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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Julkaisupäivä: 23 Syyskuu 2013
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Early Access -peli

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Kehittäjien kertomaa:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Osta UnderRail

Uusimmat päivitykset Katso kaikki: (11)

Dev Log #32: Blood Sports

7 Heinäkuu 2014

Hey guys. We've been quiet lately, but that's only because we've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.



The Core City is the place of extremes. On one hand we have the oligarch families and their associates who live lives of luxury (or at least what can be considered such in the world of Underrail) while on the other hand the slums are filled with the poor that perish daily from hunger, disease and gang fighting.

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city and the whole of Underrail. We're talking about the Arena, the Roman style field of combat where they pit men against various deadly creatures as well as gladiator against gladiator. All for the viewing pleasure of the numerous Arena fans. Watching people die violently is the favorite pastime for the oppressed masses of Core City.



People from all over the Underrail pay for the privilege to watch direct broadcasts of these fights as well as take trips to Core City to watch the matches live, if they can manage to get hold of tickets which are always sold out quickly. The Arena and the its betting office have made the oligarch families rich.

Players will, of course, be given an opportunity to test themselves in the Arena and see if they have what it takes to climb all the way to the top and claim the title of Invictus.

Beyond that they will also have an opportunity to enter the Gauntlet, and new blood sport where the contenders race through series of rooms, each containing a unique challenge, to be the first to reach the finish line and claim the prize, or die trying.

* * * * *

This update will be taking us a bit longer than we expected, but in many ways this is the hardest section to develop. It encompasses more intractable NPCs than any other update, way more urban areas than any other city so far as well as multiple quest-lines. All this stuffs had us stretched a bit thin, but if we get this part of the game right it should be more or less smooth sailing to completion.

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Dev Log #31: New Meds, Psi, and Weapons; Core City Sneak Peek

23 toukokuu(ta) 2014

Hey guys. The development of the next city-state in the world of Underrail is in full swing. Core City, the metropolis of the South Underrail, is the largest of the urban areas this game will feature. Here's a little sneak peek:







* * * * *

I've added more firearms: one new pistol, one new SMG, two more assault rifles and two more sniper rifles. Also added two new crossbows. One model from each of the weapon categories (pistol, SMG, crossbow, etc) will be only available through crafting. This doesn't mean it will necessarily be stronger than the others, just different.

I've tweaked the base stats (damage spread, crit chance, crit bonus, precision, etc) of each of the firearm and crossbow models to diversify them further and make the choice between them more meaningful when crafting or purchasing. I won't be adding any more craftable firearms or crossbows to the game (though we will be adding unique ones), instead I'll be adding more weapon enhancements you'll be able to add to the mix when crafting your weapon of choice. These new enhancements will only be available through crafting, meaning, they won't appear (or will appear extremely rarely) on randomly generated gear.

Additionally, in the future I will be adding more character feats that will play on strengths of thoughtfully crafted and enhanced custom weapons. E.g. if you make a character build that gives you a number of ways to perform on-demand critical hits, you'll want to stack critical damage bonus and use a slow hard hitting weapon; while on the other hand if you have feats that give you extra on-hit effects (such as flat damage bonus) with critical hits and have high dexterity you'll want to use quick light weapons with high critical hit chance.

* * * * *

In other news:

