Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.
用户评测:
Overall:
好评如潮 (677 篇评测) - 677 篇用户的游戏评测中有 97% 为好评。
发行日期: 2015年9月23日

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购买 Assault Android Cactus

购买 Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC

 

最近更新 查看所有(45)

4月21日

Holly t-shirt available for a limited time!

Check it out now, only one week left to order!



We're running a teespring campaign, where orders are taken over a fixed period and at the end, they all get made and sent out to everyone. That means this may be your only chance to nab one unless there's enough demand to re-run this campaign.

Reserve your Holly t-shirt now!

Note there are six shirt types, three mens/unisex and three womens cuts, and the colour varies by shirt type, so check sizes and options carefully!

Personally I'm really happy with the art and am looking forwards to getting my hands on one of these myself, but we're open to feedback, and I'd like to continue doing designs of all the other Androids if things go well.

12 条留言 了解更多

4月8日

08.04.16 Update



Features
  • when using the AI Players EX Option, Androids will randomly select from their unlocked costumes

Fixes and Changes
  • Linux and OSX now use SDL2 for input (recommended drivers for OSX users with xbox gamepads are https://github.com/360Controller/360Controller/releases )
  • Fixed minor visual artefacts that occurred when transitioning from the after tutorial cut-scene to Android Select with more than one player
  • Adjusted Venom's hitbox to prevent cases where some weapons would not reach him correctly in some circumstances
  • Fixed even more edge cases to Liquorice's teleport attack
  • Made enemies in Centrifuge less likely to get delayed outside the game space on spawn
  • Low graphics setting now disables reflections but leaves Image Effects on. Image Effects affect the look of the game and have a low performance hit, but can be disabled manually
  • Fixed bug that could occasionally result in the leaderboard scores displaying incorrectly on the Stage Clear screen
  • Restored the Witchbeam video on the Attract sequence in Linux (had been deliberately disabled in the previous release)
  • Tweaked an environment texture in Zone 3

4 条留言 了解更多

评测

“Chaotic, polished, packed with variety and effortlessly charming”
8.8 / 10 – IGN

“Please play Assault Android Cactus”
11 / 10 – Midnight Resistance

“The most remarkable twin-stick shooter of all time”
10 / 10 – Save Continue

关于这款游戏

When you're running on battery, make every second count!

Assault Android Cactus is an arcade style twin stick shooter set in a vivid sci fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a crippled space freighter under attack by its own robot workers.

Utilising a draining battery mechanic in place of lives, Assault Android Cactus challenges you to think fast and keep the bullets flying, blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters on the way to saving the day.

Key Features
  • 9 playable androids, each with a distinct play style and personality
  • 25 stage campaign spread across five areas of the ship, face down giant bosses, earn characters and uncover the story of the Genki Star
  • Dive into the Infinity Drive to test your skill and endurance or challenge the Daily Drive to pit your wits against the community
  • Supports keyboard or joypad and 1 to 4 players with local co-op
  • Unlock game modifying EX options, Codex entries, artwork and more for wrecking robots

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP
    • 处理器: Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Core i5
    • 内存: 4 GB RAM
    • 图形: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: Lion
    • 处理器: Intel Dual Core
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Mountain Lion
    • 处理器: Intel Quad Core
    • 内存: 4 GB RAM
    • 图形: ATI Radeon HD 5870
    • 存储空间: 需要 2 GB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04 or Equivalent
    • 处理器: Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: Intel HD 4000
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 处理器: Core i5
    • 内存: 4 GB RAM
    • 图形: Nvidia GTX 460
    • 存储空间: 需要 2 GB 可用空间
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
4.8 小时(记录在案的)
发布于:2015年12月24日
有朋友一起玩会更开心一些,自己玩难度略高,不过毫无疑问的是非常棒的游戏。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:1月14日
看似小游戏其实亮点颇多,比如每关的关卡设计截然不同,武器也是在战场上临时升级,因此顺利攻略依靠的是操作和对关卡的熟悉程度。和其他欧美射击游戏一贯强调装备升级完全不一样,可以说真正的做出了街机风,而不是那种似是而非的ARCARD风格。同时难度把握也很适度,不会太难也不会无聊。
这篇评测是否有价值? 欢乐
85 人中有 81 人(95%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
3.7 小时(记录在案的)
发布于:2015年11月29日
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

Thanks!
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15 人中有 14 人(93%)觉得这篇评测有价值
10.4 小时(记录在案的)
发布于:2月7日
Assault Android Cactus is one of those twin stick shooters that arrives every so often and makes itself an example for the whole genre with its energizing gameplay and fluid mechanics.

Initially, the character selection is limited to four Androids, with more to be unlocked as you make your way through the 25 stages spanned throught 5 unique chapters that fill up the story campaign. As you progress through the game you unlock more and more playable Androids, taking it to total of nine. All nine of them are incredibly diverse in how they work and play.

Each character comes with a primary and secondary attack, both unique across all characters. Primary attack will trully be your main source of engaging combat, as it has no cooldown or any limit of using in rapid succession. Using secondary attacks cannot be abused, as there is a cooldown after usage. The dodge is extremely important to the game’s mechanic if you want to stay alive and keep them high scores comming.

Levels are constructed to keep a constant flow of action and intensity. Good for us that the controls are very responsive, as dodging becomes almost an art in evading constant danger, while using swift reactions to stay away from danger. Lives are non-existent here, meaning death is only a handicap that drops the android to the ground for a few seconds, while removing any power up or primary weapon buff gained from energy orbs dropped from the defeated. Tapping the fire trigger brings the android back on their feet ready to battle on.

Instead, life is represented by a battery bar that drains over the course of play. If it empties, the level is a failure, and the only way to stop this is by collecting batteries caches that drop somewhat randomly after you blast decent amound of those evil robots. Don’t think this makes the game easy, as dying constantly will prevent you from killing enough machines to generate the next battery. The whole battery system is very well thought-out and intuitive idea by any standard.

Assault Android Cactus requires the player to be alert most of the time. That said, I still think that that the game as a whole is a stress-free and fairly easy experience (campaing wise that is, as there are some extra and bonus modes that will really test your skills and reactions). Getting a S+ rank in any stage is another story. Requirements are quite brutal, as you must not let your combo streak end, you must not get hit more than a few times and your battery must not deplete. Good luck with that.

Overall, Assault Android Cactus is a slick game that feels so good to play with its satisfying controls, fluid game mechanics, some really terrific levels and diverse combat styles.

Disclaimer: Key was provided by developer for testing the game and for review purposes only

FULL REVIEW
这篇评测是否有价值? 欢乐
13 人中有 11 人(85%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
10.1 小时(记录在案的)
发布于:2015年12月19日
It’s a fast-paced, adrenaline-high, bullet hell-like, hard twin-stick shooter with dynamic arenas, cute androids and great soundtrack. Everything you've ever wanted.

You can call this game “twin-stick hell” (…well it’s the best joke I could make here. What a shame): little android in a small arena dodging hundreds of bullets and killing hostile robots, wave after wave, trying not to die and finish the level before battery runs out.

Arenas are small, but change dynamically (sometimes dramatically): in the middle of a battle new obstacles appear, while the old ones disappear, suddenly there are holes in the floor, moving sidewalks, lasers… all sorts of different things wich could save or destroy your playthrough.

Variety of pickups is not that great: “pretty wings” (speed up), “tiny robots” (extra firepower), “blue circles” (freeze enemies) and battery (recharge battery). Gameplay variety is mostly provided by playable characters (you unlock them progressing through story): nine different cute androids. Each android has two weapons: everyday gun and something special and powerful, but with a cooldown. Weapons and specials are very different (seekers, laser, railgun, shotgun, etc.) and you must change your playstyle depending on it.

Gameplay: fast, furious and aggressive. Don’t think, don’t plan — see, react, destroy. Your battery's running low. You’re surrounded. Break through. Don’t get hit. Get wings pickup. Speed up, survive and exterminate everything.

Story: oh… well… it's funny but not remarkable. However, you didn't came here for the drama, cinematic look, unexpected twists and epic cutscenes.

Characters: “Everything's dead…”. Which is lovely.


P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
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