Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Käyttäjäarvostelut: Erittäin myönteinen (291 arvostelua)
Julkaisupäivä: 23. syys, 2013

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Early Access -peli

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Kehittäjien kertomaa:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Osta UnderRail

 

Kuraattoreiden suosittelema

"Underrail is an old school turn-based isometric indie CRPG that focuses on exploration and combat. It's inspired by Fallout, Arcanum & System Shock!"

Uusimmat päivitykset Katso kaikki: (19)

13. heinäkuu

Dev Log #40: Quick Update

Hey guys, this is just going to be a quick update to let you all know we're still alive and working on the last segment of the game - the Deep Caverns. Much has been done, but there's still a considerable amount of work left. It's hard to reveal much about the area without spoiling the surprise of various challenges that will be presented to the player, but here's, at least, a slide show of couple of screenshots with some Deep Cavern music to set the mood.

https://www.youtube.com/watch?v=vFuWXk2E9SM

12 kommenttia Lue lisää

29. toukokuu

Dev Log #39: Housing; New Psi; Deep Caverns Preview

Hey guys, we've been a bit quiet lately, but that's only because we've been keeping our heads down and working hard on the last chunk of content for the game - the Deep Caverns. There's still a lot to do before we can show it in its full glory, but here's a little teaser screenshot below.

Also, we implemented player housing. Players will now get an old ruined apartment in Core City which they can fix up and furnish to their liking. Most of the stuff you can get for the house is just for show, but there is some useful equipment as well.





In other news:

  • UI
    • Added Oddity catalog window that will show all the oddities you've collected and also how many oddity types you're still to find
    • You can now open system menu during the NPC turn (to load or exit the game or configure options)
  • Psi
    • Added the remaining nine psi abilities, three for each psionic school.
    • Psychokinesis
      • Electrokinetic Imprint - Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.
      • Disruptive Field - Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons.
      • Implosion - Deals mechanical damage equal to a percentage of target's current health. This attack bypasses damage threshold and shields.
    • Thought Control
      • Psi-cognitive Interruption - Burns target's psi points, dealing damage equal to a percentage of psi burned and also applies psi inhibition which prevents the target from invoking psi abilities or regenerating psi
      • points.
      • Mirror Image Pseudo-spatial Projection - Projects additional copies of yourself in the immediate vicinity that travel with you. Each time you are attacked by a weapon or unarmed attack there's a chance that the attack will hit a copy instead, removing it. Machines and true-sighted attackers cannot be fooled by this mind trick.
      • Neurovisual Disruption - You disappear from the sight of the target, removing its ability to detect for 1 turn, and immediately enter stealth. Target also has its perception reduced by 5 and detection by 50% for 5 turns. Likewise, does not work on machines or true-sighted enemies.
    • Metathermics
      • Cryokinetic Orb - You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals cold and mechanical damage and chills the target. Due to shards fanning out, targets closer to the place of impact may be hit with up to multiple shards, while those farther away might not be hit at all. Each shard has 50% chance to inflict a bleeding wound that does additional 100% of the original mechanical damage done.
      • Exothermic Aura - Makes you immune to heat damage and generates flames around you and in your wake. Flame generation stops one turn before the aura expires, giving you the opportunity to flee your inferno.
      • Cryo-shield - Creates a number of frozen shards around the invoker. Each time the character suffers a melee attack, there's 50% chance that one of the shards will block some mechanical damage and be destroyed in the process.
  • Tweaks
    • 95% damage cap now only applies to mechanical resistance
    • Damage from flames reduced (includes firebombs and other sources of environmental fire)
    • Crawler AI improved
    • Destructable rocks can now also be destroyed with a jackhammer
  • Bugs
    • Flat dodge and evasion bonuses are now always reduced by armor penalty
    • Suppressive fire will now count as a slow for purposes of opportunistic attack
    • Inanimate objects no longer appear scared of fire
    • Mental Breakdown duration can now be lessened through resolve
    • Gun Rush status effect now has proper icon
    • You can no longer skin Azif
    • Rapid Fire feat description now correctly notes the cooldown
    • Metal strider boots will now also have stealth penalty like the leather ones
    • Fixed the bug that caused character to lost health from attacks that deal no damage when using items/feats that grant health bonuses
    • You will no longer sound like a tin man after dismounting the Dreadnought
    • Fixed the bug that caused auto-trade option to trade money for money
    • Burst attack will no longer consume an extra bullet

That's all for now folks. We still have work ahead of us with new content, some gameplay balancing and tweaking, and then finally polishing the game, especially the old areas. I know some of you are really impatient to get your hands on the final release, but please don't ask me for the release date. I don't know and I don't even particularly care at this point. All I can say is it will be out this year definitively! One thing that we do know is exactly what needs to be done, by each of us in the team, for the game to be all it's meant to be at the release, and every day we hammer away at it. So stay patient, dudes.