  • Items
    • Added throwing knives - they are fairly inexpensive and their damage scales with your throwing skill. While they are unlikely to replace your primary offensive skill, they do act as a nice ranged supplement for high dexterity characters, especially when you use the poisoned ones.
    • Added electrical pistols - a type of energy pistol that shoots electrical bolts that stun the primary target and jump a few times (similar to electroshock bolts)
    • Added two energy weapon enhancements - only applicable through crafting; one increases the critical damage bonus, while the other increases the special attack damage
    • Added 5 new crafting only meds and appropriate organs and chemicals that are needed to produce them
  • Creatures
    • Added the deadly coil spider
  • Psi
    • Added Thermodynamic Destabilization (metathermics) - You tag a creature with a debuff. If you kill it within 2 turns, it will explode, dealing heat and mechanical damage to everything around it. The amount of damage dealt scales with the metathermics skill and the amount of health the creature had when it was tagged
    • Added Enrage (Thought Control) - Enrages a living target for up to 4 turns which causes it to turn hostile to everyone.
    • Reworked Force Emission (Psychokinesis) - No longer provides extra range, but works with fist weapons as well.
    • Added Telekinetic Proxy (Psychokinesis) - Moves the telekinetic proxy from its current location to the specified location, dealing mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned. Telekinetic proxy will mimic your single target telekinetic psi abilities and effects (currently Telekinetic Punch and Force Emission) if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic.
  • Bug fixes
    • Fixed the overly heavy boots (will only affect the newly generated/crafted items, the old ones will remain heavy)
    • Crawler poison component now correctly named (was "Cave Ear" poison)
    • Plot items can no longer vanish when attempting to transfer them to the trading window (oops)
    • Opportunity feat now works with wrestling/tacklling (they are considered slows)
    • Balaclava repair category changed to fabric
    • Armor penalty calculation rounding errors fixed (Nimble feat should now apply properly in all cases)
    • Bleeding wounds from boots/armor enhancements will now stack as they should
    • Weapons of wheeled bots and turrets now considered firearms so vests should work correctly against them now
    • Dirty kick now triggers hostilities as it does in real life
    • You can now reload chemical pistol from the quick reload bar like other weapons (cannot unload, that's inteded)
    • Combo feat will now properly stack when using armors or boots that provide extra damage
    • You can no longer use Expose Weakness to kill The Beast or other stuff that's immune to mechanical damage
    • No longer possible to beat up some creatures to the point their "armor" degrades

That's all for now. Cheers.

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Tietoja pelistä

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Järjestelmävaatimukset

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Hyödylliset arvostelut
14/14 (100%) arvioi tämän hyödylliseksi
251 tuotetta tällä tilillä.
1 arvostelu
52.7 tuntia pelattu
Early Access Review
I don't usually do this, but this game needs to be reviewed, because it needs to be made and it needs to be played.

I'll just put the TL;DR first. This is quite possibly the best RPG I've played since 1999.

The combat and character building is outstanding, and very balanced. There is essentially no filler combat, and the vast majority of encounters are really damn hard. The combat system uses a good variety of special attacks acquired through perks and appropriately rare single use items like special crossbow bolts, grenades or even caltrops to strategically tip the scales of a tough situation in your favour. Several encounters took me 3+ tries to get through. Cool downs between 2 and 5 turns make sure you can't just spam stims or a very powerful special attack to win.

Exploration is the second thing that stands out the most, along with combat. Stealth can get you places combat won't on several occasions, especially by using the black mesa developed technique of crawling through ventilation systems.

One of the areas you explore a few hours into the game stands out in particular to me, it's on par with genre classics like the Glow from Fallout, or Sierra Army Base from the successor. Those levels that are so well desgined that they feel like playing a Pen and Paper RPG with a good DM.

In a time where everything has to be a successor to something it's also really refreshing to see something do it's own thing. There's no "canon" to "break" for once. You've got your psi-abilities that reminds me of some PnP games I played a long time ago, a perk system reminiscent of Fallout, but with key differences, especially how you have to unlock things like aimed shot. Perhaps the subway civilization has also been done before. Despite all that it manages to feel really unique and innovative. For example, pretty much every single beast enemy you encounter has some kind of special ability, they're never just hit point bars with teeth. Even the equivalent of the Fallout rat sometimes comes with a leader of the pack individual that changes things up. The more difficult inhabitants of the caves will poison you as well as lay eggs that hatch more-than-annoying youngsters that swarm you at just the wrong time.

The game's economy also seems well balanced and interesting in terms of the crafting system.

