Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Évaluations des utilisateurs :
Récentes :
très positives (50 évaluation(s)) - 82% des 50 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (819 évaluation(s)) - 90% des 819 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 18 déc 2015

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18 février

Dev Log #46: Version 1.0.1.4 Release - Quality of Life Improvements

Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.













Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.

Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.

Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.

Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.

Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.

New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.

Other minor stuff

  • Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
  • When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
  • Added more crafting components and ammo to Deep Caverns
  • Added a few more hints to certain Deep Caverns dialogs
  • Quinton's mushroom growing room is now accessible
  • Added a number of Lower and Upper Metro areas to better connect certain places

Bug fixes
  • Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
  • You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
  • Jawbone will now correctly be considered a crossbow for the purpose of trading
  • Nicolas will no longer return from the dead to haunt you
  • Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
  • When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
  • You can no longer attempt to burst or rapid fire with an empty weapon
  • Fixed Jerre Franz not healing the player in certain instances
  • Fixed Fort Apogee zone security settings
  • Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
  • Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
  • Fixed being able to start the Find Blaine quest even after certain events took place
  • Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
  • Fixed a missing dialog option during Mediant Samuel's second mission
  • Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
  • Crawlers and rathounds are now neutral to each other
  • No more free repairs from Mykola
  • Nicolas' and Olivia's quests will properly fail upon death
  • Fixed Maura's faction id not setting correctly after you've helped her
  • Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
  • Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
  • Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
  • Fixed Arke consoles being hackable even after the player turns off the security system
  • Doppelgangers are now immune to Expose Weakness
  • All elevators should now properly notify the player when they are unpowered when used
  • Shield emitter weight will now be properly calculated when adding optional components
  • Various typos and map fixes

That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.

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18 décembre 2015

Dev Log #45: Game Released

Hi guys. As most of you are aware by now, we've finally released the 1.0.0.0 version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.



(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

112 commentaires Lire la suite

À propos de ce jeu

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP SP3
    • Processeur : 1.6GHz
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : GPU that supports shader model 2.0
    • DirectX : Version 9.0c
    • Espace disque : 3 GB d'espace disque disponible
Évaluations des utilisateurs
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très positives (50 évaluation(s))
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Publiées récemment
[CPC] bluetemplar
( 80.7 heures en tout )
Posté le : 6 mai
Un RPG à l'ancienne comme on n'en fait plus, je suis complètement tombé sur le charme malgré les graphismes des années 90. Une histoire solide avec des embranchements différents, la résolution de quête peut prendre plusieurs formes, les combats au tour par tour sont difficiles et nécessitent d'être préparé correctement et le système d'XP qui favorise l'exploration est génial. L'exploration est le gros point positif de ce jeu, on souhaite toujours savoir ce qu'il se cache derrière cette porte ou au fond de cette caverne, et le plus cool c'est qu'il y a souvent quelque chose et qu'on en est récompensé.
A acheter les yeux fermé pour ceux qui ont aimé les fallouts 1 et 2.
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fishpotatopie
( 6.3 heures en tout )
Posté le : 5 mai
It's like Fallout 1 gameplay and Metro 2033 storyline had a baby. And crossbows!
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fishmilk
( 3.1 heures en tout )
Posté le : 4 mai
so far so good! really diggin the playstyle.
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Gerk
( 77.6 heures en tout )
Posté le : 3 mai
Great game except for some part of the end zone, still definitely worth it.
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kujato
( 87.1 heures en tout )
Posté le : 3 mai
underground cyberpunk goodness
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Cheese
( 103.1 heures en tout )
Posté le : 1 mai
Like a Fallout 2.5 this is a good game for those of us who love s good isometric RPG.

However, the final part is such a chore that I came away resenting this game for its awful latter stages.

3/5.
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Vicid
( 72.6 heures en tout )
Posté le : 29 avril
This game is a lot of fun for hardcore RPG fans.

Cons to look out for:
Make sure you do a little research on builds online - otherwise you may have to restart
The Recipe for Tabi-Boots was only sold by an NPC that I didn't have access to because I sided againt the guys who would have given me the quest to find said NPC
Don't put this game down and come back to it after 3 months - you might forget how to play and be confused... again...
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Onkel Stinkern' McMøkkakjeller
( 95.1 heures en tout )
Posté le : 27 avril
CRPG Gem that seems to have received far less notice than it should have.
First a few bullet points, and at the end of this review, a conclusion.

The good parts:
- Post apocalyptic setting (yes, I regard this as universally good in its own right)
- Interesting story with very good storytelling techniques. Starts off slow, and gradually builds suspense.
- Diverse and interesting combat build choices
- Retro graphics that are just ugly enough to look like actual old-school grapics, but good-looking enough that you never have any trouble understanding what you are looking at
- Tons of characters with lots of dialogue, for the most part very well written (though I have seen other reviews say the exact opposite)
- Fun and challenging combat system
- Crafting skills that are actually good
- Very cool and immersive atmosphere
- Very good soundtrack, think Fallout1&2-esque ambient music(sorry, Fallout had to be mentioned eventually)
- Diverse quests, ranging from "kill these guys" to "infiltrate a base and help a prisoner escape" to "do detective work to solve a murder", and everything in between

The parts you might not like:
- Large and at times maze-like underground layout with no ingame map. Some people like this, some people don't. Expect to get lost every now and again, but also expect to discover flavourful nooks of the game world that aren't necessary to progress, yet offers something
- Backtracking, lots of it
- Quests that really do not hold your hand, with somewhat limited information on the wiki should you get stuck
- Min-maxing of attributes and skill points to some degree mandatory for a successful character
- Endgame can be confusing, daunting, and has even more backtracking, but is very interesting in atmosphere and dramaturgical escalation. I spent a good hour reading computer chatlogs in an abandoned research facility, completely absorbed by how each conversational fragment shed more and more light on what exactly was going on there, but never quite giving it away. The best stories are often told by having your imagination fill in the blank spots. This is a cool storytelling technique that has every player end up with their own favoured interpretation of events.



The conclusion: If you are looking for a CRPG with a very good story, good atmosphere, good and challenging combat, no hand-holding, no quest markers, no ♥♥♥♥♥♥♥t, get this game.

If you are looking for a game with any of: polish, modern graphics, fast travel, clear unambiguous quests, forgiving combat, voice acting, cinematics, not having to read a lot of text, realtime combat, this game might not be for you.

Seriously though, buy this game. It might be my personal GOTY for 2015.
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Ryan Gosling
( 102.3 heures en tout )
Posté le : 26 avril
This is a great game. It's made for the old CRPG lovers, and it adds something new to what we already loved from the classics.
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Ninjaxenomorph
( 244.4 heures en tout )
Posté le : 25 avril
I'll say straight-up that not everyone is going to enjoy Underrail, but that doesn't mean its only for grognards that miss Fallout 1, 2, and Arcanum. I've never played any of those game (though not for lack of trying), and I LOVE this game. There are so many different ways to play, it's insane. It almost makes me sad that I'll never be able to build all the characters I want to make. Gameplay is solid, easy to pick up if you've played any form of turn-based strategy. Quests don't hold your hand, but with the exception of one optional quest at the end (which, to be fair, is supposed to be hair-tearingly difficult), it doesn't bother me, and the world is wonderfully fleshed-out.

Gameplay is solid, especially crafting. I'd be hesitant to approach a playthrough that DOESN'T invest in the crafting skills, they are THAT fun to use. The only downside, for me, is that in retrospect, the characters, while not always flat, I never had a connection with any of them. There are no followers in this game, true, but that doesn't mean all the NPCs have to be that way. However, the dev team are still active, so who knows, maybe that will be invalidated?

But, flaws and all, this game is one I heartily recommend to anybody.
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SnowMantra
( 76.7 heures en tout )
Posté le : 24 avril
Really, really fun! Lots of replayability! You will NOT see everything this game has to offer without making a new character and trying different builds.

I only wish this game had modding support, but otherwise this is a fantastic game.
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safetake
( 81.1 heures en tout )
Posté le : 17 avril
Cool game for cool people. (People who like Fallout 1&2)
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Estevacio
( 65.0 heures en tout )
Posté le : 17 avril
This game is so complex and a complete mind twister, navigation is chaos and i love it!! and the surprises the game gives while you play it are worth the jobs!!! a hardcore turn based/real time quest guided RPG with lots of skills and a true character build system, if you are a junkie on these kind of games, this one is a MUST!!!!!
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mohawk_819
( 86.2 heures en tout )
Posté le : 15 avril
Love this game !

I hope they are working on underail 2.

Its a good buy you will get more than 100 hours worth, im at 68hours and am barely level 13, i love it.

-JF

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Nec
( 74.5 heures en tout )
Posté le : 15 avril
if u enjoy detailed questlogs, ingame maps, fast traveling and best turn around and leave, for this game wont hold ur hand.
this game is the outcome of fallout making sweet love with metro... pure awesome!
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dest.31337
( 32.0 heures en tout )
Posté le : 14 avril
That game is awesome!
10/10
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Nores
( 86.2 heures en tout )
Posté le : 14 avril
Overall its an enjoyable game for those who liked original Fallout 1 style games (post apocalyptic world, turn based combat). There are enough options in character building to make it interesting, areas are varied enough that it is interesting to explore and combat can be challenge at time. The oddity xp system is also great for those who like to sneak around without killing everything.

However it is far from perfect. Namely the balance is very questionable. RPG system is pretty much railroaded into (crafter/ weapon/defence) min maxing. Which if done right trivializes game. But it also penalizes for not spreadsheeting the build beforehand - because every attribute point matters, feats are precious and there is no respecs of any kind at all. Crafting is pretty much a must if playing on hard and if you dont engage in it games becomes much harder, while on other hand crafted items can be wildly overpowering.

But as a whole its a neat game with a lot of content and well worth the buy
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The Secret Keeper
( 72.7 heures en tout )
Posté le : 13 avril
One word can describe Underrail : Tedious.

With that out of the way, I would say that the first part of this game is very enjoyable and I really thought it would become a game that I would play over and over. The quests are a reasonable introduction to the world and it's mechanics and early fights are a decent challenge. The oddity system is really fresh and encourages exploration and makes looting random places really exciting and rewarding

All of that changes after you find the drill parts and the world becomes fully explorable. For some strange reason, the writing takes a huge turn for the worse. Quest motivation is essentially non-existant beyond "This is a generically dangerous situation and you're the new guy so you have to do it." There is no world map so the exploration all of a sudden becomes incredibly overwhelming and turns into a save scum fest. The only way to continue exploring the rest of the world is to bring inventory space killing TNT charges wherever you go and hoping you didn't accidently waste one on a place you can't explore because then that would mean walking all the way back to town to get more. Walking back to town is tedious in itself because a lot of the wild-life type monsters respawn and if you don't invest in stealth, you have to fight them all over again, both ****ing ways.

Speaking of going back to town. There is a lot of backtracking and unncessary traveling in this game. The merchants only buy so much of your loot, so even if you bring a whole fresh batch of loot to town, you more likely than not still need to bring it back to whatever place you designate as storage. In addition to that, their stock is determined randomly. Despite having a great crafting system, the extra tedium in trying to find a crafting component of good quality quickly becomes frustrating. It's huge lost potential for a game that focuses so heavily on crafting.

The combat is rough. Very rough. If you again, don't invest in stealth early, prepare to save scum a lot. Many of the enemies pack stuns, immobilizes, action point reduction skills or a combination of all of them. One unfortunately timed stun usually means a quick reload. The only way to circumvent that is to always have the jump on your enemies, which you need to rely on RNG for. It's fun to get challenged, it's tedious to constantly reload a fight just becuase the game is unbalanced.

Even if you slog through the entire game. You'll find the final encounter is one huge **** you. It is a backtracking hell for a puzzle that makes the boss bearable, assuming you've built your character correctly from the start of the game.

Underrail has great potential but it definitely needs a whole slew of quality of life improvements to cut back the immense amount of tedium before it can really be a great game.
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mwise1023
( 14.0 heures en tout )
Posté le : 12 avril
I started the game. Made a scientist, ready to go explore. Started the training tutorial. Realized I had fogotten to actually take anything off the shelves. The door closed behind me and I was locked in the room with 3 gun-turret bots. I had no combat abilities nor weapons and I couldn't science them to death. So I died, -3 damage at a time, it took like 10 minutes, but I eventually fell. Didn't even make it out of the tutorial.

I *love* this game!

Re-rolling!
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CountZukula
( 83.8 heures en tout )
Posté le : 12 avril
Amazing game, one of the best RPGs I've played in the last years.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
Non recommandé
72.7 heures en tout
Posté le : 13 avril
One word can describe Underrail : Tedious.

With that out of the way, I would say that the first part of this game is very enjoyable and I really thought it would become a game that I would play over and over. The quests are a reasonable introduction to the world and it's mechanics and early fights are a decent challenge. The oddity system is really fresh and encourages exploration and makes looting random places really exciting and rewarding

All of that changes after you find the drill parts and the world becomes fully explorable. For some strange reason, the writing takes a huge turn for the worse. Quest motivation is essentially non-existant beyond "This is a generically dangerous situation and you're the new guy so you have to do it." There is no world map so the exploration all of a sudden becomes incredibly overwhelming and turns into a save scum fest. The only way to continue exploring the rest of the world is to bring inventory space killing TNT charges wherever you go and hoping you didn't accidently waste one on a place you can't explore because then that would mean walking all the way back to town to get more. Walking back to town is tedious in itself because a lot of the wild-life type monsters respawn and if you don't invest in stealth, you have to fight them all over again, both ****ing ways.

Speaking of going back to town. There is a lot of backtracking and unncessary traveling in this game. The merchants only buy so much of your loot, so even if you bring a whole fresh batch of loot to town, you more likely than not still need to bring it back to whatever place you designate as storage. In addition to that, their stock is determined randomly. Despite having a great crafting system, the extra tedium in trying to find a crafting component of good quality quickly becomes frustrating. It's huge lost potential for a game that focuses so heavily on crafting.

The combat is rough. Very rough. If you again, don't invest in stealth early, prepare to save scum a lot. Many of the enemies pack stuns, immobilizes, action point reduction skills or a combination of all of them. One unfortunately timed stun usually means a quick reload. The only way to circumvent that is to always have the jump on your enemies, which you need to rely on RNG for. It's fun to get challenged, it's tedious to constantly reload a fight just becuase the game is unbalanced.

Even if you slog through the entire game. You'll find the final encounter is one huge **** you. It is a backtracking hell for a puzzle that makes the boss bearable, assuming you've built your character correctly from the start of the game.

Underrail has great potential but it definitely needs a whole slew of quality of life improvements to cut back the immense amount of tedium before it can really be a great game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
95.1 heures en tout
Posté le : 27 avril
CRPG Gem that seems to have received far less notice than it should have.
First a few bullet points, and at the end of this review, a conclusion.

The good parts:
- Post apocalyptic setting (yes, I regard this as universally good in its own right)
- Interesting story with very good storytelling techniques. Starts off slow, and gradually builds suspense.
- Diverse and interesting combat build choices
- Retro graphics that are just ugly enough to look like actual old-school grapics, but good-looking enough that you never have any trouble understanding what you are looking at
- Tons of characters with lots of dialogue, for the most part very well written (though I have seen other reviews say the exact opposite)
- Fun and challenging combat system
- Crafting skills that are actually good
- Very cool and immersive atmosphere
- Very good soundtrack, think Fallout1&2-esque ambient music(sorry, Fallout had to be mentioned eventually)
- Diverse quests, ranging from "kill these guys" to "infiltrate a base and help a prisoner escape" to "do detective work to solve a murder", and everything in between

The parts you might not like:
- Large and at times maze-like underground layout with no ingame map. Some people like this, some people don't. Expect to get lost every now and again, but also expect to discover flavourful nooks of the game world that aren't necessary to progress, yet offers something
- Backtracking, lots of it
- Quests that really do not hold your hand, with somewhat limited information on the wiki should you get stuck
- Min-maxing of attributes and skill points to some degree mandatory for a successful character
- Endgame can be confusing, daunting, and has even more backtracking, but is very interesting in atmosphere and dramaturgical escalation. I spent a good hour reading computer chatlogs in an abandoned research facility, completely absorbed by how each conversational fragment shed more and more light on what exactly was going on there, but never quite giving it away. The best stories are often told by having your imagination fill in the blank spots. This is a cool storytelling technique that has every player end up with their own favoured interpretation of events.



The conclusion: If you are looking for a CRPG with a very good story, good atmosphere, good and challenging combat, no hand-holding, no quest markers, no ♥♥♥♥♥♥♥t, get this game.

If you are looking for a game with any of: polish, modern graphics, fast travel, clear unambiguous quests, forgiving combat, voice acting, cinematics, not having to read a lot of text, realtime combat, this game might not be for you.

Seriously though, buy this game. It might be my personal GOTY for 2015.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
14.0 heures en tout
Posté le : 12 avril
I started the game. Made a scientist, ready to go explore. Started the training tutorial. Realized I had fogotten to actually take anything off the shelves. The door closed behind me and I was locked in the room with 3 gun-turret bots. I had no combat abilities nor weapons and I couldn't science them to death. So I died, -3 damage at a time, it took like 10 minutes, but I eventually fell. Didn't even make it out of the tutorial.

I *love* this game!

Re-rolling!
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
424.3 heures en tout
Posté le : 10 avril
If you loved the ORIGINAL Fallout games, and I mean LOOOOVVVVEEEDDD them the way I do, this game is your new crack. Fantastic, sprawling world to explore. Monsters and bad guys abound. Tremendous freedom to build your character in dozens of diffrent ways from hammer swinging madman, armor-encased machine gunner, different specialities of psionics to choose from(or not!) and every stealth-type character you can imagine. These are just a few of the possibilities of build types available for you to explore!
Can't recommend highly enough for fans of orginal Fallout, isometric games.

FIVE STARS *****
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
86.2 heures en tout
Posté le : 14 avril
Overall its an enjoyable game for those who liked original Fallout 1 style games (post apocalyptic world, turn based combat). There are enough options in character building to make it interesting, areas are varied enough that it is interesting to explore and combat can be challenge at time. The oddity xp system is also great for those who like to sneak around without killing everything.

However it is far from perfect. Namely the balance is very questionable. RPG system is pretty much railroaded into (crafter/ weapon/defence) min maxing. Which if done right trivializes game. But it also penalizes for not spreadsheeting the build beforehand - because every attribute point matters, feats are precious and there is no respecs of any kind at all. Crafting is pretty much a must if playing on hard and if you dont engage in it games becomes much harder, while on other hand crafted items can be wildly overpowering.

But as a whole its a neat game with a lot of content and well worth the buy
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
244.4 heures en tout
Posté le : 25 avril
I'll say straight-up that not everyone is going to enjoy Underrail, but that doesn't mean its only for grognards that miss Fallout 1, 2, and Arcanum. I've never played any of those game (though not for lack of trying), and I LOVE this game. There are so many different ways to play, it's insane. It almost makes me sad that I'll never be able to build all the characters I want to make. Gameplay is solid, easy to pick up if you've played any form of turn-based strategy. Quests don't hold your hand, but with the exception of one optional quest at the end (which, to be fair, is supposed to be hair-tearingly difficult), it doesn't bother me, and the world is wonderfully fleshed-out.

Gameplay is solid, especially crafting. I'd be hesitant to approach a playthrough that DOESN'T invest in the crafting skills, they are THAT fun to use. The only downside, for me, is that in retrospect, the characters, while not always flat, I never had a connection with any of them. There are no followers in this game, true, but that doesn't mean all the NPCs have to be that way. However, the dev team are still active, so who knows, maybe that will be invalidated?

But, flaws and all, this game is one I heartily recommend to anybody.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
72.6 heures en tout
Posté le : 29 avril
This game is a lot of fun for hardcore RPG fans.

Cons to look out for:
Make sure you do a little research on builds online - otherwise you may have to restart
The Recipe for Tabi-Boots was only sold by an NPC that I didn't have access to because I sided againt the guys who would have given me the quest to find said NPC
Don't put this game down and come back to it after 3 months - you might forget how to play and be confused... again...
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
81.1 heures en tout
Posté le : 17 avril
Cool game for cool people. (People who like Fallout 1&2)
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
103.1 heures en tout
Posté le : 1 mai
Like a Fallout 2.5 this is a good game for those of us who love s good isometric RPG.

However, the final part is such a chore that I came away resenting this game for its awful latter stages.

3/5.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
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83.8 heures en tout
Posté le : 12 avril
Amazing game, one of the best RPGs I've played in the last years.
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86.2 heures en tout
Posté le : 15 avril
Love this game !

I hope they are working on underail 2.

Its a good buy you will get more than 100 hours worth, im at 68hours and am barely level 13, i love it.

-JF

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76.7 heures en tout
Posté le : 24 avril
Really, really fun! Lots of replayability! You will NOT see everything this game has to offer without making a new character and trying different builds.

I only wish this game had modding support, but otherwise this is a fantastic game.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
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102.3 heures en tout
Posté le : 26 avril
This is a great game. It's made for the old CRPG lovers, and it adds something new to what we already loved from the classics.
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87.1 heures en tout
Posté le : 3 mai
underground cyberpunk goodness
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
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77.6 heures en tout
Posté le : 3 mai
Great game except for some part of the end zone, still definitely worth it.
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59 personne(s) sur 70 (84%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
132.7 heures en tout
Posté le : 26 février
I really, really, really wanted to give UnderRail a positive review despite a number of issues that occurred throughout the game.

However, all of these were completely overshadowed by the final area.

Without giving away too much let's say it involves A LOT of wandering around, limited supplies, often difficult opponents to rapidly drain said supplies, and an impossible final boss that can only be defeated by reading way too many journal entries (hints buried in way too much text) and deciphering a (unique to each game) chemestry puzzle that will weaken the boss enough to defeat (Thank you to those who posted the puzzle solving tips).

The very annoying thing about the chemistry puzzle (once you even figure out/find out how to solve it) is that you don't get all the pieces to the puzzle until just before the final boss, and then you have to return to an earlier area to analyze those pieces to get all the information you need. While that may seem trivial, the thing that pushes it into a negative review is that all of the baddies you've killed along the way have respawned because you opened the final area. At this point, low on everything and just tired of all the wandering back and forth (a recurring theme in the game), I gave up and deleted the game (after 132 hours of gameplay, holy @#$% I played this thing for 132 hours!?!) .

In the end you have what could have been a very enjoyable game being ruined by several end stage "challenges" that are just end up being annoying and frustrating.

P.S.:

While the following few items were not enough enough for me to dislike the game, they did detract from the game.

> And we're walking...

> Level Cap: While I'm not a big fan of level caps, I can live with them. However, if you are going to impose a level cap then you have to cap the rest of the game as well. Example: "Wow, I could make this really cool <whatever> but since the crafting requirements are random and open ended and I didn't put OVER 150 POINTS into the needed crafting skill I can't" or "I thought a lockpick skill of 119 would be enough but look, a door that needs a skill of 120 to open it."

> And we're walking...

> Weapons Don't Keep Pace: As you move through the game the bad guy's toughness out paces your ability to inflict damage. This is especially true if you don't craft the right items. This means you have more and more difficulty with the bad guys despite any increase in level.
"Well that's the challenge." you say? To that I say "No." A combat against three different types of bad guys that requires three different types of defenses (and you can only wear one) and without the proper defense any one of the three can easily kill you in one round and your weapon can only dish out enough damage to kill one opponent each round...oh, and there's two of each type of bad guy. Not a challenge, just a death and reload.

> And we're walking...

> Being Stalled By Quest Requirements: This happened a few of times. In order to complete a quest a specific skill at [X] level was needed. Didn't think pickpocketing was important? Better go wander off and find anything to level grind on for several hours to get the points needed. Included in this would also be quest items that are difficult to find due to any number of reasons.

> And we're walking...

> Finally, and I admit this isn't a hardcore problem, if you are going to put something behind a 100+ difficulty lock then make it something better than some @#$%ing scrap metal.

> And we're walking...
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22 personne(s) sur 23 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
191.3 heures en tout
Posté le : 13 février
Yes yes, I know, you came for that Fallout 1 feeling you've been reading everywhere this little gem here has. So did I. Well, you know what? Jackpot baby.
I've spent some silly amount of time in this title right here and... damn, the goodness is almost omnipresent. It will hook you more potently than Jet and keep you strapped, aching for more.

Let me get started quickly. I simply love the atmosphere. I get lost roaming the rails, the caves, the tunnels, the abandoned warehouses - for no particular reason, just waiting for the next interesting encounter or nasty surprise down the road. I revel in the ambiental music, which picks up the pace smoothly when combat starts. The general theme is bizzaro-techno-cyber/steampunk depending on which area you're on. I fool you not, I had the feeling I was exploring the Hub, the Glow or some dark alley in Necropolis more often than not. There is also a strange coolness and attention to detail that usually defines everything: stylish art direction and intentional retro fitting. The gunshots have just the right kick to them, the echoes and screeching sounds in the caves are exactly the right fit. Even the neon flashes in the dump, gritty, grimy, depressing dread dystopic metro stations have the right sound to them.

"More often than not" is the word to remember here. More often than not, Underrail gets things right; it delivers on atmosphere, combat and mechanics, exploration, inventory system, stats, skills and "perks" and quests. But let's not get ahead of ourselves.

The highlight piece of the game (but you should know this already) is the turn based combat system. Take Fallout's combat system and reimagine it into a more complex counterpart. Add cooldowns, movement points in addition to action points, interesting cloaking and hide in shadow mechanics and we've got a winner. To be honest, this is the most maturely developed turn-based combat system I've seen in a while in an isometric RPG. Hats off Styg, you've managed to outperform even established developers - Wasteland 2 for example doesn't even come close, in my view. Well, if you were to be extremely picky, you could say that a proper cover system is missing. Also, multi-level combat a la Jagged Alliance 2. Or, from the same game, ducking or going into prone positions. To Underrail's defense: remember this is not a tactical game with RPG elements (as much as it may seem at times :wink:) - but quite "au contraire".

I'd like to say at this point that no matter what builds you'll be experimenting with, you are going to miss a lot without being at least partly invested in PSI abilities. Needless to say that mind-affecting abilities aside, those fire, ice, electricity and telekinesis attacks will just come in handy when dealing with a large variety of enemies, each packing a different flavour of resistances. The usual archetype builds you'll meet are the PSIchopath, chiller, firestarter, electronist, gunner, cutter or invisible stalker with a crossbow. Expect to meet anything in between. There are mostly two approaches when talking about defense: one, you can pack the heaviest suit of metal armor that you'll find and become essentially a tank (and try to resist almost every attack) but suffer movement, evasion and stealth penalties. Two, go as light as possible and invest in actually evading the bullets and dodging the cranium-targeted sledgehammers. By going with light armour, you'll keep your ability to be effective at stealth and make it your life's purpose to actually avoid getting hit in the first place. Now, the plus side to this approach is you'll attack first and surprise your enemies more. On the down side, expect to risk being put down by a single, well-aimed sniper rifle bullet, simply because your armour doesn't have the stopping power to withstand the mechanical impact. My views on defense are quite biased - to quote a line from a favorite game of mine, "neither view is balanced, but one is less unwise".

Speaking of enemies, a scavenger named Marty once told me that there be bandits around; robbers; raiders; outlaws; marauders; gangsters; criminals; crooks; thieves; railroadmen; thugs... his own words you know. Don't get me wrong; packs of rathounds, bugs, giant insects, lizards, spiders, or even robots - can be menacing in most situations, especially when they surround you or surprise you. However, *nothing* really compares to dealing with a roomful of human enemies, no matter what faction or allegiance. The fact that they can and *will* use the entire arsenal at their disposal and all the offensive capabilities that *you* yourself can, well, that makes them downright dangerous. At most times you'll have a chance to prepare for assault, which is tactical goodness right there. You can position yourself, hide in shadows or trap the room if your skill is high enough. Attacking first allows you to pick targets close together and blast them with grenades, EMP their energy shields or simply mass PSI them with fire, ice, electricity, telekinesis or mind-control abilities, instilling fear or mass enrage. Carnage is guaranteed and a lot of itemy swag will be left on the corpses, for pillaging purposes.

Now, I don't know about you, but I love the an*l detail of items and inventory in general. If you've liked that in Jagged Alliance 2 for example, you'll know what I'm talking about.
So many items and none of them are really useless (pun intended: Wasteland 2). Pick 'em up, steal 'em, stack 'em, store 'em, trade 'em. I've been running around locker rooms managing items, choosing weapons, repairing and crafting. Not to mention selling in order to sit on mountains of ca$h. However, in no way is the game unbalanced on this (if more, it is very well thought, with merchants only having a limited amount of money at all times, refreshing the inventory every once in a while)

It is true that I would have liked more dialogue choices and consequences and it is unfortunate there aren't so many, as the potential for those to tie into the storyline is immense. There are, however, some events related to quests that offer multiple solutions and different approach routes, depending on skill and ability. Without spoiling it, I'm going to tell you that at some point you pick up a side quest to look into a particularly suspicious death. If a certain skill related to science is high enough, you will discover aspects of the death that would otherwise remain hidden. In turn, that generates additional dialogue lines that will offer quest closure via a fulfilling path. Thanks to true detective work and dialogue options, you must complete an entire puzzle: the suspect's background and affiliation, the weapon of choice used at the scene and a solid motive for the assassination.There will be areas in which you'll have the chance to explore multiple-path approaches a la System Shock II. For example, you could break into a rather important mansion at some point. High Agility allows for a climb via a steep balcony, overriding the need to hack the high-level electronic panel, which was kind of nice. I also sneaked my way into a metro station full of lunatics, in order to recover a stolen item for a faction. Not a single shot was fired, as the alternate route was to level the entire station in a gruesome battle. It's too bad that Underrail only offers these approach paths from time to time, so do treasure them when you see them because there aren't so many.

Conclusion time: just pick up this piece. You'll remember it for a long while and never regret it.
Word on the street is there's also new content headed our way - maybe, just *maybe* Styg will play a riskier hand and it will turn out to be more content that develops interesting characters, quests, stories and dialogues. In my opinion, those are the areas most underdeveloped, but also full of potential to add more value into an already shiny gem.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
Recommandé
173.7 heures en tout
Posté le : 13 mars
Normally I don't write reviews but this game deserved it. I put in 173 hours of gameplay into this game and finally beat the game. It was a thrilling adventure. If you like games like fallout and isometric rpgs, this is the game for you. It's a bit of a hardcore RPG, but if you want to put in long hours to think hard about how to beat a game, this IS THE game.

Storyline

This game has great story, much better than some triple A RPG titles. And the mechanics are quite deep too. Usually, I wouldn't have so much after-thought about a game, but this game was different. The game didn't quite progress in the way one predicts in a typical computer game. Rather, it keeps going, bringing you deeper and deeper into its strange universe. The various factions and people had in-depth character and makes you wonder why are the way they are. There was also something mysterious about all the Oddities that can be collected, making you wonder in mysterious ways how they came about. When it was finally over, I felt that I have went through a great deal, and a strange sense that it was finally over for me.

Game mechanics
Really nice. There's so much to be experienced just from crafting and getting bigger and better weaponary. It makes players really think hard about what tactics they would use to defeat a certain enemy. I would expect a wider variety of energy weapons, though. The shields idea is a really good one. The usefulness of psychic and melee abilities is really fund to make use of in certain situations.

<b>Complaints</b>
*Spoilers* There needs to be some mechanism to get around bad character builds. Tchort is very hard to defeat given a too rounded character. Once a player is leveled max, there is no hope to rebuild the character easily (is there one?) I think for some gamers a balanced type of character builds are necessary to experience a wider coverage of the game mechanics. I think this game assumes that a certain build would be required to defeat the most powerful of enemies. I think that might make sense for a medium to hard difficulty level, but not on easy.

As to game balance in certain areas of the game, Deep Caravans can definitely do a lot of balancing as I think it is too hard, even on an easy setting. The constant spawning of monsters aren't producing much fun to the game. It's making gamers frustrated as the difficulty really spikes up comparing to the previous areas. G

A thing about the level-capping. Given this difficulty at the Deep Caravans, I think the level cap of 25 is not fun for the player, given that a character can get so much experience in the Deep Caravans. Once a player reaches the cap and have to fight endless enemies, the game quickly loses its incentive to progress. The player would likely to give up or lose interest in a game that becomes almost like a very hard problem to solve. Beyond a certain point, a player is likely to resort to Cheat Engine which spoils the fun. But in such a hard game like this, it may be the only reasonable option to end the *suffering*.

I like it that there is so much exploratory opportunties in the game. However, the level-cap of 25, insanely hard Deep Caravans as well as Tchort does not allow player to throughly enjoy the the wide character builds and the enormous assortment of crafting items. If someone focus on a strong character build, they will lose out from crafting. Perhaps this can be solved by a much higher level cap limit and grinding, but may be against the developer's wishes.

But after so much comments, this game is fantastic, so now, go play it!
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
Recommandé
122.3 heures en tout
Posté le : 1 mars
Underrail has an immersive atmosphere, excellent character creation and growth, high multiple play through potential and will keep those players who have to search every nook and cranny busy for 100+ hours.

In short I would highly recommend the game to fans of the genre, if you enjoyed the early fallout games, Arcanum or even Balur’s gate, I would say with a high chance that you may enjoy this game too. It has a great story, great customisation, interesting characters and rewarding combat with interesting dynamics when it comes to planting traps and sneaking about. There are hundreds of doors and boxes to lock pick and hack, characters to meet and converse with and areas to explore, also some of the chat dialog options are awesome.


I would however be hesitant to recommend the game to people unknown to this genre, I feel the mainstream gamer would be betrayed by the issues in the late game section when the first ¾ of the game are very entertaining. Furthermore the black screen transitions between areas get tiresome very quick and make large connected areas like corecity feel sliced up and disjointed.

Upon entering the last section of the game, it feels like a call back to a bygone era of gaming where progressing through the plot is done by only the devoted few- you would hear of how to progress from those who had stuck through it or like some Nes games, go buy Nintendo Power and discover it wasn’t so straight forward as the rest of the game was. The last part of the game is unforgiving- not via combat as other may say(A stealthless character is not recommended!!), but with your time. If you were unlucky such as I, you will be walking back and forth for some time (granted I did it at 2x or 3x speed with an external program, explanation below) which adds up to poor gameplay. I was truly frustrated with the obscure late game plot quests (mainly the worm tunnel + spore jungle + powering the mutagen door, I made that journey about 8 times after selecting the wrong power) that I feel it has let the entire game down and will turn any new people to the genre away.
If you’re patient however, the first ¾ of the game are great, the last ¼ not so much- but I did enjoy the boss battle and final wrap up- A good solid ending to a game means a lot to me and I was pleased with this game.

Thanks to the devs for making this game, it’s quite a rare experience and one that I very much enjoyed.. mostly (deep carverns i'm looking at you!)



*******************************************************************************
Technical issues and other stuff.

If you get mouse lag on full screen, I would highly recommend ‘Borderless Gaming’ a steam downloadable app which I got after almost giving up on this game… The program removed and fullscreened the games 1920*1080 window and removed the borders.. as described :D, also works with other programs, does a good job of it and is very light.

At around the 20 hour mark, I simply got fed up with travel times, it was starting to hurt my enjoyment of the game so I hunted for a program to speed up and slow down the game. After my first play through, I have negated 20 hours, of a 100 play time by simply speeding up and slowing walking around (Not exploring new areas-just getting from A to B).
(Calculated from steam game play time-100hours, vs borderless gaming play time 80 hours, ran them both always).
Be prepared to walk everywhere, like I said- I cut out 20 hours of just walking.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
39.9 heures en tout
Évaluation avant sortie
Posté le : 17 février
Simplistic, challenging, and balanced turn-based RPG. The ambiance of the game is fantastic and true to its title, and has a good storyline so far as I've made it. I've owned the game since early beta and the developer(later -s) did an absolutely amazing job regularly updating the content and balancing the game features, and took into consideration many of the unbalanced characteristics recommended by the community. This has lead to one of my top 3 favorite RPGs - thank you!

I think many early access games should use UnderRail as a model for development progression. Although the game is simplistic relative to many others being released these days, the regular pace of content releases is absolutely necessary and actually kept the players involved.

My only complaint with UnderRail is the fact that it's extremely difficult to be a well-rounded character, delving into crafting or another form of combat on top of your primary skill set. You learn this after the first few plays. It would be really cool to play through the game as a master of crafting/traps, letting your bag of tricks do the big kills rather than your weapons, or have a balanced Psi/melee set. Regardless, I love the game!
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