Assault Android Cactus is an intense skill based arcade styled shooter - pick from one of eight synthetic heroines and blast your way through overwhelming robot hordes in an attempt to save the ship from its own robot workforce. Supports up to 4 player local co-op.
Data de lançamento: 28 Ago, 2013

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Jogo com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We think the best way to develop a game is to get it playable early and keep it that way. We're confident that Assault Android Cactus is fun to play and worthy of peoples time right now, and will only improve. We're thankful to everyone who has wanted to play our game and for those who are sharing their feedback with us to help make it even better!”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“We plan to release the game in 2015.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Worlds 4 and 5 will be receiving art dressing, there will be an opening cutscene, art gallery, additional EX options added, greater animation variety, better input and graphic options, Steam Achievements, Steam Trading Cards and visual polish across the game.”

Qual é o estado atual da versão de Acesso Antecipado?

“Our current build contains
  • 8 playable characters (4 unlocked through gameplay progression) and four player local co-op
  • Tutorial
  • a 25 stage Campaign, including 16 finished stages, 4 more in whitebox (lacking art treatment) and 5 bosses (one of which lacks final art)
  • Infinity Drive (a large, complex stage similar to an 'endless' mode)
  • Daily Drive (a daily challenge you can only play once)
  • Boss Rush (containing the first 4 bosses)
  • Codex
  • EX Options
  • Online Leaderboards

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“We are not planning to change the price, although there is a possibility it may go up based on where we are at launch. If this happens we'll give as much warning as we can!”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We (the developers) are easily reachable on the Steam forums and love hearing feedback. We have strong plans for the game but have regularly implemented improvements based on what our players have told us and hope to keep doing this going forwards!”
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Recomendações de Curadores

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
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Atualizações recentes Ver todas (26)

20 Abril

Early Access Update 14

Reintroducing Venom! Fully textured with new effects and details, you can now fight Venom while suspended above the nerve centre of the Genki Star

  • Venom (zone 4 boss) has had a complete art overhaul
  • Medulla (zone 5 boss) has pre and post battle text dialogue added
  • Justice (zone 3 boss) drones now tilt in the direction of movement and leave trails, similar to Helo
  • Venom has been added to Boss Rush
  • Audio volumes can now be changed mid game via the pause menu
  • Higher contrast bullets added for the Assault, Seeker and Spreadshot player weapons
  • Added a few context based play tips to the Battery Depleted screen
  • Various texture and material improvements

  • fixed the transitions in Boss Rush

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9 Abril

Early Access Update 13

Lucky number 13! After the excitement of reaching Alpha, we're back to adding, fixing, improving and generally struggling to finish the game before it finishes us.

This update features the first proper reveal of Zone 4 - among the stars and perched above the Genki Star, Zone 4 is a perilous environment of flimsy surfaces and reconfiguring panels. We also recorded lines for the final boss, Medulla.

  • Assembly (zone 4 - 1) stage art
  • Relay (zone 4 - 2) also gets stage art
  • Medulla (zone 5 boss) has an in-game voice
  • Minor Medulla balance changes. Due to this and one of the bug fixes, her leaderboard has been reset
  • Shiitake has her own Stage Clear animation, so now all the androids have unique Stage Clear anims!
  • on beating Medulla, you have the option of returning to Stage Select, replaying the stage or rolling credits - this is not how the game will end, but it's a step closer!
  • added a logo sequence to improve startup responsiveness
  • the battery shows the text "COLLECT" above it for the first five times it appears. After this it goes back to how it was. Unless you miss a battery, then it totally reminds you again
  • Tutorial tweaks
  • Zone 1 skybox upressed
  • continued sound effect iteration

  • fixed game breaking multiplayer bug that under specific circumstances could cause the spawn system to lock up and be a total jerk about spawning new enemies
  • fixed a game breaking bug in the Medulla battle that was occurring on specific hardware configurations
  • fixed bug/exploit where a well placed Shutdown would leave one of Medulla's sub-units in a state of increased damage for the entire phase
  • fixed cosmetic issue where guns were left floating or sticking out of things on Stage Clear
  • resolved an issue with the AI. They can now be combined with the First Person EX Mode

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“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
The Penny Arcade Report

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
Rock Paper Shotgun

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”

Steam Box Ready

Acerca deste jogo

Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages.

Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter under attack by its own robot workers. But using her wits, unlimited ammunition and the fellow androids she is able to conscript along the way, she will save the ship or run down her battery trying!

  • Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
  • Local Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.

Assault Android Cactus is not a finished game but it's still a lot of fun to play! Here's what's in the game right now and what's left to come :

current Early Access build

  • 8 Playable characters (4 unlocked across the campaign) and game-wide local co-op
  • 19 Finished stages including the first 4 Boss stages and a Sub-Boss
  • 6 Whitebox levels including the 5th Boss stage (functional gameplay, unfinished graphics)
  • 20 enemy types not counting Bosses, covering a vast range of behaviour
  • Infinity Drive survive as long as you can against escalating waves in an adapting environment
  • Daily Drive take on a new challenge every day, you only get one chance to clear it
  • Boss Rush currently contains our first three bosses, fight them back to back
  • Online Leaderboards for all stages and modes
  • Codex, EX Options, Jukebox, Sound Test bonus modes and content

Development Roadmap

  • Full Campaign - A 25 level Campaign including 5 bosses and intro/outro cutscenes
  • Rewards System & Bonus Content - Art gallery and additional Codex entries and EX Options still to come
  • Steam Integration - support for achievements and trading cards
  • Custom Controls - remapping for control pads & Keyboard/Mouse, Steam Controller support
  • Polish - more animations, finished stage art, finished enemy textures and improved effects

You can help us improve and shape these features by reporting any bugs you see or sharing your feedback, so please post your experiences and impressions on the forums!

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 1 GB available space
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