If you like post apocalytic themes, turn based RPGs in the vein of the original Fallouts, that draw heavily on pen and paper rule sets, where your stats, tactical thinking and meticulous preparation matter and frantic clicking doesn't, you're sure to enjoy this game immensly.
Julkaistu 21 huhtikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
14/14 (100%) arvioi tämän hyödylliseksi
139 tuotetta tällä tilillä.
3 arvostelua
9.6 tuntia pelattu
Early Access Review
Thank you for your interesting game. Here are some of my impressions after about 10 hrs of play:

Likes:
- Good clean isometric graphics
- Interesting world and back story
- "Oddity" experience gain, avoids unnecessary kill farming drudgery

Not my cup of tea (your results may vary):
- Profusion of gun calibers, diversity seemed to confuse effectiveness of weapon choice
- Crafting didn't feel integrated and/or complementary to the game in that: a) schematics didn't make much you couldn't loot, b) skilling up crafting took away from needed combat skills c) cross skills needed to make items
- Some quests not clear (what did that guy tell me to do - not in the notebook), I found myself going to forums several times to find out what had to be done
- Inventory bloat, lots of items don't sell and not much to be done with them

Overall impression is positive - keep up the good work.
Julkaistu 9 helmikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
8/9 (89%) arvioi tämän hyödylliseksi
59 tuotetta tällä tilillä.
1 arvostelu
3.2 tuntia pelattu
Early Access Review
This game, by far, has been the best Early Access game I have bought on steam. I love getting Early Access games, but there are always flaws that make me question why this game should be bought. This game shouldn't even be early access because there are no bugs (from how much I've played), and the gameplay so far has been amazing. Not only this, but the fact that this is my first turned based rpg and I am having so much fun, is enough for me to go out and buy this game for even 20$. If you have 10$ to spare, or just looking for a game to get later on, this should be your new game to experience.
Julkaistu 21 toukokuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/4 (100%) arvioi tämän hyödylliseksi
18 tuotetta tällä tilillä.
11 arvostelua
5.7 tuntia pelattu
Early Access Review
A lot of fun and great value for a ten dollar game.

UnderRail separates itself from the Fallout games. It's writing isn't as good, but the Steam achievements sure are funny (Dirty Harry reference, for example). The writing isn't as bad as you may think, as I've encountered zero gramatically incorrect sentences in the conversation system so far. The game definitely has cleaner graphics than Fallout. I also have to commend the sound design. It is very top notch for a game in Alpha stage of its development.

I do have some problems, though.

1. Lack of fast travel to explored areas.
2. A lot of back-tracking. I found myself coming back to every floor in the beginning of the game to see if each of the merchants wanted my stuff (they're picky, realism at its worst).
3. The game also crashes sometimes, but it recovers fast.
4. NPCs don't show up until you get close to them. WTF? If there isn't any object blocking your vision (windows don't count, they're transparent!), then you should be able to see the NPC.
5. Convoluted currency system.

I recommend this game nonetheless.
Julkaistu 28 maaliskuu(ta) 2014.
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2/2 (100%) arvioi tämän hyödylliseksi
54 tuotetta tällä tilillä.
4 arvostelua
23.1 tuntia pelattu
Early Access Review
Great game, still needs some work. Things that would add grou tactics or just kneeling, hiding behind objects to fire from them would make this a non stop play. Co-op would make this game the rest of m existence with other friends.
Julkaistu 9 helmikuu(ta) 2014.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
70/74 (95%) arvioi tämän hyödylliseksi
139 tuotetta tällä tilillä.
2 arvostelua
17.7 tuntia pelattu
Early Access Review
Love this game, best buy I have made via Steam in a long time. It's a mixture of wasteland, fallout, and jagged alliance. If you enjoyed any of them titles you will enjoy this one. The game can be quite hard but that is why I like it so much, it does not hold your hand and makes you think and use different strategies to get through to where you need to go next. Lot of customization character wise and so many different ways to play the game per your character build(s). highly recommend and it's only in alpha state.
Julkaistu 27 marraskuu(ta) 2013.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei