is not entirely cool with the respawn system either.

To be fair, I actually had not realized how good this was was before reading these complaints. They had me thinking about it, and only then I realized how balanced, effective and yet realistic the gimmick was: simply put, if you kill a bandit, a robot (basically, anything that does not breed in the open, or at all), you will have their rotting remnants tainting the soil for quite a long time (litterally, you'll have to stride on your victims decayed body over and over), without them respawning EVER (at least for my previous 30+ hours of game), while killing vermins will not prevent their progeny to harass you on your next stroll in their neighborhood.

Beacuse, you know, scavengers DO lay eggs, rats DO have hidden nests, and so forth.

And this is just plain brilliant. Unlike the africans in Far Cry 2, which according to ubisoft, lay eggs in their camphounds.

Technically speaking, the graphics are nothing special, if nothing at all, yet they manage to get you inside the world of Underrail effectively. I daresay that they work just as fine as those in Project Zomboid, which never failed to scare the ♥♥♥♥ out of me regardless of their pixelated windowpanes.

It got me despite:

The game could and should be more fast paced under certain aspects: the character has no means of running or using some "ride" to get to places quickly. Yes, you get faster spending points in certain skills, but imo you stay way too slow throughout the game.

Anyway, this works just fine with the overall "groove" of the game (and for once, you don't have your toon jogging his whole time through the entire game like a crazed marathon man), I'd just like it to be a little faster.

The AI is really smart, and the encounters with the NPCs could have presented a real challenge, was it not for the fast load function: I run through apparently desperate and overwhelming situations just by sheer luck; namely, I put tons of mines and granades between me and those trying to stop me, and load after load I got them all where I wanted them to come.

Being a "one-man-army" kind of game this is easily acceptable and understandable, but I cannot fail to see the lack of tactical depth in such a move, which I delibartely used many times to go past otherwise unsolvable situations. I think of a game like Serpent in the Staglands, where no matter how fast (or not) you loaded from the bloody corpses of your comrades, you had to think of something better than a Save File to beat the ♥♥♥♥ out of that pack of foxes.

Not that SitS is anywhere close in enjoyability to UR, but that gets you to the point.

Navigating in the game could be a little frustrating (you will quite often struggle to point your cursor where you want due to the isometric nature of the game), but thankfully the highlight button helps in lessening this nuissance. It does fix it completely, but maybe having being able to change angle could have been a nice entry, too.

I unfortunately had my previous save files corrupted by the realease of the final version of the game (oh dear, an early access which actually delivers?!), reason enough for me to stay quite silent about the story that, anyway, didn't seem too interesting or inspired. The world and everything works, just beacuse of the gameplay and the beautifully dark and oppressive feeling of the whole thing, the EU/NATO kinda of thingy going on down there is really well thought (unlike, imo, in METRO2033), but the reasons why you are doing everything? To me, that really did not matter.

Overall, I'd say that this game is a precious gem with some venial takedowns.

Keep in mind that this review was made playing the the early access version of the game, I'll update as soon as I get to play the final version.

But, having been that good before the final release, can you fetch yourselves an excuse not to buy it now?

edit. typos
Var denna recension hjälpsam? Ja Nej Rolig
8 av 9 personer (89%) fann denna recension hjälpsam
185.8 timmar totalt
Upplagd: 19 januari
Absolutely wonderful, played at least 6~ different builds and spent countless hours.

Before reading further I'll give you a TL;DR of my review

TL;DR: Probably one of the best isometric turn based fallout esque roleplaying experiences to date, interesting setting, countless dialogue choices, clever writing and conversations and events that change depending on what you have done as a player. This is one of the best games I have played in years.


- Combat is insanely difficult: this is a game where it expects you to play smart and plan ahead or it gives you a rude awakening. This is the Dark Souls of isometric turn based RPGs. When you beat an encounter that seemed impossible it is extremely satisfying. Don't expect to waltz your way through even the simplest of encounters.

- Combat is varied: you can beat encounters with magic (psionic skills), traps (landmines and the like), melee, ranged combat, etc. With some skills you can make enemies fight each other, run away from you in fear while you hurl icebolts at them or avoid combat completely by using stealth. I'm not sure how much of the game you could complete without having to resort to combat, but I'd reckon you could stealth past 95% of content instead of fighting it.

- Oddity XP system: This is probably one of the most clever XP systems I've seen in an RPG, you are rewarded for finding oddities, items which when found reward a static amount of XP. You can find some oddities on the corpses of enemies, but most oddities are found by exploring the environment, breaking into locked doors and opening containers, basically you are rewarded for your skill build rather than only being rewarded for killing enemies. If this doesn't sound good to you don't fret, the game includes a classic XP system where you gain XP from killing enemies if you prefer that. With the Oddity XP system you will reach maximum level right around the end of the game.

- Crafting: I wasn't expecting an interesting crafting system when I bought this game, but I was surprised to see you can basically construct items and equipment for specific situations. All items are made of components, things like leather and fabric, and these leather and fabrics come in many varieties with bonuses exclusive to them. For example when you use kevlar cloth as your fabric then you will be more resistant to bullets, if you swap that out with black cloth instead you will recieve huge bonuses to stealth. Expect to always be on the look out for higher quality components as you play to improve your gear, even at the end of the game you are always finding better components.

- Story: I won't say much since I don't want to spoil anything, but there are multiple ways to proceed in the games main storyline, you can murder everyone in your path or ally yourself with the bad guys. In the end, its up to you and the choices you have made.

- Immersion: If you do things that would make you famous, character and NPCs will react realisticly to this. I once leveraged my importance as saviour of the town to get alone time with a prisoner in their private prison, little did the prison warden know I had ulterior motives and was actually there to silence this prisoner. But it's not just that, say I didn't convince the warden to let me see the prisoner.. I could've broken into the prison completely stealth and accomplished my goal that way, and you can even break this prisoner out of jail instead of killing him. There are multiple ways to tackle a lot of the quests in this game, which is what makes it so interesting and in my opinion a good game.

- The World: This is basically the Dark Souls of isometric RPGs in more ways than one, almost every area you explore seems to lead to two or even three more areas. It really feels daunting and endless, you can get lost in caverns, subway tunnels, and other places for hours. It is AMAZING. When you beat a quest that has you clearing out a dungeon for lack of a better word don't be surprised when you find two more paths that can lead to interesting places at the end of said dungeon. This game rewards exploration, and I'd almost say you're playing the game wrong if you don't spend hours exploring for the sake of exploring, especially with the Oddity XP system.

** THE BAD **

No game is perfect, and I feel I'd be doing a disservice if I didn't share some of the things that might turn you off.

Difficulty: This is both the selling point of the game for me and its biggest problem. This is such an immense huge RPG and you won't even see but a fraction of it if you don't play the game right. Early on in the game is a quest which leads you to a place called Depot A for example, this place will rip you a new ♥♥♥♥♥♥♥ if you aren't ready for it, and you most likely are not ready for it. It took me hours to clear this place the first time I came here, I even had to make a new character because I realized my build wasn't combat oriented enough upon arrival here. The difficulty persists throughout the entire game, nothing is impossible but most encounters you run into will have to be avoided and returned to later when you are stronger. Some people may not like that, but it adds immersion to the world, you are not the biggest badass in the universe and the game lets you know, you can eventually become a power house but you will not be one for a very long time. I'm currently on my 5th character, and I think my odds of completing the game at this point are pretty good. But I rerolled a lot just to get to this point. You can spend skills wrong, you can make your character wrong, there is no respec available. Play carefully and plan ahead. With all this said, I'm playing on normal and there is an easy difficulty, hell there is even a hard difficulty...

Deep Caverns: Now I don't want to fuss too much about this place since it would be spoilers, but at the very end of the game there is a quite long section of the game which is so different from the rest of the game and so much harder than anything before it that it might just drive you mad. With that said you won't be anywhere near the end of the game for at least 20-40 hours.


Do you like difficult isometric RPGs with heavy story and great writing?


What are you waiting for?
Var denna recension hjälpsam? Ja Nej Rolig
6 av 6 personer (100%) fann denna recension hjälpsam
120.6 timmar totalt
Upplagd: 30 januari
After coming to grips with the sometimes frustrating difficulty, I feel like UnderRail is a worthy successor to the first two Fallout games, and much like the original Fallout, it seems that UnderRail is destined to dwell in obscurity and catch on later through word of mouth recommendations. Unfortunately, the retro-presentation is likely to scare away most players who are used to playing triple A titles, and that's too bad, because while the game might be light on plot and dialogue, the turn-based combat is excellent and the exploration is addicting. For about 15 bucks, you get a massive subterranean world to explore, a plethora of skills to experiment with and a wide range of character creation options that allow for several play-throughs if one desires. In summation, there are many pro's and very few con's. Totally recommended!
Var denna recension hjälpsam? Ja Nej Rolig
5 av 5 personer (100%) fann denna recension hjälpsam
60.0 timmar totalt
Upplagd: 13 januari
Stunning isometric RPG with solid writing, crushing difficulty and gorgeous graphics. The world is comprehensive and believable. All puns aside, this game does not feel as though it is "on rails" - a huge relief for me as someone made cynical by other games in the genre that run entirely linearly.

If I had to complain about anything, it would be that creatures in some locations respawn - useful for grinding to level yourself up - but otherwise just annoying and a dent on the "believability" of the world.

What might seem frustrating at times in this game will soon become extremely satisfying as your character grows. I suggest playing on 'Normal' difficulty and then preparing yourself to die a lot; knowing you will eventually learn to exploit weaknesses in the various enemies encountered throughout the UnderRail.

This is an excellent game - my fingers are crossed for a sequel.
Var denna recension hjälpsam? Ja Nej Rolig