Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Recenzje użytkowników: Bardzo pozytywne (260)
Data wydania: 23 Wrz, 2013

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Od twórców:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”

Kup UnderRail


Rekomendowane przez kuratorów

"Underrail is an old school turn-based isometric indie CRPG that focuses on exploration and combat. It's inspired by Fallout, Arcanum & System Shock!"

Najnowsze aktualizacje Wyświetl wszystkie (18)

29 maja

Dev Log #39: Housing; New Psi; Deep Caverns Preview

Hey guys, we've been a bit quiet lately, but that's only because we've been keeping our heads down and working hard on the last chunk of content for the game - the Deep Caverns. There's still a lot to do before we can show it in its full glory, but here's a little teaser screenshot below.

Also, we implemented player housing. Players will now get an old ruined apartment in Core City which they can fix up and furnish to their liking. Most of the stuff you can get for the house is just for show, but there is some useful equipment as well.

In other news:

  • UI
    • Added Oddity catalog window that will show all the oddities you've collected and also how many oddity types you're still to find
    • You can now open system menu during the NPC turn (to load or exit the game or configure options)
  • Psi
    • Added the remaining nine psi abilities, three for each psionic school.
    • Psychokinesis
      • Electrokinetic Imprint - Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.
      • Disruptive Field - Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons.
      • Implosion - Deals mechanical damage equal to a percentage of target's current health. This attack bypasses damage threshold and shields.
    • Thought Control
      • Psi-cognitive Interruption - Burns target's psi points, dealing damage equal to a percentage of psi burned and also applies psi inhibition which prevents the target from invoking psi abilities or regenerating psi
      • points.
      • Mirror Image Pseudo-spatial Projection - Projects additional copies of yourself in the immediate vicinity that travel with you. Each time you are attacked by a weapon or unarmed attack there's a chance that the attack will hit a copy instead, removing it. Machines and true-sighted attackers cannot be fooled by this mind trick.
      • Neurovisual Disruption - You disappear from the sight of the target, removing its ability to detect for 1 turn, and immediately enter stealth. Target also has its perception reduced by 5 and detection by 50% for 5 turns. Likewise, does not work on machines or true-sighted enemies.
    • Metathermics
      • Cryokinetic Orb - You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals cold and mechanical damage and chills the target. Due to shards fanning out, targets closer to the place of impact may be hit with up to multiple shards, while those farther away might not be hit at all. Each shard has 50% chance to inflict a bleeding wound that does additional 100% of the original mechanical damage done.
      • Exothermic Aura - Makes you immune to heat damage and generates flames around you and in your wake. Flame generation stops one turn before the aura expires, giving you the opportunity to flee your inferno.
      • Cryo-shield - Creates a number of frozen shards around the invoker. Each time the character suffers a melee attack, there's 50% chance that one of the shards will block some mechanical damage and be destroyed in the process.
  • Tweaks
    • 95% damage cap now only applies to mechanical resistance
    • Damage from flames reduced (includes firebombs and other sources of environmental fire)
    • Crawler AI improved
    • Destructable rocks can now also be destroyed with a jackhammer
  • Bugs
    • Flat dodge and evasion bonuses are now always reduced by armor penalty
    • Suppressive fire will now count as a slow for purposes of opportunistic attack
    • Inanimate objects no longer appear scared of fire
    • Mental Breakdown duration can now be lessened through resolve
    • Gun Rush status effect now has proper icon
    • You can no longer skin Azif
    • Rapid Fire feat description now correctly notes the cooldown
    • Metal strider boots will now also have stealth penalty like the leather ones
    • Fixed the bug that caused character to lost health from attacks that deal no damage when using items/feats that grant health bonuses
    • You will no longer sound like a tin man after dismounting the Dreadnought
    • Fixed the bug that caused auto-trade option to trade money for money
    • Burst attack will no longer consume an extra bullet

That's all for now folks. We still have work ahead of us with new content, some gameplay balancing and tweaking, and then finally polishing the game, especially the old areas. I know some of you are really impatient to get your hands on the final release, but please don't ask me for the release date. I don't know and I don't even particularly care at this point. All I can say is it will be out this year definitively! One thing that we do know is exactly what needs to be done, by each of us in the team, for the game to be all it's meant to be at the release, and every day we hammer away at it. So stay patient, dudes.

We'll drop the next dev log when we have more of Deep Caverns to show.

Komentarzy: 1 Więcej

26 marca

Dev Log #38: Version released

Dev Log #38: Version released

Hey guys, the last Early Access/alpha version is here. It's available on Steam now and, as before, it will be available on other platforms as soon as we stabilize it. We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game. If you want to know more about what's left on our development roadmap, check out the previous dev log.

Speaking of changes, we made quite a bit of them, some of which are quite significant for certain play-styles, so we're looking forward to hearing the feedback on those. Of course, we also added lots of new stuff in terms of items and feats. Anyway here's the list (partial list, the other half is in the previous dev log):

  • Items
    • Added Flashbang blueprint
    • Added EMP grenades Mk II and Mk III
    • Rathound Regalia mechanical damage reduction changed to 20% (down from 25%) and all heat damage taken while wearing it increased by 100%
    • Burrower Burger, Eel Sandwich and Cave Hopper Steak now grant 1 point in their respective stats (down from 2)
    • Mushroom Brew no longe affects agility and preception and dexterity penalties changed to -2 (don from -3)
    • Consuming Mushroom Brew will now give you an empty bottle
    • Shock and incendiary bolts and acid blob traps mk III should no longer appear in shops or as random loot and mk II should now be quite rare
    • Healing from regenerative vests buffed; regenerative armors can no longer be recharged during combat
    • Finding psionic headband with an enhancement is now rare and you can no longer find one with two enhancements (you'll have to craft it)
    • Regular tactical vest visual model updated
  • Creatures
    • Added cats
  • Tweaks
    • Max player character level increased to 25
    • Base classic kill XP per target level increased slightly
    • Crafting requirements for components scaling with quality lowered to 80% of the original value
    • Removed composition difficulty from many optional component slots
    • Reduced the cost of firing energy pistols (not retroactive, just for new ones)
    • NPCs now use EMP grenades; you've been warned
    • Increased the range and max range of assault rifles; this will indirectly reduce burst imprecision (not retroactive)
    • Warhogs have been buffed
    • Dirty Rags now require 10 tailoring (down from 25)
    • Recycling stuff made of fabric will now also produce dirty rags
    • Pack hunting now also increases attack skill in addition to damage, so rathounds in groups will hit you more easily
    • NPCs will no longer attempt to disarm traps that are too hard for them
    • NPC suspicion bar now degrades very slowly over time (updated when you re-enter the area)
    • Explosive barrel damage increased
    • Slightly reduced the number of mutated dogs in Depot A
    • Muties and regular dogs no longer respawn in Depot A
    • Forcefield cooldown changed to 8 turns (down from 12)
    • Plasma Sentry no longer loses the rest of its turn when it switches back into mobile form
    • Crawler poison can no longer be refreshed, so having it applied multiple times will no longer delay the stuff
    • Reduced the fatigue effect duration after adrenaline expires to adrenaline duration + 1 turn
    • Bear trap weight halved
    • Toxic Gas grenades now apply “Contaminated” debuff which increases all damage taken
  • Feats
    • Requirements for various feats re-balanced
    • Shroomhead - feat disabled, pending redesign
    • Taste for Blood - now also grants a stack whenever you deal a killing blow regardless of whether the target had bleeding wounds or not
    • Power Management - changed to now always provide 35% extra energy capacity
    • Uncanny Dodge - You now dodge 2 + 1 extra attack per 30 dodge; cooldown changed to 6 turns (up from 3)
    • Spec Ops - now correctly only works with SMGs
    • Opportunist - now works with throwing knives as well
    • Added 31 new feats
  • UI
    • Items will no longer get equipped when you double click them while holding ALT or CTRL (so you can rapidly alt-click transfer stuff now)
    • Interface will no longer register single clicks as double clicks if they are fired rapidly after a double click
    • Fixed the slowdown that occurred when opening quest notes once you've got a lot of notes in there; also fixed weird spacing issues in that window
    • Added scroll bar to crafted item view
  • Bugs
    • Game will no longer crash when you return to the secret hideout of a secret organization in a certain place
    • The electro room in the Gauntlet crash fixed
    • Fixed the bug that caused the level up to cancel without allowing you to restart it when pressing ESC when confirmation dialog appears and then again after that
    • Fixed the bug that caused the respawning creatures not to respawn when loading an autosave
    • TNT charges will now trigger explosive traps and other similar objects in their blast radius
    • Fixed the bug that caused melee special attacks to have their visual and sound effects trigger at the beginning of the animation instead of at the moment of impact
    • Arena enemies will no longer turn their shields off before combat like idiots
    • Fixed the bug that sometimes caused bandaging to abort if you were right on the minimal health limit
    • You can no longer drop things into a standard container without opening it
    • You can no longer burst people who are not in the same area. For example, using burst while fighting in arena and bursting people below it, thus being branded a witch and sentenced to death
    • Fix the bug that caused Telekinetic Proxy to not clone your abilities if it was positioned just to the side of the target
    • Guard at Epione Lab will no attack you after letting you pass in certain situations
    • You will now always be able to exit Holloway's dialog
    • Other various quest and dialog bugs

That's all for now folks. Enjoy the last alpha update and let us know how you like the new stuff, as well as the gameplay changes we made. We're off now to work at the last bit of the game and, hopefully, come summer, we'll have the full release ready.


Komentarzy: 16 Więcej
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O tej grze

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Wymagania systemowe

    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Pomocne recenzje klientów
16 z 16 osób (100%) uważa, że ta recenzja jest pomocna
64.4 godz. łącznie
Zamieszczono: 4 maja
Recenzja Wczesnego Dostępu
Seriously good tactical turn-based RPG. Similar in many ways to Shadowrun although it is a lot more focused on the development of your player character rather than having control of several. The crafting is varied and interesting as are character progression and feats that allow you to create very distinct builds for him/her. Stealth mechanics, hacking and other forms of subterfuge are much more strongly implimented here making for many different approaches to combat situations. Don't be fooled by the "alpha" early access status - this game already has a lot more content than many completed AAA titles and EA is due to end soon. An absolute bargain for what it costs.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
11.3 godz. łącznie
Zamieszczono: 17 maja
Recenzja Wczesnego Dostępu
This is by far one of my favorite games I've played in a long time. If you enjoy post-apocalyptic/isometric games (kinda like the original Fallout's (this game has been compared to those many times) ) then you will absolutely love this, hands down. It has a retro look/vibe to it but with updated controls, and that alone makes the game awesome. The combat is definitely satisfying and the character models have been getting improved more and more with each update, along with more character animations. I know not many people are working on this project (I think it might just be one person actually) but the people that are, you're doing an excellent job. I like the new added music by the way.
Czy ta recenzja była pomocna? Tak Nie Zabawna
32 z 34 osób (94%) uważa, że ta recenzja jest pomocna
97.6 godz. łącznie
Zamieszczono: 1 lutego
Recenzja Wczesnego Dostępu
Honestly, one of the best titles I've purchased in years. UnderRail breathes the much needed creative life into the world of games which seems so easily stagnated by copy/pasta SDKs and uninspired design.

If you enjoyed a lot of the older Interplay/Black Isle productions, Shadowrun (SNES/Genesis), Fallout Tactics and many of the other absolute isometric classics--UnderRail is definitely for you. The writing is excellent and already pushes the immersive environment even further. The game world, character build, world mechanics and interaction are all very large and of non-linear design with countless iterations.

In it's current early access state it is absolutely playable; with countless hours of enjoyable content and virtually bug-free game play. It is more than worth the modest price tag on Steam--I cannot recommend it more for those looking for a strong, turn-based RPG set in a gloomy futuristic environment with many inspirations of cyberpunk design!
Czy ta recenzja była pomocna? Tak Nie Zabawna
28 z 32 osób (88%) uważa, że ta recenzja jest pomocna
109.2 godz. łącznie
Zamieszczono: 20 marca
Recenzja Wczesnego Dostępu
That's how I wished Shadowrun returns should have turned out. When you can easily spend hours in the character creation menu thinking about how to set up your character and how to distribute your points (since everything has pros and conss it is supposed to be), you know you have a great game with huge potential in your virtual hands.

Basically how fallout 3 should have looked like. This game in simple words for me is a dream come true.

A definite must-have for people that loved fallout 1 and 2, Fallout Tactics, Jagged Alliance 2 and similar games within the genre.

This game is turn-based action with massive character development and great loot and exploration at its best.
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 22 osób (95%) uważa, że ta recenzja jest pomocna
27.4 godz. łącznie
Zamieszczono: 13 lutego
Recenzja Wczesnego Dostępu
Early access review.

Just like the description says, this is an old-school, Fallout series-inspired turn-based post-apocalyptic RPG. Wow, apologies for that convoluted mess of text. But that is what it is; saying anything less would be doing the game a disservice.

The game is every bit as nasty in combat and every bit as complex (if not more complex with the crafting system!) as the classic Fallout 1&2. You will love running around collecting various items to craft things from or sell them later, talking to various NPCs and fighting in brutal (I'm not kidding, you will get frustrated) combat.

There are no classes but you can shape your character however you like, be it a ranged or melee fighter, mix in a little or a lot of psionic attacks, etc.

Without writing a full novel here, the bottom line is, this game will reward you with an old-school experience of a proper RPG. If you're yearning for something akin to the old Fallouts, buy this and you won't regret it.
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 16 osób (94%) uważa, że ta recenzja jest pomocna
115.1 godz. łącznie
Zamieszczono: 7 marca
Recenzja Wczesnego Dostępu
Liking the game a lot so far, takes me back to the old school games like Fallout 1/2. Around 65 hrs in so far and the only thing that REALLY bothers me is that there's no map! I started wandering below the compound and it just keeps going and going and going and it's so easy to get lost. Hoping they come through with a mapping system soon.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 14 osób (93%) uważa, że ta recenzja jest pomocna
73.3 godz. łącznie
Zamieszczono: 27 marca
Recenzja Wczesnego Dostępu
Turned based post-apocalyptic game. Think Fallout 1 and you're underground. You visit different factions and gangs and either take a liking to them or subsequently wipe them out. Missions are granted and sub-plots are found at various areas.

A polished AI which makes the game challenging and somewhat downright hard at the beginning stages of your level development with your character. Although once you have discovered how to make mines and grenades things get a little easier as money then becomes freely available and that Scoped Assualt rifle you always wanted becomes strapped to your hip and loaded with Hollow Point ammo.

A crafting system of which you can make armor, weaponry, medical and electronic gear. Finding the components can be a little hard but you soon accumulate a certain range of things when you decide which avenues you start developing your character. I've found the trade system a little unique to as you can't just sell all your goodies at one person as they will only ask what they are looking for. The market changes though and your stored goods become favourable eventually. Ingenius as it does not make your character have too much capital to begin with.

I'm looking forward to the end-product as they still have to iron out bugs (eg. drop outs when transitions between some areas needing a reboot) and certain features of your character developmet (ie pickpocketing is a farce and melee seems a little off-balance with ranged)

Czy ta recenzja była pomocna? Tak Nie Zabawna
14 z 17 osób (82%) uważa, że ta recenzja jest pomocna
12.1 godz. łącznie
Zamieszczono: 5 marca
Recenzja Wczesnego Dostępu
A game where your playthrough is based ogf the statistics you can choose. shape a charactor complety using an amazing charactor creation system, making many diffrent playthroughs of the ame game possible.
10/10 very nice could not recommend enough
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 11 osób (91%) uważa, że ta recenzja jest pomocna
237.7 godz. łącznie
Zamieszczono: 27 lutego
Recenzja Wczesnego Dostępu
Isometric RPG with separate options for leveling up and turn-based tactical combat?

Needless to say, amazing.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 8 osób (100%) uważa, że ta recenzja jest pomocna
142.7 godz. łącznie
Zamieszczono: 12 marca
Recenzja Wczesnego Dostępu
The first game I'm writing a review for and as far as I can tell it's going to be the only one worth writing a review for for how criminally obscure this game is. Already the Underrail is a very big game and with each update it gets larger. The crafting is the most satisfying crafting I've ever come across in any game. There's nothing like finding some super high quality metal plating to put on that expensive *spoiler item* I bought over an hour ago and making the toughest armor imaginable and feeling like a total tank. The game isn't easy, but neither is it ball-crusingly difficult. I generally find it to hit a perfect spot in that regard but if it's too tough for you there is an easy mode. The story (so far) is interesting enough even if the characters aren't always particularly interesting. The combat is varied, dynamic, and requires a touch of strategy to survive. Some find the economy to be frustrating but I find it to be quite immersive in its realism, you can't pull a Skyrim and sell a bunch of plates and goblets to a random shop keeper basically. This game is a must buy for anyone who likes these sorts of strategy games, rpgs, and if you're a fan of the old Fallout games, and for ten bucks, that's quite a steal.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 10 osób (90%) uważa, że ta recenzja jest pomocna
108.4 godz. łącznie
Zamieszczono: 7 kwietnia
Recenzja Wczesnego Dostępu
Despite being in Beta, Underrail is already a very impressive game.

The world is already very large and open to exploration. The important NPCs have character and make you feel like you understand their intentions. The combat system is challenging, as it should be — if you rush into a poorly planned combat situation, e.g. storm a Lunatic camp by yourself, then you're probably going to get wasted unless you had a trick up your sleeve.

It does have a few flaws. Some of them major, most of them minor. Some of the 'flaws' are really just things I don't agree with about RPGs (like Persuasion, Intimidation, or Mercantile being skills).

Overall, this game is great. It seems so complicated at first, and that just makes it more fun to learn. The crafting system is extremely complex, but it is also extremely rewarding if you learn to do it well. The psionic abilities are a lot of fun, and I feel sure that there's more to come with the psionics aspect of the game.

Thanks to the devs! I and many others are looking forward to the final release version!
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
40.5 godz. łącznie
Zamieszczono: 14 kwietnia
Recenzja Wczesnego Dostępu
TL; DR: Underrail is possibly the closest thing we'll get to an actual Fallout 3, and it's way less buggy than a Ubisoft/Bethesda game two months after release.

Underrail is an isometric turn-based post-apocalyptic game, inspired by Fallout and other cRPGs. It features a classless system just like Fallout: there are no classes, and so your character is defined by his skills and attributes. In terms of skills, you have weapon skills (guns, melee, grenades and crossbows - crossbows are unique because they have a great variety of special ammo), "rogue" skills (hacking, stealth, lockpicking, traps and pickpocketing), crafting skills (mechanics, science, biology, chemistry and tailoring - we'll get to crafting later), social skills (persuasion, intimidation and bartering), defense skills (dodge for melee, evasion for ranged) and psi ("magic") skills (thought control, metathermics - ice and fire - and psychokinesis.) You also have feats, which are both passive bonuses and active abilities which are unlocked throughout the game. Basically, this thing has some ♥♥♥♥♥♥♥ replay value.
Combat is like Fallout, but with several additions: psi "magic", special ammo, great variety of grenades. Avoiding combat is also an option: several levels feature vent shafts and you can usually avoid enemies if you invest enough in the Stealth skill. Also, you can alert cameras, which divert, for example, Security Bots to the camera position in order to get past another point.
The setting is very interesting, somewhat Metro-like: it's impossible to live on the Earth's surface, and mankind lives underground, connected by an underground train line called the Underrail. There are several factions throughout, and you might get to choose which faction gtets to rule a city, for example.
In terms of graphics, the game is nothing shiny, but it gets the tone: dark blue caves, grey bunker walls with green lights, etc. It looks pretty good in that regard (fun fact: the textures of backgrounds were made in the XP version of MS Paint, and then with some added effects on GIMP!)
So, I'd recommend you buy this game, especially for the price (come on, 8€/10$ is a steal for this!) and have fun! (another fun fact: the game was made by one guy alone, with the exception of soundtrack and if I'm not mistaken, character sprites and the main menu art for the game!
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
11.0 godz. łącznie
Zamieszczono: 23 marca
Recenzja Wczesnego Dostępu
Already very polished and absolutely re-playable.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 8 osób (88%) uważa, że ta recenzja jest pomocna
54.6 godz. łącznie
Zamieszczono: 12 kwietnia
Recenzja Wczesnego Dostępu
Must-have if you are still waiting for a proper Fallout 3 ^_^

At this price it's basically a no-brainer, if you are even remotely interested in old-school isometric RPGs with turn-based combat. V. 1.0 release should be at some point this year (2015) and right now the game is almost complete, meaning you will already get dozens of hours out of it. All mechanics are integrated and shouldn't change much anymore.

Price will likely go up once the game is out of EA, so I'd get it while it's hot!

Full recommendations from me!
Czy ta recenzja była pomocna? Tak Nie Zabawna
65 z 119 osób (55%) uważa, że ta recenzja jest pomocna
26.0 godz. łącznie
Zamieszczono: 17 grudnia, 2014
Recenzja Wczesnego Dostępu
I've been a supporter of this game back when it was only availiable on Desura.

Back then Styg seemed like he was listening to community input on the game, then a slew of decisions began that I didn't agree with. To be fair it is his game, but every review I've read on it has the same gripe with issues that I have.

So let's start with my biggest gripes with this game:

What's up with the lockpicks?

This was the first thing I remember the community rallying behind telling Styg to just "leave the lockpick system alone." It was fine, it didn't need to be changed. You had a lockpick? great you can use it as a lockpick if you have the skill. Then Styg changed it to this teired disposable lockpick thing.... needlessly complicated. You'll burn through lockpicks like your girlfriend burns through toilet paper.

Wait, why don't you want to buy my stuff?

Styg decided to go with the "oh people only want to buy certain things" aspect of Skyrim. Yeah, that makes sense in a location with a working economy maybe, but Skyrim at least gave you a person who would buy anything, and in Fallout, pretty much anyone will take any item if it has value.

Let me put it this way, you're in a desolate world, you're a trader, and some idiot has offered you an item you know you could sell for double the price. Well you obviously won't take it because you're a gun dealer, and this person is offering you gold pressed latnum.

Now a lot of you reading this might be saying "Hey Hans, these are game mechanics, they're not based in reality."
Well, in response to that I have to say it's an immersion breaker to have the game pick the most frustrating game mechanics every time.

In a nutshell, this game is overly complicated. There isn't enough flexibility to play it the way you want to. When Styg was developing the game he seemed to put more priority on making the game needlessly harder and more complicated than adding additional content. That being said the guy is a great developer. I hope he joins up with a team of individuals who have equal input on the direction of the game as he does.

I'm also glad I supported this game as I believe there should be more like it out there. In it's current state, I would not recommend it to my friends because of the constant needless complication.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
60.3 godz. łącznie
Zamieszczono: 10 marca
Recenzja Wczesnego Dostępu
So 13 hours in to this game and really enjoying it. If your a fan of the first two fallouts and to some extent fallout tactics you will enjoy this game. It is also a good way of getting in to said fallout games as i find the interface easyer to use an more intruative. This may thought work as a bit of a double edge sword for players of the early fallout games as it may take away some of the challenge.
The missions them self offer a good leave of challenge but thought some time take a few attempts to complete never fill imposable and dont make you feel like giving up completly.
The game has a lovily retro charm for me, and thought still in early access i have not found it to be buggy at all. look forward to seeing what upadats offer as the is clearly a lot of potental for this game.
I highly recomend it to fans of the early fallout serious or thoses that possabley found fallout the fallout interface a little challenging and would like another way in to this style of game
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
102.6 godz. łącznie
Zamieszczono: 6 kwietnia
Recenzja Wczesnego Dostępu
I don’t write a ton of reviews but for this game I will, All you need is a little of imagination and you sink right in, if you leak imagination play the Metro series should help “imagination”. Thumbs up to the people who wrote the quest dialogs short and catching.
Positive Things
You can craft your own gear and ton of other things.
Kind of open world, for a 2D game.
You can play guns/weapons out or stealth.
Nice character skill customizing.
Quests are good, Story good too.
Something that would be appreciated in the future.
A map.
Fast travel.
Map editor so fans could add new content to the game.

Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
13.0 godz. łącznie
Zamieszczono: 9 marca
Recenzja Wczesnego Dostępu
Fantastic game. It feels deep without being overwhelming, and the quests feel organic in their dialogue, reasoning, and solutions. I am really looking forward to seeing more from Stygian.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
52.4 godz. łącznie
Zamieszczono: 17 marca
Recenzja Wczesnego Dostępu
Havent played this game much yet because I want to experience it in all its full release glory. But 15 minutes was enough to get my money mostly just to support the dev. It's like the Van Buren we never got with Ultima 8 or Avadon quality graphics. The systems are deep the world is intriguing, combat is difficult and fun. Usually Im stingy with my money and time and am inclined to try dozens of games while only playing through a few per year. This is the rare opposite case. This guy needs to make this game, make it better, and make more of them.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 6 osób (83%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 12 kwietnia
Recenzja Wczesnego Dostępu
Reminds me of some of the classics from years gone by. Buy this. You won't be sorry.
Czy ta recenzja była pomocna? Tak Nie Zabawna