宇宙船を救うため、9体のキャラクターの中から選んで、行く手を阻む無数のロボットたちをなぎ倒せ! 2つのスティックを使ったアーケードライクなタイトル、Assault Android Cactusがついに登場(シングルプレイヤー、ローカル協力モードに対応)。
圧倒的に好評 (677 件のレビュー) - このゲームのユーザーレビュー 677 件中 97% が好評です
リリース日: 2015年9月23日


Assault Android Cactus を購入する

Assault Android Cactus - Soundtrack Edition を購入する

Includes the soundtrack DLC


最新の更新 全て表示(45)


Holly t-shirt available for a limited time!

Check it out now, only one week left to order!

We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.

Reserve your Holly t-shirt now!

Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!

Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.

13 件のコメント 詳細を見る


08.04.16 Update

  • when using the AI Players EX Option, Androids will randomly select from their unlocked costumes

Fixes and Changes
  • Linux and OSX now use SDL2 for input (recommended drivers for OSX users with xbox gamepads are https://github.com/360Controller/360Controller/releases )
  • Fixed minor visual artefacts that occurred when transitioning from the after tutorial cut-scene to Android Select with more than one player
  • Adjusted Venom's hitbox to prevent cases where some weapons would not reach him correctly in some circumstances
  • Fixed even more edge cases to Liquorice's teleport attack
  • Made enemies in Centrifuge less likely to get delayed outside the game space on spawn
  • Low graphics setting now disables reflections but leaves Image Effects on. Image Effects affect the look of the game and have a low performance hit, but can be disabled manually
  • Fixed bug that could occasionally result in the leaderboard scores displaying incorrectly on the Stage Clear screen
  • Restored the Witchbeam video on the Attract sequence in Linux (had been deliberately disabled in the previous release)
  • Tweaked an environment texture in Zone 3

4 件のコメント 詳細を見る


“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
8.8 / 10 – IGN

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
11 / 10 – Midnight Resistance

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
10 / 10 – Save Continue




SFを作品の背景に据えて、キャラクターを2本のスティックで操作するアーケード志向のゲーム、Assault Android Cactusの登場です。Assault Android Cactusは体力制の代わりに、時間経過で消耗するバッテリーを採用。プレイヤーは常にスピードと決断を迫られます。そして本作は、海外のアリーナシューターの側面と、日本の弾幕シューティングの要素を組み合わせたゲームシステムをベースに、ステージには刻一刻と変化するギミックが用意され、巨大なボスも画面狭しと暴れ回ります。特徴豊かなキャラクターを操作して、待ち受ける敵に立ち向かいましょう。

  • キャラが違えば攻略方法も違う、個性豊かな9体のアンドロイドたち。
  • 船内の5つのエリアを舞台に25のステージを突き進め。ボスと対峙し、キャラをアンロック、貨物船「ゲンキスター」で起こった事件の謎を暴こう。
  • 本編以外にも、プレイヤーの実力を試される「インフィニティドライブ」。コミュニティ内で腕を競い合う「デイリードライブ」を収録。
  • キーボードとジョイパッドに対応。ローカルで4人同時協力プレイも可能。
  • アンロック要素として、ゲームに幅をもたせるEXオプション、作品の背景を読み解くコーデックス、キャラのアートワークや倒したロボットの資料を用意。


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • プロセッサー: Core 2 Duo
    • メモリー: 2 GB RAM
    • グラフィック: Intel HD 4000
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
    • OS: Windows 7
    • プロセッサー: Core i5
    • メモリー: 4 GB RAM
    • グラフィック: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
    • OS: Lion
    • プロセッサー: Intel Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: Intel HD 4000
    • ストレージ: 2 GB 利用可能
    • OS: Mountain Lion
    • プロセッサー: Intel Quad Core
    • メモリー: 4 GB RAM
    • グラフィック: ATI Radeon HD 5870
    • ストレージ: 2 GB 利用可能
    • OS: Ubuntu 12.04 or Equivalent
    • プロセッサー: Core 2 Duo
    • メモリー: 2 GB RAM
    • グラフィック: Intel HD 4000
    • ストレージ: 2 GB 利用可能
    • プロセッサー: Core i5
    • メモリー: 4 GB RAM
    • グラフィック: Nvidia GTX 460
    • ストレージ: 2 GB 利用可能
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 2月10日








このレビューは参考になりましたか? はい いいえ 面白い
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.9 時間
投稿日: 1月1日
EX OPTIONでの救済措置がありゲーム下手な私でもクリアできました

このレビューは参考になりましたか? はい いいえ 面白い
86 人中 81 人 (94%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 3.7 時間
投稿日: 2015年11月29日
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

このレビューは参考になりましたか? はい いいえ 面白い
15 人中 14 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
投稿日: 2月7日
Assault Android Cactus is one of those twin stick shooters that arrives every so often and makes itself an example for the whole genre with its energizing gameplay and fluid mechanics.

Initially, the character selection is limited to four Androids, with more to be unlocked as you make your way through the 25 stages spanned throught 5 unique chapters that fill up the story campaign. As you progress through the game you unlock more and more playable Androids, taking it to total of nine. All nine of them are incredibly diverse in how they work and play.

Each character comes with a primary and secondary attack, both unique across all characters. Primary attack will trully be your main source of engaging combat, as it has no cooldown or any limit of using in rapid succession. Using secondary attacks cannot be abused, as there is a cooldown after usage. The dodge is extremely important to the game’s mechanic if you want to stay alive and keep them high scores comming.

Levels are constructed to keep a constant flow of action and intensity. Good for us that the controls are very responsive, as dodging becomes almost an art in evading constant danger, while using swift reactions to stay away from danger. Lives are non-existent here, meaning death is only a handicap that drops the android to the ground for a few seconds, while removing any power up or primary weapon buff gained from energy orbs dropped from the defeated. Tapping the fire trigger brings the android back on their feet ready to battle on.

Instead, life is represented by a battery bar that drains over the course of play. If it empties, the level is a failure, and the only way to stop this is by collecting batteries caches that drop somewhat randomly after you blast decent amound of those evil robots. Don’t think this makes the game easy, as dying constantly will prevent you from killing enough machines to generate the next battery. The whole battery system is very well thought-out and intuitive idea by any standard.

Assault Android Cactus requires the player to be alert most of the time. That said, I still think that that the game as a whole is a stress-free and fairly easy experience (campaing wise that is, as there are some extra and bonus modes that will really test your skills and reactions). Getting a S+ rank in any stage is another story. Requirements are quite brutal, as you must not let your combo streak end, you must not get hit more than a few times and your battery must not deplete. Good luck with that.

Overall, Assault Android Cactus is a slick game that feels so good to play with its satisfying controls, fluid game mechanics, some really terrific levels and diverse combat styles.

Disclaimer: Key was provided by developer for testing the game and for review purposes only

このレビューは参考になりましたか? はい いいえ 面白い
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 10.1 時間
投稿日: 2015年12月19日
It’s a fast-paced, adrenaline-high, bullet hell-like, hard twin-stick shooter with dynamic arenas, cute androids and great soundtrack. Everything you've ever wanted.

You can call this game “twin-stick hell” (…well it’s the best joke I could make here. What a shame): little android in a small arena dodging hundreds of bullets and killing hostile robots, wave after wave, trying not to die and finish the level before battery runs out.

Arenas are small, but change dynamically (sometimes dramatically): in the middle of a battle new obstacles appear, while the old ones disappear, suddenly there are holes in the floor, moving sidewalks, lasers… all sorts of different things wich could save or destroy your playthrough.

Variety of pickups is not that great: “pretty wings” (speed up), “tiny robots” (extra firepower), “blue circles” (freeze enemies) and battery (recharge battery). Gameplay variety is mostly provided by playable characters (you unlock them progressing through story): nine different cute androids. Each android has two weapons: everyday gun and something special and powerful, but with a cooldown. Weapons and specials are very different (seekers, laser, railgun, shotgun, etc.) and you must change your playstyle depending on it.

Gameplay: fast, furious and aggressive. Don’t think, don’t plan — see, react, destroy. Your battery's running low. You’re surrounded. Break through. Don’t get hit. Get wings pickup. Speed up, survive and exterminate everything.

Story: oh… well… it's funny but not remarkable. However, you didn't came here for the drama, cinematic look, unexpected twists and epic cutscenes.

Characters: “Everything's dead…”. Which is lovely.

P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
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