Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
リリース日: 2013年9月23日
ユーザーが定義したこの製品への人気タグ:
高画質版を見る

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

早期アクセスについての詳細を学ぶ

開発者の言葉:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
詳細を見る

UnderRail を購入する

最新の更新 全て表示(9)

Dev Log #30: Version 0.1.11.0 released

2014年4月16日

The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added. The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve smoother. For the full list of changes see the text below as well as two previous dev logs.



We will initially be releasing the new update only on Steam until the version stabilizes (we fix any glaring issues you guys find that we missed) after which we'll deploy it to other platforms as well. I'm sorry for the inconvenience this might cause to some, but it's just way too much overhead to deploy hotfixes on multiple platforms.
Aside from new areas and quests, we also added the following since the last dev log:

  • Items
    • Added new metal type for crafting
    • Added taser blueprint so electronics experts can protect themselves from hooligans and stalkers
  • Tweaks
    • Throwing nets made more useful now (no longer completely ineffective against opponents with decent or higher strength).
    • Carrier vests made more common as loot/merchandise.
    • Reduced the damage scaling of bilocation, neural overload, cryokinesis and electrokinesis. These abilities should be roughly the same power early game as they were before, but the idea is to prevent them from scaling out of control mid-late game. Also keep in mind that with all the buffs to psi-related feats they might end up even stronger than the last patch so further balancing might be required.
    • Completely most quests in oddity mode now grants some (usually small: 1-3) amount of XP. This should make completing quests feel more rewarding (especially those quests that don't involve exploration) without significantly affecting the XP balance in this mode.
  • Interface
    • Improved item management mechanics by adding sort button to containers and "transfer all" button to player inventory that can be used to transfer all the items to the currently opened container.
  • Bugs
    • Fixed the bug with certain secret monoliths not recognizing character's psi empathy
    • Increased the bear trap triggering radius so characters cannot pass in between two adjacent traps

We put a lot of effort in improving the narrative, quest hub area quality and game world cohesion, which I believe were up to this point the weaker aspects of the game. I hope you guys enjoy the update. Let us know what you think.

10 件のコメント 詳細を見る

Dev Log #29: Foundry

2014年3月3日

Hey guys. We're still working on the new update and it will be a while longer because some of the new areas require quite a bit of graphical work. Here's a little sneak peek at the new major urban area - the Foundry:







In addition to that we're also adding a new minor quest hub in the cave areas south of SGS and couple more quests in SGS and Rail Crossing. Also, we reworked the order in which you receive the early game quests to avoid sending people to GMS too early and added some early game oddities.

* * * * *

In other news:

  • Tweaks
    • Reduced electronic crafting requirements for galvanic vests
    • Increased drops rates for all types of carrier vests
    • Boots now require a pair of rubber soles to craft
  • Bugs
    • Fixed the bug that caused the game to crash when attempting to set up the fishing rod on certain spots
    • TNT charges will now go off properly after loading a game in which it's been already set
  • Feats
    • Changes
      • Changed the AP reduction of Tranquility to 5 (down from 10)
    • New
      • Vile Weaponry - Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.
      • Expose Weakness - You can preform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 50% if it lands for 2 turns.
      • Steadfast Aim - Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10.
      • Spec Ops - Reduces action point cost modifier for burst attack from 300% to 200% when using SMGs. Also reduces cooldown of flashbangs by 1 turn.
      • Supressive Fire - Enemies caught in your burst attack cone (regardless of whether they've been shot) have their ranged chance to hit reduced by 10%, action points reduced by 5 and movement points reduced by 10 for 1 turn.
      • Quick Tinkering - Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
      • Fancy Footwork - When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This can exceed your movement point maximum.
      • Taste for Blood - Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 2 turns if not refreshed.
      • Eviscerate - Grants you a special knife attack that removes all bleeding wounds from the target and deals 100% bonus damage for each bleeding wound removed.
      • Hypertoxicity - Increases damage done by poisons you apply by 100%.
      • Wrestling - When you strike a living target with fist weapon or unarmed attack you have 50% chance to reduce target's movement points by 8, action points by 3 and chance to hit with all ranged weapons by 7%. Stacks 5 times.
      • Combo - If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and stun the target for 1 turn.
      • Pack Rathound - Increases carry capacity by 50.
      • Last Stand - Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
      • Salesman - Increases the amount of goods merchants will buy from you by 1% per mercantile skill.
  • Items
    • Tabi Boots - lightweight boots that can be crafted from leather or fabric components
    • Components (these are all crafting only; that is items made of these cannot be found or bought)
      • Siphoner leather
      • Psi Beetle armor plate
      • Burrower armor plate
    • Super secret stuff

9 件のコメント 詳細を見る
全ての話題を表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

ゲームについて

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

システム要件

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
役立つカスタマーレビュー
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 102
21 件のレビュー
記録時間: 37.0 時間
荒廃した地表に住めなくなった人々が、かつての地下鉄に暮らすようになった遠い未来でのサバイバル。
こう言われるとまずMetroを思い浮かべるけど、こっちは地下に移ってながーい年月が経ってるから人々は地下生活に疑問を持ってないようだ。

初期のFalloutみたいな2DみおろしRPG
マジで主人公がメディガンを奪われたメディック並に超激弱
通路の角を曲がった瞬間Burrowerの群れや地雷原やBanditに殺されるとか日常
その辺の犬やネズミに食い殺されないかビクビクしながら弱っちぃ敵をチマチマ殺すしかない
まさに地下のドブネズミのような生活が待ってるよ!
セーブ&ロードの回数? 300回から先は数えてねぇよ

冒険、銃、格闘、爆弾、罠、超能力、取引、通貨、交渉、強奪、クラフト、ステルス、オクスリ、サブクエ、ストーリー・・・
マジで何でもある。ありすぎる。システムが多すぎてすっごおおおおおおく難解。しかも早期アクセスだから今後さらに増える。
今のところ充実した日本語解説は当分の間期待できない&英語量がとてつもないので
英語にある程度自信がある&自力でシステムを理解する根性がないとお勧めできない

それに慣れてきたらこのゲームの良さがきっとわかるはず。
投稿日: 2014年1月19日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 121
5 件のレビュー
記録時間: 35.2 時間
地下鉄の路線、駅施設をベースに崩壊世界を生きるパンクゲーム。
そういう意味ではMetroシリーズとちょっと世界設定は似ていなくもない。
そこにシャドウラン的なあれこれをプラスした感じか。
ならず者の集落でうっかりカーテン開けたら蜂の巣にされるなど、トラジェディックな理不尽さがすてき。

基本的に地下世界を自由に動き回って好きにキャラクターを成長させていけよボーイ!みたいな感じなんだけど、主人公はチンカスレベルの貧弱ボーイ(あるいはガール)で、何も考えていなければ序盤のネズミにさえメロメロに噛み殺されるのがオチ。装備を整えながら、スキルを伸ばしながら、弱い敵をさがしてうろうろ。
戦闘はターンベース。銃や弓、ナイフやパンチなんかでがむしゃらに戦います。とことんまでみじめったらしく生きる。必要なら手榴弾でふっとばす。超能力が備わったら超能力主体で戦うもよし。最初きついけどね!

最近プレイしたゲームの中では一番気に入った。
公式サイトでデモ版をだうんろーろできるので、興味あったら触ってみるとよいんじゃないでしょうか。
投稿日: 2014年1月17日
このレビューは参考になりましたか? はい いいえ
62 人中 61 人 (98%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 135
2 件のレビュー
記録時間: 17.7 時間
Love this game, best buy I have made via Steam in a long time. It's a mixture of wasteland, fallout, and jagged alliance. If you enjoyed any of them titles you will enjoy this one. The game can be quite hard but that is why I like it so much, it does not hold your hand and makes you think and use different strategies to get through to where you need to go next. Lot of customization character wise and so many different ways to play the game per your character build(s). highly recommend and it's only in alpha state.
投稿日: 2013年11月27日
このレビューは参考になりましたか? はい いいえ
39 人中 37 人 (95%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 638
11 件のレビュー
記録時間: 4.6 時間
Underrail is a Turn Based Isometric RPG, much in the vain of the original Fallout games. The art style is nice but not as good as Shadow Run Returns, however it is definitely a step up from the Fallout games which this game was heavily inspired by.

The game is a lot of fun and runs very smoothly even though it is still in early access, there seems to be plenty of content so far and with more to come I am sure this will be an excellent title.

If you enjoyed the original Fallout series and looking for a similar experience with lots of new features of modern technology and programming or are just a fan of the Turn Based Isometric RPG genre in general then this is definitely worth a look.
投稿日: 2013年11月5日
このレビューは参考になりましたか? はい いいえ
24 人中 23 人 (96%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 577
26 件のレビュー
記録時間: 15.1 時間
UnderRail is one of those games that comes along every so often, that when you play it you can feel the love and attention that has gone into it's development. I have played almost every version of this game since the day it was available for purchase and can tell you with all honestly this is a must have for anyone who ever enjoyed the cRPG's of yesteryear (Baldurs Gate, Fallout 1 and 2, etc).

It is also perfectly difficult. It is quite possible to make a character that just cannot make it through the game, there is plenty of variety in skills and feats even this early in development. The battles are strategic down to each and every turn being critical to the outcome.

It is the perfect homage to those oldschool games that we used to spend weeks and weeks and months perfecting the perfect party or character. If you consider yourself a REAL RPG gamer I think UnderRail will be a much loved addition to your library.

Fully recommend this game, even in it's beta state. I cannot wait to see how the finaly product is in the end.
投稿日: 2013年12月12日
このレビューは参考になりましたか? はい いいえ