We'll drop the next dev log when we have more of Deep Caverns to show.

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Tietoja pelistä

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Hyödylliset arvostelut
9/9 (100%) arvioi tämän hyödylliseksi
39.0 tuntia pelattu
Julkaistu 5. heinäkuu.
Early Access -arvostelu
10/10

Approximately 0.0 spoilers in here, folks.

Hey there readers! If you're a fan of isometric greatness or even just RPGs in particular, I'd totally suggest Underrail as a purchase. The character creation process has a lot of options, but not so much that your head will explode. Enough however that no two of your characters will ever be the same. Unless you do it on purpose to spite me, in which case...well played, sir or madam.

A solid selection of weapons and modifications for them, as well as the variety of armor. The use of Psionics as opposed to magic in most games is fun, and quite potent as well. Plenty of space to move around in and not so much that you find yourself nodding off hauling a bag of blood covered shiny things back to an outpost. The Alpha status honestly shouldn't even be there, as the game itself has more to offer than most released games!

There's even a neat little experience system unique to the game based on your research and gained knowledge of certein enemies and the past around you, but also the option to kick it old school and get experience from actions and combat. Smoothe gaming, minimal bugs (and none game breaking either,) and a when they update they do nothing but throw greatness at us.

Support these guys, the game and the group are worth it. They took an old idea and made it their own, it's a beautiful thing.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
41.5 tuntia pelattu
Julkaistu 12. heinäkuu.
Early Access -arvostelu
The mechanics in this game are very intelligently thought out. You can tell it was made meticulously and with love. It's very well balanced, and the framework is good enough that I hope it's used to create future games with. The story is pretty good too, but what really shines and keeps me playing for hours is the user experience. It's just a joy for the kind of RPG fan I am. Isometric. First person. Mature and unmanipulative themes. Honestly, this game deserves to be up there with the greats in the genre. Full support and a big thank you to the developers.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
30/30 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
12.0 tuntia pelattu
Julkaistu 2. kesäkuu.
Early Access -arvostelu
The love child of Fallout and Temple of Elemental evil. Minimalist in some places, but after a few hours it oozes atmosphere thick enough to cut with a knife. The oddity system is a stroke of genius, allowing for the first game where you actually feel like you can take whichever approach you want without being penalized for picking the "wrong" way, or murdering everyone after sneaking past them to min-max.

If you love exploration, character building and turn-based combat, you've come to the right place. Keeping myself from diving back in and tearing through the rest of the game before release is a daily challenge.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
32/36 (89%) arvioi tämän hyödylliseksi
139.2 tuntia pelattu
Julkaistu 20. maaliskuu.
Early Access -arvostelu
That's how I wished Shadowrun returns should have turned out. When you can easily spend hours in the character creation menu thinking about how to set up your character and how to distribute your points (since everything has pros and conss it is supposed to be), you know you have a great game with huge potential in your virtual hands.

Basically how fallout 3 should have looked like. This game in simple words for me is a dream come true.

A definite must-have for people that loved fallout 1 and 2, Fallout Tactics, Jagged Alliance 2 and similar games within the genre.

This game is turn-based action with massive character development and great loot and exploration at its best.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
22/22 (100%) arvioi tämän hyödylliseksi
64.4 tuntia pelattu
Julkaistu 4. toukokuu.
Early Access -arvostelu
Seriously good tactical turn-based RPG. Similar in many ways to Shadowrun although it is a lot more focused on the development of your player character rather than having control of several. The crafting is varied and interesting as are character progression and feats that allow you to create very distinct builds for him/her. Stealth mechanics, hacking and other forms of subterfuge are much more strongly implimented here making for many different approaches to combat situations. Don't be fooled by the "alpha" early access status - this game already has a lot more content than many completed AAA titles and EA is due to end soon. An absolute bargain for what it costs.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska