Assault Android Cactus ist ein actionreicher Twin Stick-Shooter im Arcade-Stil – wähle eine der neun einzigartigen synthetischen Heldinnen und ballere dir den Weg frei durch die einfallenden Robotermassen, um das Schiff vor seiner eigenen Arbeitscrew zu retten. Unterstützt Einzelspieler und den lokalen Koop-Modus.
Nutzerreviews:
Insgesamt:
Äußerst positiv (688 Reviews) - 97 % der 688 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Sep. 2015

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Assault Android Cactus - Soundtrack Edition kaufen

Includes the soundtrack DLC

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Kürzliche Updates Alle anzeigen (49)

31. Mai

Coral t-shirt available for a limited time!

this shirt is only available to order for the next two weeks



In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey.

Get a look at all the colour and t-shirt options here

There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!

1 Kommentare Weiterlesen

25. Mai

25.05.16 Update



Fixes
  • fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time
  • controller disconnect menu can no longer appear once a stage has ended
  • Centrifuge (zone 5 - 1) animates more smoothly at higher framerates
  • Helo spins down better on Stage Clear / Battery Depleted
  • Aubergine's Press Fire text is no longer reflected by the floor in Zone 3

Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them!



You can find them under Assault Android Cactus in the list of Official Game Avatars

1 Kommentare Weiterlesen

Reviews

“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
8.8 / 10 – IGN

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
11 / 10 – Midnight Resistance

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
10 / 10 – Save Continue

Über dieses Spiel

Wenn du batteriebetrieben bist, zählt jede Sekunde!

Assault Android Cactus ist ein Twin Stick-Shooter im Arcade-Stil, der in einem atemberaubenden Sci Fi-Universum spielt. Eigentlich handelt Junior Constable Cactus außerhalb ihrer Kompetenzen, als sie auf einen Notruf reagiert und so auf einem beschädigten Raumfrachter endet, der von seiner eigenen Robotercrew angegriffen wird.

Assault Android Cactus verwendet ein Ladebatterie-System anstelle der üblichen Lebensanzeige und verlangt eine schnelle Reaktionszeit, damit du im Schusswechsel nicht untergehst. Diese Mischung aus westlichen Arena-Shootern und totalem Kugelhagel im japanischen Stil führt dich durch eine Vielzahl unterschiedlicher Level sowie massiver Bosskämpfe, unterstützt von ganz besonderen Charakteren auf deiner Mission, den Tag zu retten.

Ausgewählte Besonderheiten
  • 9 spielbare Androiden, jede mit einzigartig in Spielstil und Persönlichkeit
  • 25 Level-Kampagnen verteilt über fünf Bereiche des Schiffs, stelle dich enormen Bossen, erhalte Charaktere und enthülle die Geschichte um die Genki Star
  • Stürze dich in den Infinity Drive, um deine Grenzen zu testen oder fordere die Community im Daily Drive heraus
  • Unterstützt Tastatur oder Joypad und 1 bis 4 Spieler im lokalen Koop-Modus
  • Schalte EX-Optionen zur Spielbearbeitung, Codex-Einträge, Artwork und viel mehr durch das Besiegen der Roboter frei

