Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Потребителки рецензии: Много положителни (732 рецензии) - 91% от 732 потребителски рецензии за тази игра са положителни.
Дата на излизане: 18 декември 2015

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18 декември 2015

Dev Log #45: Game Released

Hi guys. As most of you are aware by now, we've finally released the 1.0.0.0 version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.



(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

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11 декември 2015

Dev Log #44: New Trailer; Release Date Moved Forward

Hi guys. Just a quick update to let you know we're moving release date forward to December 18th. Everything else remains as stated earlier.

Also, we did a much needed new trailer for the release. Enjoy.

https://www.youtube.com/watch?v=h-kefd0cFWs

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Относно тази игра

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Системни изисквания

    Минимални:
    • ОС: Windows XP SP3
    • Процесор: 1.6GHz
    • Памет: 2 GB памет
    • Видеокарта: GPU that supports shader model 2.0
    • DirectX: версия 9.0c
    • Устройство за съхранение: 3 GB достъпно пространство
Полезни рецензии от клиенти
13 от 15 човека (87%) сметнаха тази рецензия за полезна
185.8 изиграни часа
Публикувани: 19 януари
Absolutely wonderful, played at least 6~ different builds and spent countless hours.

Before reading further I'll give you a TL;DR of my review

TL;DR: Probably one of the best isometric turn based fallout esque roleplaying experiences to date, interesting setting, countless dialogue choices, clever writing and conversations and events that change depending on what you have done as a player. This is one of the best games I have played in years.

**THE GOOD**

- Combat is insanely difficult: this is a game where it expects you to play smart and plan ahead or it gives you a rude awakening. This is the Dark Souls of isometric turn based RPGs. When you beat an encounter that seemed impossible it is extremely satisfying. Don't expect to waltz your way through even the simplest of encounters.

- Combat is varied: you can beat encounters with magic (psionic skills), traps (landmines and the like), melee, ranged combat, etc. With some skills you can make enemies fight each other, run away from you in fear while you hurl icebolts at them or avoid combat completely by using stealth. I'm not sure how much of the game you could complete without having to resort to combat, but I'd reckon you could stealth past 95% of content instead of fighting it.

- Oddity XP system: This is probably one of the most clever XP systems I've seen in an RPG, you are rewarded for finding oddities, items which when found reward a static amount of XP. You can find some oddities on the corpses of enemies, but most oddities are found by exploring the environment, breaking into locked doors and opening containers, basically you are rewarded for your skill build rather than only being rewarded for killing enemies. If this doesn't sound good to you don't fret, the game includes a classic XP system where you gain XP from killing enemies if you prefer that. With the Oddity XP system you will reach maximum level right around the end of the game.

- Crafting: I wasn't expecting an interesting crafting system when I bought this game, but I was surprised to see you can basically construct items and equipment for specific situations. All items are made of components, things like leather and fabric, and these leather and fabrics come in many varieties with bonuses exclusive to them. For example when you use kevlar cloth as your fabric then you will be more resistant to bullets, if you swap that out with black cloth instead you will recieve huge bonuses to stealth. Expect to always be on the look out for higher quality components as you play to improve your gear, even at the end of the game you are always finding better components.

- Story: I won't say much since I don't want to spoil anything, but there are multiple ways to proceed in the games main storyline, you can murder everyone in your path or ally yourself with the bad guys. In the end, its up to you and the choices you have made.

- Immersion: If you do things that would make you famous, character and NPCs will react realisticly to this. I once leveraged my importance as saviour of the town to get alone time with a prisoner in their private prison, little did the prison warden know I had ulterior motives and was actually there to silence this prisoner. But it's not just that, say I didn't convince the warden to let me see the prisoner.. I could've broken into the prison completely stealth and accomplished my goal that way, and you can even break this prisoner out of jail instead of killing him. There are multiple ways to tackle a lot of the quests in this game, which is what makes it so interesting and in my opinion a good game.

- The World: This is basically the Dark Souls of isometric RPGs in more ways than one, almost every area you explore seems to lead to two or even three more areas. It really feels daunting and endless, you can get lost in caverns, subway tunnels, and other places for hours. It is AMAZING. When you beat a quest that has you clearing out a dungeon for lack of a better word don't be surprised when you find two more paths that can lead to interesting places at the end of said dungeon. This game rewards exploration, and I'd almost say you're playing the game wrong if you don't spend hours exploring for the sake of exploring, especially with the Oddity XP system.

** THE BAD **

No game is perfect, and I feel I'd be doing a disservice if I didn't share some of the things that might turn you off.

