Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.
用户评测: 好评如潮 (604 篇评测) - 604 篇用户评测中有 97% 为好评。
发行日期: 2015年9月23日

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购买 Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC

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最近更新 查看所有(41)

2015年10月19日

7.10.19 Update - small fixes



Features
  • Spectre texture improvements
  • Embryo, Vespula and Justice interpolate their motion better
  • Minor internal performance improvements
  • Mouse and Keyboard users in co-op can locate their character with the Home key

Fixes and Changes
  • fixed inconsistencies when Leaderboards are set to Disabled - local ranks are retained
  • fixed rare case where certain enemies could get stuck in an unresponsive state immediately after spawning
  • fixed case where Boss music wouldn't transition at the start of combat when HUD was disabled through EX Options and their dialogue was skipped

Known Issues
  • Launching the game in Big Picture mode on OSX can result in a crash when the Steam overlay box first appears. Until the issue is resolved, the work-around is to avoid launching through Big Picture mode or disable the Steam overlay

Coming Soon
  • Additional language support

3 条留言 了解更多

2015年10月7日

7.10.15 Update - features and fixes



Features
  • Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
  • Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
  • Credit earning rate has increased slightly
  • (Windows / OSX) Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
  • In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
  • added an Accessibility menu under Options
    • Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
    • Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
    • Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
    • Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely
  • Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
  • Small adjustments to Phase 4 of the last boss
  • Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player

Fixes and Changes
  • Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
  • Failing Boss Rush will no longer present the enigmatic "Play Advice" text
  • Attract Mode will no longer earn Achievements for you
  • Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
  • Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
  • Fixed missing sound on Autoturret in Control (5-2)
  • On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
  • Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way

Coming Soon
  • Additional language support

13 条留言 了解更多

评测

“Chaotic, polished, packed with variety and effortlessly charming”
8.8 / 10 – IGN

“Please play Assault Android Cactus”
11 / 10 – Midnight Resistance

“The most remarkable twin-stick shooter of all time”
10 / 10 – Save Continue

Steam Box Ready

关于这款游戏

When you're running on battery, make every second count!

Assault Android Cactus is an arcade style twin stick shooter set in a vivid sci fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a crippled space freighter under attack by its own robot workers.

Utilising a draining battery mechanic in place of lives, Assault Android Cactus challenges you to think fast and keep the bullets flying, blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters on the way to saving the day.

Key Features
  • 9 playable androids, each with a distinct play style and personality
  • 25 stage campaign spread across five areas of the ship, face down giant bosses, earn characters and uncover the story of the Genki Star
  • Dive into the Infinity Drive to test your skill and endurance or challenge the Daily Drive to pit your wits against the community
  • Supports keyboard or joypad and 1 to 4 players with local co-op
  • Unlock game modifying EX options, Codex entries, artwork and more for wrecking robots

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP
    • 处理器: Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Core i5
    • 内存: 4 GB RAM
    • 图形: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: Lion
    • 处理器: Intel Dual Core
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Mountain Lion
    • 处理器: Intel Quad Core
    • 内存: 4 GB RAM
    • 图形: ATI Radeon HD 5870
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04 or Equivalent
    • 处理器: Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 处理器: Core i5
    • 内存: 4 GB RAM
    • 图形: Nvidia GTX 460
    • 存储空间: 需要 2 GB 可用空间
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2015年12月24日
有朋友一起玩会更开心一些,自己玩难度略高,不过毫无疑问的是非常棒的游戏。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:1月14日
看似小游戏其实亮点颇多,比如每关的关卡设计截然不同,武器也是在战场上临时升级,因此顺利攻略依靠的是操作和对关卡的熟悉程度。和其他欧美射击游戏一贯强调装备升级完全不一样,可以说真正的做出了街机风,而不是那种似是而非的ARCARD风格。同时难度把握也很适度,不会太难也不会无聊。
这篇评测是否有价值? 欢乐
65 人中有 65 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
19.6 小时(记录在案的)
发布于:2015年9月28日
Geometry Wars has company. Assault Android Cactus is quite the score based twin stick arena shooter. The game also supports mouse and keyboard. I've tried both controller and keyboard and each method of control is more than precise enough for this genre.

Multiple characters are available, four initially and five unlock-able, each with different load outs and each requiring their own strategy for you to perfect, and I do mean perfect. Every little detail in Assault Android Cactus has been methodically thought out and implemented by the veteran developers and it is up to the player to not only play but observe and learn the characters and arenas in order to maximize scores. The Austrailian developer team's lineage has roots in Midway, Electronic Arts, Sega and Professional Gaming Leagues.

The ranking system is of the D to S / S+ variety. In AAC, to maximize scores, it is not only about dispatching enemies as quickly as possible but how you dispatch them. Maintaining chains is paramount. Strategy is important and seeing players with 100+ hours in the game speaks volumes of depth and replay-ability.

AAC features a battery mechanic, essentially an energy charging pickup that prevents death. In simple terms, your battery runs out and it's the scrap heap for you. Hits alone will not explicitly kill you but will make your demise imminent if you accrue too many. The player character has a limited number of recharging hit points of which a count of zero will render the player incapacitated requiring resuscitation by mashing the fire button. When rendered incapacitated you will lose some of the energy pellets you've been accumulating to power level your weapons resulting in a powered down weapon and ruining any chance for leader board supremacy.

The game spawns not only batteries but a power-up, one of three types. Speed, companion orbs to accelerate weapon discharge and stasis. Not all types are optimal for every situation or every character in every arena. The three types will rotate in place until the type you desire is picked up.

AAC features a twenty five stage campaign encompassing five themed levels made of five arenas with difficulty increasing with progression. AAC is high intensity, very challenging and will require a degree of dedication in order to maximize efficiency. Arenas may contain environmental obstacles and will on occasion morph. Each of the themed levels is capped with a very challenging boss battle. Boss battles are typically multi layered and require advanced pattern recognition. In addition to the campaign, there are additional modes such as survival, daily and local coop with up to four players. Coop games are also recorded on the leader-boards. Locally, game pads and mouse / keyboard combinations may be mixed on the same computer.

I mentioned Geometry Wars. The spawns in the AAC, both battery and power-ups are designed to encourage aggressive game-play. Having played my share of Geometry Wars, obsessively battling for score dominance with a lovely friend of mine, I'm reminded of a similar design. Baiting the player to take risks to maximize scores but yet encourage mastery by rewarding success with ascension up the leader boards. From experience in both games you might think that you've achieved your score goal only to stare in disbelief at the final total. One more time ......... and so it goes.
这篇评测是否有价值? 欢乐
63 人中有 56 人(89%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
3.7 小时(记录在案的)
发布于:2015年10月5日
If this game had online co op then I'd play nothing else but this.
这篇评测是否有价值? 欢乐
33 人中有 32 人(97%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
2.9 小时(记录在案的)
发布于:2015年11月29日
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

Thanks!
这篇评测是否有价值? 欢乐