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD 4000
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Core i5
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Lion
    • Prozessor: Intel Dual Core
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD 4000
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Mountain Lion
    • Prozessor: Intel Quad Core
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: ATI Radeon HD 5870
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Ubuntu 12.04 or Equivalent
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Intel HD 4000
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Prozessor: Core i5
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Nvidia GTX 460
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Äußerst positiv (688 Reviews)
Kürzlich verfasst
Jean
( 0.7 Std. insgesamt )
Verfasst: 25. Juni
Very addicting and exhilarating out of the box, even when played alone. Crazy good in 3d with patch on helixmod blog. Also, lots of playable characters and unlockables. Control feels tight and game can get quite challenging. Great OST. Highly recommended.
Hilfreich? Ja Nein Lustig
Diopside
( 2.9 Std. insgesamt )
Verfasst: 24. Juni
Very video-gamey videogame.
Game itself is easy enough, but a real challenge to get S+ ranking on each stage. Gameplay is your standard twinstick fare, with a good variety of "ships" that each offer a unique playstyle. Excellent sound design, music and graphics, varied level design and a bunch of different enemies, it's just fun to play.
A little bit short but has an endless mode and again, going for S+ ranking will take some time and dedication.
Wonderful title all around, would recommend.
Hilfreich? Ja Nein Lustig
Clara
( 9.7 Std. insgesamt )
Verfasst: 13. Juni
Produkt kostenlos erhalten
A light multiplayer bullet hell that is a TON of fun. Flashy pretty, humourous writing, and a variety of androids to choose from. Great sound design/music and satisfying to beat.
Hilfreich? Ja Nein Lustig
リサフランク420
( 26.1 Std. insgesamt )
Verfasst: 12. Juni
Story - 5/5 (Hilarious, short and spunky)
Sound - 4/5 (Could use more intensity, but very colorful)
Controls - 5/5 (tight, responsive and fun)
Gameplay - 5/5 (replay value through the roof, all modes are fun)
Graphics - 5/5 (SD Girl Androids, mucho cute. Can run at amazing FPS on a good PC, smoothly on a potato)

--

Assault Android Cactus is lock barrel shot of cocaine through your controller.

You drop down into level after level of robots gone haywire, armed with only your chosen weapon and a fun alternate heavy weapon.

This twin stick shooter pits you up against hordes of enemies at a break neck speed, and you have to do all this while managing your battery supply (basically keeping you alive based on time, so falling down is no-no), which can only be maintained by slaughtering more robots!

Through this journey you unlock other robots with huge personalities and fun weapon styles. You can fill a Codex full of fun little bits of information, collect artwork, and even do FPS and Isometric view modes once you do enough killing. There are fun modes like Infinity Drive, which is basically survival mode. Boss Rush (unlocked after one successive play through) which pits you against all the games bosses! And Daily Drive, which gives you an interesting challenge each day.

It's full of fun, fast paced action, and can run on a relatively normal computer without issue. Graphics are kawaii to the max, and these little big headed androids (or normal bodied, if you unlock that fun feature) tear through levels at a breakneck speed, and a moderate difficulty.

Assault Android is a short game - perhaps only 8 hours for the skilled (haha I'm not the skilled, btw~) but its countless modes, addictive multiplayer, cute unlockables, and near drug-induced levels of mayhem dazzled me to the point where I had to write a review.

Be prepared to dodge, destroy, and be an irresponsible android to your hearts content.

10/10 would play again.

Chaos with friends, chaos alone, it doesn't matter, the havoc never stops.

Heavily recommend purchase, and recommend playing with friends, preferrable with a few drinks (one of those being a red bull).

Worth far above its price tag, an essential for the steam library.
Hilfreich? Ja Nein Lustig
Guilty Subterfuge
( 9.4 Std. insgesamt )
Verfasst: 27. Mai
Extremly good level desing
Good gameplay mechanics
Likeable characters
Variety of enemies
Fun and tense boss fights
Good voice acting

Short campaing, but has infinity mode, a boss rush mode, and a "daily rush mode" wich is basically a new different level each day that you can do. Also, extra options you can unluck such as first person mode, extra IA buddies, new secondary attack for each android and a couple more visuals ones.
Hilfreich? Ja Nein Lustig
Äs Nödt
( 8.4 Std. insgesamt )
Verfasst: 27. Mai
Really a great and fun to play game. =)
Hilfreich? Ja Nein Lustig
citriuscyclo389
( 15.9 Std. insgesamt )
Verfasst: 22. Mai
BEST SHOOTER I'VE EVER PLAYED!!!
And Adding AI Players can make it just as crazy and hilarious with friends!!
Hilfreich? Ja Nein Lustig
Ein Kartoffel
( 5.8 Std. insgesamt )
Verfasst: 22. Mai
Fun game... for about 15min. The 2 minutes tutorial at the beginning is basically exactly what the rest of the game is, which by the way only has about 3-4 hours of content... and I was going really slow too. Maybe if you are fast you can finish the game under 2 and still be able to reund it...
Hilfreich? Ja Nein Lustig
THEBIGDICKBANDIT
( 5.6 Std. insgesamt )
Verfasst: 20. Mai
Fun ♥♥♥ game 10/10
Hilfreich? Ja Nein Lustig
Meccarilla
( 24.4 Std. insgesamt )
Verfasst: 12. Mai
It runs very smoothly, and the art design is great. After I beat the main story, I replayed it for the daily challenges, achievements, and the "endless" game mode. I will probably pick it up again sometime in the future, so I can finish off the challenges. If you're a perfectionist that loves twin stick shooters, then this is your game. It's one of the few games I bought recently without regretting my decision.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
5 von 5 Personen (100 %) fanden dieses Review hilfreich
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9.4 Std. insgesamt
Verfasst: 27. Mai
Extremly good level desing
Good gameplay mechanics
Likeable characters
Variety of enemies
Fun and tense boss fights
Good voice acting

Short campaing, but has infinity mode, a boss rush mode, and a "daily rush mode" wich is basically a new different level each day that you can do. Also, extra options you can unluck such as first person mode, extra IA buddies, new secondary attack for each android and a couple more visuals ones.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
26.1 Std. insgesamt
Verfasst: 12. Juni
Story - 5/5 (Hilarious, short and spunky)
Sound - 4/5 (Could use more intensity, but very colorful)
Controls - 5/5 (tight, responsive and fun)
Gameplay - 5/5 (replay value through the roof, all modes are fun)
Graphics - 5/5 (SD Girl Androids, mucho cute. Can run at amazing FPS on a good PC, smoothly on a potato)

--

Assault Android Cactus is lock barrel shot of cocaine through your controller.

You drop down into level after level of robots gone haywire, armed with only your chosen weapon and a fun alternate heavy weapon.

This twin stick shooter pits you up against hordes of enemies at a break neck speed, and you have to do all this while managing your battery supply (basically keeping you alive based on time, so falling down is no-no), which can only be maintained by slaughtering more robots!

Through this journey you unlock other robots with huge personalities and fun weapon styles. You can fill a Codex full of fun little bits of information, collect artwork, and even do FPS and Isometric view modes once you do enough killing. There are fun modes like Infinity Drive, which is basically survival mode. Boss Rush (unlocked after one successive play through) which pits you against all the games bosses! And Daily Drive, which gives you an interesting challenge each day.

It's full of fun, fast paced action, and can run on a relatively normal computer without issue. Graphics are kawaii to the max, and these little big headed androids (or normal bodied, if you unlock that fun feature) tear through levels at a breakneck speed, and a moderate difficulty.

Assault Android is a short game - perhaps only 8 hours for the skilled (haha I'm not the skilled, btw~) but its countless modes, addictive multiplayer, cute unlockables, and near drug-induced levels of mayhem dazzled me to the point where I had to write a review.

Be prepared to dodge, destroy, and be an irresponsible android to your hearts content.

10/10 would play again.

Chaos with friends, chaos alone, it doesn't matter, the havoc never stops.

Heavily recommend purchase, and recommend playing with friends, preferrable with a few drinks (one of those being a red bull).

Worth far above its price tag, an essential for the steam library.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
0.7 Std. insgesamt
Verfasst: 25. Juni
Very addicting and exhilarating out of the box, even when played alone. Crazy good in 3d with patch on helixmod blog. Also, lots of playable characters and unlockables. Control feels tight and game can get quite challenging. Great OST. Highly recommended.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
7 von 7 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.6 Std. insgesamt
Verfasst: 11. April
Bis zu vier Spieler ballern sich in bester Twinstick-Manier im Local Coop oder Online mit süßen Androidenmädels durch das Raumschiff Genki Star - klingt eigentlich einfach, ist aber hammerhart. Es gibt nicht viele Level, aber um sie zu meistern, braucht man viel Übung. Ich bin wohl schon zu alt für das Game und meine Couchparty Crew ist spätestens bei den Bossen hoffnungslos überfordert, aber das Game macht einfach sauviel Laune. Im Laufe der Zeit verdient man sich Credits, mit denen man Artworks und EX Options freischalten kann. Letztere können einem Vorteile verschaffen, die Score wird dann aber nicht gewertet. Der Elektrosoundtrack ist stimmig, die Grafik gut, das Spiel manchmal etwas unübersichtlich - es ist einfach sauviel los auf dem Schirm - gerade mit vier Spielern.

Lust bekommen hat auf Local Coop Games? Dann empfehle ich meine Couch Party Gruppe:
http://steamcommunity.com/groups/couchparty
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
5.5 Std. insgesamt
Verfasst: 10. Dezember 2015
Assault Android Cactus ist eines der Spiele, die einen selbst wenn man in den Controller beißen will Spaß macht. Ich war nie ein Bullethell Fan aber dieses Spiel macht mit seinem Charme, seiner Highscorejagd und seinen einzigartigen Bossen jederzeit Laune und zerstört einem die Augen mit Gefühlt 10.000 Effekten pro Sekunde.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.7 Std. insgesamt
Verfasst: 12. Dezember 2015
Assault Android Cactus ist ein spaßiger Twin-Stick shooter für zwischendurch und ist meiner Meinung nach eins der spaßigsten Spiele dieses Jahres. Warum? Nun ja das Gameplay, die Präsentation, der Soundtrack und das Gegnerdesign lassen für mich nichts zu wünschen übrig. Zudem sind da noch die verschiedenen Charaktere die alle eigene stärken und schwächen haben und sich unterschiedlich gut für bestimmte Level und Bosse eignen (Charakterwechsel sind also empfehlenswert). Mein persönlicher Liebling ist Starch die komplett verpeilt ist und nach dem Abschluss eines Levels ganz traurig "everything is dead" sagt ^^.

Zusammenfassend kann ich das Spiel eigentlich jedem empfehlen der keine grundlegende Abneigung gegen Twin-Stick shooter hat.
War dieses Review hilfreich? Ja Nein Lustig
79 von 80 Personen (99 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
19.6 Std. insgesamt
Verfasst: 28. September 2015
Geometry Wars has company. Assault Android Cactus is quite the score based twin stick arena shooter. The game also supports mouse and keyboard. I've tried both controller and keyboard and each method of control is more than precise enough for this genre.

Multiple characters are available, four initially and five unlock-able, each with different load outs and each requiring their own strategy for you to perfect, and I do mean perfect. Every little detail in Assault Android Cactus has been methodically thought out and implemented by the veteran developers and it is up to the player to not only play but observe and learn the characters and arenas in order to maximize scores. The Austrailian developer team's lineage has roots in Midway, Electronic Arts, Sega and Professional Gaming Leagues.

The ranking system is of the D to S / S+ variety. In AAC, to maximize scores, it is not only about dispatching enemies as quickly as possible but how you dispatch them. Maintaining chains is paramount. Strategy is important and seeing players with 100+ hours in the game speaks volumes of depth and replay-ability.

AAC features a battery mechanic, essentially an energy charging pickup that prevents death. In simple terms, your battery runs out and it's the scrap heap for you. Hits alone will not explicitly kill you but will make your demise imminent if you accrue too many. The player character has a limited number of recharging hit points of which a count of zero will render the player incapacitated requiring resuscitation by mashing the fire button. When rendered incapacitated you will lose some of the energy pellets you've been accumulating to power level your weapons resulting in a powered down weapon and ruining any chance for leader board supremacy.

The game spawns not only batteries but a power-up, one of three types. Speed, companion orbs to accelerate weapon discharge and stasis. Not all types are optimal for every situation or every character in every arena. The three types will rotate in place until the type you desire is picked up.

AAC features a twenty five stage campaign encompassing five themed levels made of five arenas with difficulty increasing with progression. AAC is high intensity, very challenging and will require a degree of dedication in order to maximize efficiency. Arenas may contain environmental obstacles and will on occasion morph. Each of the themed levels is capped with a very challenging boss battle. Boss battles are typically multi layered and require advanced pattern recognition. In addition to the campaign, there are additional modes such as survival, daily and local coop with up to four players. Coop games are also recorded on the leader-boards. Locally, game pads and mouse / keyboard combinations may be mixed on the same computer.

I mentioned Geometry Wars. The spawns in the AAC, both battery and power-ups are designed to encourage aggressive game-play. Having played my share of Geometry Wars, obsessively battling for score dominance with a lovely friend of mine, I'm reminded of a similar design. Baiting the player to take risks to maximize scores but yet encourage mastery by rewarding success with ascension up the leader boards. From experience in both games you might think that you've achieved your score goal only to stare in disbelief at the final total. One more time ......... and so it goes.
War dieses Review hilfreich? Ja Nein Lustig
85 von 90 Personen (94 %) fanden dieses Review hilfreich
9 Personen fanden dieses Review lustig
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4.0 Std. insgesamt
Verfasst: 29. November 2015
My first playthrough of the game was with my 7 year old daughter and from start to finish, we had a great time. At first, it felt brutal and maybe too hard for a 7 year old but it felt rewarding with every attempt as we both got better at the game with every try. About 15 minutes in, we knew how to play and started dying less and making more progress. We faced our first boss together and it took a few tries but we beat him and it was satisfyingly hard.

I'm rating this up because not only is the game style cute and over the top action packed for my taste but my 7 year old enjoys it and it got us some pretty good time together. We're taking a break because we have company coming over but we both look forward to playing more Assault Android Cactus either with them or alone after they leave. It's hard to find a game both parents and children can enjoy together and this might be one of them.

Thanks!
War dieses Review hilfreich? Ja Nein Lustig
67 von 76 Personen (88 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Empfohlen
3.7 Std. insgesamt
Verfasst: 5. Oktober 2015
If this game had online co op then I'd play nothing else but this.
War dieses Review hilfreich? Ja Nein Lustig
53 von 70 Personen (76 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
17.1 Std. insgesamt
Early Access-Review
Verfasst: 23. September 2015
Nearly two years ago, my then-managing editor Jaz Rignall pointed me in the direction of an intriguing-looking Early Access game on Steam called Assault Android Cactus. After taking a peek at the pre-alpha build, I began corresponding with Mr Sanatana Mishra from developer Witch Beam Games, and it transpired that the game would be on show at the then-new Eurogamer Expo (now known as EGX). Since I was heading to EGX anyway, I made an appointment to meet with Mishra and have a chat about the game, and in the meantime I familiarised myself a little more with the early build.

When I first heard about Assault Android Cactus, I wasn’t sure what to think. On paper, it sounds like any number of games that bloat Steam’s marketplace daily — it’s an arcade-style twin-stick shooter inspired by retro classics — but it quickly became apparent from playing through the limited number of levels in the early build that there was actually something quite special taking shape here. This feeling was further compounded when I eventually made it to the Eurogamer Expo and had a thoroughly enjoyable chat with Mishra about the game and the team’s plans for it in the long-term — to cut a long story short, it was apparent that Witch Beam was a small team who were absolutely dedicated to making Cactus the best experience it could possibly be, and to creating a truly authentic Dreamcast-style experience heavily inspired by the masters of Japanese shoot ’em ups like Treasure, Cave and their ilk.

Since I first gave Cactus its glowing write-up on USgamer, I’ve checked in on the Early Access build numerous times as it’s developed, and regularly talked about how much I like it. I’ve also kept in touch with Mishra and the rest of the team at Witch Beam via Twitter, and it’s been a genuine pleasure to witness the passion they’ve been pouring into their project. It’s been a long and slow road to release for the game, but it's finally here.

A couple of weeks ago, I received an email from Mishra containing a beta code for the full review build of Assault Android Cactus’ full version as a “thank you” for the support I’ve shown them over the last couple of years. Touched by this thoroughly nice gesture of appreciation, I made a point of immediately downloading the new build and playing it for a good few hours. And it seems my early impressions were very much correct: Assault Android Cactus is something very special indeed, and if it doesn’t end up taking its rightful place of honour alongside modern arcade classics like Ikaruga, DoDonPachi, Geometry Wars and their ilk, something is very, very wrong.

For the unfamiliar, Assault Android Cactus is, as previously mentioned, a twin-stick shooter. There’s a few twists on the usual formula, though: the right stick just aims rather than shoots, for one, so you have to actually pull the trigger to fire, while the left trigger swaps between your chosen character’s main and secondary weapon. Main weapons have unlimited ammunition; secondary weapons have a cooldown before they can be used again, but tend to be considerably more powerful.

Another major twist on the formula is the fact that there’s no lives system, with the challenge factor instead coming from a time limit represented by the characters’ declining battery charge. Blowing up a wave of enemies allows you to collect a recharge item, while getting knocked down wastes time and battery charge as well as costing you some points, so avoiding getting hit is a very important part of going for high scores. The battery system proved to be a controversial addition to the game when it was first put in place, but it’s now such an integral part of the game structure that it’s difficult to imagine Assault Android Cactus without it. It ensures the game strikes a good balance between accessibility for casual players and rewarding skilful play from the people who know what “1CC” stands for.

One of the most noteworthy aspects of Cactus’ gameplay is its selectable characters, who are gradually unlocked as you progress through the main series of levels. Far from just being different skins, each of the playable android characters handles uniquely, with very different main and secondary weapons allowing you to play in different ways. Title character Cactus is the most straightforward, boasting a simple machine gun and short-range flamethrower combination, while Aubergine is one of the more peculiar offerings due to her main weapon being an independently controlled helicopter drone and her secondary weapon being the ability to summon a quantum singularity and suck everything into it. The way the different characters play is one area where Witch Beam has clearly taken inspiration from classic Japanese shoot ’em ups, since many of these have selectable ships with different weapon setups. There’s a huge amount of creativity in the way the characters play, though, and it’s a real pleasure to get a handle on how some of the more outlandish characters work. (I still have no idea how to use Aubergine effectively, mind.)

Another interesting aspect is in the level design. Cactus could have easily been a straightforward arena shooter, but instead the levels show a great deal of variety in their structure. While they all have the same goal — destroy all the enemies — some of them take place in a confined space; some of them unfold in an arena that changes shape over time; some of them are in levels that force you to move from one place to another. One particularly memorable one scrolls infinitely in every direction, with checkerboard floor tiles flipping up and down according to which direction you’re going; the backdrops are always interesting and exciting to look at as much as the main action is.

Cactus’ long-term appeal comes from the same place as other arcade-style shooters: score attack. Completing a level immediately shows you a leaderboard as well as a letter grade, with the elusive “S+” rank being reserved for those who chained all of the enemies in a level into a single combo, didn’t die and were generally a bit of a superstar. After attaining an S+ rank, you unlock “Pro Mode”, which puts an on-screen indicator on your HUD showing whether or not it’s still possible to attain an S+ on the level you’re playing; you can also quickly restart a level if you make a mistake along the way somewhere.

The ranking system has been well thought out. Levels are designed so that you can “learn” them, much like a bullet hell shooter, and attaining the best ranks is dependent on you figuring out these enemy patterns, how to avoid their attacks and how to ensure that you’re always on the offensive to keep your combo active. Bosses are similar, unfolding across several learnable phases, with the boss’ health bar clearly showing where there’s a phase transition so you can ensure you’re in an advantageous position ahead of time.

If you’re not in the mood for score attack, though, some Sega-inspired “EX options” allow you to play the game in various different ways. You can try the game in first-person, for example, or from a fixed isometric perspective rather than the dynamic camera angles of the regular game — though both of these options disable the leaderboards. There are also several graphical filter options — including an entertaining “JJ Mode”, which spooges lens flare and bloom all over the screen for an incredibly colourful experience — as well as options for having AI players alongside you or taking on co-op enemy waves with just a single player.

In short, if you’re a fan of arcade-style shooters and you’re looking for something entertaining to feed your virtual quarters into, Assault Android Cactus is pretty much an essential purchase.
War dieses Review hilfreich? Ja Nein Lustig