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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
发行日期: 2013年9月23日
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开发者的话:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Dev Log #33: Version 0.1.12.0 released

2014年8月6日

Hey guys, the new version is up. We're all very happy to have finally released this. It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. The main story still has places to go and we still plan on introducing more factions and sideplots, but expect the future updates to be a lot more focused and a lot less spacious.

https://www.youtube.com/watch?v=4Rmm48LYz3I

We showed you bunch of screenshots already, so for this occassion we decided to make a short teaser trailer instead.

As before, we're releasing it to Steam first until we're sure it's stable and any potential major bugs that we missed during internal testing are fixed.

And because no dev log would be complete without a bullet list, here's an incomplete list of minor tweaks and stuff that were done since the last dev log:

  • Tweaks
    • EMP mine blueprint component requirements changed to be the same to that of the EMP grenade
    • Increased the amount of bear traps crafted when not applying poison to 10
    • Increased the amount of caltrops crafted when not applying poison to 10
    • Reduced the cost of metal plates and, by extension, some items that are crafted from them
    • Added an option to turn off automatic door opening
    • Removed the cooldown of Burst attack (don't know why it was there in the first place)
  • Bugs
    • Hopefully finally fixed the bug(s) that caused the factions to get all messed up after the Junkyard showdown event
    • Merchants will no longer roam while in bartering mode
    • Game will no longer crash when saving while mining
    • Chemical pistols have weight now
    • Action point counter fixed to work with extreme amounts of action points
    • Adrenaline shot will now always properly grant 20 bonus AP
    • Execute will no longer deal extra damage even if the target is not stunned/incapacitated

Enjoy the update folks, report bugs and let us know how you liked it. Cheers.

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Dev Log #32: Blood Sports

2014年7月7日

Hey guys. We've been quiet lately, but that's only because we've been working hard on the biggest and the most difficult section of the game, center of the game world, the metropolis that is Core City.



The Core City is the place of extremes. On one hand we have the oligarch families and their associates who live lives of luxury (or at least what can be considered such in the world of Underrail) while on the other hand the slums are filled with the poor that perish daily from hunger, disease and gang fighting.

The masters of Core City know how to keep the masses complacent though. What started as place for gangs to settle their disputes has grown to become the most popular form of entertainment in the city and the whole of Underrail. We're talking about the Arena, the Roman style field of combat where they pit men against various deadly creatures as well as gladiator against gladiator. All for the viewing pleasure of the numerous Arena fans. Watching people die violently is the favorite pastime for the oppressed masses of Core City.



People from all over the Underrail pay for the privilege to watch direct broadcasts of these fights as well as take trips to Core City to watch the matches live, if they can manage to get hold of tickets which are always sold out quickly. The Arena and the its betting office have made the oligarch families rich.

Players will, of course, be given an opportunity to test themselves in the Arena and see if they have what it takes to climb all the way to the top and claim the title of Invictus.

Beyond that they will also have an opportunity to enter the Gauntlet, and new blood sport where the contenders race through series of rooms, each containing a unique challenge, to be the first to reach the finish line and claim the prize, or die trying.

* * * * *

This update will be taking us a bit longer than we expected, but in many ways this is the hardest section to develop. It encompasses more intractable NPCs than any other update, way more urban areas than any other city so far as well as multiple quest-lines. All this stuffs had us stretched a bit thin, but if we get this part of the game right it should be more or less smooth sailing to completion.

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关于游戏

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

系统需求

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
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2 人中有 2 人(100%)觉得这篇评测有价值
帐号内拥有 230 项产品
3 篇评测
15.5 小时(记录在案的)
抢先体验时期的评测
很有潜力,地铁2033版辐射,合成系统也很有趣
发布于:2014年6月17日
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75 人中有 73 人(97%)觉得这篇评测有价值
帐号内拥有 249 项产品
1 篇评测
53.5 小时(记录在案的)
抢先体验时期的评测
I don't usually do this, but this game needs to be reviewed, because it needs to be made and it needs to be played.

I'll just put the TL;DR first. This is quite possibly the best RPG I've played since 1999.

The combat and character building is outstanding, and very balanced. There is essentially no filler combat, and the vast majority of encounters are really damn hard. The combat system uses a good variety of special attacks acquired through perks and appropriately rare single use items like special crossbow bolts, grenades or even caltrops to strategically tip the scales of a tough situation in your favour. Several encounters took me 3+ tries to get through. Cool downs between 2 and 5 turns make sure you can't just spam stims or a very powerful special attack to win.

Exploration is the second thing that stands out the most, along with combat. Stealth can get you places combat won't on several occasions, especially by using the black mesa developed technique of crawling through ventilation systems.

One of the areas you explore a few hours into the game stands out in particular to me, it's on par with genre classics like the Glow from Fallout, or Sierra Army Base from the successor. Those levels that are so well desgined that they feel like playing a Pen and Paper RPG with a good DM.

In a time where everything has to be a successor to something it's also really refreshing to see something do it's own thing. There's no "canon" to "break" for once. You've got your psi-abilities that reminds me of some PnP games I played a long time ago, a perk system reminiscent of Fallout, but with key differences, especially how you have to unlock things like aimed shot. Perhaps the subway civilization has also been done before. Despite all that it manages to feel really unique and innovative. For example, pretty much every single beast enemy you encounter has some kind of special ability, they're never just hit point bars with teeth. Even the equivalent of the Fallout rat sometimes comes with a leader of the pack individual that changes things up. The more difficult inhabitants of the caves will poison you as well as lay eggs that hatch more-than-annoying youngsters that swarm you at just the wrong time.

The game's economy also seems well balanced and interesting in terms of the crafting system.

If you like post apocalytic themes, turn based RPGs in the vein of the original Fallouts, that draw heavily on pen and paper rule sets, where your stats, tactical thinking and meticulous preparation matter and frantic clicking doesn't, you're sure to enjoy this game immensly.
发布于:2014年4月21日
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24 人中有 23 人(96%)觉得这篇评测有价值
帐号内拥有 41 项产品
7 篇评测
144.5 小时(记录在案的)
抢先体验时期的评测
It feels strange to reccomend a game that isn't even finished yet, but from what i've seen so far this game is definately worth the cost.

Set in a dark, sci-fi setting this isometric RPG heralds back to the times of the original Fallout and X-Com UFO games. It has a detailed and lovingly thought out game environment, crafting and combat system and most of all a great story backed up by memorable characters.

You have quite a bit of freedom in this game too - the introduction of the "oddity" leveling system is unique and tries (quite successfully) to allow the player to choose a "non-combat" approach to the game.

However, from playing through the available content thus far I have to say that the oddities are normally guarded by some enemy or even on their bodies. This kind of defeats the object of attempting to bypass combat as a means to level as you will normally have to fight to get the oddities in the first place. But the great thing about this game is that it gives you the choice whether to use that system or a more traditional, XP based system.

When creating a character, the developer has made it possible and plausible to pick certain playstyles, adding to the replayability and allowing you to play the game in a number of interesting and challenging ways. The game is difficult but then I think this kind of game should be challenging.

Freedom definately is the plus of this game, you can pretty much do whatever you want, even if that means doing something suicidal - the point is the game lets you. I think this is a very important feature for any RPG. Also there is no "morality" system - the game niether rewards, nor punishes your actions, although some people may not take kindly to your actions - this is all fine and believeable.

As it stands - i reccomend this game. Try to think of this as a positive preview rather than a review. I may very well write a separate or updated version once the game is actually finished (whenever that might be).

发布于:2014年6月11日
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27 人中有 24 人(89%)觉得这篇评测有价值
帐号内拥有 66 项产品
2 篇评测
3.4 小时(记录在案的)
抢先体验时期的评测
This game, by far, has been the best Early Access game I have bought on steam. I love getting Early Access games, but there are always flaws that make me question why this game should be bought. This game shouldn't even be early access because there are no bugs (from how much I've played), and the gameplay so far has been amazing. Not only this, but the fact that this is my first turned based rpg and I am having so much fun, is enough for me to go out and buy this game for even 20$. If you have 10$ to spare, or just looking for a game to get later on, this should be your new game to experience.
发布于:2014年5月21日
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19 人中有 18 人(95%)觉得这篇评测有价值
帐号内拥有 16 项产品
11 篇评测
5.7 小时(记录在案的)
抢先体验时期的评测
A lot of fun and great value for a ten dollar game.

UnderRail separates itself from the Fallout games. It's writing isn't as good, but the Steam achievements sure are funny (Dirty Harry reference, for example). The writing isn't as bad as you may think, as I've encountered zero gramatically incorrect sentences in the conversation system so far. The game definitely has cleaner graphics than Fallout. I also have to commend the sound design. It is very top notch for a game in Alpha stage of its development.

I do have some problems, though.

1. Lack of fast travel to explored areas.
2. A lot of back-tracking. I found myself coming back to every floor in the beginning of the game to see if each of the merchants wanted my stuff (they're picky, realism at its worst).
3. The game also crashes sometimes, but it recovers fast.
4. NPCs don't show up until you get close to them. WTF? If there isn't any object blocking your vision (windows don't count, they're transparent!), then you should be able to see the NPC.
5. Convoluted currency system.

Now, you may be thinking, "Gee, that's a lot of deal-breaking problems. Why should I get UnderRail?" The pros noticeably outweigh the cons.
发布于:2014年3月28日
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