Difficulty: This is both the selling point of the game for me and its biggest problem. This is such an immense huge RPG and you won't even see but a fraction of it if you don't play the game right. Early on in the game is a quest which leads you to a place called Depot A for example, this place will rip you a new ♥♥♥♥♥♥♥ if you aren't ready for it, and you most likely are not ready for it. It took me hours to clear this place the first time I came here, I even had to make a new character because I realized my build wasn't combat oriented enough upon arrival here. The difficulty persists throughout the entire game, nothing is impossible but most encounters you run into will have to be avoided and returned to later when you are stronger. Some people may not like that, but it adds immersion to the world, you are not the biggest badass in the universe and the game lets you know, you can eventually become a power house but you will not be one for a very long time. I'm currently on my 5th character, and I think my odds of completing the game at this point are pretty good. But I rerolled a lot just to get to this point. You can spend skills wrong, you can make your character wrong, there is no respec available. Play carefully and plan ahead. With all this said, I'm playing on normal and there is an easy difficulty, hell there is even a hard difficulty...

Deep Caverns: Now I don't want to fuss too much about this place since it would be spoilers, but at the very end of the game there is a quite long section of the game which is so different from the rest of the game and so much harder than anything before it that it might just drive you mad. With that said you won't be anywhere near the end of the game for at least 20-40 hours.

** IN CONCLUSION **

Do you like difficult isometric RPGs with heavy story and great writing?

Yes?

What are you waiting for?
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8 от 9 човека (89%) сметнаха тази рецензия за полезна
120.7 изиграни часа
Публикувани: 30 януари
After coming to grips with the sometimes frustrating difficulty, I feel like UnderRail is a worthy successor to the first two Fallout games, and much like the original Fallout, it seems that UnderRail is destined to dwell in obscurity and catch on later through word of mouth recommendations. Unfortunately, the retro-presentation is likely to scare away most players who are used to playing triple A titles, and that's too bad, because while the game might be light on plot and dialogue, the turn-based combat is excellent and the exploration is addicting. For about 15 bucks, you get a massive subterranean world to explore, a plethora of skills to experiment with and a wide range of character creation options that allow for several play-throughs if one desires. In summation, there are many pro's and very few con's. Totally recommended!
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5 от 5 човека (100%) сметнаха тази рецензия за полезна
97.8 изиграни часа
Публикувани: 3 февруари
I don't often write reviews for games, but I felt like this game deserves more attention than it's getting.
This is the classic Fallout-like game that I've been waiting for a very long time. Gameplay feels quite a bit like the first 2 Fallout games, with Action Point turn-based combat making a comeback.
It's astounding how many different ways you can play through the game with different character builds. You can smash your way through the game using melee weapons, take out your targets from a distance with sniper rifle or sneak up on them with a dagger, craft and use traps, bombs, cloaking and shield devices. Heck you can even use your mind powers to bend the enemies to your will or burn them alive. It's all up to you.
The underground world is pretty big and full of dangers, shady characters, competing organizations and political powers, gangs and cults. the dangers you encounter range from mutated rat-hounds and weak, mind-broken humans to psychotic, mindless androids with psychic powers. The richness of the writing in this game is astounding, which is proven even by the items you find, notes you read, people you talk to, or even just the paths you walk. Everything is nicely bound together to bring you a living, breathing, atmospheric and believable post-apocalyptic game world.
I could go on and on, but now I feel like getting back into it and squeezing another few dozen hours out of it.
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4 от 4 човека (100%) сметнаха тази рецензия за полезна
114.4 изиграни часа
Публикувани: 15 януари
In a post apocaliptic underground world called Underrail, prepare to embark on a, sadly not that well written adventure, but that grows on you regarding imersion, atmosphere and complex tactical combat. Choose your weapon, from crossbows and daggers to psionic abilities, or chose none at all and solve all your difficulties diplomatically. A great game with a great and complex enviroment. 9/10, for the aforementioned lack of a well written storyline.
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4 от 5 човека (80%) сметнаха тази рецензия за полезна
96.1 изиграни часа
Публикувани: 21 януари
Underrail is the spiritual successor to the old fallouts.

The game is not perfect by any means, but most people who liked what fallout 1 and 2 brought to the table will probably like what Underrail does. What I like especially is that unless you intentionally make a bad character, like a sledgehammer wielding hulk with no strength, it is near impossible to make an ineffective character. While some builds have some slight troubles early game, they all seem to be very effective once past the first areas.

Some gripes I have with the game are:

1- Respawning enemies, while not overly prevelent, do exist. This ramps up especially in the last section of the game which brings us to...

2- The last section of the game. The idea is servicable, but the execution misses the mark. A lot of puzzle solving would be fun if it weren't for a lot of back tracking through areas with respawning enemies.

3- Playing the game on a higher resolution does not to the font justice. The 'large' font setting is a joke, making the wonderful looking font a horrid mess.

4- Transitions ahoy. The world is broken up into many small sections and loading from map to map take a while. It might just be me, but the longer you have the game open per session seems to make the loading take longer and longer to do. This could be a side effect from map transition auto-saving though, I have not tested turning it off.
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