Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.
Recent Reviews:
Mostly Positive (18) - 72% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,077) - 91% of the 1,077 user reviews for this game are positive.
Release Date:
Jan 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.

Update: The Adventure mode has been released on March 31, 2018. The basic sandbox adventure framework is completed. Next we will continue to enrich the game content and start the development of the main story line.”

Approximately how long will this game be in Early Access?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

// Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.

After more than a year of development, we realized that the early estimated time for the final release was too optimistic. It now appears that the improving of adventure/story mode and more game content will take several years to complete.

Of course, before the final release, we will continue to update the game content to ensure that our players always have new content to play. This is how the Steam Early Access mode works.”

How is the full version planned to differ from the Early Access version?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

What is the current state of the Early Access version?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.

The Adventure mode has been released, too. Next we will continue to enrich the game content and start the development of the main story line.”

Will the game be priced differently during and after Early Access?

“To thank players for growing up with the game and their long-term supporting, we started the Early Access stage at a lower price. As the development of more game content goes on, we'll increase the game price gradually until the final release.”

How are you planning on involving the Community in your development process?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Recent updates View all (71)

November 19, 2018

Next Update

Hi! Adventurers,

Recently, some enthusiastic players asked about the current development situation of Low Magic Age and when the next update comes ;)

At present, we are working on the story-line, including the dialogue module and the main/side quest module, at full stretch. These complex modules need 1-2 extra months to complete, more or less.

The reason for postponing other game contents and developing the story first is that many new game contents need the cooperation of the story module. For example, various guilds, banks, urban construction and management, and crafting in the adventure mode, etc., all these features need to come with stories or quests to be more complete and interesting, rather than abruptly added into the game.

Thank you again for your support and patience! See you next update.

-- AM
43 comments Read more

October 4, 2018

v0.90.11 Patch Notes

Town Quests
New town quest: Extermination - Kill all the monsters in a designated dungeon
Optimized the convenience of town quests
-- Auto-travel: click on a quest tracking entry to move to destination automatically
-- Added mini-map in town UI for quest/town indicators
-- Mini-map indicators for destination of the selected quest
-- Mini-map indicators for town names in text
-- Added quest icons in town tips

Dungeon Challenge Level: When a dungeon is refreshed, an overall challenge level will be assigned to it. Adventure elements in the dungeon match its challenge level.
When a dungeon is refreshed, its internal structure will be totally changed, and the last exploration history will be cleared.
Added exits in deepest dungeon floors
Various dungeon sizes
Display the current floor number
Fixed no dungeon exit bug caused by Steam Cloud errors
Fixed crash bug when dungeon floor changing
After this patch, player parties of existing save games will be teleported to the dungeon entrance if they are in dungeons

Encounters and Challenges
Optimized algorithm of challenge difficulty
-- More reasonable challenge difficulty intervals
-- More reasonable glory points and reputations obtaining that based on challenge difficulty
Optimized arena challenge information
Display threat icons and challenge levels for adventure encounters

New rule: Attacks of Opportunity and Distractions are invalid to opponents behind obstacle corners
Rage end no longer causes death

More flexible settings of world seeds
Optimized resolution settings
Removed useless ammunition entries from equipment comparison in arena shop
Fixed an unable to move bug when adventure game started
Fixed instant encounter bug when adventure game started
Fixed bug of the Reserved XP option
Fixed 0 XP bug of high level adventurers in taverns

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to It's extremely useful for debugging.
23 comments Read more
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About This Game

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.

As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.


  • Adventure mode:

    Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.

    Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

    Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).

    Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.

    Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.

  • Arena mode: Fast-paced combat, looting, and character developing experience.

  • Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.

  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.

  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

System Requirements

    • OS: Windows XP SP3/7/8/10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics or better
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: Any

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