Assault Android Cactus est un intense twin stick shooter de style jeu d’arcade. Choisissez l’une des neuf héroïnes synthétiques pour avancer à travers les hordes surpuissantes de robots et sauver le vaisseau de son propre équipage. Modes un joueur et coopération en local supportés.
Évaluations des utilisateurs :
Globales :
extrêmement positives (679 évaluation(s)) - 97% des 679 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 sept 2015

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Assault Android Cactus

Acheter Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC


Mises à jour récentes Tout voir (46)

30 avril

01.05.16 Update

Features and Changes
  • Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
  • Boss Venom's web ball splats had their effect range radius reduced slightly
  • Boss Indicator Lights now remain visible through the flashing damage effect
  • Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
  • Downed Androids will now vocalise battery status if there's no one else around to say it
  • New texture for Shiitake's Propeller Mine weapon
  • New textures for Justice's Capture Ball and Missile projectiles

Fixes and Changes
  • Fixed issue where the multikill bonus could be incorrectly applied in boss fights
  • Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation
  • Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes
  • Fixed noticeable position pop when Boss Venom crawls onto the stage
  • Fixed issue where Propeller Mines could be created at strange angles [first person mode]
  • Fixed mistimed transition effect in Boss Rush mode [first person mode]
  • Fixed reflections not updating when far away from stage center [first person mode]
  • Added smoother movement to Justice's Capture Balls, Missiles and Drones
  • Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies
  • Added smoother rotation and effects to Peanut's Giga Drill weapon
  • Added smoother movement to Aubergine's Helo companion
  • Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings
  • Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad
  • Fixed small visual pop on weapon position during weapon swap
  • Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin
  • Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types
  • Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen
  • Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled

1 commentaires Lire la suite

21 avril

Holly t-shirt available for a limited time!

Check it out now, only one week left to order!

We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.

Reserve your Holly t-shirt now!

Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!

Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.

13 commentaires Lire la suite


“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
8.8 / 10 – IGN

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
11 / 10 – Midnight Resistance

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
10 / 10 – Save Continue

À propos de ce jeu

Quand vous fonctionnez à piles, chaque seconde compte !

Assault Android Cactus est un twin stick shooter de style arcade en fond d’univers de science-fiction aux couleurs vives.
Le cadet gendarme Cactus est en dehors de sa zone de responsabilité quand elle répond à un appel de détresse et se retrouve bloquée dans un vieux cargo spatial attaqué par ses propres robots ouvriers.

Utilisant une mécanique de piles qui se déchargent à la place de vie, Assault Android Cactus vous met au défi de réfléchir rapidement tout en continuant à tirer sans arrêt, mélangeant le gameplay de shooter d’arène à l’occidentale avec les aspects d’un bullet hell japonais tandis que vous parcourez des niveaux évolutifs, vivez des combats de boss incroyables et embarquez une liste de personnages éclectiques dans votre aventure pour sauver le monde.

Caractéristiques clés :
  • 9 androïdes jouables, à la personnalité et au style de jeu uniques.
  • Une campagne de 25 niveaux à travers les cinq zones du vaisseau au cours desquels vous affronterez des boss gigantesques, obtiendrez des personnages et découvrirez l’histoire du Genki Star.
  • Plongez dans l’entraînement infini pour tester votre dextérité et votre endurance ou essayez l’entraînement quotidien pour vous mesurer à la communauté.
  • Supporte les claviers ou joypads et de 1 à 4 joueurs en coopération en local.
  • Débloquez des options EX de modification du jeu, des entrées codex, des dessins et plus encore pour détruire des robots.

Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows XP
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel HD 4000
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Core i5
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX : Version 9.0c
    • Espace disque : 1 GB d'espace disque disponible
    • Système d'exploitation : Lion
    • Processeur : Intel Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel HD 4000
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Mountain Lion
    • Processeur : Intel Quad Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI Radeon HD 5870
    • Espace disque : 2 GB d'espace disque disponible
    • Système d'exploitation : Ubuntu 12.04 or Equivalent
    • Processeur : Core 2 Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel HD 4000
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Processeur : Core i5
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GTX 460
    • Espace disque : 2 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
83 personne(s) sur 88 (94%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
3.7 heures en tout
Posté le : 29 novembre 2015
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 16 (94%) ont trouvé cette évaluation utile
10.4 heures en tout
Posté le : 7 février
Assault Android Cactus is one of those twin stick shooters that arrives every so often and makes itself an example for the whole genre with its energizing gameplay and fluid mechanics.

Initially, the character selection is limited to four Androids, with more to be unlocked as you make your way through the 25 stages spanned throught 5 unique chapters that fill up the story campaign. As you progress through the game you unlock more and more playable Androids, taking it to total of nine. All nine of them are incredibly diverse in how they work and play.

Each character comes with a primary and secondary attack, both unique across all characters. Primary attack will trully be your main source of engaging combat, as it has no cooldown or any limit of using in rapid succession. Using secondary attacks cannot be abused, as there is a cooldown after usage. The dodge is extremely important to the game’s mechanic if you want to stay alive and keep them high scores comming.

Levels are constructed to keep a constant flow of action and intensity. Good for us that the controls are very responsive, as dodging becomes almost an art in evading constant danger, while using swift reactions to stay away from danger. Lives are non-existent here, meaning death is only a handicap that drops the android to the ground for a few seconds, while removing any power up or primary weapon buff gained from energy orbs dropped from the defeated. Tapping the fire trigger brings the android back on their feet ready to battle on.

Instead, life is represented by a battery bar that drains over the course of play. If it empties, the level is a failure, and the only way to stop this is by collecting batteries caches that drop somewhat randomly after you blast decent amound of those evil robots. Don’t think this makes the game easy, as dying constantly will prevent you from killing enough machines to generate the next battery. The whole battery system is very well thought-out and intuitive idea by any standard.

Assault Android Cactus requires the player to be alert most of the time. That said, I still think that that the game as a whole is a stress-free and fairly easy experience (campaing wise that is, as there are some extra and bonus modes that will really test your skills and reactions). Getting a S+ rank in any stage is another story. Requirements are quite brutal, as you must not let your combo streak end, you must not get hit more than a few times and your battery must not deplete. Good luck with that.

Overall, Assault Android Cactus is a slick game that feels so good to play with its satisfying controls, fluid game mechanics, some really terrific levels and diverse combat styles.

Disclaimer: Key was provided by developer for testing the game and for review purposes only

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
10.1 heures en tout
Posté le : 19 décembre 2015
It’s a fast-paced, adrenaline-high, bullet hell-like, hard twin-stick shooter with dynamic arenas, cute androids and great soundtrack. Everything you've ever wanted.

You can call this game “twin-stick hell” (…well it’s the best joke I could make here. What a shame): little android in a small arena dodging hundreds of bullets and killing hostile robots, wave after wave, trying not to die and finish the level before battery runs out.

Arenas are small, but change dynamically (sometimes dramatically): in the middle of a battle new obstacles appear, while the old ones disappear, suddenly there are holes in the floor, moving sidewalks, lasers… all sorts of different things wich could save or destroy your playthrough.

Variety of pickups is not that great: “pretty wings” (speed up), “tiny robots” (extra firepower), “blue circles” (freeze enemies) and battery (recharge battery). Gameplay variety is mostly provided by playable characters (you unlock them progressing through story): nine different cute androids. Each android has two weapons: everyday gun and something special and powerful, but with a cooldown. Weapons and specials are very different (seekers, laser, railgun, shotgun, etc.) and you must change your playstyle depending on it.

Gameplay: fast, furious and aggressive. Don’t think, don’t plan — see, react, destroy. Your battery's running low. You’re surrounded. Break through. Don’t get hit. Get wings pickup. Speed up, survive and exterminate everything.

Story: oh… well… it's funny but not remarkable. However, you didn't came here for the drama, cinematic look, unexpected twists and epic cutscenes.

Characters: “Everything's dead…”. Which is lovely.

P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.2 heures en tout
Posté le : 28 novembre 2015
Absolutely one of the best twin stick shooters around. Tremendous work and oh so wonderfully Dreamcast-y.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 29 novembre 2015
Assault Android Cactus is a twin-stick shooter.

No wait, let me rephrase that. Assault Android Cactus is THE twin-stick shooter you should be buying right now.
It's an amazingly polished game, chock-full of features, and it makes you work for every little bit of progress. Playing defensively won't work, as your energy slowly drains, so you need to get out there and blast those stupid robot thingies in the face. And do try the co-op, it's crazy, shouty fun.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante